City of Heroes 2 Coming Soon


Adeon Hawkwood

 

Posted

Interesting... coh2.com was registered by NC Soft on JUNE 16, 2004.


Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books

 

Posted

Quote:
Originally Posted by Jerikko View Post
Here is a big issue that has yet to be to brought to light, and because of what Coh has done so far. I would expect nothing short of the following for a CoH2 launch:

There would have to be both Heroes and Villain content.

Both sides would have to have at least level 1 - 50 content (if that is the leveling route they choose to go with again, though I would rather see the tree route now)

We would need a morality option from the beginning.

There would need to be an Ouro option.

There would have to be an AE option.

Feel free to add more if you all want.
I think yes for Hero and Villain content and perhaps 1-50 content but not the rest. It really depends on how they take the game. Heck, it may pure Hero this time. /shrug

I think that if you're right and they wanted to include all that then something else that would be that they launch with some sort of PvP system instead of trying to fit it in down the road (always a difficult task).


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Quote:
Originally Posted by Robot View Post
I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat).

If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation.
So you're not going to go back over the devs' statements and other sources to provide supporting evidence, or even "hints", for the so-called City of Heroes 2 sequel or why you are of the opinion that it's "coming soon"? Because that's the sole basis of meaningful conversation here.

This is far from the first time on the forums the possibility of a sequel to CoH has come up - such as the CoH2 domain registration or its trademarking, which happened years ago - and then been argued down (so even the bragging rights have been reserved long ago).

Whatever Paragon Studios is working on, they're keeping it to themselves, and any predictions ought to be backed up by more than just, say, tarot cards, astrology, haruspicy, or a vaudevillian mentalist act.


 

Posted

[QUOTE=Robot;3637390]"Going Rogue 2" is what I'm calling the expansion of Praetoria from levels 20-50.QUOTE]

I think it's be a bit unusal to have 2 expansions focused on the same thing - plus, GR and the Incarnate system has kinda made it hard to continue as a Praetorian in Praetoria - for story and technical reasons, I think it'd be pretty hard to expand on the 1-20 conent and still keep it relevant to the 1-20 content.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Jerikko View Post
Here is a big issue that has yet to be to brought to light, and because of what Coh has done so far. I would expect nothing short of the following for a CoH2 launch:

There would have to be both Heroes and Villain content.

Both sides would have to have at least level 1 - 50 content (if that is the leveling route they choose to go with again, though I would rather see the tree route now)

We would need a morality option from the beginning.

There would need to be an Ouro option.

There would have to be an AE option.

Feel free to add more if you all want.
I disagree. The whole game has to change. If you want the old stay with coh prime.


 

Posted

Quote:
Originally Posted by Robot View Post
Re-read what I actually typed and stop filling in the gaps with your emotions. No one is touting amazing deduction, no one is saying I am an insider with loose-lipped connections, no one is saying that this isn't all speculation, and no one is asking you to take my conclusions as law, that's all you.

I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat).

If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation.

My post wasn't emotional, if you took it that way fine, its one of the limitations of the written word.

Reading through all of this chat you have made it sound like you have information that others don't so don't be surprised at the way people react when you post an unfounded rumor. Heck look at the title of your post "City of Heroes 2 Coming Soon".

As for you "inevitable glory that being right brings", I seriously hope that is tongue and cheek. If not, then I have absolutely no more to say to you.

As for the existence of a COH2, I play this game because I enjoy it, and will enjoy it until it is not there to enjoy. If the devs create something better I will go there, if not I will make my decision when the time comes.

Per the domain being bought in June 2004 that just strengthens my point.


 

Posted

City of Heroes 2 can't be City of Heroes. It has to be Country of Heroes or World of Heroes.

That is where the game needs to be taken: globally or even universally with space travel.

What should come out of the box with a sequel would be PvP zones/arenas, both villain and hero sides with the ability to switch, random mission generators, a robust crafting system, and badges/achievements. Without these core parts of CoH 1, CoH 2 would be dead in the water.

What can't happen is for them to Going Rogue this and release only 20 levels of either or both sides and add on later. Out of the box we'd need at least up to the level cap of content and a level cap of at least 40.

We'd also need all the quality of life stuff we take for granted now: supergroups, global channels, RSKing/SKing, etc. Cross server teaming and Cross Server zones should also be considered a top priority.

And to the person who asked why having all our old badges in this new game would matter? Because it mattered enough for me to spend the hours earning them. Character reboots and retcons are common enough in comics for this to be explained easily in a sequel's UI. Having a "Legacy" menu that shows what my character did in a previous dimension/timeline should be no problem.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

Quote:
And to the person who asked why having all our old badges in this new game would matter? Because it mattered enough for me to spend the hours earning them.
I suggest you get used to the idea now that everything you "earned" in this game is going to go away for good some day.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
The few elements (that I know of) that make CoH2 seem likely are:

-repeated statements that Paragon studios remains exclusively focused on the City of Heroes franchise.
-several job listings seeking positions for developing a "next-generation" mmo.
- at least one (now former) developer there that had a 'working on a directx11 next-generation mmo' activity in his linkedin profile for almost 6 months before he left.
Cryptic billed CoV as a standalone game (making CO the studio's third MMO); everyone else saw it as an expansion. CoV was an old engine with new content tacked on to it.

Maybe Paragon is going back to its roots and will release a new engine designed to run old content. As others have pointed out, they've hired, seemingly, everyone needed for a game except writers.

Lord knows the game needs a tuneup under the hood if the devs continue to move towards raid content. Heck, the game needs new character models (c'mon, it's 2011 -- mittens?), non bi-ped critters, bases need a reboot, there've been hints for years about cross-server teaming, and, well, you get the idea. At a certain point, it's probably more efficient to start from scratch with a new engine than to continue working on the current one.

So ... maybe CoH 2 is more like CoH 2.0.


 

Posted

Quote:
Originally Posted by Friggin_Taser View Post
City of Heroes 2 can't be City of Heroes. It has to be Country of Heroes or World of Heroes.

That is where the game needs to be taken: globally or even universally with space travel.
I think you're exactly right. I think we'll see Cities of Heroes scattered around the world, and even off-world.


Portland, OR Global Chat Channel: PDX
Comic Book Discussion Global Chat Channel: Comic Books

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
So you're not going to go back over the devs' statements and other sources to provide supporting evidence, or even "hints", for the so-called City of Heroes 2 sequel or why you are of the opinion that it's "coming soon"? Because that's the sole basis of meaningful conversation here.

This is far from the first time on the forums the possibility of a sequel to CoH has come up - such as the CoH2 domain registration or its trademarking, which happened years ago - and then been argued down (so even the bragging rights have been reserved long ago).

Whatever Paragon Studios is working on, they're keeping it to themselves, and any predictions ought to be backed up by more than just, say, tarot cards, astrology, haruspicy, or a vaudevillian mentalist act.

I agree. He should feel bad and ashamed for speculating for fun. How dare him!


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I agree. He should feel bad and ashamed for speculating for fun. How dare him!
Whenever you agree with anything here, it's a sign of trouble...

Be that as it may, the other thread is clearly labelled as speculation and as such, presents no problem. This one, however, advertises a purely hypothetical sequel and does not back its extraordinary claims with anything approaching evidence.

Ordinarily, the only response for the honor of the forums would be pistols at dawn, but the OP is new and not a seasoned veteran of sometimes idiosyncratic customs of discussion here, such as yourself.


 

Posted

Quote:
Originally Posted by Venture View Post
I suggest you get used to the idea now that everything you "earned" in this game is going to go away for good some day.
Before the game shuts down for good, I'm stealing a server instance and running it in VMware until I die. I will periodically log into it and stare at my badges while rubbing my hands together and cackling, knowing that with the 231st veteran badge I'm now permanently at the top of the badge leader board.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Robot View Post
I think you're exactly right. I think we'll see Cities of Heroes scattered around the world, and even off-world.
That's something we can agree on for sure. I think any sequel or offshoot of this franchise needs to go global/stellar.

It's one thing I did enjoy about other hero games.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Before the game shuts down for good, I'm stealing a server instance and running it in VMware until I die. I will periodically log into it and stare at my badges while rubbing my hands together and cackling, knowing that with the 231st veteran badge I'm now permanently at the top of the badge leader board.
So, this will not be on a public server?

Quote:
Originally Posted by Goblin_Queen View Post
That's something we can agree on for sure. I think any sequel or offshoot of this franchise needs to go global/stellar.
...
Agreed 100% plus another 400 over the cap!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Never. If the new game could accomodate our existing characters, its technology would just be given to us, period.
Might I refer you to the Cottage Rule? If they can't even get rid of some very nearly useless powers, they certainly can't do more than visual changes to our system without calling it CoH 2.

Quote:
No one - NO ONE - decides to spend a huge amount of money and resources to make a new game that is not a new game. If the new game isn't different, it won't be made. Even if Positron lost his mind completely and decided to test this theory, no on would give him the resources to do it.
Yeah, conventional thinking and attempts to clone the market leader have been working so very well for the MMO industry lately... Listen, I'm not claiming to represent how conventional MMO publishers think, since I think they're idiots.

Wait, why the hell am I replying to Arcanaville? *sigh* This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
So, this will not be on a public server?
I don't think I could host enough people at my house. Perhaps we can convince them to opensource the servers and let us stick it in a cloud somewhere when the time comes. With the actual code to run the servers, it would be not difficult at all for the community to mod the thing into the next century.

That would be the ultimate free to play MMO.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Second of all, "usually?" As opposed to driving to a Dave and Busters and discussing animation rigging over skeeball?
Ever worked in the video game industry? The idea of animators leaving the office to discuss work over skeeball does not sound odd to me in any way.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by NeonMan View Post
Wait, why the hell am I replying to Arcanaville? *sigh* This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.
Just think of all the time you could save in your life by exercising a little forethought before acting.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by NeonMan;3637752

Wait, why the hell am I replying to Arcanaville? [I
*sigh*[/I] This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.
Ignored my point, though. You'd alienate a lot more than the 30days and done crowd by allowing existing customers to transfer levels from original MMO to sequel MMO. And if you're *just* going to retain your existing customer base (and the few people that wouldn't find that level of pandering to your old customers off-putting), why bother with the effort and expense of a new game?


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Ever worked in the video game industry? The idea of animators leaving the office to discuss work over skeeball does not sound odd to me in any way.
Well, Residentx10 said I was too negative and need to understand young people have unrealistic expectations of the modern workplace. You're telling me they should expect skeeball Fridays. That seems to be a mixed message HR is sending.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Furio View Post
Ignored my point, though. You'd alienate a lot more than the 30days and done crowd by allowing existing customers to transfer levels from original MMO to sequel MMO. And if you're *just* going to retain your existing customer base (and the few people that wouldn't find that level of pandering to your old customers off-putting), why bother with the effort and expense of a new game?
The problem is stigma. If you let people transfer from CoH1 to CoH2, all the people looking for a new game and seeing level capped characters, established social groups and supergroups, and players bringing their fixed expectations from CoH1 would drive those people away. Part of the initial appeal of a new game is that it is new: that's why we wipe beta testers. Everyone has a chance to get in on the ground floor. Even pre-order and premium head starts tend to be very short.

The only game you should transfer City of Heroes characters into is City of Heroes. And as to the question of whether the devs would ever rewrite parts of this game and replace it with new technology that implemented the same game but improved it in certain areas by reducing or eliminating limitations:

Quote:
We've made some server optimizations that will make it possible to run our servers more efficiently for the future and hold *way* more players on any piece of hardware; this improvement will help us continue to support City of Heroes efficiently for the future. One of the smartest guys I've ever had the pleasure to know has been working insanely hard on this for months, and we want to ensure that he can go back to actually getting sleep at night, comfortable that his hard work has paid off.
How successful they've been remains to be seen. But the devs have been willing to rewrite things, redesign things, and reimplement things to improve the game. Ultra Mode is a major rewrite of the graphical part of the client. The server tests they are performing are major rewrites of how the servers process activity and character logins. The AE was a major addition to the system, and hidden in the AE is a fundamental technology change to the game which currently isn't heavily leveraged: phasing (its how your AE contact looks different to you than it does to someone else running a different mission).

There's lots of things this game's codebase cannot do, but if you are not going to change fundamental behavior its normally not that much more difficult to simply add the feature than reimplement a whole new game just to do it. Even BaB was wrong on this score with power customization. He was correct on estimating the amount of effort required to modify all the graphical resources, which makes sense because he is involved with the graphics of the game. But he was wrong on this score in terms of the code changes required, and he admitted as much (I was right, by the way, which reinforces my certitude).

I haven't heard a suggestion or request that is intended to improve or extend the game without fundamentally changing it that I can't see a way to implement in this game. It usually comes down less to literal impossibility, and more towards practicality. What the devs can do if they decide its worth it is quite a lot. The problem is that people believe a new game engine will prevent them from having to hear that something is not worth implementing. And that's just not true. The question of whether to make a sequel itself is just a very large form of the same decision: is it worth the effort for the possible gain.

For just an extension to this game, I doubt it. For a brand new game that is completely different, and can attract all new subscribers to Paragon Studios? It might be.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Furio View Post
Ignored my point, though. You'd alienate a lot more than the 30days and done crowd by allowing existing customers to transfer levels from original MMO to sequel MMO. And if you're *just* going to retain your existing customer base (and the few people that wouldn't find that level of pandering to your old customers off-putting), why bother with the effort and expense of a new game?
It wouldn't just be pandering to the current customer base, it would also be pandering to everyone who's played CoH in the past. While I don't have figures on that, I expect the number is quite large. Obviously anecdotal, but of the MMO players I know the majority have played CoH at some point, most of those have at least one level 50, and only one is currently subscribed.

The main drawback to such an approach would be the requirement that an endgame be well developed by launch. Since a lot of new MMOs seem to lose customers due to people reaching the endgame before they thought they would, that's not necessarily a bad thing. Of course CoH 1 is 7 years old and just getting an endgame now, so I guess it's easier said than done.


 

Posted

Quote:
Originally Posted by NeonMan View Post
While I don't have figures on that, I expect the number is quite large.
There have been 2.6 million accounts created in the last 7 years.


@Golden Girl

City of Heroes comics and artwork