All Things Art - FX Edition


AkuTenshiiZero

 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
Not a bad idea! We hadn't talked about that specifically, but we'll definitely add it to the list of possibilities for future "shell" auras.

PS - Can I FPARN myself?
Have you considered using that as a basis for remakes or new versions of other auras. Like a fire or lightning aura that more closely fits to the body rather than just shooting everywhere.
I always wanted a electric aura that rather than zapping of in all directions sort of adhered to the body. The only reference I can think of is DBZ's higher levels of super monkey.


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
Thanks! I'm happy with the reception they've been getting. I'd love to do similar effects for the other Darkness powersets, but the major hurdle here is time. It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely. However, I do like the suggestions from Beta about proliferating effects for shared powers, like Fearsome Stare, into the older Dark sets.
I'd love you even more dearly if you could lobby for the revamp at meetings. Proliferating the shared effects would only give players the option to deliberately mismatch their powers honestly. Some will want to do it, but others, like myself, are far too anal for that. If you're going to go that route then you might as well hold off until you can do a full overhaul, at least for dark miasma/affinity and dark assault/blast. There are ALOT of dark powers to be certain but even if you broke it down and redid affinity/miasma and assault/blast you could cover dark/dark defenders, dark/dark blasters, and dark/dark trollers and doms with minimal extra powers messed with. If you redid affinity and assault you'd have most of miasma and a good chunk of blast, as well as manipulation for blasters so it would only take another few extra powers to get those updated as well. Then when the next opportunity arises you could touch up dark armor and dark melee and we'd be all fixed up.

I know I'm overly simplifying and it's much more complicated than that, but at the same time it seems like something that should have been done as a necessity when creating new effects for the control set. If we got a new radiation control/armor/melee set with spiffy new atomic-style graphics, I think the player base would expect it to be an issue feature that the other rad powers get a makeover as well. Same if you were to update say fire control with spiffy new graphics but not the other fire sets. In this case we have an issue that's very dark-centric with Dark Astoria, the new banished pantheon stuff, three brand new dark power sets, and a new creepy-style trial. I just think it would have been a strong selling point to overhaul the whole darkity-dark thing and be done with it. Maybe you could be a voice for us to budget some time for this? I only feel so strongly about it because we now have a clear disparity between one type of darkness powers and the rest and it just doesn't seem right.


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
... However, I do like the suggestions from Beta about proliferating effects for shared powers, like Fearsome Stare, into the older Dark sets.
Woo! That was my only (realistic) concern!


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
Thanks! I'm happy with the reception they've been getting. I'd love to do similar effects for the other Darkness powersets, but the major hurdle here is time. It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely. However, I do like the suggestions from Beta about proliferating effects for shared powers, like Fearsome Stare, into the older Dark sets.
Would that extend to Shadow Grasp -> Midnight Grasp and Living Shadows -> Tenebrous Tentacles ?


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Posted

Quote:
Originally Posted by Tunnel Rat View Post
It is technically possible, obviously, but there's a lot of UI work in making this feature available to players. If implemented, we'd likely limit most full-body auras to one slot so that you couldn't stack hundreds of particles on top of each other. Performance would be less of a concern that way.
I'd be cool with that. Put combinations of body glows in one aura, then eyes in the other. That way, we can actually mix-and-match them even better than we can now.

Quote:
Originally Posted by Tunnel Rat View Post
It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely.
Well, so far as my opinion counts, I'd say go for it anyway. The old sets are perfectly good enough, and the more the more things we can make them look like, the greater their utility. I will be perfectly honest - if I had to choose between a full new set of effects for, say, Fiery Aura or a brand new set that's something esoteric, like "bio plasma" or some such, I'd choose a revamp of Fiety Aura.

I get that revamping old stuff is as costly as making new stuff a lot of the time, but that shouldn't mean neglecting old stuff, should it?


Quote:
Originally Posted by Arcanaville View Post
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Posted

Yes please!
Unify elements like dark or fire FX for powersets!


 

Posted

I'd gladly take half an issue of less new power sets to push forward updating effects for Fire, Electric and Dark sets. Possibly Ancillary and Patron pool customisation too.

Even if the new stuff looks good there are a lot more legacy sets out there that can drag overall quality down.


 

Posted

Quote:
Originally Posted by Snowzone View Post
Just want to say that Darkness Control effects look amazing! Now, would it be possible to get an update for the other Dark power effects?
I like my darkwater the way it is already.


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Posted

Quote:
Originally Posted by Snowzone View Post
I'd gladly take half an issue of less new power sets to push forward updating effects for Fire, Electric and Dark sets. Possibly Ancillary and Patron pool customisation too.

Even if the new stuff looks good there are a lot more legacy sets out there that can drag overall quality down.
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.

Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content.


 

Posted

Quote:
Originally Posted by Void_Huntress View Post
I understand the opportunity cost, but the old Dark effects look exceptionally dated at this point, especially when contrasted with the new Dark effects.

I'll hold out hope it can be worked into the schedule at some point.
Gonna have to agree with this... The original Darkness powersets are showing their age worse than most, and they look bad when trying to recolor them as anything other than grey or brown... (and certainly not the red my Corruptor's background called for)

The new visuals for Darkness Control, however, look aamaaaaaaziiing. I'd love to see those graphics breathe life back into the older sets, since they're so much fun to play to begin with. *_*


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Tunnel Rat View Post
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.

Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content.
Fair enough. It would be awesome if you could manage it somehow, even if it's in the form of gradual updates rather than all at once. In my opinion, Dark Control is by far the best looking set FX-wise since the release of Freedom and it would be amazing if at least Dark Affinity and Dark Assault were eventually given some new FX to match.


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
I asked Protean today how he added multiple auras to Anti-Matter. This was his answer: "Like a bawss!"
LOL! GREAT answer!


Quote:
Originally Posted by Tunnel Rat View Post
Later, I understood this to mean that he hand-edited Anti-Matter's costume script file to include the extra auras. I assume this would be true for DJ Zero and any other lucky NPC sporting more than one aura.

It is technically possible, obviously, but there's a lot of UI work in making this feature available to players. If implemented, we'd likely limit most full-body auras to one slot so that you couldn't stack hundreds of particles on top of each other. Performance would be less of a concern that way.
Ah, I see. Well, I'll take it as good news, and that we're closer to Dual Auras than ever before!

It may be a year or more before we see them, but I've been waiting waaaay longer than that, so I'll be good.

And yeah, I totally understand the limiting of Full Body to one slot. Personally, I want to have a Path Aura, and a second aura with it (along with the option of Eyes, Hands, Feet added to all auras, not just the newer ones. Except Halos. That'd just be weird... )


Quote:
Originally Posted by Tunnel Rat View Post
PS - Can I FPARN myself?
Absolutly!


Quote:
Originally Posted by Tunnel Rat View Post
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.

Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content.
Sounds like you need to HIRE MOAR FX PEEPLZ!!11




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Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
And energy blast should look... bubbly? I 'v heard that energy's fx was imported from a failed water power concept. And well it looks it. Or at least it doesn't look like what a indiscriminate energy blast of epic power should look like. More like... don't know. It really doesn't fit with any them I can think of.
The bubbly look is from the old concept in the comics. Lookup 'Kirby Dots' and old cosmic energy blastst from characters like 'Silver Surfer'.


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Posted

Quote:
Originally Posted by Void_Huntress View Post
I understand the opportunity cost, but the old Dark effects look exceptionally dated at this point, especially when contrasted with the new Dark effects.

I'll hold out hope it can be worked into the schedule at some point.
Agreed. If there is ANY shared effect that needs updating, it's Dark. Fire, electricity, etc. are dated but none so much as Dark. Egads.

Quote:
Originally Posted by Snowzone View Post
Fair enough. It would be awesome if you could manage it somehow, even if it's in the form of gradual updates rather than all at once. In my opinion, Dark Control is by far the best looking set FX-wise since the release of Freedom and it would be amazing if at least Dark Affinity and Dark Assault were eventually given some new FX to match.
Agreed again - if anything, these powers are just clashing so much when used together. I actually don't plan to use them together because of the bad visuals. It's just too jarring IMO.


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Posted

Eye glow, especially for the Glow aura, doesn't just sit away from the eye, but pokes out. It looks weird.

I'd like to see some better glowing eye auras. Ones that look more internal, like with the Organic Armor face, than sitting on the outside.


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Posted

Hi Tunnel Rat!
I have a couple Aura Ideas

Hair Aura - an aura placeable mainly as "hair", "tail", "arms", "calves", "hair and tail", "hair and calves", "hair and arms", "hair, tail, calves, arms"
-->would be an aura similar to tendrils but updated, and would be kind of like... well... billowy hair ish, hair option would avoid the face and trail behind and down the head in space, avoiding the face [unless running backwards]. same with tail option, but on yer bum. arms and calves would have the same fx obvi, but be placed mid limb to look like billowy fur cuffs [and could make any boots fuzzy and warm ^^].

think... Xmen's Storm or Inhuman's Medusa hair, or Titan's Starfire Hair.


Tentacle Aura - unless someone puts four tails re-skinned as tentacles onto a backpack option, perhaps it could be a body aura with tentacles popping out in various places. colored could be squid[actual, not kheldian] like, blackened could be inky.

Vine Aura - like tentacles but vines with leaves. would be neat if it looked like they shot outward and wriggled, and some downward and into the ground.



and yep, i see these in my head as auras, not actual models [though the last two could maybe be backpacks of a different sort.]

oh! and of course... the Whirl Wind path aura. something windy, path based, tintable, and doesnt require me to spin constantly XD.

<3


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.

Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content.
So Im guessing there's even less chance of seeing Kheldian power customization, even of the non-shapeshift powers?

I mean, I can understand the tech reasons behind dwarf and nova and their forms and blasts not being customizable, but is there a chance we'll at least see human form power customization at some point?


 

Posted

Hey dudes and gals,

For those who don’t already know me, I’m Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, “Why Honey
Badger?”

I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM “Coffee Talk” sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!!



…ok, it’s kinda funny. Whatever.



Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of
‘em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes… hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I don’t care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR!

…ahem…


That’s it, I gotta get back to work.



Party on dudes!


 

Posted

Pleasure to meet you, Badger! If I have an idea, I'll be glad to pass it along.


 

Posted

Honey Badger is ferocious.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Redlynne View Post
Quote:
Originally Posted by Clockwork O1 View Post
Lastly, we recognize that people have very different ideas about rings, not rings, glow, and not-glow. Where possible we are going to try to provide as many with and without options as possible within the set.
Here's a question for Dink and Tunnel Rat/Honey Badger.

Would it be possible to include a version of the Rifle and the Pistol where the rings on them GLOW and the glow FX on those rings ANIMATES in a cascading way (say, from rear to forward) at a couple of different speed settings (say, fast or slow) and which can be set as an Always On or a Combat Only option? Allow that animated ring glow FX to be the secondary color of those versions of the weapons, in addition to serving as the "highlight" styling color on other parts of the weapon model.

Any chance our awesome Art Team can do that, Clockwork O1?
Cross-posting for visibility (an an excuse to wave "HI!" to Honey Badger who I had fun talking to at the last Player Summit!).

Quote:
Originally Posted by Honey Badger View Post
That’s it, I gotta get back to work.
Clearly you need more free time like Dink the Magnificent seems to have ...


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Posted

Quote:
Originally Posted by Honey Badger View Post
Hey dudes and gals,

For those who don’t already know me, I’m Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, “Why Honey
Badger?”

I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM “Coffee Talk” sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!!



…ok, it’s kinda funny. Whatever.



Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of
‘em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes… hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I don’t care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR!

…ahem…


That’s it, I gotta get back to work.



Party on dudes!

You. Yes, you.
I like the cut of your jib. Carry on, dear chap, carry on


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Posted

Quote:
Originally Posted by Honey Badger View Post
Hey dudes and gals,

For those who don’t already know me, I’m Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, “Why Honey
Badger?”

I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM “Coffee Talk” sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!!



…ok, it’s kinda funny. Whatever.



Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of
‘em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes… hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I don’t care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR!

…ahem…


That’s it, I gotta get back to work.



Party on dudes!

If you don't like that name we can always give you the nickname "FRESH FISH".


In all Seriousness. I've herd that one of the resins that you don't like solid (Not additive) FX is that a whole lot would muddy up the screen. Well the thing is that in a trial that kinda happens anyway. With all that's going on even the really important avoid or you die stuff gets hidden.
Might I suggest separating out the FX controls for the player, other PCs, NPCs, and warning FXs.
This would allow you to add as much solid powers for the player and have it off on others. And would also give the feeling for the player to have a dominant feel to there powers. Something like I'm the star and I'm so much better than you. Even if it's not true that's kind of the feeling most anyone gets when imagining there a super hero.


 

Posted

Re-Requesting Combat Auras that are the approximate shape of some of the Weapons sets so we could have things like a fiery Broadsword, et cetera.


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