All Things Art - FX Edition
Thanks! I'm happy with the reception they've been getting. I'd love to do similar effects for the other Darkness powersets, but the major hurdle here is time. It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely. However, I do like the suggestions from Beta about proliferating effects for shared powers, like Fearsome Stare, into the older Dark sets.
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I know I'm overly simplifying and it's much more complicated than that, but at the same time it seems like something that should have been done as a necessity when creating new effects for the control set. If we got a new radiation control/armor/melee set with spiffy new atomic-style graphics, I think the player base would expect it to be an issue feature that the other rad powers get a makeover as well. Same if you were to update say fire control with spiffy new graphics but not the other fire sets. In this case we have an issue that's very dark-centric with Dark Astoria, the new banished pantheon stuff, three brand new dark power sets, and a new creepy-style trial. I just think it would have been a strong selling point to overhaul the whole darkity-dark thing and be done with it. Maybe you could be a voice for us to budget some time for this? I only feel so strongly about it because we now have a clear disparity between one type of darkness powers and the rest and it just doesn't seem right.
Thanks! I'm happy with the reception they've been getting. I'd love to do similar effects for the other Darkness powersets, but the major hurdle here is time. It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely. However, I do like the suggestions from Beta about proliferating effects for shared powers, like Fearsome Stare, into the older Dark sets.
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It is technically possible, obviously, but there's a lot of UI work in making this feature available to players. If implemented, we'd likely limit most full-body auras to one slot so that you couldn't stack hundreds of particles on top of each other. Performance would be less of a concern that way.
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It's just as time-consuming and costly to create a set of effects for an existing powerset as it is for a new powerset, which makes a complete Dark revamp unlikely.
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I get that revamping old stuff is as costly as making new stuff a lot of the time, but that shouldn't mean neglecting old stuff, should it?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yes please!
Unify elements like dark or fire FX for powersets!
I'd gladly take half an issue of less new power sets to push forward updating effects for Fire, Electric and Dark sets. Possibly Ancillary and Patron pool customisation too.
Even if the new stuff looks good there are a lot more legacy sets out there that can drag overall quality down.
I'd gladly take half an issue of less new power sets to push forward updating effects for Fire, Electric and Dark sets. Possibly Ancillary and Patron pool customisation too.
Even if the new stuff looks good there are a lot more legacy sets out there that can drag overall quality down. |
Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content.
I understand the opportunity cost, but the old Dark effects look exceptionally dated at this point, especially when contrasted with the new Dark effects.
I'll hold out hope it can be worked into the schedule at some point. |
The new visuals for Darkness Control, however, look aamaaaaaaziiing. I'd love to see those graphics breathe life back into the older sets, since they're so much fun to play to begin with. *_*
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Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.
Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content. |
I asked Protean today how he added multiple auras to Anti-Matter. This was his answer: "Like a bawss!"
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Later, I understood this to mean that he hand-edited Anti-Matter's costume script file to include the extra auras. I assume this would be true for DJ Zero and any other lucky NPC sporting more than one aura.
It is technically possible, obviously, but there's a lot of UI work in making this feature available to players. If implemented, we'd likely limit most full-body auras to one slot so that you couldn't stack hundreds of particles on top of each other. Performance would be less of a concern that way. |
It may be a year or more before we see them, but I've been waiting waaaay longer than that, so I'll be good.
And yeah, I totally understand the limiting of Full Body to one slot. Personally, I want to have a Path Aura, and a second aura with it (along with the option of Eyes, Hands, Feet added to all auras, not just the newer ones. Except Halos. That'd just be weird... )
Absolutly!
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.
Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content. |
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And energy blast should look... bubbly? I 'v heard that energy's fx was imported from a failed water power concept. And well it looks it. Or at least it doesn't look like what a indiscriminate energy blast of epic power should look like. More like... don't know. It really doesn't fit with any them I can think of.
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I understand the opportunity cost, but the old Dark effects look exceptionally dated at this point, especially when contrasted with the new Dark effects.
I'll hold out hope it can be worked into the schedule at some point. |
Fair enough. It would be awesome if you could manage it somehow, even if it's in the form of gradual updates rather than all at once. In my opinion, Dark Control is by far the best looking set FX-wise since the release of Freedom and it would be amazing if at least Dark Affinity and Dark Assault were eventually given some new FX to match.
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Eye glow, especially for the Glow aura, doesn't just sit away from the eye, but pokes out. It looks weird.
I'd like to see some better glowing eye auras. Ones that look more internal, like with the Organic Armor face, than sitting on the outside.
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Hi Tunnel Rat!
I have a couple Aura Ideas
Hair Aura - an aura placeable mainly as "hair", "tail", "arms", "calves", "hair and tail", "hair and calves", "hair and arms", "hair, tail, calves, arms"
-->would be an aura similar to tendrils but updated, and would be kind of like... well... billowy hair ish, hair option would avoid the face and trail behind and down the head in space, avoiding the face [unless running backwards]. same with tail option, but on yer bum. arms and calves would have the same fx obvi, but be placed mid limb to look like billowy fur cuffs [and could make any boots fuzzy and warm ^^].
think... Xmen's Storm or Inhuman's Medusa hair, or Titan's Starfire Hair.
Tentacle Aura - unless someone puts four tails re-skinned as tentacles onto a backpack option, perhaps it could be a body aura with tentacles popping out in various places. colored could be squid[actual, not kheldian] like, blackened could be inky.
Vine Aura - like tentacles but vines with leaves. would be neat if it looked like they shot outward and wriggled, and some downward and into the ground.
and yep, i see these in my head as auras, not actual models [though the last two could maybe be backpacks of a different sort.]
oh! and of course... the Whirl Wind path aura. something windy, path based, tintable, and doesnt require me to spin constantly XD.
<3
Unfortunately, updating our Fire, Electric and Dark sets is not a half-issue workload. With the time we have budgeted for working on powersets, it's more like a 6 or 7 issue workload, with no new powersets coming out during that time.
Alternate effects are still an idea I want to explore, but we need to balance their scheduling carefully with creating fresh content. |
I mean, I can understand the tech reasons behind dwarf and nova and their forms and blasts not being customizable, but is there a chance we'll at least see human form power customization at some point?
Hey dudes and gals,
For those who dont already know me, Im Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, Why Honey Badger?
I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM Coffee Talk sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!!
ok, its kinda funny. Whatever.
Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes
hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I dont care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR!
ahem
Thats it, I gotta get back to work.
Party on dudes!
Pleasure to meet you, Badger! If I have an idea, I'll be glad to pass it along.
Honey Badger is ferocious.
Andy Belford
Community Manager
Paragon Studios
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Would it be possible to include a version of the Rifle and the Pistol where the rings on them GLOW and the glow FX on those rings ANIMATES in a cascading way (say, from rear to forward) at a couple of different speed settings (say, fast or slow) and which can be set as an Always On or a Combat Only option? Allow that animated ring glow FX to be the secondary color of those versions of the weapons, in addition to serving as the "highlight" styling color on other parts of the weapon model. Any chance our awesome Art Team can do that, Clockwork O1? |
Clearly you need more free time like Dink the Magnificent seems to have ...
Hey dudes and gals,
For those who dont already know me, Im Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, Why Honey Badger? I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM Coffee Talk sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!! ok, its kinda funny. Whatever. Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I dont care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR! ahem Thats it, I gotta get back to work. Party on dudes! |
You. Yes, you.
I like the cut of your jib. Carry on, dear chap, carry on
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Hey dudes and gals,
For those who dont already know me, Im Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, Why Honey Badger? I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM Coffee Talk sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!! ok, its kinda funny. Whatever. Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I dont care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR! ahem Thats it, I gotta get back to work. Party on dudes! |
If you don't like that name we can always give you the nickname "FRESH FISH".
In all Seriousness. I've herd that one of the resins that you don't like solid (Not additive) FX is that a whole lot would muddy up the screen. Well the thing is that in a trial that kinda happens anyway. With all that's going on even the really important avoid or you die stuff gets hidden.
Might I suggest separating out the FX controls for the player, other PCs, NPCs, and warning FXs.
This would allow you to add as much solid powers for the player and have it off on others. And would also give the feeling for the player to have a dominant feel to there powers. Something like I'm the star and I'm so much better than you. Even if it's not true that's kind of the feeling most anyone gets when imagining there a super hero.
Re-Requesting Combat Auras that are the approximate shape of some of the Weapons sets so we could have things like a fiery Broadsword, et cetera.
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I need more [fire sword]/[greater fire sword] designs for my fire tank. Clubs, bats, axes... just more variety.
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I always wanted a electric aura that rather than zapping of in all directions sort of adhered to the body. The only reference I can think of is DBZ's higher levels of super monkey.