City of Heroes 2 Coming Soon
Here is a big issue that has yet to be to brought to light, and because of what Coh has done so far. I would expect nothing short of the following for a CoH2 launch:
There would have to be both Heroes and Villain content. Both sides would have to have at least level 1 - 50 content (if that is the leveling route they choose to go with again, though I would rather see the tree route now) We would need a morality option from the beginning. There would need to be an Ouro option. There would have to be an AE option. Feel free to add more if you all want. |
I think that if you're right and they wanted to include all that then something else that would be that they launch with some sort of PvP system instead of trying to fit it in down the road (always a difficult task).
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I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat).
If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation. |
This is far from the first time on the forums the possibility of a sequel to CoH has come up - such as the CoH2 domain registration or its trademarking, which happened years ago - and then been argued down (so even the bragging rights have been reserved long ago).
Whatever Paragon Studios is working on, they're keeping it to themselves, and any predictions ought to be backed up by more than just, say, tarot cards, astrology, haruspicy, or a vaudevillian mentalist act.
[QUOTE=Robot;3637390]"Going Rogue 2" is what I'm calling the expansion of Praetoria from levels 20-50.QUOTE]
I think it's be a bit unusal to have 2 expansions focused on the same thing - plus, GR and the Incarnate system has kinda made it hard to continue as a Praetorian in Praetoria - for story and technical reasons, I think it'd be pretty hard to expand on the 1-20 conent and still keep it relevant to the 1-20 content.
@Golden Girl
City of Heroes comics and artwork
Here is a big issue that has yet to be to brought to light, and because of what Coh has done so far. I would expect nothing short of the following for a CoH2 launch:
There would have to be both Heroes and Villain content. Both sides would have to have at least level 1 - 50 content (if that is the leveling route they choose to go with again, though I would rather see the tree route now) We would need a morality option from the beginning. There would need to be an Ouro option. There would have to be an AE option. Feel free to add more if you all want. |
Re-read what I actually typed and stop filling in the gaps with your emotions. No one is touting amazing deduction, no one is saying I am an insider with loose-lipped connections, no one is saying that this isn't all speculation, and no one is asking you to take my conclusions as law, that's all you.
I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat). If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation. |
My post wasn't emotional, if you took it that way fine, its one of the limitations of the written word.
Reading through all of this chat you have made it sound like you have information that others don't so don't be surprised at the way people react when you post an unfounded rumor. Heck look at the title of your post "City of Heroes 2 Coming Soon".
As for you "inevitable glory that being right brings", I seriously hope that is tongue and cheek. If not, then I have absolutely no more to say to you.
As for the existence of a COH2, I play this game because I enjoy it, and will enjoy it until it is not there to enjoy. If the devs create something better I will go there, if not I will make my decision when the time comes.
Per the domain being bought in June 2004 that just strengthens my point.
City of Heroes 2 can't be City of Heroes. It has to be Country of Heroes or World of Heroes.
That is where the game needs to be taken: globally or even universally with space travel.
What should come out of the box with a sequel would be PvP zones/arenas, both villain and hero sides with the ability to switch, random mission generators, a robust crafting system, and badges/achievements. Without these core parts of CoH 1, CoH 2 would be dead in the water.
What can't happen is for them to Going Rogue this and release only 20 levels of either or both sides and add on later. Out of the box we'd need at least up to the level cap of content and a level cap of at least 40.
We'd also need all the quality of life stuff we take for granted now: supergroups, global channels, RSKing/SKing, etc. Cross server teaming and Cross Server zones should also be considered a top priority.
And to the person who asked why having all our old badges in this new game would matter? Because it mattered enough for me to spend the hours earning them. Character reboots and retcons are common enough in comics for this to be explained easily in a sequel's UI. Having a "Legacy" menu that shows what my character did in a previous dimension/timeline should be no problem.
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And to the person who asked why having all our old badges in this new game would matter? Because it mattered enough for me to spend the hours earning them. |
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The few elements (that I know of) that make CoH2 seem likely are:
-repeated statements that Paragon studios remains exclusively focused on the City of Heroes franchise. -several job listings seeking positions for developing a "next-generation" mmo. - at least one (now former) developer there that had a 'working on a directx11 next-generation mmo' activity in his linkedin profile for almost 6 months before he left. |
Maybe Paragon is going back to its roots and will release a new engine designed to run old content. As others have pointed out, they've hired, seemingly, everyone needed for a game except writers.
Lord knows the game needs a tuneup under the hood if the devs continue to move towards raid content. Heck, the game needs new character models (c'mon, it's 2011 -- mittens?), non bi-ped critters, bases need a reboot, there've been hints for years about cross-server teaming, and, well, you get the idea. At a certain point, it's probably more efficient to start from scratch with a new engine than to continue working on the current one.
So ... maybe CoH 2 is more like CoH 2.0.
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So you're not going to go back over the devs' statements and other sources to provide supporting evidence, or even "hints", for the so-called City of Heroes 2 sequel or why you are of the opinion that it's "coming soon"? Because that's the sole basis of meaningful conversation here.
This is far from the first time on the forums the possibility of a sequel to CoH has come up - such as the CoH2 domain registration or its trademarking, which happened years ago - and then been argued down (so even the bragging rights have been reserved long ago). Whatever Paragon Studios is working on, they're keeping it to themselves, and any predictions ought to be backed up by more than just, say, tarot cards, astrology, haruspicy, or a vaudevillian mentalist act. |
I agree. He should feel bad and ashamed for speculating for fun. How dare him!
I agree. He should feel bad and ashamed for speculating for fun. How dare him!
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Be that as it may, the other thread is clearly labelled as speculation and as such, presents no problem. This one, however, advertises a purely hypothetical sequel and does not back its extraordinary claims with anything approaching evidence.
Ordinarily, the only response for the honor of the forums would be pistols at dawn, but the OP is new and not a seasoned veteran of sometimes idiosyncratic customs of discussion here, such as yourself.
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I think you're exactly right. I think we'll see Cities of Heroes scattered around the world, and even off-world.
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It's one thing I did enjoy about other hero games.
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Agreed 100% plus another 400 over the cap!
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Never. If the new game could accomodate our existing characters, its technology would just be given to us, period.
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No one - NO ONE - decides to spend a huge amount of money and resources to make a new game that is not a new game. If the new game isn't different, it won't be made. Even if Positron lost his mind completely and decided to test this theory, no on would give him the resources to do it. |
Wait, why the hell am I replying to Arcanaville? *sigh* This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.
That would be the ultimate free to play MMO.
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Wait, why the hell am I replying to Arcanaville? *sigh* This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.
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Originally Posted by NeonMan;3637752
Wait, why the hell am I replying to Arcanaville? [I *sigh*[/I] This can only end badly since I don't have limitless time to respond to bombast and certitude. I cede the point, you're right, they definitely shouldn't try to retain their existing customer base at the risk of loosing some customers who would cancel after their first month.
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Ignored my point, though. You'd alienate a lot more than the 30days and done crowd by allowing existing customers to transfer levels from original MMO to sequel MMO. And if you're *just* going to retain your existing customer base (and the few people that wouldn't find that level of pandering to your old customers off-putting), why bother with the effort and expense of a new game?
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The only game you should transfer City of Heroes characters into is City of Heroes. And as to the question of whether the devs would ever rewrite parts of this game and replace it with new technology that implemented the same game but improved it in certain areas by reducing or eliminating limitations:
We've made some server optimizations that will make it possible to run our servers more efficiently for the future and hold *way* more players on any piece of hardware; this improvement will help us continue to support City of Heroes efficiently for the future. One of the smartest guys I've ever had the pleasure to know has been working insanely hard on this for months, and we want to ensure that he can go back to actually getting sleep at night, comfortable that his hard work has paid off. |
There's lots of things this game's codebase cannot do, but if you are not going to change fundamental behavior its normally not that much more difficult to simply add the feature than reimplement a whole new game just to do it. Even BaB was wrong on this score with power customization. He was correct on estimating the amount of effort required to modify all the graphical resources, which makes sense because he is involved with the graphics of the game. But he was wrong on this score in terms of the code changes required, and he admitted as much (I was right, by the way, which reinforces my certitude).
I haven't heard a suggestion or request that is intended to improve or extend the game without fundamentally changing it that I can't see a way to implement in this game. It usually comes down less to literal impossibility, and more towards practicality. What the devs can do if they decide its worth it is quite a lot. The problem is that people believe a new game engine will prevent them from having to hear that something is not worth implementing. And that's just not true. The question of whether to make a sequel itself is just a very large form of the same decision: is it worth the effort for the possible gain.
For just an extension to this game, I doubt it. For a brand new game that is completely different, and can attract all new subscribers to Paragon Studios? It might be.
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Ignored my point, though. You'd alienate a lot more than the 30days and done crowd by allowing existing customers to transfer levels from original MMO to sequel MMO. And if you're *just* going to retain your existing customer base (and the few people that wouldn't find that level of pandering to your old customers off-putting), why bother with the effort and expense of a new game?
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The main drawback to such an approach would be the requirement that an endgame be well developed by launch. Since a lot of new MMOs seem to lose customers due to people reaching the endgame before they thought they would, that's not necessarily a bad thing. Of course CoH 1 is 7 years old and just getting an endgame now, so I guess it's easier said than done.
@Golden Girl
City of Heroes comics and artwork
Interesting... coh2.com was registered by NC Soft on JUNE 16, 2004.
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