Originally Posted by Another_Fan
So much effort just to give the middle finger to most soloists.
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Want a Notice of the Well solo? That'll be...
Since I'm going to extend the devs the benefit of the doubt that they can do value substitution and basic addition, I have to assume that's a deliberate statement on their part.
Well it could be worse, when I first read that I thought it said 100 million shards. 0-o
That would, indeed, be worse.
I seriously doubt this is what it is going to end up being as.
If it is then erm...wow.
There's making the solo option hard then there is making the solo option HARD.
If they stuck with the basic metric of 'double the cost to upgrade each rank' so it goes 4 shards, 8 shards and then 16 shards to upgrade any uncommon to a Notice of the well which means that would be a full cost of 28 shards per notice. Which is still quite an investment in shards for even a non-soloer who wants their Very Rare that much quicker.
so a Favour of the well would be 56 + 32, 88 shards then you've got to add the cost of making the common and uncommon salvage, which is a further 16 shards bringing the total to make the Very Rare on shards alone (this is without including actually making the 2 required Rare slots as well) to 104 shards, considering you're lucky to get 3 Shards doing the 5 daily tip missions, that represents a big time investment without appearing, as this currently does, to be frankly ridiculous.
I seriously doubt this is what it is going to end up being as.
If it is then erm...wow. There's making the solo option hard then there is making the solo option HARD. |
Hey again, Black Scorpion here to expound a little bit more on the Strike Pack.
The Weekly Strike Target is the only means of obtaining rare and very rare Alpha Slot abilities before Issue 20. We understand that this means grouping. The addition of the WST will make finding a group for the focused content easier; we believe that people will run the WST multiple times, either to earn the badge or to earn the increased rewards on multiple characters, or even just because it will be easier to find a group for it. Also, to get yourself a single rare ability and earn the level shift will only require running the WST once, and to get a very rare ability it will only take two additional runs. If thats not your cup of tea, the Incarnate Trials in Issue 20 are going to be an alternative means of obtaining the same abilities. We are investigating a variety of strategies for the solo player to engage the system as well in the future. No one is more excited than I about the excitement concerning the Alpha Slot and the Incarnate system, and we want to offer more ways for people to participate and enjoy the content they love. On the other claw, sometimes in developing a massively multiplayer game we are going to have content which encourages and rewards multiplayer play. Your bud in the Incarnate-powered armor, Black Scorpion |
And teaming would still be rewarded under the more reasonable idea of Dr. M.
At 88 shards ... yeah, you're probably right.
Stupid me, being optimistic. I keep hoping they'll lower the requirement to something sane. 88 really sort of feels like a "shut up, soloers" sort of thing. |
You asked for a way. There's your way.
It's a lot to me. I haven't been playing for seven years. I don't have 50s that have been at the cap for four years with nothing to spend influence on. 100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop.
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Inf is easy.
For myself, I am salivating at the challenge this represents. I can't wait to take it on. Also, I approve of the Inf sink. Game needs more Inf sink.
P.S. 88 Shards plus 100mi...a nod to the Crazy 88s?
P.P.S. I'll probably be checking the Incarnate Trials out of sheer curiosity, but most of my alts will be soloing this baby. It's gonna be awesome, and gives me an excuse to keep playing those 50s.
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The influence is really nothing. You'll almost certainly get a purp drop in the amount of time it'll take to get 88 shards solo.
This really looks like a hobbled together poor method of trying to please soloers and all it does is turn the game into a korean MMO Grindfest for soloers. No casual is getting this solo in any reasonable amount of time. I'd probably say expect a year+ for each character.
It's a lot to me. I haven't been playing for seven years. I don't have 50s that have been at the cap for four years with nothing to spend influence on. 100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop.
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All I did was craft and sell what I didn't need. That character hasn't run a TF nor has he hard-core farmed (I only run a wimpy 0x2 with him). Just soloing arcs and tips.
Incarnate shards on the other hand...he's only slotted 1st tier and has a whopping 4 shards to put to the 2nd tier.
* Unless you really hate crafting, which I can respect. Though I personally have a hard time fathoming Crafter, as I have never come even close to it.
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Stupid me, being optimistic. I keep hoping they'll lower the requirement to something sane. 88 really sort of feels like a "shut up, soloers" sort of thing.
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"Sure, we'll put the Contaminated in the game..... just ONE.... in a PvP zone.... every 2 hours...."
The thing to do, IMO, is to wait for a TF that can be soloed to be chosen as WTF, and parallelize runs. Instead of running the TF with your weak character(s) combined with someone else's strong ones, find someone who has one or more strong characters that can solo the TF set to x2, have your weak character be the "anchor", while YOU run the TF solo with your strong character in parallel, having that other person's "weak" one as anchor.
That ain't gonna work until the right TF comes along tho |
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And teaming would still be rewarded under the more reasonable idea of Dr. M.
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With all respect to Dr. M, he's postulating a pattern that may not even exist as the reasoning behind his structure. That pattern does not take into account that shards themselves are not explicitly gated, but Notices are.
And teaming would still be rewarded under the more reasonable idea of Dr. M.
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Seriously, tone it down a tad devs.
Anyone knows the drop rate of Vanguard Merits? 150 VMs give you one Gr'ai Matter, which can be converted into one shard. Doing the insane grind I described above with Rikti could cut down the time slightly.
More fun random maths: If the entire playerbase took the solo route, we'd have depopulated the earth before we were done.
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I'm not sure why you're using that conversion, though. It doesn't clarify anything, it isn't standard, and it isn't a good conversion to go from team based earning to solo based earning.
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I'm using that conversion because I'm trying to communicate to anyone on the dev team who might read the thread a rough estimate of exactly how much harder they've made that transition.
I mean, seriously, do they really want to set the ratio to 1 WST/IT = 8-12 TFs = 80-500 solo missions (depending on difficulty)? That's just a rough estimate but it does jibe with rough averages I've seen from both solo missions and TFs.
If we go by the drop rate numbers in ParagonWiki, in order to get 480 shards for the Very Rare from scratch, it would take:
480,000 minions -or- 72,000 lieutenants -or- 24,000 bosses -or- 6,528 mitos
I don't know what to add to those numbers, other than "that's a lot".
Edit: okay, I thought of something to add. Let's say you want to get the shards by hunting bosses, for example in PI by Portal Corp. Let's say you are a capable build that can defeat a boss in under a minute, and travel to another boss before the minute is over; it'd take 24,000 minutes to get all the shards you need. That's 400 hours, or 4 times longer than it takes to level to 50.
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Some one told me that they get like two shards a week. The game will be dead before they get that many shards, let alone the inf.
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Looks like a decision needs to be made about how much anti-teamers want a Notice. (I refuse to say Soloists, because everyone solos here and there.) It takes about an hour, hour and a half to run a TF and get that Notice, plus you'll end up with merits and shards. It might take a week, maybe two, or more, to earn enough shards to craft one yourself, and maybe you'll make enough inf on the other drops you get to break even.
They said they'd put a system in, they never committed to how easy or hard it was gonna be.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
It also means that all of your shards are going to the Alpha slot.
So, no other Incarnate slots could be gotten, as they said all of the slots can be opened with shards.
Hmm.
Of course, you could keep the numbers high and just up the shard drop rate.
If we go by the drop rate numbers in ParagonWiki, in order to get 480 shards for the Very Rare from scratch, it would take:
480,000 minions -or- 72,000 lieutenants -or- 24,000 bosses -or- 6,528 mitos I don't know what to add to those numbers, other than "that's a lot". |
I'm using that conversion because I'm trying to communicate to anyone on the dev team who might read the thread a rough estimate of exactly how much harder they've made that transition. I mean, seriously, do they really want to set the ratio to 1 WST/IT = 8-12 TFs = 80-500 solo missions (depending on difficulty)? That's just a rough estimate but it does jibe with rough averages I've seen from both solo missions and TFs. |
When I said a million times longer I guess they really took that number to heart, lol.
It's a way for the soloer to not be c blocked. Sounds good. That's all a soloer really wants.