Originally Posted by MajorPrankster
So you want to be able to do what only the most high-end, well built characters can do, arguably something the devs never really even intended, but you don't want it to be any harder to get to that point that it was from going from 49-50.
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Want a Notice of the Well solo? That'll be...
Just cause it needs to be said again.
People are worried about the 100 million when it takes 88 shards? W . . . T . . . F? Seriously, get some perspective people. As for me I like the numbers, even if they are MOST LIKELY NOT FINAL. |
Then of course, you can cut this whole thing out, by simply waiting until there is a TF that you like and doing that. I think anyone who buys a Notice from shards alone is mad. IMO, that cost represents Positron and Co. evaluation that the reticence to grouping is unreasonable. And it is. Last night I was on a Kahn and there was a player who had connection problems and it appeared kid problems as well. This mythical casual gamer that you all want to protect so much. Well, the group was quite understanding and we even had her/him sit at the door last mission so he/she wouldn't DC during the final mission. The player was an empath and we could have used the buffs, but everyone decided that the player getting their Notice was more important and we didn't want her/him to take the risk of losing out.
Pure soloers have their path and it is punitively expensive. But there is an alternative that is so much easier in comparison that I have no sympathy.
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I already solo AVs. Saying that I am being unreasonable because I want more power to do things I already do, but easier, is itself unreasonable. That's the point of gaining more power in a video game - to do things easier, or to be able to tackle harder things. Exactly what I'm expecting.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Our devs have a history of starting out at the extreme and dialing it back to more reasonable levels based upon feedback and datamining.
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It's also why I'm pointing out that 100 million is not unreasonable, since I don't want them to dial back the inf cost. I'll gladly pay it, and no, I'm not a multi-billionaire.
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I think we should be fine because during the BAF you'd have to be asleep to not be participating in some major way.
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Really, we need to know the metrics, but, I am hopefully that the Incarnate Trials do become the primary method [the setup makes them look like they are intended to be]. Time will tell .
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It's 40 shards vs. running the WST once.
The other 48 shards come from crafting the uncommon boost. The fastest I ever crafted an uncommon was in 3 TFs and a Mothership raid.
@True Metal
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Lets not portray things worse than they are, hmm?
It's 40 shards vs. running the WST once. The other 48 shards come from crafting the uncommon boost. The fastest I ever crafted an uncommon was in 3 TFs and a Mothership raid. |
Second, referencing TFs is...well, if not disingenuous, then not fully thought through. This option was implemented for people who don't want to run TFs. Therefore, saying you can just get the Incarnate salvage through TFs is a non-starter. Unless and until salvage can be procured outside TFs, the only way to get them solo will be through shards.
De minimis non curat Lex Luthor.
No, it's not. The WST gives a Notice. Crafting the Notice costs 40 shards and 4 uncommons. The cost of 4 uncommons is 12 each. The WST gives something that is the 40 shards and the 4 uncommons. That's 88 shards.
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In that case I agree that 88 seems a bit steep. The 100 mil really isn't though.
You have to take into account that this stuff isn't available JUST to non-teamers though. If they make it so you can get it a week or 2 of non-farming solo play (or even a month) it will be trivial for casual players who team and do TFs, let alone for the more hardcore players. It would kind of defeat to point of having it locked behind time gated TFs and end-game raids.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Second, referencing TFs is...well, if not disingenuous, then not fully thought through. This option was implemented for people who don't want to run TFs. Therefore, saying you can just get the Incarnate salvage through TFs is a non-starter. Unless and until salvage can be procured outside TFs, the only way to get them solo will be through shards. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
At the very least, this option does allow you to avoid TFs. If one is not completely opposed to non-TF teaming, the Shards can be gained at a faster rate while still avoiding TFs.
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It also means that all of your shards are going to the Alpha slot.
So, no other Incarnate slots could be gotten, as they said all of the slots can be opened with shards. Hmm. Of course, you could keep the numbers high and just up the shard drop rate. |
Seems my luck with getting purple drops has transferred to shards now.
Assuming those numbers are final and they will go live as is, my reaction would be to never buy a Notice of the Well using the conversion recipe. I have the money and I have the shards, but I just perceive it to be too expensive. I'd prefer it if there were different alternatives in order to suit different playstyles, such as:
- 4 uncommons + 40 shards (for those who don't want to spend inf)
- 4 uncommons + 200 million inf (for those who don't mind the market)
- 4 uncommons + 200 merits (for those who get merits out of arcs)
- 4 uncommons + 100 merits + 100 million inf (combination of above two)
- 4 uncommons + 10 alignment merits (spend two weeks grinding tips for it)
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Assuming those numbers are final and they will go live as is, my reaction would be to never buy a Notice of the Well using the conversion recipe. I have the money and I have the shards, but I just perceive it to be too expensive. I'd prefer it if there were different alternatives in order to suit different playstyles, such as:
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
It only take 88 for the people who refuse to do a TF or raid ever. If you're willing to do even a Mothership Raid, you can earn a few shards + enough Vanguard Merits to buy Grai Matters. Even if you don't need that component, you can break it down into more shards. If you're on a server that raids Hami, that's almost a guaranteed 7-10 shards for a very limited group commitment.
Then of course, you can cut this whole thing out, by simply waiting until there is a TF that you like and doing that. I think anyone who buys a Notice from shards alone is mad. IMO, that cost represents Positron and Co. evaluation that the reticence to grouping is unreasonable. And it is. Last night I was on a Kahn and there was a player who had connection problems and it appeared kid problems as well. This mythical casual gamer that you all want to protect so much. Well, the group was quite understanding and we even had her/him sit at the door last mission so he/she wouldn't DC during the final mission. The player was an empath and we could have used the buffs, but everyone decided that the player getting their Notice was more important and we didn't want her/him to take the risk of losing out. Pure soloers have their path and it is punitively expensive. But there is an alternative that is so much easier in comparison that I have no sympathy. |
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Assuming those numbers are final and they will go live as is, my reaction would be to never buy a Notice of the Well using the conversion recipe. I have the money and I have the shards, but I just perceive it to be too expensive. I'd prefer it if there were different alternatives in order to suit different playstyles, such as:
- 4 uncommons + 40 shards (for those who don't want to spend inf) - 4 uncommons + 200 million inf (for those who don't mind the market) - 4 uncommons + 200 merits (for those who get merits out of arcs) - 4 uncommons + 100 merits + 100 million inf (combination of above two) - 4 uncommons + 10 alignment merits (spend two weeks grinding tips for it) |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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Ignoring everyone and their monkey being an arrogant, rude sod because people happen to disagree (yes, that works both ways), that does seem a little steep to me.
Having the option is nice, yes. But I woulda thought either all the components and, say, a couple of million OR a couple of mil and 40 shards would have been enough.
100 mil + shards AND components? Thats a tad steep, and a little unrealistic time wise.
Yes, I get there is 'encouraging'. Usually the devs are very good at that. This on the other hand smells like they let certain people off the boards design it, as an excercise in how big an eMiddle Finger they could make... And I don't approve of that.
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What exactly is one going to do with incarnate status while only soloing anyway?
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Edit: Whoa, where'd that post go?
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I have gotten a grand total of zero shards while playing solo +0 to +1/8. I'm lucky if I get 2-3 shards per TF. There's been times that I've gotten completely shafted and only gotten 1.
Seems my luck with getting purple drops has transferred to shards now. |
I did only get one of the Kahn TF just now though.
I really should do something about this signature.
Then just take either of the paths open to you. Either group for a TF or grind shards until your eyes bleed. Your choice.
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I'm not going to repeat my position on that score, since you know what that is (and I yours). Regardless of the fact that it was inevitable that "any path is better than none" would turn into "what lunatic designed this path" its probably objectively safe to say that exactly as I warned would happen the quick and dirty solo path would have to be scaled initially too high, just because of the rule that its easier to scale down than ramp up. The best thing to do is probably to let the inevitable venting occur because it is inevitable, while the system's balance is analyzed more carefully.
Just because people got what they asked for, doesn't mean they got what they deserve. Reward systems should be arbitrated, as Ross says in A Few Good Men, without passion or prejudice.
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I'm surprised it doesn't also require some Blood of the Incarnate and Essence of the Furies Invention salvage.
Think of it like this. "Okay, you hate TFs, but *how much* do you hate TFs? Do you hate TFs so much that you'd rather spend weeks or months gathering 88 Shards and 100 mil Inf than running *one* specific TF in one specific week? Okay then, fair enough. Have your Notice."
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There should probably be a slightly more moderate path in the middle.
I'm not going to repeat my position on that score, since you know what that is (and I yours). Regardless of the fact that it was inevitable that "any path is better than none" would turn into "what lunatic designed this path" its probably objectively safe to say that exactly as I warned would happen the quick and dirty solo path would have to be scaled initially too high, just because of the rule that its easier to scale down than ramp up. The best thing to do is probably to let the inevitable venting occur because it is inevitable, while the system's balance is analyzed more carefully. Just because people got what they asked for, doesn't mean they got what they deserve. Reward systems should be arbitrated, as Ross says in A Few Good Men, without passion or prejudice. |
As a quick summary the Isolator badge was introduced during Issue 2 long after many original characters had played through the CoH tutorial. This meant there was a time when older characters that were past the tutorial prior to Issue 2 had no reasonable chance to earn the Isolator badge. Many of us (including yours truly) debated long and hard for an option to correct that oversight. Unfortunately for us there were a number of individuals (which I will not call out here for the sake of keeping old wounds closed) who were so desperate for a way to get Isolator that they made open claims that they would be willing to do "anything" to get it no matter how hard and/or ridiculous. Well in the true spirit of "be careful what you wish for" the Devs eventually gave us a way to get Isolator in the form of the now infamous "One Contaminated spawn per HOUR in RV" solution.
Of course since then things have evolved so now you can get the Isolator badge post-tutorial relatively easily in the blueside Ouroboros Pilgrim arc. But still for the better part of a year we lived under the reality of the "Contaminated spawn in RV" method as the only way to do it. It gave us pre-I2ers a way to do it, even if that way was very, very far from ideal. The fate of the soloers getting a way to earn Notices even if that way is "less than easy" seems very much par for the course.
It's funny how history tends to repeat itself...
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