All Things Art - FX Edition


AkuTenshiiZero

 

Posted

I would like to suggest with some time ahead the removing of the artifact for the medicine pool. If you guys cant update the VFX for something less techy and more general, would be cool if we could just heal without any artifact.
Thanks!


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
I would like to suggest with some time ahead the removing of the artifact for the medicine pool. If you guys cant update the VFX for something less techy and more general, would be cool if we could just heal without any artifact.
Thanks!
I thought this might be a decent solution too. Would it be possible to have an alternate animation for the medicine pool powers without the Star Trek tricorder dealie? It seems like it would be an easy fix, but things aren't always as simple as that when it comes to this stuff.

Either way, I'm glad we're finally getting pool power customization at all. Thank you Honey Badger and Tunnel Rat!


 

Posted

I'd like to see some of the aura options moved out of the aura section and into the different body parts.

For example:

When we choose a hairstyle I'd like to be offered the option of selecting one of the hair auras to go along with it.

Same with eyes when we select a face.

Maybe add the head auras under details. I know Beastly rage would look great with the various animal/monster heads

Same with the hand auras.

I have a lot of concepts that would look better if I could customize my auras with bits from different ones, and have different colors for each.

Red glowing eyes
beastly rage breath
golden magic runes around the hands in combat
blue light sparkles on the torso
and the seismic movement pathing aura


 

Posted

I think I've chimed in before about these suggestions, but no harm in asking again

- Updated FX for Force Fields please! It's such an iconic comicbook powerset, and yet the graphics look like soap bubbles.

- Minimal FX for the domination inherent power. No more rainbow glow please!

Thanks for looking!


 

Posted

Right thread?

Being that Water Blast has an open palette; can we get the decision to not allow Ice to do the same reversed?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Right thread?

Being that Water Blast has an open palette; can we get the decision to not allow Ice to do the same reversed?
I'd extend this to Ice, Earth, Spines, Bio Armour and Storm, actually.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Honey Badger View Post
Hey guys!
Just caught a little break so I thought I’d check in! I’m crazy busy these days finishing up all the powers we announced at the summit, so I’m sorry I haven’t been able to respond very quickly here.

Lots of great ideas, so let’s get right to it:
daveyJ3- Yes, Synapse is the genius number-cruncher to send your powers requests to. Wind Blast was one of the many suggestions we got at the player summit, and like we said, we kept all suggestions! So rest assured we know all about that one!
ScarletShocker- That’s a great idea, I will definitely explore your suggestion for dark auras. The clunker aura, with the trail only option might work for you though! I made that one specifically to look like leaking oil, so you can tint it black! It won’t be as dark as a dark aura version may one day be, but maybe it could hold you over until I make one?

Angelxman- There should be an incoming improvement for Penny Yin’s pet. And don’t lose hope, PP customization is on backorder, not shelved!

Zyphoid- I approve that message, it has a lot of potential! It unfortunately carries the stigma of requiring UI work (much like PP customization). I can guarantee you we’re looking into it though!

Sam Tow- You’re welcome, told you guys I read all the posts here! :P
Your suggestion for an Earth Judgment is definitely like some of the things I try consider when making powers. I personally loved Avatar’s take on Earth-bending, and how it definitely had a more reactive feel to it as opposed to being some kind of mind control over the element. Unfortunately however, I often come late in the process to setting up powers, so by the time I get it, it already has all the (character) animations and behavior set in place. This is not to say that I can’t push a little when I feel it necessary to change it, but I can’t do that often. I would say Design (synapse) is the best place to send your suggestion for that, as they are the ones that usually drive the powers through and gives the animator a direction.

Morgan- All great ideas for CC and regular Emotes! Definitely noted!

SnowZone- Changing the color pallete would affect everyone's color selections, and from what I hear, people don't like that very much. Lets just cross our fingers that I may get some scheduled time for alternate FX on these older powersets some day. And keep your eyes out for Nature Affinity :P

Vyver- I heard somewhere that hair over one eye is becoming a leading cause of eye stigmatisms, you really want your hero to be flawed? *wink* In all seriousness though, hair options would be a great request for Dink in the "All Things Character Art" thread.
Thanks guys! We’ve built up quite a collection of ideas for auras and CCemotes now, but I could always use more! I want to hoard them until there's enough to dive in all Scrooge McDuck style! Keep ‘em comin'!
Hello Honey Badger,

I've never met you before on the site or in game but, I was told of your existence recently and thought I'd say hi.

I'm currently a self employed game developer working on an 'indie' title yet to be announced.

anyways, I'm kinda straight-forwards about my intentions; I'm trying to make whip melee and subsequent other possibly ranged or control based powersets because I really want to see it in game.

http://boards.cityofheroes.com/showthread.php?t=293917

I emphasize 'make' because I'd like to do the modelling, rigging, texturing and coding. sadly I'm not part of paragon studious so, I don't know what file formatts the cryptic engine supports.

anyways I'm sure I can do it because I've done this sort of thing before for my last animation, putting it into a GE should be simple for me. and it wont cost much video mem, processor allocation or many polies.

any chance of telling me a suitable file formatt for the set-up?

right now I can export to fbx 3ds (not max) and unity (as well as others). for scripting I can definitely get python scripts if necessary.


 

Posted

This is kind of both VFX and costume, but, would it be possible to have a "All Sword" and "All Punch" options for Fire Melee?

So Fire Sword, Greater Fire Sword, and Fire Sword Circle would have fire punch or fire plume animations, and Scorch, Cremate, and Incinerate would have sword attack animations. Breath Of Fire, Build Up, and Confront/Taunt would keep their current animation options (although a 'flamethrower from hand' option would be kind of neat for Breath of Fire).

To me, this seems fairly significant, so I understand if it's a bit much. But it would be really great for a lot of Fire Melee players -- there are already quite a few vanity builds that skip half the powers in the set to get a particular 'look.'


 

Posted

Let's talk about bubbles.

The Bubbles Path aura drives me crazy. The Bubbles part is great, but it's ruined (for me, anyway) by the Path's "mud pots" ground effect, where the bubbles come from the large patch of bubbling ground all around you. The Dark Matter aura, meanwhile, looks much closer to what I'm hoping for, however they're not bubbles, just Kirby dots.

So what I'd like to request is an full aura that combined the "bubble" effects of the Bubble Path aura with something similar to the look/placement of the Dark Matter (Kirby Dots) aura -- i.e. bubbles coming from me, not bubbling out of some mud-pot ground around me.

Thanks for listening,

d


 

Posted

In the 'Tendrils' aura, we can have 'Body' or 'Eyes'...

However, we cannot have 'Body and Eyes'.

Why not? I could use this, please?

Be Well!
Fireheart


 

Posted

Woot! I can breathe again!

Sorry I haven’t posted for a while, those power pool bugs weighed heavy on me! Thanks for all you beta posters reporting bugs and leaving feedback on the new powers and power pool customization, it was all very helpful! I’m really glad when I get to make so many of you happy!
Let’s get to answering some of your posts here:

OmniNogard – I believe there is a breath fx included in the Beastly Rage aura, could that work for you?
Kheprera – This Ethereal aura is very doable, but a number of players in the past expressed concerns with having their costumes hidden by things like auras. I could consider it though, maybe you could rally support troops?
Yogi Bare – Setting up alternate FX takes just as long as creating new fx. This is not to say that we won’t do Eyes, Mouth, or pinkie toe version of powers in the future, just sayin it may be a while.
DerangedPoly – That kind of was the idea I had while making them. I am waiting on tech to make purchasable alternates, that way I can justify the time it will take to do complete makeovers for old powersets.
Daveyj – Again, I would love to redo some of these old sets, see above.
Vyver – Ah, so that was it. Ok, I’ll note that.
Snowzone – yes, sorry.
Paradox – The cracks on the ground (the term for them is splats) are not tintable due to both design and function.
Sam Tow – I saw that one when messing with power pools. Not much I can do about that at the moment, I’ll add it to the your list of woes :P
Zyphoid – Thanks! Glad you like them! As for your suggestion, I was kind of thinking of doing something like that when I get to doing that Radiation Armor set
Redlynne – Power Pool Customization – win! BTW, saw that they worked that mouse pointer for giant monitors thing you were talking about at the summit. First World Problem -fixed! LoL
Angelxman – Unfortunately, we only had time to make the power pool fx tintable for customization. Makeovers will have to wait, sorry.
Forbin Project – Auras can only have a single costume slot, this is why we cannot mix and match that way.
Telepath – yeah, inherent powers did not (and may not ever) get customization love. I’m thinking of updating the fx for the biggest offenders, which right now consist of that domination one and the sprint. Again, it may be a while before you see that, so don’t hold your breath!
Jack Nomind – That is a design call, the powers are very dependent right now on those mechanics.
Stonehead – I get that, noted!
Fireheart – I’ll look at that next time I mess with auras


 

Posted

Quote:
Originally Posted by Honey Badger View Post
or pinkie toe version of powers in the future
This needs to be done for Titan Weapons.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Honey Badger View Post
BTW, saw that they worked that mouse pointer for giant monitors thing you were talking about at the summit. First World Problem -fixed! LoL
Oh man, can't wait for this to go live.


Don't mess with Texas!
--moo

 

Posted

Quote:
Originally Posted by Honey Badger View Post
Kheprera – This Ethereal aura is very doable, but a number of players in the past expressed concerns with having their costumes hidden by things like auras. I could consider it though, maybe you could rally support troops?
I'll throw my hat in on this...

As part of powers people have an issue with it, because they feel as if they're forced into it (To get the benefit of this power you don't get to see your costume).

As an Aura it's completely optional. Anyone who dislikes not being able to see their avatar can simply not use that aura.

Win-win, imo.


Also, Thank you Honey Badger, for caring.


@Oathbound & @Oathbound Too

 

Posted

Thanks for popping in, reading what looks like everything and responding in kind.







*Pinkie toe blasts are so 1980s; we need something more enduring and versatile... like hunched over butt-blasting (should work for summon powers as well).


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Honey Badger View Post
OmniNogard – I believe there is a breath fx included in the Beastly Rage aura, could that work for you?
Well it's fine for most ideas i have and will work for a while but was kinda hoping for more, like adding a breath aura version in all current/future auras. Dark Matter Breath, Bubble Breath* and the like?

*Do we have a bubble (non-path)aura yet?


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

This is a bit of a cross-post as I just discovered this thread and didn't realize part of my request in Dink's costume thread really should be over here:

WING EMOTES:
I'm thinking primarily of birds, but these could work for any wings with the right rig...Angel, Demon, Dragon, etc. Might even work with the Mecha wings. Not sure how they'd work with the tiny wings (Cherub, Bat), Insect, or Fairy wings (might require special variant animations).

--/em wingdisplay -- wings open out straight and up at 45° angle and hold

--/em wingspread -- similar to wingdisplay only out at a 90° angle (wing edge parallel to ground)

--/em wingflap -- some variant of the "few flaps before landing" animation (that "FLAP...flapflapflap" thing), just one that we can trigger while on the ground. Imagine how annoyed birds sit there and flap their wings a few times.

--/em wingpoint -- some kind of "pointing at you" with the arm AND wing pointing

--/em wingthreaten -- I can visualize in my head but hard to desribe, but it would be like /em angry only incorporate the wings (maybe "/em angry" + "/em wingdisplay" from above?)

Just seems to me there are alot of emotes that would be fun to have a "winged" variant...right now the wings are kinda passive outside flying and jumping. Not complaining, the wings and all their various animations are VERY cool. I still marvel at them all these years later.

Another two just sprang to mind too:

--New Flight Pose for winged characters, "Soar." Basically instead of flapping wings it would put the wings out straight as if gliding (honestly, not unlike the static wing position on the larger Mecha wings).

--A variant of the Hover animation for wings...instead of flapping it would be "cupped" wings the way some birds use their wings like "scoops" to stay in place in windier conditions. Of course this might be a problem for characters, myself included, who hover-combat as such a "scoop" post would certainly be more of a view-blocker to other players than flapping is.



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Felines | Wolves | Avians | Bovines | Griffons | Centaurs | Insects | Robots
What, you really think HUMANS are going to save the world? LOL!

 

Posted

Quote:
Originally Posted by Honey Badger View Post
Sam Tow – I saw that one when messing with power pools. Not much I can do about that at the moment, I’ll add it to the your list of woes :P
I had to track back a page to see what I actually said, but thanks for taking a note of that I wonder if I should be proud or ashamed that I have a list of woes with you guys...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Pinkie toe blasts are so 1980s; we need something more enduring and versatile... like hunched over butt-blasting (should work for summon powers as well).
Butt guns are so 1960's.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
Butt guns are so 1960's.

LOL!

That's why we've got to stow the barrel and focus on internal combustion (besides, those outdated pipes couldn't push out a Bruiser if it tried)...


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by peterpeter View Post
Butt guns are so I26.

Fixed that for you, thanks for the inspiration.


 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
Fixed that for you, thanks for the inspiration.
OMG banned for leaking future power sets!

~Freitag


Kevin Callanan
Community Specialist
Paragon Studios

 

Posted

Quote:
Originally Posted by peterpeter View Post
Butt guns are so 1960's.

Now if you could get somebody else's chat bubble to come from there ...


It's true. This game is NOT rocket surgery. - BillZBubba