City of Heroes 2 Coming Soon
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As much as I like playing the name-real estate mini-game in City of Heroes, I hope it's open names tied to hidden global names. I never thought I'd say that but STO really changed my mind. I think the anxiety of finding a "cool name" really changes how invested new players get.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Take care with the accusations of trolling, especially when you're stirring the forum pot with only self-generated rumors.
As for registering the domain cityofheroes2.com, it's standard practice for a company to register alternate domain names simply in order to protect trademarks. And registering it back in 2007 coincides with NCSoft's purchase of CoH, so that can be explained by basic due diligence. |
Once again, this post is about the new job postings which I did not make up. And the only pot I'm stirring is a pot called "too emotionality invested in a video game to see that it will die (eventually) if it does not get and retain new subscribers"
Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books
Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books
I'm not sure what a brand new COH2 would buy us because I don't know what the underlying code is like. As a programmer I can definitely sympathize with the "let's just start over and make it better" train of thought but it rarely works out that well. IMO The only good reason to do a COH2 is if the engine becomes unsustainable for new hardware/OS's and re-writing from scratch becomes easier than doing an update. Even then I would hope they could retain a lot of the stuff that isn't directly tied to the engine.
But what I would like to see Paragon do is either a high Fantasy or SciFi product with the same sort of game-play style we have here in COH. That is, an equipmentless powers game with completely customizable costumes (and possibly races), a decent story, and most importantly a very alt/casual-friendly kind of atmosphere where PvP is fun but entirely optional.
My Favorite Alts:
-Tin Toy Soldier, Gun Maiden of Mars, Swackhammer, Goldfaerie, Kartoon Kritter, Cookie Peddler, Dark Buring Heart, Hit Witch, Pink Powder Ninja, Marble Bellatrix and The Mighty Who!
I honestly could not take your post at face value so I assumed you were trolling.
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Could the domain registration simply be good business sense? Sure, but that is only one piece of the puzzle. Apparently I'm the only one who sees a bigger picture here. |
Once again, this post is about the new job postings which I did not make up. |
And the only pot I'm stirring is a pot called "too emotionality invested in a video game to see that it will die if it does not get and retain new subscribers" |
But to reiterate, if you want to contribute to a thread about a sequel to CoH, it behoves you to produce reliable and concrete information and not just hypotheticals and gossip, especially when the devs are always so noncomittally tight-lipped when asked, e.g.
PCGE: Will there be a City of Heroes 2? Melissa Bianco: Oh, I love saying this: No comment. Until we officially announce something, I do not speculate on it. I have seen the rabbit hole where that leads and itÂ’s cavernously dangerous so I am choosing to side-step. |
I'm not sure what a brand new COH2 would buy us because I don't know what the underlying code is like. As a programmer I can definitely sympathize with the "let's just start over and make it better" train of thought but it rarely works out that well. IMO The only good reason to do a COH2 is if the engine becomes unsustainable for new hardware/OS's and re-writing from scratch becomes easier than doing an update. Even then I would hope they could retain a lot of the stuff that isn't directly tied to the engine.
But what I would like to see Paragon do is either a high Fantasy or SciFi product with the same sort of game-play style we have here in COH. That is, an equipmentless powers game with completely customizable costumes (and possibly races), a decent story, and most importantly a very alt/casual-friendly kind of atmosphere where PvP is fun but entirely optional. |
-repeated statements that Paragon studios remains exclusively focused on the City of Heroes franchise.
-several job listings seeking positions for developing a "next-generation" mmo.
- at least one (now former) developer there that had a 'working on a directx11 next-generation mmo' activity in his linkedin profile for almost 6 months before he left.
- around last year, this time, NCSoft registered "City of Heroes 2" as a trademark. NCSoft had registered "CoH2" as a domain as far back as 2004, but that's rather common, just to avoid speculators. The registration of an actual mark of trade is more credible evidence.
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All my characters
If there were to be a CoH2, everyone should know that there is no such thing as moving one's level 50s into the new game, right?
You can't 'reboot' a franchise and give the players of the original such a HUGE advantage over those who are new to the game. Any newbies would nerdrage out over such an unfair disadvantage. |
As for the the nerdraging newbies, I'd like to let you in on a secret: The people who buy every new MMO that comes out, race a character to the level cap, and then quit when their free month is up? They are not customers worth worrying about. I don't think the MMO marketing people have figured that out yet.
There may be valid reasons to start everyone out on the ground floor in this hypothetical sequel. However, what the customer who's just killing time 'till the next WoW expansion comes out thinks is not one of them.
If I remember correctly - wasn't CoH2 registered on April 1st?
If I remember correctly - wasn't CoH2 registered on April 1st? |
I apologize for being vague and sensational. I say that CoH2 NEEDS to launch next year from a market and financial context. As you mentioned, the sudden glut of under-whelming and under-performing comic book themed MMOs, coupled with the cyclical economic popularity of the genre, AND the cold hard CoH financial numbers from NCSoft, put CoH in the perfect position to learn from everyone else's mistake and create a juggernaut that can hold it's own against the next generation MMO's, if not rule them.
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So unless Paragon Studios has a hidden army of content writers banging out content for CoH2 so that it can launch with about ten times the content that DCUO launched with, it will be an immediate failure. There is simply no way PS can launch anything next year with enough content to not be a complete waste of time, even if they had started on CoH2 back in 2007. The content writing team simply doesn't exist that I can see, unless NCSoft hired them in secret without advertising.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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I can't tell if you're trolling me, but just in case you aren't... they bought the domain for cityofheroes2.com, they formed a studio dedicated to the CoH brand, they're hiring for an "exciting new project" that's a "next-gen" video game, and you still don't think anything indicates a sequel to their most successful game in the works? That's just silly.
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What you've provided is pure speculation touted as amazing deduction. Sensationalism at its greatest What's silly is that you've stated out right that you are quoting gossip and you expect us to believe it out of hand.
Speculate til your hearts content but don't make wild claims without proof and expect to be taken seriously and without question.
I think he was talking about the trademark not the domain name.
Yeah, this is one of those things that "everyone should know", an accepted truth. Yet there's absolutely no basis for it beyond trying to duplicate the shortcomings of previous MMO sequels. There is no reason you couldn't transfer existing characters over to their closest equivalent in the new system, or just transfer levels over if the two systems are too widely divergent.
As for the the nerdraging newbies, I'd like to let you in on a secret: The people who buy every new MMO that comes out, race a character to the level cap, and then quit when their free month is up? They are not customers worth worrying about. I don't think the MMO marketing people have figured that out yet. There may be valid reasons to start everyone out on the ground floor in this hypothetical sequel. However, what the customer who's just killing time 'till the next WoW expansion comes out thinks is not one of them. |
I'd say *anyone* that didn't play the original, not just the "race to cap" people, would feel slighted by people being allowed to tranfer their levels from original game to sequel.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Yeah, this is one of those things that "everyone should know", an accepted truth. Yet there's absolutely no basis for it beyond trying to duplicate the shortcomings of previous MMO sequels. There is no reason you couldn't transfer existing characters over to their closest equivalent in the new system, or just transfer levels over if the two systems are too widely divergent.
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This is something MMO players want and MMO designers don't want. As long as that is true, its something MMO players won't get. Basically, the people that want to make this game but better work on this game, not the new game. The people who want to make something totally different work on the new game, not this game.
The opportunity to launch an MMO as a lead designer or even as the core design team is very rare. Its often a once-in-a-lifetime event. Who would spend that lottery ticket on remaking something someone else already made?
This is completely separate from all the problems with character transfer, with rebalancing, with community issues, with playerbase splitting. There are lots of technical reasons for not doing this. But even if you solve them all, the one you cannot solve is that no real game designer worth anything, when you ask them "how would you do it if you could do it" says "like that, only a little different." Someone who says that in the interview doesn't get the job as lead designer of the new MMO.
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First, CoH2 is doa if they name it that.
Second, if they build it on a new engine, all they have to do is make a connection from Portal Corp to the new game. It will be like Going Rogue, you can't access the zone if you dont' buy it. Once you go in though you'll never leave so the original coh still has life at 5.00 a month and new game moves to the 14.99 slot. They'll reach all areas of the market like this.
Example:
PS2 - low end
xbox360 - going nowhere without blue ray
PS3 - high end
I even has a new name for the expansion, "The coming storm" where you go 1,000,000 into the future and get access to way more powers on a new engine...the cataclysm of CoH.
There are lots of technical reasons for not doing this. But even if you solve them all, the one you cannot solve is that no real game designer worth anything, when you ask them "how would you do it if you could do it" says "like that, only a little different." Someone who says that in the interview doesn't get the job as lead designer of the new MMO.
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Tech Support Rule #1 - They will lie to you. Usually intentionally.
Not necessarily. The domain acquisition could have simply been done to stop it from being used by someone else.
What you've provided is pure speculation touted as amazing deduction. Sensationalism at its greatest What's silly is that you've stated out right that you are quoting gossip and you expect us to believe it out of hand. Speculate til your hearts content but don't make wild claims without proof and expect to be taken seriously and without question. |
I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat).
If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation.
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There is no reason you couldn't transfer existing characters over to their closest equivalent in the new system, or just transfer levels over if the two systems are too widely divergent.
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You're basically just saying, "I played their previous game so I should be able to start at the level cap even if the games are completely different, there's no reason why I shouldn't be able to."
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Here is a big issue that has yet to be to brought to light, and because of what Coh has done so far. I would expect nothing short of the following for a CoH2 launch:
There would have to be both Heroes and Villain content.
Both sides would have to have at least level 1 - 50 content (if that is the leveling route they choose to go with again, though I would rather see the tree route now)
We would need a morality option from the beginning.
There would need to be an Ouro option.
There would have to be an AE option.
Feel free to add more if you all want.
As for registering the domain cityofheroes2.com, it's standard practice for a company to register alternate domain names simply in order to protect trademarks. And registering it back in 2007 coincides with NCSoft's purchase of CoH, so that can be explained by basic due diligence.