City of Heroes 2 Coming Soon
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Personally, I suspect none at all. They might... MIGHT... JUST MIGHT... do what a certain newcomer to the market has done and enable an in-game 'record it, encode it, and put it on YouTube' feature... but that is only the palest shadow to the coolness that is /demorecording.
Which, by the way, is the one piece of coding I would give a great deal to learn how to do (in other words, how to add that functionality to a game engine). As unique as the /demorecord feature is (and on other games' forums, when I've brought it up, machinima artists are like, "oh, hell, we'd KILL to have that in this game!"), I gather it's a PITA and a half to keep working. When Ultra Mode first came out for COH, the /demorecord feature was going to be scrapped, until the official videographer went to them and begged them to find a way to make it work with UM. Thankfully, they were able to. But if COH2 ever comes out... no, they'll scrap it. And my heart will break. Michelle aka Samuraiko/Dark_Respite |
We'll not allow that to happen.
We have ways to make them do things...
and round up everyone that knows more than they do"-Dylan
I agree with the sentiments expressed here; it's bad business sense to make a sequel to a game that's doing well and has only so much playerbase
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They're in Dallas.
I'm worried about the player base in the current game... If CoH2 was officially announced as work in progress, would the players whose been grinding trials and farming to build their characters continue to do their business or would they think it's pointless and just quit? This sequel is pretty much a pwipe where you start from scratch and rebuild years of work.
I'm worried about the player base in the current game... If CoH2 was officially announced as work in progress, would the players whose been grinding trials and farming to build their characters continue to do their business or would they think it's pointless and just quit? This sequel is pretty much a pwipe where you start from scratch and rebuild years of work.
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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
Personally, I really hope they never do a CoH 2. I like this game and I don't want to see resources pulled from it to do a different game. And I don't see how splitting up our community would be a good thing.
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I'd rather see more put into this game than have the resources split/diverted to something that may not be as welcome. I wouldn't mind seeing City of * gradually progressing to something that would be a *2, as an expansion, like Going Rogue did, but actually making a seperatate game? I wouldn't go for it, and I could safely say neither would most of the folks in my SG. I had a hell of a time getting them and talking some of them through the switch to the new updater, much less the headache it would take to try and get them to upgrade to a new game altogether.
Yes a lot of us are older and not that tech savvy. I can say for myself that while I'd grasp the concept of a new game, I really doubt I'd go for it. I, and most of my SG, have put a lot into this game and wouldn't be keen on making new characters in that new world. Better, I would think, to expand and embellish on a world folks are already invested in.
That's my 2 cents anyway.
Lyc~ the "get off my lawn" werewolf
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Only way I would accept COH2 is if there is a week or two downtime for all the character files transferred over, powersets stay the same, missions stay the same, events stay the same. COH2 should be a complete engine overhaul so the things that the devs want to add, but can't in CoH can be added in CoH2. It should be just like Ultra Mode where nothing really changed, but the graphics were updated to more recent graphics instead of 7 year old graphics.
The first step in being sane is to admit that you are insane.
Not being a programer, I have to ask, couldn't they just make a new engine and put it over this one?
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I personally think they'd lose more then they would gain from making a sequel.
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Worst case scenario is, either CoH2 is underwhelming and no one leaves CoH1 to play it and they just wasted a ton of money, or they split the population over both games and neither has enough numbers to support either....
It's not a CoH2. It would just be silly to double down on CoH1 development while producing a product that would be designed to supplant it.
My guess though is it is CoH related... Maybe a CoH spin off into another genre. Action Adventure, or Open World game maybe? Single player experience with a nice, tightly woven narrative that involves parts of Paragon city and some select villain groups? Updated graphics and a few different powersets so players would still have a degree of customization when tackling the story.
It'd be something to drive the CoH brand forward, get new gamers exposure to CoH universe, which might draw them to the MMO. In addition they'd not be competing with their own product, people wouldn't have to pay 2 subscriptions or start over on CoH2, they'd have a nice side adventure to play with, and still enjoy their MMO.
I think it's much more likely than a direct sequel at this point.
"Where does he get those wonderful toys?" - The Joker
It's par for the course to lay off a dozen employees and hire just two to work on a brand new game!
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Oh Cool! It has been a while since we had a Doom post without any solid backup for info pulled out of a hat.
- sequals to MMO's only result in splitting the player base. And is NOT a good idea!
- an engine update or complete replacement only means a bigger update download (and we now have a new downloader able to handle that in better speeds)
Especially in City of Heroes where our toons are more unique and holds more emotional attachment loosing/abandon them for another game (sequal) will not happen. It will only result in a second game with at least 90.000 subs still on the original. Everything on this shows that this is an awefully bad descision.
Just update/replace the current engine!
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Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Here's the thing with a sequel: It HAS to be a reset and a large change in almost everything, otherwise you don't need a sequel. If you're going to keep the powers system, the powerset frameworks, the existing visuals, pieces and effects, the exact same contacts structure, the same enemy ranking and mission framework and so on and so on... You're not making a sequel. You're making the same game twice.
If you ever see an out-and-out sequel to this game, it will be a different game altogether. Sure, there may be rough equivalents, but nothing of the sort that would allow you to copy an existing character from one game to the other. Which means starting over, which means trouble for an established fan base, especially when the changes might not always go over well. For instance, suppose the ability to make any meaningful progress in the game were seen as a bug (like it's seen in every other MMO ever made) and this were fixed. I wouldn't play that "better" game.
MMO sequels are problematic, and I don't think City of Heroes would do well with a straight sequel.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think a certain guild with wars is doing a great job with their number 2. They're expanding in every direction and getting a lot of player requests done. If CoH2 went from the stunning change from their first to the second, I wouldn't mind starting over again.
With that said, I don't think CoH2 would be a separate game sequel. Could it be a Cataclysmic renewal of Paragon City and the Rogue Isles? What about City of Heroes using a next-gen game engine? I'd love for the entire game to be made on a modern engine, with high quality models! I'm not sure that would fly though; how much money have they spent on the current engine? Are they willing to put significantly more into or abandon it all together?
Here's to dreaming about the future of the "City of" games!
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Paragon Studios like to be inovative, so I'm sure any potential "sequel" would have an innovative way of tying in with the current game and its content.
@Golden Girl
City of Heroes comics and artwork
My hope is that it is City of Heroes 2.0 than CoH 2, like people have mentioned before, sequels don't often take off for MMOs and can actually kill itself, CoH /might/ do better depending on how well the sequel was made and also being the only good Superhero MMO on the market.
But if they could keep their existing assets but allow the designers to be more creative, the powers to be more flexible, and other things that a new engine could provide. It's not like the current game is broken, a new engine could allow more different things to do that keep people playing.
The attachment to characters is quite important, it's almost like no matter how many alts you make, more than 80% of them would make you sad if you ever had to leave them behind.
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@Oneirohero
If there were to be a CoH2, everyone should know that there is no such thing as moving one's level 50s into the new game, right?
You can't 'reboot' a franchise and give the players of the original such a HUGE advantage over those who are new to the game. Any newbies would nerdrage out over such an unfair disadvantage.
And so, CoH2 means starting all new toons from Level 1 again. Which would entail an equal amount of nerdrage from those who just refuse to understand why that must be the case.
Either way, CoH2 means weathering a nerdrage tsunami.
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Only way I would accept COH2 is if there is a week or two downtime for all the character files transferred over, powersets stay the same, missions stay the same, events stay the same. COH2 should be a complete engine overhaul so the things that the devs want to add, but can't in CoH can be added in CoH2. It should be just like Ultra Mode where nothing really changed, but the graphics were updated to more recent graphics instead of 7 year old graphics.
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...
My guess though is it is CoH related... Maybe a CoH spin off into another genre. Action Adventure, or Open World game maybe? Single player experience with a nice, tightly woven narrative that involves parts of Paragon city and some select villain groups? Updated graphics and a few different powersets so players would still have a degree of customization when tackling the story. It'd be something to drive the CoH brand forward, get new gamers exposure to CoH universe, which might draw them to the MMO. In addition they'd not be competing with their own product, people wouldn't have to pay 2 subscriptions or start over on CoH2, they'd have a nice side adventure to play with, and still enjoy their MMO. I think it's much more likely than a direct sequel at this point. |
I like this idea too. How can you get more people into your CoH MMO when it is 7 years old? Release a sequel is the answer to everything...but we all know sequels usually kill either the original MMO or just the playerbase in general....so....maybe like you said, release a single player stand alone game that is cool/fun and then at the end (well during the whole game actually :P) just have stuff saying, "you can continue your quest for x in our CoH MMO!"
While still working on the original CoH...maybe get a new engine/better graphics/etc...
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Personally, I suspect none at all. They might... MIGHT... JUST MIGHT... do what a certain newcomer to the market has done and enable an in-game 'record it, encode it, and put it on YouTube' feature... but that is only the palest shadow to the coolness that is /demorecording.
Which, by the way, is the one piece of coding I would give a great deal to learn how to do (in other words, how to add that functionality to a game engine). As unique as the /demorecord feature is (and on other games' forums, when I've brought it up, machinima artists are like, "oh, hell, we'd KILL to have that in this game!"), I gather it's a PITA and a half to keep working. When Ultra Mode first came out for COH, the /demorecord feature was going to be scrapped, until the official videographer went to them and begged them to find a way to make it work with UM. Thankfully, they were able to. But if COH2 ever comes out... no, they'll scrap it. And my heart will break. Michelle aka Samuraiko/Dark_Respite |
If you want to be able to test a network client the first thing you do is make sure you can record and playback a session, preferable with the ability to delay conversation fragments to simulate network delay (or lost packets in the case of UDP) That is all demorecord is (Well its a bidirection log with a text formatter/parser but the principle is the same) it should be easy to keep up to date (yeah yeah standard code rant, but I do do this for a living) It's not even like there isn't a demonstrable ROI, y'know for animatics and cutscene generation.
/huff
Anyone think this might be the next major expansion.
Also the posting are serving another purpose other that just filling out a new design team...we are part of a "town hall" meeting the dev's are conducting...i bet there is some serious cut and pasting going on by the project mgt team
I know this is all speculation and there's no official announcement... but boy, reading this thread is such a buzzkill.
Does anyone know the min. specs for CoH2? I am stoked! I am starting to build my new comp! Should be all set for a the late summer release of CoH2! Excelsior!