Want a Notice of the Well solo? That'll be...
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
If these were the final numbers with no other option, then my reaction would be....
That needs to be prepended to every post in this thread since these aren't Live, nor are they Open Beta, nor are they even Closed Beta numbers. The *pre*-Closed Beta is still in progress and numbers are always in flux. |
Hopefully the current feedback will cause the numbers to change and then we can give feedback on the changed numbers. Repeat until done.
The possibility does exist that the excessive numbers are there for an innoculous reason, say to prevent beta testers from crafting a ton of Notices with saved-up and copied-over shards. Until someone comes out and says so, however, the numbers are what they are.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Is there a reason, other than "it's an MMO!", for the end game to be "team-based"?
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
This has to be one of the silliest arguments I've ever seen. Finding a team is never an issue, anyway. Finding a team that wants to run a TF is.
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If you can't start a TF on Freedom or Virtue, that is your fault.
Is there a reason, other than "it's an MMO!", for the end game to be "team-based"?
Remember, the "MMO" did not start with Ultima Online. That was just when they added graphical sprites. |
A lot of people I use to see on my server forums and on the server itself are back cause they are getting something they want right now. Team based; end-game content, they have been gnashing at the teeth for years to get it now they are coming back cause they are getting what they want.
Then these numbers are not concrete like people have been saying so far, they could change anytime in the near future until it is release on live servers. Finally you were complaining that high-end team based end game content should have a solo option. They have shown they are looking into it, you should be pleased for that since most MMO's would never do that by itself.
It's smarter to start with a high number of shards and lower it as deemed necessary. Then everyone will cheer the wisdom of the devs. If they started low, then decided they need to bump the number up, the boards would throw a fit.
Same result, opposite reactions. We're pretty simple.
It's a lot to me. I haven't been playing for seven years. I don't have 50s that have been at the cap for four years with nothing to spend influence on. 100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It's smarter to start with a high number of shards and lower it as deemed necessary. Then everyone will cheer the wisdom of the devs. If they started low, then decided they need to bump the number up, the boards would throw a fit.
Same result, opposite reactions. We're pretty simple. |
I don't do AE, though. Too hard to find worthwhile content amidst the dreck.
That I refuse to do. When I'm playing the game, I'm playing the game, not sitting around crafting. I have my Field Crafter badge, and I'm done with any crafting that isn't directly related to enhancing my characters. |
All of this is already precipitated upon the notion of, "I refuse to team up with anyone." And now, you're expanding that to, "I also refuse to do AE and earn tickets and whatnot to get the influence. Oh, and I also refuse to do a bit of market high/lowing to get it. And although I don't flat-out refuse to play to earn influence, its still so much, I really don't want to spend it all on that."
That's just plain greedy.
Don't get me wrong, I'm extremely anti-farming, and I actually respect some of the refusal stuff you noted. But seriously, that's just way too picky. What exactly is it that you do like doing, anyway?
You need to understand a couple of critical things that I think you're totally missing:
1) Those task forces are content that the developers really want a lot of people doing. Now, before you go having a cow over developers trying to dictate how we play, keep in mind that the vast majority of people agree--these weekly strike target task/strike forces have been extremely popular. I'll say this again, too: Anti-teamers are deviating significantly from what is considered normal play. If you choose to be this way, you have to expect that you're going to run into some things that are extremely difficult that other people can do with just a moderate amount of time and effort.
2) This content is not intended to be really easy. You're not supposed to be able to run all of your characters through it in a couple of days. It's supposed to take you weeks, even months, to get through to a point where you consider it more-or-less "done." If they lower the conversion rate, what you'll have is a bunch of long-time veterans and farmers who have billions divided among their various characters hand-wave through all of the Incarnate rewards, the come here after a day or two whining about how easy and lame it all was and how they're going to quit until Issue Whatever comes out, and hopefully that will be better. ($5 says we'll get some of those thread anyway, even with the conversion rate as high as it is.)
And while I'm on a tear, someone above pointed out something extremely insightful. What exactly do you plan to do once you do get these fancy Incarnate rewards? In the other thread, I kept seeing people talk about "character advancement." Okay, congratulations, your character is "advanced." Now what? These rewards were explicitly designed to take on task forces and events that require a lot of players. If you're an anti-teamer, it seems to me that those rewards won't be doing you much good. What are you going to do, go one-shot some Hellions with your newfound überness? Doesn't seem very "advanced" to me.
Or put another way, if they suddenly upped the level cap to 70 tomorrow but they didn't add any new content above 50, what good is having a level 70 character? Oh, they're adding new Incarnate content, but it's almost all geared around teaming up with other Incarnates to do Really Big Stuff, stuff that it sounds like you'll also be refusing to do.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Hmm..
Alright we know that non-level 50 TFs can be awarded the WST.
Now as someone said earlier in the Thread this actually opens up another option.
Wait for one of the Solo friendly Taskforces (Positron part 1 is very much so, part 2 with Dr Vahzilok is basically an Elite boss with an Archvillain tag, one of the Shadow Shard taskforces doesn't end in an AV, I've duo'd the Manticore TF with Shivans and a buttload of insps) to be chosen then have at it.
Now we don't know what the award for the new Incarnate Trials are so they're an option to award a NotW unless they award their specific salvage
My main has been played 847 hours (now, that's got a lot of RPing and crafting time (Field Crafter, remember) included). Over three years. So unless I step up my game a lot, it will take me a year and a half to get my Very Rare alpha slot, and that's if I do nothing but kill bosses while I'm in the game.
That sounds pretty excessive to me. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Let me put it this way. I can eventually participate in incarnate content. Getting geared up for it, however, requires a reasonable path. If the only reasonable way to get the gear required to run the content is to change servers, then the problem is with the system. Requiring a certain segment to change servers is ludicrous.
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And if there are that many people that share your problem, why don't yall just team up?
To me it seems like you are the outlier here, which means you(not everybody else) should change something.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yes, really. There are several recipes you can buy for 1 alignment merit that sell for 100M+ influence. Quite a few of the 2 alignment merit recipes sell for 100M+ influence. But, of course, that doesn't fit your fantasy of the devs screwing over casuals so carry on.
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I also already stated 400 mil wasn't much. So....read?
Well remember, in i20, shards will be dropped for enemies under level 50.
Also, for that 100million, I'm not saying it can be made in a day, I however can make a few million if I remember to sell the things I find.
Also, if you're going completely solo, as you're hunting for shards, you're making money.
So the test is, I would think, how much influence are you getting by the time you get the needed shards?
BrandX Future Staff Fighter
The BrandX Collection
I have never said that the reason was "it's an MMO" stop assuming that with everyone who thinks differently from yours.
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"Because a lot of players that left said it's what they wanted" is, actually, a valid reason. Now they just have to hope there aren't a bunch of other players who're going to leave for the reason of "we wanted smaller (I didn't say solo on purpose) end-game".
Playing mission arcs on x8, crushing my enemies, seeing them driven before them, and hearing the lamentations of the women the devs forgot to put in most of the enemy groups (I don't really mind that last part; it actually gave me the concept for one of my favourite characters, who is whom she is because the Tsoo are sexist.)
As for what I'd use the boosts for - soloing AVs in less than half an hour. It's kind of fun to take on Manticore or Miss Liberty or other big names by myself, at "full" (I consider AVs mostly a cheat, but it's still fun to beat the cheat) power, but I get bored doing it because even the fastest still takes fifteen or twenty minutes. With more power, I can significantly speed up that rate, and take on AVs I currently cannot.
So, it has nothing to do with being anti-team. I'm effectively locked out of incarnate content solo for the same reasons I don't enjoy farming. I'm locked out of incarnate content through teaming because of the hours I can play.
What has been completely ignored in these discussions is that a large number of the people asking for reasonable solo options have done so NOT because they have said "I hate teaming" but because they have said they either don't have time, have a situation that requires frequent AFKs, or can't get on TFs very often. This is why a reasonable method for acquiring incarnate abilities solo is needed.
I can still get on T/SFs no problem which are not WSTs. Roughly 85% of my time is solo, cause that is how I level all my toons, but when I was to do a TF I can get one no problem.