Want a Notice of the Well solo? That'll be...


Adeon Hawkwood

 

Posted

If I do a speed run ITF, I'll usually get 2-3 shards, versus a 1.5 hour kill most where I get 7-9 shards. That works about to about the same earning rate, but I also can get in another TFs like a Kahn or a Lady Grey (or all three) and get significant numbers of merits or incarnate component in addition to the shards.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
Well if you intend to do a 30 minute ITF you need to do just the objectives and nothing else. That's pretty clear. Even with doing that you will get shards since there's a fair amount of mandatory 'arresting' in a number of the missions. Did a fairly speedy one last night and got around 5 shards. I can't remember the time, but it must have been around 35 minutes. I think it might have taken the originator longer to recruit the team given that everyone wanted a LGTF.
I did an ITF shortly after the Incarnate system came out.
We didn't do a speed run because we wanted Shards. I ended up with a whopping 3 shards from killing most of the baddies in all the missions. Funny thing though, we did a LGTF too. Done the same way, and I managed 12 shards from that TF. That doesn't count the common component from either TF.

The RNG is random for random people that get random drops randomly.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by EvilGeko View Post
If I do a speed run ITF, I'll usually get 2-3 shards, versus a 1.5 hour kill most where I get 7-9 shards. That works about to about the same earning rate, but I also can get in another TFs like a Kahn or a Lady Grey (or all three) and get significant numbers of merits or incarnate component in addition to the shards.
It varies somewhat from TF to TF. If you spend more time ghosting to glowies or boss-defeat-only spawns, you'll defeat less foes/time than you would on a "kill all" run. What you're defeating when you defeat stuff matters too - if you spend time ghosting objectives but then beat up on foes with high shard drop probabilities, it may break even or even come out ahead.

The ITF requires you to defeat lots of foes, so you lose a lot less time to running around doing other stuff that doesn't generate shards. The Apex and Tin Mage TFs are pretty combat centric, too.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA