What's so great about the BAF iTrial?


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Originally Posted by Wicked_Wendy View Post
Remember its COH.. nothing ever dies here I open up with my automatic weapon. I fire grenades at you, set you on fire with my flame thrower and when your health reaches zero you are magically teleported to medical facilities, healed and then sent back to a prison cell.
Wasn't really concerned with how we stop them. I'm more annoyed with the fact that the prisoners phase is a break from the usual game mechanics while at the same time being less fun.


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Originally Posted by MrCaptainMan View Post
It's extremely repetitive and simplistic, and appears basically unfailaible as long as the teams not made of morons.
Oh look, you've just described pretty much all of the content in the game.


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Originally Posted by Bad_Influence View Post
And I do want a chance at the very rare table, I know thats an uncool admisison to make but there you have it.

It's also most likely wrong, based on Arcanaville's analysis of the reward mechanics so far. As long as someone is punching on the AVs, and you're punching something enough to get a reward, you seem to have the exact same chance of a Very Rare as everyone else in your trial.

This pending whatever Arcanaville does manage to analyze and decide to publish, of course.


 

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*meh* Not worth bothering.

"Incarnate XP being divided equally across the entire league is a nerf!"

Some posters i take what they post with a grain of salt; other posters require a whole bottle of hot sauce.


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Originally Posted by Schismatrix View Post
*meh* Not worth bothering.

"Incarnate XP being divided equally across the entire league is a nerf!"

Some posters i take what they post with a grain of salt; other posters require a whole bottle of hot sauce.
Eh, in Lambda I tend to agree. But my runs with BAF have shown a problem to me. Not sure why it's occuring, but I'm getting significantly less iXP per run than before. 2% per run is a bit harsh. Especially when I'm getting around 7 to 11% with Lam [which I do understand gives more ixp typically, but not that much more]. Haven't done KIR with that character so I dunno if it's unique to baf or 3party groups, but I think there's something off going on with the iXP share.


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Originally Posted by reiella View Post
Eh, in Lambda I tend to agree. But my runs with BAF have shown a problem to me. Not sure why it's occuring, but I'm getting significantly less iXP per run than before. 2% per run is a bit harsh. Especially when I'm getting around 7 to 11% with Lam [which I do understand gives more ixp typically, but not that much more]. Haven't done KIR with that character so I dunno if it's unique to baf or 3party groups, but I think there's something off going on with the iXP share.
It would depend on how you ran your BAFs typically in the past. If you more often split into 3 teams, and had one team doing adds (and you were usually on that team) yeah, you're likely getting less ixp. If you were usually on one of the AV teams, you should be getting a bit more.

Now, if you regularly mixed the teams, it should be about the same.


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Originally Posted by Furio View Post
It would depend on how you ran your BAFs typically in the past. If you more often split into 3 teams, and had one team doing adds (and you were usually on that team) yeah, you're likely getting less ixp. If you were usually on one of the AV teams, you should be getting a bit more.

Now, if you regularly mixed the teams, it should be about the same.
I'm getting less ixp than when I was on an add team or an av team, or even a cluster-team with the helipads.

[ edit ]
It may just be an oddity of the character in question or the two runs I've done with her so far [on BAF, Lam appears to be working better than before].


Let's Dance!

 

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Originally Posted by Schismatrix View Post
*meh* Not worth bothering.

"Incarnate XP being divided equally across the entire league is a nerf!"

Some posters i take what they post with a grain of salt; other posters require a whole bottle of hot sauce.
So you are noticing the same amount of ixp as you did before this issue? Outstanding. My people are now earning between 1-3% progress per run. toward whatever slot is appropriate. Which is much less than they were earning before. Smells like a nerf to me.

Emjoy your Tabasco.


 

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Originally Posted by Bad_Influence View Post
So you are noticing the same amount of ixp as you did before this issue? Outstanding. My people are now earning between 1-3% progress per run. toward whatever slot is appropriate. Which is much less than they were earning before. Smells like a nerf to me.

Emjoy your Tabasco.
Well, having run several today i have noticed the iXP gain is much lower now, so you're right that it has been nerfed. i strongly suspect that this an error rather than a deliberate reduction in rewards.

i think it was bringing in the whole irrelevancy about the Warworks team that threw me off. It made it sound like you were only talking about diminished rewards for that team, not the trial as a whole.


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Originally Posted by reiella View Post
As a sidenote, my SO'd Grav/FF [non-shifted at all] has managed to survive the warehouse [without using pff, although she does have stealth]. But, I will say I do have the crate locations pretty well remembered now.

Don't get me wrong, I'm not saying I die during the warehouse all the time either... At first I did, something aweful. I've gotten used to doing it by now, but that doesn't mean everyone else has. There's just always an element of chaos in the league during Lambda, it's much higher stress than BAF for the same or less rewards... Not to mention Keyes Island. It just doesn't make any sense to have to worry about all the craziness when you can get all the same stuff and have a smooth sailing good time on a more comfortable trial.


edit: As for the iXP issue, I always thought it took too long. I've just been buying it since I started doing trials... It's much faster that way.


 

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Originally Posted by MrCaptainMan View Post
I don't understand why anyone would do it more than once ot twice if it wasn't for the Incarnate rewards.
You've hit the nail on the head. BAF is for characters not strong enough to handle either Lambda or Keyes, and for farming astrals, since it reliably rewards 4-5 astrals per run.

I don't mind it (though rewards should be reduced to reflect the lack of difficulty: the rare and VR table ought to be removed, and no astrals should be awarded for defeating siege and nightstar individually) because it's good to have one trial that gently introduces all the things common in endgame content. BAF is the shallow end of the iTrial pool.

Me, I do it on one of my scrappers because there is nothing as fun as killing 5 mindwashed prisoners with 1 Golden Dragonfly.


 

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Hmm, interesting numbers about incarnate XP here. I stopped tracking it after the first few times, but I used to get ~15% per BAF and ~40% per Lambda (on Judgement/Interface ; Lore/Destiny would be slower obviously). On my newest incarnates it seems like it takes forever.


 

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My reasons:

No map switching.
My squishies don't constantly, constantly die to random IDF like they do in the maze under Lambda Sector.
Once Siege and Nightstar are pulled, it's a relatively straightforward beatdown, with some care to keep them balanced, and they stay put; Marauder jumps all over the place, needs to be kept pacified, and occasionally emits one-hit-kill AoEs.
The cut scene is now skippable, if everyone's already done the BAF at least once. The one with Marauder can't and apparently won't be.


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Originally Posted by Laevateinn View Post
You've hit the nail on the head. BAF is for characters not strong enough to handle either Lambda or Keyes, and for farming astrals, since it reliably rewards 4-5 astrals per run.

I don't mind it (though rewards should be reduced to reflect the lack of difficulty: the rare and VR table ought to be removed, and no astrals should be awarded for defeating siege and nightstar individually) because it's good to have one trial that gently introduces all the things common in endgame content. BAF is the shallow end of the iTrial pool.
Ah, so everyone who dislikes Keyes is a bad, weak character. I am glad you have cleared that up for us.

"Farming" Astral merits, lawl.

I say we leave the BAF rewards alone, and have the developers nerf your rewards. You're so hard-core, you'd never even notice - right?

*disgust*


 

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Originally Posted by FredrikSvanberg View Post
Well for one, BAF, unlike Lambda, isn't too full of ******** non-game activities like avoiding fighting enemies while punching boxes to get temp powers that will confuse the below average intelligence quotient of the participants.

Instead it is just full of ******** non-game activities like putting escaped non-combatant prisoners back in their fascist-state brainwashing mind-control-prison by punching them repeatedly instead of, oh, I don't know, rescuing them and bringing them back to Primal Earth for deprogramming.

Fortunately the escaped prisoners part of the BAF is quickly over and done with and doesn't involve dying over and over and getting lost in lag-inducing weird warehouses and laboratories trying to find way-too-tough crates and clone vats to smash.

If these trials had been created in a manner that suits the genre we would not be running around looking for the counter-agent to portals or Marauder's super-rage within the confines of the very place Marauder is set to protect, but we would instead be planting super-bombs or computer viruses to destroy the facility.

We would also not be fighting the brainwashed prisoners but their armed and very much in control escorts who are slowly trying to bring them out of the prison before we can destroy the robotic wardens. When we defeat the entire escorting group we can lead the grateful prisoner to a portal leading to Primal Earth where they will be treated by the best Arachnos Fortunatas and Longbow Empaths we can muster, to break their programming.
Seems like vanguard magicians should be doing the deprograming but otherwise I agree


 

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Originally Posted by Bad_Influence View Post
I say we leave the BAF rewards alone, and have the developers nerf your rewards. You're so hard-core, you'd never even notice - right?
Indeed. The reward tables could give kinetic weapons, and I would still do trials because I really do enjoy them. The video game money they give is nice, but not a matter of life and death.


 

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What's so great about it?

Simple. It's easy.


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Originally Posted by Bad_Influence View Post
2. 90% of the time on Lambda, I get stuck on the Grenade team. I dont mind on a character running shields, but if Im on a squishy character this all but guarantees me the ten-threads-only reward, because I do nothing except die. I dislike this INTENSELY.
I suggest getting Super Speed on your squishies and slot a Running +Stealth IO. You can then move around quickly and practically invisibly.

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Originally Posted by Bad_Influence View Post
4. On BAF, people want to do stupid crap like assigning one team - which I am always on - to defeat the Warworks spawns. Unlike Lambda, I can ignore this command and keep hitting on the AVs for increased rewards.
Your reward on a BAF has nothing to do with beating on the AV's. I have several characters who focus on the Warworks spawns (the Adds) exclusively who have gotten Very Rare salvage.


 

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Originally Posted by Nihilii View Post
Hmm, interesting numbers about incarnate XP here. I stopped tracking it after the first few times, but I used to get ~15% per BAF and ~40% per Lambda (on Judgement/Interface ; Lore/Destiny would be slower obviously). On my newest incarnates it seems like it takes forever.
As an update for myself, it does appear my 2% runs were an anomaly, getting 6-7% now which is expected rate for BAF.

May even go so far as to blame it on poor eyesight at this point.


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Originally Posted by Laevateinn View Post
Indeed. The reward tables could give kinetic weapons, and I would still do trials because I really do enjoy them.
So would I


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Originally Posted by reiella View Post
As an update for myself, it does appear my 2% runs were an anomaly, getting 6-7% now which is expected rate for BAF.

May even go so far as to blame it on poor eyesight at this point.
Actually, a fix is progress for iXP for leagues with more than 8 members.

http://boards.cityofheroes.com/showthread.php?t=264969


 

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Because after you do a trial once, it becomes a grind.

BAF is the easiest to grind. It is short and you get lots of stuff.

Keyes is the opposite. It uses the same reward tables as the BAF but the average team will take 15 minutes maybe on a BAF and almost an hour on Keyes. And your chances of getting a 'rare' or 'very rare' do not shoot upwards for the time spent. So, 50 minutes on a Keyes for a reward or do 3 BAFs in the same amount of time for 3 times the chances to get a 'rare' or 'very rare'


It is, literaly, a grind, and ill take the BAF every time. No, it's not awesome fun but after the first couple times, few things are.

And you have to do a LOT of trials to get T4s...


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Originally Posted by MrCaptainMan View Post
I haven't noticed any specific ATs being required. I'm doing this on an en/en/fire Blaster, so I'm there for damage obviously.

Maybe I'm missing sth important being done by other ATs? I heard some talk of 'rings', possibly there's turrets involved?

I haven't been dying more than once per run.

It's all over in half hour, easy. It's extremely repetitive and simplistic, and appears basically unfailaible as long as the teams not made of morons.

I don't understand why anyone would do it more than once ot twice if it wasn't for the Incarnate rewards.
That last sentence is basically it for me. The BAF is quick and painless. It hardly ever fails and takes a half hour tops. It's also more rewarding than Lambda or Keyes, too, because it's easier to earn the Astrals and the turnover rate is faster.

I actually don't enjoy any of the trials, and I only participate in them for the rewards they give. BAF runs are the best and most efficient way to earn the shinies.


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