City of Heroes 2 Coming Soon


Adeon Hawkwood

 

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Originally Posted by Dark_Respite View Post
*against her better judgment, goes to look at the listings page*

Nope, no videographer position.
No writer position either.

Can't code, can't draw, can't get forum people to remotely listen to me...

*sighs, crumples her resume into a ball, tosses it over her shoulder and wanders off again*

Michelle
aka
Samuraiko/Dark_Respite
Hang in there, Michelle. I do believe they see your work and appreciate it highly, but of course they are going with fully-rendered CGI trailers for their products at the moment that's hard to compete with. That isn't remotely a knock on your work, by the way.

I still remain hopeful for you and I'll definitely champion your cause to Zwillinger during the weekly chats as often as isn't seen as harassment.



S.


Part of Sister Flame's Clickey-Clack Posse

 

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Coh2 . . . . . . . . . the global handle wars have begun . . . . . . .


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Ok, my own theories on CoH2 "why not just a CoH revamp?"

Well,
1) The game has parts that are going on a decade old. A lot has matured in game programming, in MMO client-server technology, and in general product development. Developing a true "next gen" game experience that is built on that increasingly-rickety foundation seems... unsound.

If you were going to invest all the resources to redo character models to a 'next-gen' standard... including equivalents to all existing costume pieces, redo environments to reflect emerging-market expectations, and enhance the engine to better harness new tech, how confident would you be to deliver it on decade-old tech and game mechanics? if you were going to be THAT ambitions, why not raise the bar and take the whole franchise to the next-gen level?

2) Many of the limits on the current game experience (like BAF/MSR) appears tied more to the messaging mechanic than client-side. That means that a fix would require both client and server side revamps... not just making a new optional "client engine" like some MMO's have done in the past. Having servers communicate differently to two different engines just seems like a bit of overhead.

3) Many of the game mechanics that we've grown to accept, but not necessarily like (like mezz mechanics) would require a fundamental change to the core game-- something that isn't often appealing to existing players (NGE). A thoroughly new game lets mechanics be redesigned more thoroughly and more adequately meet the changing PC(?) gamer market.


-------------------------

So, assuming that there IS a CoH2 in the works, what is it like.

- It is still VERY early in development. If they're looking for the senior positions that they mention, then they're still assembling the team. I'd expect to be celebrating CoH's 10th anniversary before this launches. They're doing planning, concepts, and early prototypes. They may be a bit further ahead, but not by much.

- If NCSoft coordinates some of its internally-owned studios' resources (like Paragon's sister Carbine and ArenaNet) then I might expect full-scale production to be timed to take advantage of the resources freed when those studios launch their current projects. Initial development takes a lot more personnel than sustained development (and often a different set of skills and interests). Drawing some of that talent over helps cross-pollinate groups, exchange ideas, and draw off each others' experiences. The current CoH team would be the core, but there's an awful lot of talent out there to take advantage of.

- The comic book genre is well-known for its 'reboot' of franchises. You can't move this world into the future (Marvel 2099) very effectively, but you can do something akin to an "Ultimate Marvel" or "Infinite Earths" style retelling. I'd expect something along that line- new twists on familiar elements... echos of similarity... but in a way, a modernization of the core CoH universe.

- I don't see this splitting the community. I don't see them doing an everquest/everquest2 setup. I see the incarnate story arc gradully becoming a battle to stop the multiverse collapsing in on itself- a product of the barriers between worlds weakening via the Rikti/magic plot point, the Rularuu invasion, and Cole's own invasion. The incarnate fight becomes a battle between factions hoping to shape this new world to their own needs, and we all fight through to that final moment when the merged universe rights itself... all goes white...

... and our heroes and villainsvemerge in this new world-- perhaps not even heroes-- but they're ready to meet the new challenges of the new world. Some may have some memory of what came before... even if just faint echos that come in dreams. Some events will turn out differently this time- some heroes or villains may take very different paths in this new city, and some new heroes will emerge to fill the void.


 

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I think the Coming Storm is a universe collapse that retcons all existence into one singular reality (ala Infinite Crisis - best graphic novel ever, IMHO.)

cannot type today...


 

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Originally Posted by Chase_Arcanum View Post
- I don't see this splitting the community. I don't see them doing an everquest/everquest2 setup. I see the incarnate story arc gradully becoming a battle to stop the multiverse collapsing in on itself- a product of the barriers between worlds weakening via the Rikti/magic plot point, the Rularuu invasion, and Cole's own invasion. The incarnate fight becomes a battle between factions hoping to shape this new world to their own needs, and we all fight through to that final moment when the merged universe rights itself... all goes white...

... and our heroes and villainsvemerge in this new world-- perhaps not even heroes-- but they're ready to meet the new challenges of the new world. Some may have some memory of what came before... even if just faint echos that come in dreams. Some events will turn out differently this time- some heroes or villains may take very different paths in this new city, and some new heroes will emerge to fill the void.
Crisis on Infinite Cities?

To be honest, since Ramiel's arc I too have been thinking the Incarnate / Coming Storm story has been leading to the next sequel. It might not even be a reboot, after all, it is a pretty big galaxy out there...


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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Don't really care for a COH2. Keep on, keeping on with bug-fixes, more issues, and a engine overhaul/update for COH 1.


 

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Originally Posted by Liz Bathory View Post
Oh Cool! It has been a while since we had a Doom post without any solid backup for info pulled out of a hat.!
I have no idea why you are characterizing a very exciting and hopeful post about Paragon Studios hiring for a "Next Gen Game" as a "Doom post". Official job postings from the official Paragon Studios website seems like pretty solid backup to me, or at the very least it's not "baseless" speculation now.

I know change can be scary for some people, and apparently even talk of change is scary to some, but to me these are exciting, forward-thinking announcements. "Next Gen" implies a new engine. "Exciting new project" implies just that, something new.


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Originally Posted by Ice_Wall View Post
Where did you get this info?
Well, the gossip is that Paragon Studios is currently working on a Going Rogue sequel that covers levels 25-50. Where do I get my gossip? *Brittany Murphy voice* "I'll never tell!"


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Comic Book Discussion Global Chat Channel: Comic Books

 

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As a long time player of City of Heroes, there is one precious few demand I have if City of Heroes 2 is being made:

Let us keep our City of Heroes characters and their badges and transfer them to the new game.

I don't care if it requires a cosmic reboot where my characters awaken in a new world without any of his powers or experience points and has to level up from 1 again, but I don't like the idea of having to rebuild and replay two characters I've spent nearly 2000 hours on each.

Give us a menu in-game for "Legacy" badges or "Previous Issue" badges that shows what we've earned in CoH 1. Let us carry over some of the veteran rewards and accolades.

Then I'll be happy. If not, I'll just stick with CoH 1 until the servers go down.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Originally Posted by BrandX View Post
Not being a programer, I have to ask, couldn't they just make a new engine and put it over this one?
BrandX,

It's not that simple. A software system is usually designed for a certain number of users and a certain visual level. CoH is pushing the limits now. Can you see it? The lag and other things. Software libraries change and you might as well reevaluate everything.

Honestly, they are making raids work on this platform but I don't think it was designed for this originally. They say it can do 32 but we can barely do 24 at one time. the zones have limits on users, this has to change/scale. The surge issues show the fundamental problem with the game engine.

Also, hardware systems have changed. For example when the game came out, I think Windows could support 32-64 processors. Now it can go way higher like 128-256. Do they do 32bit or 64bit? Also, cloud computing is the future and they may design the NG game that more aligns to this model.

Are things clearer now?


 

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Originally Posted by Friggin_Taser View Post
As a long time player of City of Heroes, there is one precious few demand I have if City of Heroes 2 is being made:

Let us keep our City of Heroes characters and their badges and transfer them to the new game.

I don't care if it requires a cosmic reboot where my characters awaken in a new world without any of his powers or experience points and has to level up from 1 again, but I don't like the idea of having to rebuild and replay two characters I've spent nearly 2000 hours on each.

Give us a menu in-game for "Legacy" badges or "Previous Issue" badges that shows what we've earned in CoH 1. Let us carry over some of the veteran rewards and accolades.

Then I'll be happy. If not, I'll just stick with CoH 1 until the servers go down.
I feel much the same


 

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Originally Posted by SuperOz View Post
I still remain hopeful for you and I'll definitely champion your cause to Zwillinger during the weekly chats as often as isn't seen as harassment.
S.
Appreciated, but save yourself the effort. Trust me on this one.

Michelle
aka
Samuraiko/Dark_Respite


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Originally Posted by Residentx10 View Post
Are things clearer now?
So CoH2 is a go...got it


 

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Originally Posted by Chase_Arcanum View Post
I feel much the same
I don't know about all the badges (it WOULD be nice tho) but I definitely would want to somehow be able to keep the names. That's my biggest fear that I couldn't be quick enough to catch Goblin Queen or any of my other "mains" in a sequel. I know it's almost not fair for others who may want the same name but.. I had it first? Kinda?

Either that or do something like a few other games do and have names not be unique. That's a whole different can of worms though so I'm not really sure how I feel about all that.


My Corner of DeviantART

The Queen's Menagerie

 

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Originally Posted by Goblin_Queen View Post
I don't know about all the badges (it WOULD be nice tho) but I definitely would want to somehow be able to keep the names. That's my biggest fear that I couldn't be quick enough to catch Goblin Queen or any of my other "mains" in a sequel. I know it's almost not fair for others who may want the same name but.. I had it first? Kinda?

Either that or do something like a few other games do and have names not be unique. That's a whole different can of worms though so I'm not really sure how I feel about all that.
As much as I like playing the name-real estate mini-game in City of Heroes, I hope it's open names tied to hidden global names. I never thought I'd say that but STO really changed my mind. I think the anxiety of finding a "cool name" really changes how invested new players get.


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Originally Posted by Goblin_Queen View Post
I don't know about all the badges (it WOULD be nice tho) but I definitely would want to somehow be able to keep the names. That's my biggest fear that I couldn't be quick enough to catch Goblin Queen or any of my other "mains" in a sequel. I know it's almost not fair for others who may want the same name but.. I had it first? Kinda?

Either that or do something like a few other games do and have names not be unique. That's a whole different can of worms though so I'm not really sure how I feel about all that.
I've seen games that let beta users "reserve" certain names on live servers, so hopefully something like that would be allowed.

I could also see them do the second option. While I didn't like the initial setup where name@global was always visible in an unidentified mmo that did this, I was pleasantly surprised to see how little confusion setting it to just 'name' (with @global available at mouseover) caused. Conflicts rarely, if ever, came up in zone or team chat.


 

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As for replacing the existing game's engine...
That really means replacing the current game with a new one.
As much as any artist might try to replicate, duplicate, copy everything over... if you're doing it differently, it's going to be different.
I wouldn't ever want to see the game swapped for a new one... and, in reality, an engine replacement would be just that.
There's no chassis that can be opened up and the parts swapped out for new, improved ones that can handle all the wear and tear and new super-awesome ideas that the old ones couldn't.

It's not like swapping the same brain into a new and better body.
It's a bit more like swapping the old brain out for a new one.
It'd take an awful lot of work to get that new brain to contain and understand all the cool stuff of the first brain... and it still wouldn't ever be the same person.

Bilik'kala'zunkar.


I don't know if it really will be a CoH sequel, related to it or something completely different (oh, speaking of which, I've had some ideas for a Monty Python mmorpg...), but it's been obvious they've been working on something for a while now... I am indeed curious, but it has little-to-no bearing in reality for me right now.

And I agree with Golden Girl... IF they make a sequel, I expect something a bit innovative in the whole tying it in with the original that would hopefully alleviate a lot of the problems some people have with mmorpg sequels.
No, not direct ports or carrying things over... but there definitely are some innovative ways to make things work well for both games.


Iklachomtralg!!


@Zethustra
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Posted

Quote:
Originally Posted by Chase_Arcanum View Post
- I don't see this splitting the community. I don't see them doing an everquest/everquest2 setup. I see the incarnate story arc gradully becoming a battle to stop the multiverse collapsing in on itself- a product of the barriers between worlds weakening via the Rikti/magic plot point, the Rularuu invasion, and Cole's own invasion.
That's an interesting scenario, but in terms of subscription numbers, this would unquestionably split the community or, in a best case scenario, cause a massive migration from CoH (although the idea of people porting their characters or even retaining their precious aliases is remote). For the for the entirely hypothetical CoH/CoH2, an Asheron's Call/Asheron's Call 2 predicament - in which the sequel cannot budge the original and winds up getting cancelled after draining company resources - is entirely possible.


 

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Originally Posted by Robot View Post
Well, the gossip is that Paragon Studios is currently working on a Going Rogue sequel that covers levels 25-50. Where do I get my gossip? *Brittany Murphy voice* "I'll never tell!"
So you're using gossip and no source what so ever for your information? That's..... reliable...


"Where does he get those wonderful toys?" - The Joker

 

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Originally Posted by Friggin_Taser View Post
As a long time player of City of Heroes, there is one precious few demand I have if City of Heroes 2 is being made:

Let us keep our City of Heroes characters and their badges and transfer them to the new game.

I don't care if it requires a cosmic reboot where my characters awaken in a new world without any of his powers or experience points and has to level up from 1 again, but I don't like the idea of having to rebuild and replay two characters I've spent nearly 2000 hours on each.

Give us a menu in-game for "Legacy" badges or "Previous Issue" badges that shows what we've earned in CoH 1. Let us carry over some of the veteran rewards and accolades.

Then I'll be happy. If not, I'll just stick with CoH 1 until the servers go down.
I don't see the point of transferring characters over to a completely new game, it doesn't make sense. Your character would be completely different since you won't have the same powers and won't be the same AT, and heck there might not even be AT's.

Badges is the same thing, what's the point of transferring over things that don't exist or IMO shouldn't exist. You said you wouldn't care about starting from lvl 1 again with a transferred character. That's the same thing as creating a new character with the same name.

I for one welcome a CoH2 or whatever it will be called. They can only push this game so far, I mean it's running on what a 10 year old engine? This also gives them the chance to do some game mechanics right from the start. I really hope they implement a fun, well-balanced PvP system in the beginning. A super hero universe is the perfect setting for PvP and they can do so many things with it.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Originally Posted by TrueGentleman View Post
That's an interesting scenario, but in terms of subscription numbers, this would unquestionably split the community or, in a best case scenario, cause a massive migration from CoH (although the idea of people porting their characters or even retaining their precious aliases is remote). For the for the entirely hypothetical CoH/CoH2, an Asheron's Call/Asheron's Call 2 predicament - in which the sequel cannot budge the original and winds up getting cancelled after draining company resources - is entirely possible.
I'm saying that "CoH1" ends. Kaput. Its CoH2 for everyone. Pre-existing characters may get badges transferred over or names reserved, but that's it... not CoH running while CoH2 has launched.


 

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Originally Posted by Chase_Arcanum View Post
I'm saying that "CoH1" ends. Kaput. Its CoH2 for everyone. Pre-existing characters may get badges transferred over or names reserved, but that's it... not CoH running while CoH2 has launched.
The logistical nightmare this would entail doesn't bear contemplating, especially not so soon after recent ordeal of the basic NA/EU server merge (and despite running over time, that was well executed by industry standards).

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Originally Posted by Robot View Post
"Next Gen" implies a new engine. "Exciting new project" implies just that, something new.
And neither of those implies City of Heroes 2.

One other factor to consider: Although CoH was the first superhero MMORPG, the field has expanded to include two competitors with established IP (however one regards their actual success) and a third is on its way (a collaboration between a name-brand publisher and a startup studio). Even if NCSoft is OK with taking on additional competition with a new MMO in that genre, they're better off starting fresh, given the iron law that sequels never do as well as originals.


 

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Originally Posted by Ice_Wall View Post
So you're using gossip and no source what so ever for your information? That's..... reliable...
What gave you the impression that I have reliable information? It's not like I have any inside information from loose-lipped, drunken insiders. Everything is gossip except for the official job listings looking for talent for an "exciting new project" for a "next gen game".

And GR2 has been discussed at length on these boards, and hinted at by the devs.


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Originally Posted by TrueGentleman View Post
And neither of those implies City of Heroes 2.
I can't tell if you're trolling me, but just in case you aren't... they bought the domain for cityofheroes2.com, they formed a studio dedicated to the CoH brand, they're hiring for an "exciting new project" that's a "next-gen" video game, and you still don't think anything indicates a sequel to their most successful game in the works? That's just silly.


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Comic Book Discussion Global Chat Channel: Comic Books

 

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Originally Posted by Robot View Post
And GR2 has been discussed at length on these boards, and hinted at by the devs.
[citation needed]

Seriously, you're the only hit on Google search of these forums for a sequel specifically called "Going Rogue 2".