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Posts
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Joined
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Quote:There's no way this game is going to live on in it's current form. We'll either get COH2 or nothing. The game wasn't growing...this is the hard facts. 8+ years is a long time and this was a good run. Even if they should get financing, they'll get do this game right and build it new. Pray that an investor funds the next level of this game.Poeple are deleting their characters?? That is just silly, =) What IF the game lives?? You won't be able to play your characters anymore....
I'm deleting my characters so NCSOFT won't have them....that's all I care about right now! -
Quote:How insulting...NCSOFT credits. Who will be playing another NCSOFT game after this? I want to say something else but I better not...Sorry to break this to you.No new points. Live market down as of 9-1. Some people have reported that they were able to purchase items, but officially it's down.
I,also, recently read that people are get NCSoft credits for the subscription money owed back to them, rather than real money.
Good Time -
Will you be doing the coffee talk tomorrow?
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Will we be able to redeem characters from test or beta servers too?
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Can you talk about what you guys had planned for the final incarnate slots? This would be nice for the record.
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If Ncsoft will/can connect Paragon Studios with another source of financing, I would be thrilled. This game won't reach it's potential at Ncsoft. They have to be on their own so they can rebuild the game. This could be the best thing that could happen for the game creatively.
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Quote:I agree with this point. I think they should of made Praetoria a full faction, told a story about the incarnate game(long-view) and not so secretive so players would sub and allow them to build a powerful archetype incarnate system. The system felt rushed. I left temporarily because the bugs in the trial were so bad I couldn't even play the game.But perhaps if it(GR) had been handled differently the game would have been more sustainable.
The tips systems(rogue/vigilante) did you guys play it heavily? I was never a big fan of it. -
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I need the blue king, Dark horse and top cow ones. EDITED.
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The special edition ones work but not the rest. I tried it on a Win7(IE9), Win8(IE10) and Ubuntu(Firefox) machine. You can save it and it will prompt for a location but the file errors on the "actual" download.
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Quote:Thanks for the link, I tried this before but only the special editions download. The others are locked.
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I post this question but I was curious about everyone's opinion. This was not to bash. I took game design classes about a 1.5 years ago and COH was the model game. In the class, we studied Blizzard StarCraft and NCSoft Paragon studios. That's how I found out about the employee numbers for SC2.
I'm really sad this game is over. There was so much left to finish.
Personally, I feel F2P was the mistake. They gave up steady revenues for more potential growth but they gave away too much. Playing to level 50 without a sub is wonderful for players but not profitable for the owners. They should of did to level 30-35(completion of powers selection) and charged after that. The VIP stuff I felt was unremarkable. Do I need a dedicated server? Do I care about armor that expires every quarter? and they should of made the incarnate game more archetype focused. I hated that everyone had the same powers at the higher level.
That's my 2 cents. -
If this game should survive somehow, I'll make sure next time, we have a grassroots promotion system. One of the things I was unhappy about was the focus on California only. This game could of had better penetration locally if we had "network." For example, I notice in local Microsoft stores now they play games nightly. COH could have been one of those games.
--Microsoft stores, select location and you should be able to see an event calendar.
http://content.microsoftstore.com/store/content/Events -
Does anyone have any of the comics in PDF still? I had them but lost them when I moved to a new laptop last year. I'd like to get them so I can have some memories of the game.
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Does anyone have a breakout of how many played incarnate vs. sub-50? Golden Girl mentioned that incarnate play held steady but I don't believe this. I deleted my incarnate characters and played only sub-50 when I came back. I felt the powers were unremarkable in the incarnate game. I met/talked to many who were downgrading their subs.
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Quote:Ashtur and Father made good comments about NCSOFT's "situation," when I was on the monthly calls, they mentioned that the in-game item business was not developing as quickly as they wanted. They felt with more items in the games, this would generate more revenues. I only played COH so and never wanted to play the other Ncsoft titles but did they have the bug issues like COH? I'm not trying to bash but I left for a year because of the problems with incarnate teaming system. It's hard to commit to the game when tech problems are everywhere. I spent lots of time snapshotting bugs but the game was so complex the "technical" support was worthless. Now, I wonder when they were fired?Only problem with that list of numbers, at least in one sense, is the US Dollar <-> Korean Won fluctuated quite a lot over that time period, even between quarters.
Here's that list converted into dollars based on average exchange rate for that quarter.
CoH/V Revenues (Millions of US $)
2007
Q4 5.874 - NCSoft buys off Cryptic and forms Paragon Studio, Issue 11 (end of Nov)
2008 - 22.243
Q1 5.684
Q2 5.655 - Issue 12 (mid May)
Q3 5.841
Q4 5.063 - Issue 13 (beginning of Dec), the "death" of PvP (by some)
2009 - 17.684
Q1 4.850
Q2 5.201 - Architect Edition Box came out, Issue 14 (early Apr) and Issue 15 (late June)
Q3 4.425 - Issue 16 (mid Sep)
Q4 3.373
2010 - 14.030
Q1 2.935
Q2 3.395 - Issue 17 (end of Apr)
Q3 4.834 - Going Rogue Box came out, Issue 18 (mid Aug)
Q4 2.866 - Issue 19 (end of Nov)
2011 - 10.933
Q1 2.734 - Issue 19.5 (beg of Feb)
Q2 2.576 - Issue 20 (beg of Apr) and 20.5 (end of Jun)
Q3 2.605 - Freedom, Issue 21 (mid Sep)
Q4 3.018 - Issue 21.5 (beg of Dec)
2012
Q1 2.559 - Issue 22 (beg of Mar)
Q2 2.485 - Issue 23 (end of May)
Note the upswing in revenues when an actual physical box set shows up in a store.
Yes the first two quarters of 2012 is down from 2011 by about 5%. Q2 was down only 3.5% from the previous Q2 in US dollars. Now if you look at all the games they call out in their quarterly presentation;
Aion down 33.0% year over year
Lineage II down 29.1%
Lineage I down 11.8%
GW down 43.3%
CoH up 2.4% (when comparing revenue in KRW)
So of all the games they called out individually, only CoH was up in KRW when comparing same quarters. Still down in US $ a tad but there is a worldwide economic downturn going on, just look at the revenues from every listed region;
Korea down 12.3%
Japan down only 1.2%
Taiwan down 45.3%
Europe down an incredible 86.1%
North America down 16.2%
Overall down 14.9%
So every region's revenues were down. Revenues from every game they listed individually were down, except for CoH which is only down 5% if you take the exchange rate into consideration.
From a cold calculating look at the numbers it appears on the surface that the graphic engine revamp in Issue 18 didn't spark a boost in users. Or Level 50 raids in Issue 19 and larger raids in Issue 20. Or the conversion to a hybrid F2P model. Or new content every quarter for the last nine quarters. We seem to be permanently stuck in the $2.5 to $3 million a quarter.
On face value it wasn't the game not doing well, relative to the rest of their line, I think the reason is more esoteric, it missed projected targets or NCSoft believes the money they spent on Paragon Studio could be better spent on something else with a better rate of return than what this game made. Or it could be a case of making an example for the investors, showing they are trimming away portions of their business that aren't helping significantly in revenues or profits to "refocus on their core markets", some silliness like that. -
Quote:Unfortunately, the devs couldn't give us warning.
They probably knew SOMETHING was up. But the impression is that they were caught as flat-footed by this as we were.
I don't believe this...I think they knew. First, the game has no patches for 30+ days. Second, the content on the website stop being downloadable months ago. Why not release i24 so we can playout the final months. I wonder if i24 even exists now. -
I think Asia had other problems. Korean uses bank payments for everything. Here we use credit cards. Lots have made this mistake in Asia. Transferring bank payments globally is expensive($60 USD per transaction).
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What was the size of paragon studios on August 31st? When did the workforce peak and what was the number?
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They should of given us warning and asked us to spend more money. I would have bought more stuff to keep the game going.
Can someone confirm this stupid rumor about a COH2? I had someone mention this to me on facebook and I almost laughed. -
This is so sad but we mentioned the F2P issue.
I tried to tell them the sub 50 content was the best content in the game but they kept pushing the incarnate nonsense. Now we don't get to see the final slots or the coming storm.
I wish they would of listened...they barely made it a year with freedom. -
My first two characters when I came into the game:
Lady Attitude
http://jumbofiles.com/iyqxrehx9adn/l...first.jpg.html
Diva Attitude
http://jumbofiles.com/seqyf6lq5qgz/d...ginal.jpg.html
Heartless Attitude
http://jumbofiles.com/15gdl3zvsefe/s...itude.png.html
Lady was my first Hero on Freedom when I joined the game. I love her but I hate controllers. I never made another one after this. Later I made a Lady Attitude 2.0 and she was a Dominator.
Diva Attitude was my favorite character. She was on the Villain side as a Dominator and she could solo.
I created a Mastermind Hero w/Mercs called Heartless Attitude and she ran past all of my characters in earnings and incarnate powers in just a few months.
All, I took into the Incarnate game but in 2011, I deleted both of them in anger over incarnate teaming bugs. I left the game for a year after that and returned in May/June of this year.
Also, I had duplicates on EU servers. -
I think they knew this game was ending. I had never ever seen this game go 30+ days with no patching..I had plans to bring it up on today's freedom talk but...
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This was my main game. I tried others and kept coming back.
-Tried and uninstalled DCUO
-Tried and still have STO installed but the game was/is a time killer.
Too much space travel and the keyboard space battle mashing puts me
off. The ground mishes weren't very engaging either.
- Tried SWTOR and experienced extreme frustration. The game requires
too much bandwidth, the game is poorly designed, and lost too much
time watching cutscenes and doing traveling. Finally watched the swtor youtube swtor class finale videos and canceled the game.
I probably will play "my life" from now on.
If I do play games again I'll play packaged games with clear endings(StarCraft: Heart of the Swarm, Half-Life 2, Part 3) not MMOs. I hope the team can find new jobs.