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Quote:Re-read what I actually typed and stop filling in the gaps with your emotions. No one is touting amazing deduction, no one is saying I am an insider with loose-lipped connections, no one is saying that this isn't all speculation, and no one is asking you to take my conclusions as law, that's all you.
I'm simply stating my predictions on record here for the inevitable glory that being right brings (and to have a fun chat).
If you consider the idea of a sequel to CoH to be a "wild" idea, then we're probably too far apart to have any sort of meaningful conversation.
My post wasn't emotional, if you took it that way fine, its one of the limitations of the written word.
Reading through all of this chat you have made it sound like you have information that others don't so don't be surprised at the way people react when you post an unfounded rumor. Heck look at the title of your post "City of Heroes 2 Coming Soon".
As for you "inevitable glory that being right brings", I seriously hope that is tongue and cheek. If not, then I have absolutely no more to say to you.
As for the existence of a COH2, I play this game because I enjoy it, and will enjoy it until it is not there to enjoy. If the devs create something better I will go there, if not I will make my decision when the time comes.
Per the domain being bought in June 2004 that just strengthens my point. -
Quote:Not necessarily. The domain acquisition could have simply been done to stop it from being used by someone else.I can't tell if you're trolling me, but just in case you aren't... they bought the domain for cityofheroes2.com, they formed a studio dedicated to the CoH brand, they're hiring for an "exciting new project" that's a "next-gen" video game, and you still don't think anything indicates a sequel to their most successful game in the works? That's just silly.
What you've provided is pure speculation touted as amazing deduction. Sensationalism at its greatestWhat's silly is that you've stated out right that you are quoting gossip and you expect us to believe it out of hand.
Speculate til your hearts content but don't make wild claims without proof and expect to be taken seriously and without question. -
Quote:It's bad practice to promise what you cannot reasonably deliver. Managing user expectations is a huge part of the technology life cycle.I don't see anything wrong with announcing a release date while saying that it'll change if any major bugs are found.
By promising something and not delivering you risk loosing the trust your customer puts in you, as often there is RL costs to missing a deadline, like increased monetary or resource cost.
I am PM in real life and I know that the people who I organize projects for would be very unhappy if I went to our customer base and promised a new feature and then two days before the supposed release said nope not gonna happen.
Just because you are patient, or this particular issue is not as important to you as another might be does not mean that you should post unconfirmed or tentative information about a product. In fact in any business releasing information that you are not absolutely positive is true is a bad practice as it seriously hurts your credibility.
Of course I don't know what this situation is, it is always possible wires got crossed about how testing was going but in general, unless you are sure it is perfect, or the bugs that are left don't impact the actual usability of the product you never promise any delivery date. -
Personally I could care less if you stay or leave but disrespecting others opinions of the content because you don't like it is ridiculous. State your opinion, then argue it or not.
Digressing into whiny platitudes just invalidates any decent points you might have had. -
Quote:In that context I see that as a valid point. I still quibble though with the idea of being forced to do anything in a game you pay for.
However, as I said, my questions isn't about Incarnates. I didn't title this "Should Incarnates take us out of our comfort zone?" for a reason. This is a broader question of game design which extends past this one single subsystem and even past this one single game. It's a basic philosophy. Do you pander to your players, trying to guess what they want and provide that, or do you try to push your players in new directions in an attempt to get them to want something else? It's a valid question, and how far in what direction each of us is willing to go is interesting to hear.
Also note, I did not focus on incarnate content, but on the fact that no matter what is changed, someone will not be happy. -
Quote:
This is what I mean when I say designers need to be careful in "trying new things" versus "sticking to what works." It's a balance.
That I agree with, not just in video games either. And I think its important to realize that it goes both ways, too much change or too much status quo.
But, a game is someone elses' vision and that vision is in its way an opinion. That makes it neither right or wrong.
The designer has as much right to express their opinion through their design, as we do in either liking or disliking that design. -
So this is my first post ever so be nice - but really I'm confused by this topic overall. No one is forcing or asking anyone to do anything they DO NOT WANT TO DO.
So is this a question of whether the OP is getting forced out of his comfort zone? Or is it a question of something that he feels strongly about changing in a in which he cannot control?
I for one have no problem with either, but this post makes me think that the OP is as interested in pushing the status quo as much as he is accusing the devs et al of pushing change.
Overall change is change, if you prefer to stick with the way things are then do so and all the power to you; or if you prefer to go out and change things willynilly beacuse it makes you feel alive go for it.
The question here is, is the Op willing to spend $15 a month for something that seems to be bringing him more pain than joy - and that is up to him.