What's so great about the BAF iTrial?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Dawnslayer View Post
Because after you do a trial once, it becomes a grind.
That would mean that if you repeated any content, it'd be a "grind"


@Golden Girl

City of Heroes comics and artwork

 

Posted

For self-flagellation, there is Keyes.

For iXP, threads and having fun posing in front of Marauder during his cut scene, there is Lambda.

For cleavage, merits, brevity, ease, fun, and eveything else, there's BAF.



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Posted

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Originally Posted by Golden Girl View Post
That would mean that if you repeated any content, it'd be a "grind"
And?


 

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Quote:
Originally Posted by FredrikSvanberg View Post
Wasn't really concerned with how we stop them. I'm more annoyed with the fact that the prisoners phase is a break from the usual game mechanics while at the same time being less fun.
Oh I couldn't agree more. And its also the laggiest portion of the entire trial as long as the ADD team pays attention to instructions and keeps the add population down. About the only time I have problems with disconnects on a BAF are when the prisoners are running. But its something they threw in to make us work for our merits.. much like the glowie portion of the Lambda.

Personally I dislike that part. Like most players my squishier toons die repeatedly trying to help out and when you are starting out and need IXP running past mob after mob without firng a shot while they try to kill you can get a little frustrating.. especially now with the rates so much lower.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by MrCaptainMan View Post

are there any fans of the BAF out there who like it for any reason other than it's an easy way to get threads etc in half an hour?

Eco
Yup.

Why?
Because words cannot describe the bowel churning levels of HATE I have for the Keyes Trial. Auto-hit half health pulse? Can't touch the AV at all until the final stage or you get even more blasted? In a game with this much AoE? Bloody Praetorians with their huge accuracy making defences all but utterly pointless? And less rewards comparitvely than the BAF and Lambda?

Yeah, no. Never running Keyes again. Ever. It's like they looked at the sewer trial and ignored the team-based mechanics but remembered the +4 Boss/Monster/AV class enemies.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Dollymistress View Post
For self-flagellation, there is Keyes.

For iXP, threads and having fun posing in front of Marauder during his cut scene, there is Lambda.

For cleavage, merits, brevity, ease, fun, and eveything else, there's BAF.


^ This. A thousand times.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Indiramourning View Post
I suggest getting Super Speed on your squishies and slot a Running +Stealth IO. You can then move around quickly and practically invisibly.
Superspeeding through a twisty warehouse with spawns every 20 feet? No thanks. Almost all of my squishies have Stealth and Invisibilty.

The problem is that every time I de-cloak in order to hit the grenade container, I'm instantly dead. I just find the grenade hunt supremely un-fun.


 

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Originally Posted by Bad_Influence View Post
Superspeeding through a twisty warehouse with spawns every 20 feet? No thanks. Almost all of my squishies have Stealth and Invisibilty.

The problem is that every time I de-cloak in order to hit the grenade container, I'm instantly dead. I just find the grenade hunt supremely un-fun.
You need to follow a meat-shield, and wait until they get the aggro around the crates - trying to solo the crates is just silly on some ATs


@Golden Girl

City of Heroes comics and artwork

 

Posted

Eg. on my fortunata with Cardiac aI can actually hit the barrels from a sufficient distance and with enough stealth that the enemies won't aggro.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

I did a BAF last night with 18 people instead of 24. The reduction in players more or less banished the lag and made the run a lot more enjoyable. I also occasionally was able to see what was going on.


 

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Quote:
Originally Posted by Techbot Alpha View Post
Because words cannot describe the bowel churning levels of HATE I have for the Keyes Trial. Auto-hit half health pulse? Can't touch the AV at all until the final stage or you get even more blasted? In a game with this much AoE? Bloody Praetorians with their huge accuracy making defences all but utterly pointless? And less rewards comparitvely than the BAF and Lambda?

Yeah, no. Never running Keyes again. Ever. It's like they looked at the sewer trial and ignored the team-based mechanics but remembered the +4 Boss/Monster/AV class enemies.
I love the Keyes for many of the reasons you hate it. I just wonder why it has the same reward level. Posi has stated that people will run the easier stuff if it gets them the same rewards. Shouldn't Keyes therefore be more rewarding since it is harder?

I think it should grant an Empyrean merit after the Reactor stage and then a second one after AM is defeated (both would be once a day). That would get more people running it. As it is, I find I am pulling teeth to form a team for this trial, so I believe many people feel the same as you. Most people in my SG love it, but we do have one person who feels like you, they did it once and now they never want to see it again (although they softened their stance the other day, I think its just because they don't like being left out when we all run it).

People definitely want to avoid it, but I have also found that a lot of people, after running it, have said, "Oh, that wasn't as bad as I had heard." So the trial has likely generated a lot of negative word of mouth from bad first experiences, which is a shame, but likely unavoidable when you introduce something that requires this level of coordination. I guess they really can't release these with higher levels of reward, because we might find them far easier than they anticipated. Even Keyes, when it is coordinated, can be run with minimal death and pretty quick, so it is unlikely to get a reward increase.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.