City of Heroes 2 Coming Soon
Whenever you agree with anything here, it's a sign of trouble...
Be that as it may, the other thread is clearly labelled as speculation and as such, presents no problem. This one, however, advertises a purely hypothetical sequel and does not back its extraordinary claims with anything approaching evidence. Ordinarily, the only response for the honor of the forums would be pistols at dawn, but the OP is new and not a seasoned veteran of sometimes idiosyncratic customs of discussion here, such as yourself. |
Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books
I'd say *anyone* that didn't play the original, not just the "race to cap" people, would feel slighted by people being allowed to tranfer their levels from original game to sequel.
|
Frankly, the only things I'd even remotely expect to be carried over to a theoretical CoH2 from CoH1 characters are non-gameplay factors. It'd be nice, for example, if existing CoH1 subscribers would be able to reserve a limited number of character names in CoH2 which they presently hold on CoH1. It would also be nice if there were some way to import CoH1 costume data into CoH2 (probably from our saved .costume files), and maybe if there was recognition of old badging, or old story arc souvenirs, or that sort of thing.
But I would certainly expect, and not be offended by, having to start from level 1 again. The trick is, depending on a new game's implementation, that could even easily be done without making our established characters feel less powerful - it's all a matter of scale. Nothing at all says a hypothetical CoH2's level 1 characters would have to be equivalent to CoH1's level 1 characters in power selection or strength.
I still wonder, though, if they might not be working on a client revamp of some kind. I'm pretty sure EQ did that at one point - releasing a new client with better visuals than the original launch client was remotely capable of, and which interfaced with the existing servers. I'm not sure if compatibility with the launch client was retained, though.
I wouldn't.
Frankly, the only things I'd even remotely expect to be carried over to a theoretical CoH2 from CoH1 characters are non-gameplay factors. It'd be nice, for example, if existing CoH1 subscribers would be able to reserve a limited number of character names in CoH2 which they presently hold on CoH1. It would also be nice if there were some way to import CoH1 costume data into CoH2 (probably from our saved .costume files), and maybe if there was recognition of old badging, or old story arc souvenirs, or that sort of thing. But I would certainly expect, and not be offended by, having to start from level 1 again. The trick is, depending on a new game's implementation, that could even easily be done without making our established characters feel less powerful - it's all a matter of scale. Nothing at all says a hypothetical CoH2's level 1 characters would have to be equivalent to CoH1's level 1 characters in power selection or strength. I still wonder, though, if they might not be working on a client revamp of some kind. I'm pretty sure EQ did that at one point - releasing a new client with better visuals than the original launch client was remotely capable of, and which interfaced with the existing servers. I'm not sure if compatibility with the launch client was retained, though. |
Yeah...that's what I'm saying. People would be offended if a game studio were to allow original MMO customers to transfer their characters' levels to the sequel MMO. a lot of people, not just the ADD, 30days and done crowd.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Extraordinary claims demand extraordinary proof, as the professional sceptics like to say.
The problem is stigma. If you let people transfer from CoH1 to CoH2, all the people looking for a new game and seeing level capped characters, established social groups and supergroups, and players bringing their fixed expectations from CoH1 would drive those people away. Part of the initial appeal of a new game is that it is new: that's why we wipe beta testers. Everyone has a chance to get in on the ground floor. Even pre-order and premium head starts tend to be very short.
|
The major problem with implementing an overhaul of the combat system and archetypes within CoH instead of releasing a sequel is the possibility of a similar sort of backlash to what SWG had when NGE came out. Of course i don't think that the Devs here could so utterly bollix it up like that, any significant change to gameplay could prompt similar anger in a large portion of the playerbase who like CoH as it is now.
Since i've yet to see any convincing evidence of CoH2 or CoH2.0 being in the works i don't think anything of the sort is "Coming Soon" anyway.
Dr. Todt's theme.
i make stuff...
i may be an anomaly in this regard, but i would have no problem starting over from scratch if a sequel came out. Although i would expect CoH2 to be a significant upgrade to CoH to justify the change/switch. Not merely a graphics and combat engine revamp, but a total gameplay overhaul. i would hope that it would, for example, rather than archetypes use a powers framework system much like what you've mentioned before.
The major problem with implementing an overhaul of the combat system and archetypes within CoH instead of releasing a sequel is the possibility of a similar sort of backlash to what SWG had when NGE came out. Of course i don't think that the Devs here could so utterly bollix it up like that, any significant change to gameplay could prompt similar anger in a large portion of the playerbase who like CoH as it is now. Since i've yet to see any convincing evidence of CoH2 or CoH2.0 being in the works i don't think anything of the sort is "Coming Soon" anyway. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
It's threads like this one that make me realize that our community is just as bad as every other MMO.
The main problem with letting people bring their level capped characters over to a new game would be that right from the start half the playerbase would skip over the majority of the content of the game.
A developer would have to be clinically insane to think that that's a good idea.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Didn't you forget the at the end of that joke? Or do you still stand by your thread's wholly unsupported title ("City of Heroes 2 Coming Soon") and original post ("City of Heroes 2 to launch next year, and CoH goes free-to-play with GR2.")
Extraordinary claims demand extraordinary proof, as the professional sceptics like to say. |
Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books
Stop harassing him about how you think he's harassing you for spreading baseless lies, LIES!
The forum fears me. I've seen it's true face...
I don't think I could host enough people at my house. Perhaps we can convince them to opensource the servers and let us stick it in a cloud somewhere when the time comes. With the actual code to run the servers, it would be not difficult at all for the community to mod the thing into the next century.
That would be the ultimate free to play MMO. |
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
In 2002 the Vatican said they would welcome any news of extrterrestrial life on other planets. A year later, an asteroid struck somewhere in some African country. In 2006, the world elects Barack Obama President. Now, in 2010, we hear news of a massive superintelligent computer network called GORF. It can mean only one thing. DOOOOOOM!
There's a few interesting job openings here for a "Next-Gen MMO"/"exciting new project".
You heard it here first... City of Heroes 2 to launch next year, and CoH goes free-to-play with GR2. |
i mean a halfway intelligent person wouldn't state this with such certainty if they were just tooting out their rectum, so obviously you have a reliable source that you cited somewhere in this thread and i just missed it.
So would you humor me and tell me what you're basing this statement of fact on again since i missed it the first time?
Dr. Todt's theme.
i make stuff...
Honestly, I think it's a tad naive of you guys to think that CoH can survive much longer in the current video game climate... and I'm saying that as a loyal fan who wishes that corporations could magically cater to my niche game forever (like EQ1).
|
SOE doesn't keep EQ around because they're so sentimental about it that they're willing to subsidize it off of the profits of their other games. They keep it around because it still turns a profit. They've been more than willing to shut down unprofitable games in the past.
City of Heroes is profitable. In "the current video game climate" that's a pretty damn good reason to keep it open. It's also the biggest reason why there should not be a "CoH 2". Everquest 2 didn't bring in much new business. (Though the recent freemium version is finally doing that.) What it did very effectively, though, was fracture the player base of Everquest. EQ had 500k subscribers at the time so they could handle it to some degree, but when WoW arrived, both games were negatively affected.
Given that there are several superhero games out there now (CoH, Champions, DCUO, Superhero Squad) and that CoH is still the acknowledged leader in that niche, I'm puzzled what the basis is for a prophecy of doom unless they replace it with something new and shiny?
I haven't heard a suggestion or request that is intended to improve or extend the game without fundamentally changing it that I can't see a way to implement in this game.
|
Because stretching powers, growth powers, swinging movement, destructible environment, four-legged player meshes, and vehicles all would seem to require a new codebase.
If you're saying that *no* significant change can be implemented in the current code, then I'd probably agree with you. That why we need to start fresh.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
* The cost of snacks was helping to unload the suburban after a grocery run.
http://www.fimfiction.net/story/36641/My-Little-Exalt