Want a Notice of the Well solo? That'll be...
While I doubt that this is an exhaustive list:
-Combining Titans (as indicated by Arcanaville) -Redcap LT upgrades to boss -Elite Boss doesn't downgrade to Lt, assumed to have Boss-like drop schedule. -Calystix the Shaper summons bosses (I think?) -Lord Recluse Boss summon |
Let's Dance!
Your argument renders the forums obsolete, as one of their primary purposes is as a vessel for communication between the players and the developers. Players are communicating their concerns and displeasures, which you seem to take issue with.
Just because I don't get to make executive decisions in Paragon Studios doesn't mean that I, as a consumer, don't have a right to voice a concern. Whether the developers heed it or not is up to them, but I should have the right to voice said concern without having to bicker with other players for my right to do so. |
The people I was referring to are largely doing the latter.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Main difference is that IO's are not the next evolution of my characters and the next way of leveling my character up and doesn't have content designed around it and could still be bought at the AH.
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I'd suggest making the Notices trade/sellable, but I really don't see the devs going for that one at all.
So after skimming all this discussion about shard drop rates...when are we going to be able to buy them with Reward Merits? It seems an elegant solution for the "I can't solo x8" crowd, as well as the "I can solo x8 just fine but I don't want to farm Council Empire over and over" crowd. For people who run story arcs on x8, it's extra win. I'll admit this suggestion is a bit self-serving.
Eva Destruction AR/Fire/Munitions Blaster
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So after skimming all this discussion about shard drop rates...when are we going to be able to buy them with Reward Merits? It seems an elegant solution for the "I can't solo x8" crowd, as well as the "I can solo x8 just fine but I don't want to farm Council Empire over and over" crowd. For people who run story arcs on x8, it's extra win. I'll admit this suggestion is a bit self-serving.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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De minimis non curat Lex Luthor.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
@Golden Girl
City of Heroes comics and artwork
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Quick question: What about PvPers? If I only play enough PvE content to level up and spend the rest of my time PvPing, and I refuse to play PvE content otherwise, are the developers obligated to provide some path to Incarnate content to me? If they give the very rare rewards for defeating 500 enemies in PvP content, am I justified in calling that a "middle finger" to PvPers, complain about how much that shows that the devs hate PvPers, and break down to the nth degree how just because some hard-core PvPers can defeat 40 or 50 enemies a night, because I'm a "casual" PvPer who doesn't farm PvP victories, they should set the bar much lower?
It seems a bit disingenuous to have an outcry against the devs for not catering to anti-teamers without it being an outcry against the devs for not catering to other play styles as well.
What about the serious RPers, the people who don't like doing missions at all? Shouldn't we also have some GMs posted in Pocket D to determine, "Okay, you've RPed for 50 hours total, here is your Notice of the Well."? I mean, they have to cater to all of our individual play styles, right?
What about people who only enjoy playing with the market? If you buy/sell 5000 items on the market, should they give you a Notice of the Well? Is that number a "middle finger" to people who only casually use the market?
With all due respect, can you understand why I think it's a bit silly of people who refuse to team to demand that the end-game system cater to them, and why it really rubs me the wrong way when the developers even concede and instead of saying, "THANK YOU!", some of those people get even madder or make more demands that the concession be made easier?
It seems to me that anti-teamers is no more valid a "play style" that should be catered to than PvPers, RPers, or Marketeers. In fact, if anything, those play styles have been getting screwed since day one, since they get little or no rewards at all for what they do, except the Merketeers who make influence. The only difference to me is that it happens to be your play style if you're one of the people I described above, so, well, I guess "That's different." *hand wave...
If your "play style" is just as valid as mine, which is just as valid as Steve's, Mary's, John's, Vineet's, Jing Zhu's, Eddie's, Olaf's, Heinrich's, and Michelle's, then why not do what Arcana suggested a while back and just hand out rewards based on nothing more than either x hours logged in or y hours paid subscribed time (to account for the casual players, who can't be locked out of anything!) and let everyone decide for themselves what is fun for themselves, even if their "play style" is going bowling instead of playing City of Heroes? Wouldn't that be the ultimate in giving people options, which can never be a bad thing?
This has proven to be a slippery slope. Whenever the developers concede, it's never good enough. It's not a question of making everyone happy. It is only a question of how far down we'll slide before the WST is meaningless.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
The Well responds to power - how much influence we have in the world is a measure of our power
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Right, we obviously have to revisit this.
If Influence were treated as that, as influence in the in-game universe, why then does it decrease for things like tailoring? Why, as I put more meta-game slots in my powers, do I somehow become less influential?
Why, also, is it then calle Information in Praetoria? That is NOT Influence. That has nothing to do with influencing anything.
'Influence' was a concept that was introduced by Jack Emmert, and makes as much sense as his crackpot 'vision' ever did. Going on this conversion rate, if I 'bought' a Notice of the Well, my influence would actually go down. So...I work towards becoming a more powerful being and yet, magically, my influence over the world around me actually lessens?
I'm sorry, I don't know what folks are smoking for that to make one lick of sense but, please, keep it away from me.
'Inf' is a meta-game currency, nothing more. I fail to see how it can have any in-game universe or IC effect because it makes no bleeding sense!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Tony, I don't consider reductio ad absurdum to be a very convincing argument, especially when you have to really reach into the absurd. Like, what about people who never played the game and made a character, but only ever posted on the forums? Don't they deserve Incarnate status? No, they do not, and the reason why should be obvious.
I will agree with you on one point - I can support a PvP-centric means for getting Incarnate status. After all, taking down an existing Incarnate ought to at least get you noticed. How many of what kind of PvP achievement is necessary, that I can't say, since I'm not smart enough to figure it out, but I will support the general idea.
I don't think anyone would oppose a PvP way for getting Shards in addition to the other ways, however, so I'm not sure why you're using this as an argument. And anything past PvP you bring up is absurd.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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...Going on this conversion rate, if I 'bought' a Notice of the Well, my influence would actually go down. So...I work towards becoming a more powerful being and yet, magically, my influence over the world around me actually lessens?
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Well: Ah, young one...i see you have amassed great influence over the world. You are thus worthy of my power.
You: Thank you i wil...
Well: Hmm, seems you have lost all your influence over the world. I'd like that power back now...
You:
Some reason i'm giddy this morning...hmm, what's in my coffee?
'Influence' was a concept that was introduced by Jack Emmert, and makes as much sense as his crackpot 'vision' ever did. Going on this conversion rate, if I 'bought' a Notice of the Well, my influence would actually go down. So...I work towards becoming a more powerful being and yet, magically, my influence over the world around me actually lessens?
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De minimis non curat Lex Luthor.
Right, we obviously have to revisit this.
If Influence were treated as that, as influence in the in-game universe, why then does it decrease for things like tailoring? Why, as I put more meta-game slots in my powers, do I somehow become less influential? |
e: Phrased better by Bosstone, above.
As usual, the best target is probably going to be somewhere in the no-man's land in between those views. It's human nature to try and argue for the appeal of making that target land as close as possible to one's own preferences.
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The problem is that its actually easy to avoid being influenced to change your opinion to be what someone else's is. Its not so easy to avoid being influenced to change your opinion to be the exact opposite of what someone else's is when you're arguing against them.
After looking at the numbers carefully, and given all the parameters I believe the costs should be balanced around, I believe a strong case can now be made that Notices are too expensive by about half. First, it was always illogical that Notices are made of the other components and shards because anyone that can earn all those components cannot *possibly* be unable to get the Notice directly. It was always about the base shard cost to craft everything. Those extra components appear to be filler, possibly added after the initial shard costs. Second, if we assume that crafting costs are intended to approximately double with each tier (separate from consumption of the previous tier), you'd expect a notice to cost somewhere around 40 shards, not 88. Third, if we assume the average soloing earning rate is about 1.5 shards per hour, twice the floor, then the time to acquire rare is about 75 hours, which is somewhat higher than my benchmark time of acquiring three combat levels in the upper forties: about 30 hours. You'd have to be able to reach nearly four shards per hour to approximate the benchmark time, which is unlikely for a soloer.
Three separate lines of thought are all independently converging on the same number, which tells me there's a specific reason why that number is significant and probably the correct one.
My guestimate is that somewhere between 40 shards and 88 shards is the correct crafting cost for a Notice, and I believe its closer to 40 than 88, if we're balancing solely around solo earning capabilities. I am still very concerned that lowering the costs that low will make it easy for people who team to exploit the low crafting costs, and no matter how much that gets hand-waved, I'm not going to dismiss that concern as being trivial or unimportant. I still believe that making the solo path to crafting use things teamed people will always, always earn faster is a fundamental mistake in design. But if the devs refuse to remedy that situation, they will be left with no choice but to create an exploitable teamed path to place the solo path within reasonable reach, or add the code to add some form of crafting gate to the Notice crafting. And even the gating is liable to cause some issues.
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I don't think anyone would oppose a PvP way for getting Shards in addition to the other ways, however, so I'm not sure why you're using this as an argument. And anything past PvP you bring up is absurd.
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So yeah, maybe redictio ad absurdum is a good description of this conversation. I'd put the argument, "Well, what if I literally never want to team up" squarely in that category.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Yes. You're asking for too much stuff. You're calling in more favors than you're actually owed. It's political capital, and it can be used up if you try to take more than you give.
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INF is money. It may not have been at one point, but with the advent of the Market, it became money. Trying to pretend it isn't is on the same level of wrong as the Church of Unitology continuously trying to pretend that the Markers aren't evil.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's a lot to me. I haven't been playing for seven years. I don't have 50s that have been at the cap for four years with nothing to spend influence on. 100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop.
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Endgame content in MMOs normally takes months after reaching max level. Even assuming it'll be faster here than in most, a couple weeks or more per Very Rare doesn't seem unreasonable... especially solo, since most MMOs have no way at all to get endgame content without raiding.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
This is why I like the Guild Wars model for an MMO. I wish I liked the game itself (not enough tights and punching)!
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)