Want a Notice of the Well solo? That'll be...


Adeon Hawkwood

 

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Originally Posted by Vox Populi View Post
It's smarter to start with a high number of shards and lower it as deemed necessary. Then everyone will cheer the wisdom of the devs. If they started low, then decided they need to bump the number up, the boards would throw a fit.

Same result, opposite reactions. We're pretty simple.
I have no doubt that if advanced aliens do exist, they're too busy laughing at us to come down.


 

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Originally Posted by Eiko-chan View Post
Is there a reason, other than "it's an MMO!", for the end game to be "team-based"?
Yes, and we hashed this out during Issue 18 beta. It is very, very difficult to design an endgame system for soloers. Let me ask you. How do you design a task that simultaneously is a challenge for a well geared Illusion/Rad player with expert skills and an Empath/Psi player with average skills and average gear?

You make it possible for the Empath/Psi and the Illusion/Rad will run over it.

Make it a challenge for a team and the group can smooth out the outliers. This is just one problem, but there are others. But IMO, this is the big one. You have to balance the difficulty of the tasks so that the average reward rate you want is hit. That's not anywhere near easy.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

So the person screaming the loudest for change has already categorically stated that she would not even test the new raids simply for the fact that they are raids and simply refuses to use the auction house. That and she refuses to use AE to do missions as well.

I ask: why should the devs base their future design decisions around someone who simply refuses to use the content they already provided in the past?


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Originally Posted by Toony View Post
So...don't even play a villain?


ohohoho that slaps me on the knee.
How bout those heroes that went vig to run Rouge Isles. Also magically there is R/V alignments that help you run not just villain content but hero also if you in a major crux.


 

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Originally Posted by Friggin_Taser View Post
So the person screaming the loudest for change has already categorically stated that she would not even test the new raids simply for the fact that they are raids and simply refuses to use the auction house. That and she refuses to use AE to do missions as well.
This

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I ask: why should the devs base their future design decisions around someone who simply refuses to use the content they already provided in the past?
They shouldn't.


 

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Originally Posted by Eiko-chan View Post
As for what I'd use the boosts for - soloing AVs in less than half an hour. It's kind of fun to take on Manticore or Miss Liberty or other big names by myself, at "full" (I consider AVs mostly a cheat, but it's still fun to beat the cheat) power, but I get bored doing it because even the fastest still takes fifteen or twenty minutes. With more power, I can significantly speed up that rate, and take on AVs I currently cannot.
The jump from rare to very rare won't significantly speed up anything. Rare pierces 1/2 of ED, very rare pierces 2/3; assuming you're slotting the core one (45% enhancement) that means you get a whopping extra 7.2% of whatever you're enhancing if you were already at the ED cap. If you aren't at the ED cap, the rare and the very rare give you identical benefits.

I'd be more interested in getting stuff for the other Incarnate slots rather than maxing the Alpha with a ridiculously expensive Very Rare.


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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

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The alignment merits offer a MASSIVE way of making inf pretty damn fast plus they're kind of the thing which keeps on giving.

Alright lets say you're an honest to Jehova (please don't stone me) soloer, as in you never team, ever.

Most, if not all, of the level 45-50 story arcs award enough for atleast one A-merit and to level up you will have done a bucketload of them.

Now it takes you, 6 days to earn 2 A-merits + the however many normal merits (I forget is it 20 or 50?) you get the first time you do an alignment mission which doesn't award a normal A-merit.

So you use those 2 A-merits to buy something like...Luck of the Gambler +def/+global rech. That sells for anywhere from 150-200 million.

Now take 20 million of that easily earned inf + the merits you earned from the first alignment mission and go buy an A-merit, in 2 days time you'll have enough to buy a second LotG: +def/+global Rec meaning you now have, at the least, 280 million.

It goes even quicker if you did do all the story arcs on the way to 50 and didn't spend those merits, since you can buy additional A-merits probably bumping up your total to somewhere round 600 million in the space of a week.

It really is that easy to make cash with A-merits.


 

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Originally Posted by Eiko-chan View Post
"Because a lot of players that left said it's what they wanted" is, actually, a valid reason. Now they just have to hope there aren't a bunch of other players who're going to leave for the reason of "we wanted smaller (I didn't say solo on purpose) end-game".
This is small end game. When you only need 12 people to do it...that is small. Also if people are leaving cause they wanted a "smaller option" they were looking for a reason to leave in the first place.


 

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Originally Posted by Leandro View Post
The jump from rare to very rare won't significantly speed up anything. Rare pierces 1/2 of ED, very rare pierces 2/3; assuming you're slotting the core one (45% enhancement) that means you get a whopping extra 7.2% of whatever you're enhancing if you were already at the ED cap. If you aren't at the ED cap, the rare and the very rare give you identical benefits.
Yup. For Cardiac, Nerve and probably Spiritual it's almost certain that most players won't be enhanced to the cap anyway so they'll get no great benefit from going Ultra-Rare. I know most of my characters don't get much out of it.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by MunkiLord View Post
If, for whatever reason, you play at off hours, and have trouble finding a Task Force because you refuse to play on a higher population server, that is one hundred percent your fault.

And if there are that many people that share your problem, why don't yall just team up?

To me it seems like you are the outlier here, which means you(not everybody else) should change something.
You're right. I have not been saying "the devs need to make a reasonable solo path", which is not asking anyone else to change how they play. I'm saying the devs should only have the servers open during the hours I can play. I want everyone else to change their game to accommodate me.

But yes, it is 100% my fault because I refuse to change servers. Things that are just as reasonable as a server change that I refuse to do is change my sleep schedule and play during peak hours, and I refuse to dump every other thing I do and dedicate myself to playing this game every waking hour on my days off, since I'd probably have no issues if I played 16 hours a day.

What they should do is make the incarnate content playable only one randomly chosen hour during the day, and not announce when ahead of time. Anyone who complains about that is just limiting their options by not playing 24 hours a day so they're online when the time comes. By your reasoning anyway.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

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Hm. Very casual player here. Only a few hours on the weekend and I don't spend it all on one character. I haven't even tired to equip any of my 50s with purples. So I guess the incarnate path is not for me. I suppose I'll be sticking to rolling up a new character when one of mine hits 50.

Grinding anything makes a game work, not play. And I get enough of that during the week.

Doesn't matter that I'll be missing out on the TFs that require the extra goodies. I tend to avoid them most the time anyway since nobody ever wants to actually "play" through the TF any more. It's all about getting a Master Of in the fastest time possible.

And no I'm not being jealous and snippy (or whatever). I know tone doesn't come across in text form so I'll tell you now that my tone is simply "meh". I'll still have fun. I'll just be having solo fun once I hit 50 on a character. Hey! Get your mind out of the gutter.


Don't count your weasels before they pop dink!

 

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Originally Posted by Friggin_Taser View Post
simply refuses to use the auction house
When did I say I refused to use the auction house? I refuse to engage in Marketeering - buying things other people put on the market, playing around with them (either by gathering them or by crafting them) and selling them back to the market. I use the auction house to sell things I earn constantly, as I have referenced at least twice in this very thread when speaking of purple invention recipes.

I want to kill lots of dudes, get my boosts, and once in a while beat up a hero. Why am I wrong? What part of that is not what this game is about?


 

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Originally Posted by Leandro View Post
If we go by the drop rate numbers in ParagonWiki, in order to get 480 shards for the Very Rare from scratch, it would take:

480,000 minions -or- 72,000 lieutenants -or- 24,000 bosses -or- 6,528 mitos

I don't know what to add to those numbers, other than "that's a lot".

Edit: okay, I thought of something to add. Let's say you want to get the shards by hunting bosses, for example in PI by Portal Corp. Let's say you are a capable build that can defeat a boss in under a minute, and travel to another boss before the minute is over; it'd take 24,000 minutes to get all the shards you need. That's 400 hours, or 4 times longer than it takes to level to 50.

I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.


 

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Originally Posted by Toony View Post
Oh, we're discussing flipping stuff on the market. I assumed you meant from drops.
No, not flipping... *crafting*.

Earn a Hero Merit by doing the Tips, or craft one from Merits you earned plus some Inf.

Then use 2 Hero Merits to buy one of the most sought after Rare IOs (LotG+Recharge.25 or Miracle+Recovery.20). Then craft it. Then sell the crafted IO.

Crafting is value-added reselling.

Flipping would be finding an item at a lower price and reselling that very same item at a higher price. That's speculation. That's playing the market.

Crafting is the economic equivalent of being a factory. You're producing wealth, not manipulating it.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Originally Posted by Eiko-chan View Post
When did I say I refused to use the auction house? I refuse to engage in Marketeering - buying things other people put on the market, playing around with them (either by gathering them or by crafting them) and selling them back to the market. I use the auction house to sell things I earn constantly, as I have referenced at least twice in this very thread when speaking of purple invention recipes.

I want to kill lots of dudes, get my boosts, and once in a while beat up a hero. Why am I wrong? What part of that is not what this game is about?
If you engage in marketeering a few minutes a day(meaning 5-10 max), you can make billions upon billions. Which will help you kill even more dudes faster.

There are a lot of threads explaining how.


 

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Originally Posted by Another_Fan View Post
I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.
How many of those shards are from Hami raids or Apex/Tin Mage? How many from defeating EBs in ITFs? How much do you team?

The number was assuming only boss defeats, and solo, because those were the parameters requested. A team can steamroll bosses and EBs much faster.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

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Originally Posted by Another_Fan View Post
I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.
They very well may be inaccurate. They're best guesses right now.

When we're talking randomly generated drops and empirical evidence, it's hard to get a solid number.


 

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Originally Posted by Another_Fan View Post
I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.
Do you only solo? The numbers posted are likely accurate, however, the rate is not so accurate when you consider the geometric [I may be using wrong term here, me sad] growth rate when you begin to team for them.

I imagine the later is probably more so the cause for the issue being what it is. They don't really want to have it be more optimal to run farm groups than TFs.

I don't really like the number where it is now, mostly as it's really odd to require more shards for Uncommon -> Rare than for Rare -> V. Rare, but I don't have the datamining supported projections of acquisition rate.


Let's Dance!

 

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Originally Posted by Eiko-chan View Post
When did I say I refused to use the auction house? I refuse to engage in Marketeering - buying things other people put on the market, playing around with them (either by gathering them or by crafting them) and selling them back to the market. I use the auction house to sell things I earn constantly, as I have referenced at least twice in this very thread when speaking of purple invention recipes.

I want to kill lots of dudes, get my boosts, and once in a while beat up a hero. Why am I wrong? What part of that is not what this game is about?
You are wrong because you seem to equate what you want with what everyone else wants.

To put it in comic terms, hoping you can grasp the scenario you've painted yourself in over the last few weeks, you are Turner D Century trying to tell Doctor Doom and the Masters of Evil that you should get as much infamy and notoriety as them even though your exploits are marginal compared to them taking on the Avengers.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Originally Posted by Mandu View Post
I tend to avoid them most the time anyway since nobody ever wants to actually "play" through the TF any more. It's all about getting a Master Of in the fastest time possible.
I hear you there. Not much fun for me to spend all of my time avoiding playing the game. I'd rather die 9 million times than do a speed run.

That said, the new content is getting much harder and that makes these kinds of tactics less common. Yes, the Apex and Tin Mage have been run extremely fast, but we're talking highly optimized builds doing it. Sheer difficulty has curbed some of the speedsters.

Luckily, there are people that do like to run TFs casually, and you may be able to find them on your server's global channel, or start your own TFs with it being known that it's a casual run and not a speed run.


 

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Originally Posted by Mandu View Post
Doesn't matter that I'll be missing out on the TFs that require the extra goodies. I tend to avoid them most the time anyway since nobody ever wants to actually "play" through the TF any more. It's all about getting a Master Of in the fastest time possible.
Actually the other thing that has curbed Speedsters is the fact that more people want to get a decent number of Incarnate Shards out of a Taskforce, thus was born the 'Kill most' Taskforces as I like to call them, where you're going for the objective but you're killing everything on the way to that objective.


 

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Originally Posted by brophog02 View Post
I hear you there. Not much fun for me to spend all of my time avoiding playing the game. I'd rather die 9 million times than do a speed run.

That said, the new content is getting much harder and that makes these kinds of tactics less common. Yes, the Apex and Tin Mage have been run extremely fast, but we're talking highly optimized builds doing it. Sheer difficulty has curbed some of the speedsters.

Luckily, there are people that do like to run TFs casually, and you may be able to find them on your server's global channel, or start your own TFs with it being known that it's a casual run and not a speed run.
In addition to global channels, I also suggest trying Server Forums. Assuming one has the luxury of scheduling these things in advance.


 

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Originally Posted by MunkiLord View Post
If you engage in marketeering a few minutes a day(meaning 5-10 max), you can make billions upon billions. Which will help you kill even more dudes faster.

There are a lot of threads explaining how.
The reason I refuse to marketeer has nothing to do with time, it has nothing to do with not knowing how, it has nothing to do with hating crafting. It has to do with principle.

I don't like what marketeers do. I don't like the way prices fluctuate, or how simple things cost ridiculous amounts (I admit, here, that the WST seems to have alleviated this a bit; there's more common salvage for sale right now that I have seem cumulatively in six months.) I don't want to fleece people for "billions". I'm perfectly content to sell the stuff I earn to them for reasonable amounts and live with it. That's why it took me a year to finish building my Brute's build, and why I'm still not done with my Mastermind.

I don't really mind being slow. I'm not too wild about not being able to see the goal post because of the curvature of the Earth.


 

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Originally Posted by Eiko-chan View Post
The reason I refuse to marketeer has nothing to do with time, it has nothing to do with not knowing how, it has nothing to do with hating crafting. It has to do with principle.

I don't like what marketeers do. I don't like the way prices fluctuate, or how simple things cost ridiculous amounts (I admit, here, that the WST seems to have alleviated this a bit; there's more common salvage for sale right now that I have seem cumulatively in six months.) I don't want to fleece people for "billions". I'm perfectly content to sell the stuff I earn to them for reasonable amounts and live with it. That's why it took me a year to finish building my Brute's build, and why I'm still not done with my Mastermind.

I don't really mind being slow. I'm not too wild about not being able to see the goal post because of the curvature of the Earth.
There are also countless threads in the Market forums explaining how that principle is factually incorrect.