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Quote:I've not been getting involved in the whole back and forth (many - maybe even most - of the participants on both sides have become very tiresome), but this post really sums up the bulk of my feelings on the subject. So I figured I'd make what's probably my last post here a +1 to itThis is probably going to be my last post on this forum, for what it's worth. The atmosphere has become completely poisonous. And the sad part is, the poison that's driving me away is coming from the direction I had the most hope in. So I hope the Titan folks are still reading.
This is what I'm talking about. The fact that the SaveCOH movement is now mostly focused on a boycot NCsoft movement. It's mostly about bashing NCSoft - and by extension, a lot of that focuses on GW2, since it is a very successful (yup, I said it) recent NCSoft product.
But the hypocrisy is frankly staggering.
You hear a lot about how "this is our fifth dead MMO, we've become exceedingly good at it." FIVE.
And yet, all of you felt fine playing COH - until it was YOUR game that got shut down.
And now that YOUR game is being shut down, now suddenly NO ONE should be playing any NCSoft game ever again, and you do your best to get another MMO shut down. I've seen folks literally posting - some of them prominent Titan/SaveCOH/PlanZ people - that the failure of GW2 and Wildstar will be a victory for them, that it will be justice for what happened to COH.
Are you listening to yourselves? You're all bursting with how much it hurt when YOUR game got shut down, and yet you are ACTIVELY working toward getting ANOTHER MMO shut down! You are working toward inflicting the pain you are now suffering on other people - and too bad, they're just collateral damage and should have known better than to trust NCSoft.
Oh, really? If that's the case? SO SHOULD YOU.
If the ArenaNet devs deserve no sympathy and no support - neither did the Paragon devs. And if the GW2 players deserve no sympathy and to be able to play their game in peace - neither did the COH players. Because this is the FIFTH MMO shutdown, right? Is 5 some mystical number? 4 MMOs ago, you were still playing COH and that was fine, but 5 MMOs means that no one else should be playing an NCSoft game without being labelled a traitor and a moron.
Think about it.
I hope Plan Z succeeds, I really do. But I went from being an enthusiastic supporter of all things Titan to making my way out the back door now. I've been playing this game for 8 years. Since i0. I remember when costume slots were added, the fight to get capes in the game, rubberbanding across entire zones. I've been here since the beginning. I'm not some new person who just waltzed in - I'm a veteran, I earned my stripes. And apparently, the fact that I choose to continue to do exactly what all of us were doing until August, I am now a pariah, and people I considered my community are actively working to make sure that what I lost in August, I lose again very soon.
GW2 has been around in beta for YEARS. Some of us have loved and been invested in it for a long time. And aren't going to simply drop it, anymore than any of US dropped COH when Auto Assault or Tabula Rasa or any of those games were shuttered.
You've taken something that was a positive movement and turned it into something negative and poisonous. Your vengeance won't fix what happened with COH. It'll just repeat the process.
Oh, and as for Terwyn's points:
The hacking wasn't internal. It was external. It was stupid people using their same password/username combo on internet websites that they did as game logins, or as game logins in other games like SWTOR and WoW. That wasn't GW2 or Anet's fault. That was user stupidity.
The game is not more riddled with bugs than any other MMO - and less than most. And I say that having played COH, LOTRO, SWTOR and WAR from launch. GW2's launch was extremely smooth, the gameplay continues to be smooth, and bugs are being fixed at a good clip.
It has as much endgame as COH ever did. Raids are not automatically endgame - the lack of raids doesn't equal a lack of endgame. Some of us hate raids and felt it seriously damaged COH when they were added.
It is very easy to go and find something you haven't done yet. I've got 8 characters, from top to bottom of the game, and I've been playing since beta - there are still zones I've never done. Still events I've never played. Dungeons I've never done. Jumping puzzles I haven't gotten to. Crafts I haven't touched. And I play multiple hours a day. Any attempt to claim there's nothing to do - or in any way LESS to do than COH - is just false.
One of the things I actually love about GW2 is that it feels a lot like pre-incarnate COH. I can jump on whatever character I feel like PLAYING, and play them. I don't have to worry about which one I NEED to grind something on. It's not that kind of game. It's much better.
TL;DR - stop trying to kill someone else's puppy, just because someone killed yours. It won't bring yours back. And you should know better than to wish that on other people. -
1. I'm not really sure. Probably one of Defender, Controller, or Corruptor. Or maybe Masterminds. Defender's basically where my heart was, but I always found the blasts to be a little too anemic on that AT and I think the others worked better in terms of pairing with their non-buff/debuff set... yet it still doesn't feel right citing any of the other 3 as a favourite. Possibly that's just sentimentality because my first character was a Defender (much like I still thought of Victory as my home server even after I'd moved 95% of my activity over to Virtue and Freedom).
2. My Crab Spider was definitely my favourite character. The main reason I don't list Crab Spider as my favourite AT is purely because there's much less scope for (different) alts within that AT compared with conventional ATs - once I had one Crab Spider I never really felt any inclination to create another.
3. I don't think I really have an example for this question. I always preferred the buff/debuff type archetypes, but I still played the others to some extent (though in the case of Tanker that was a very limited extent), and that was pretty constant for the whole time I played. I guess maybe Stalker, though that was more due to the changes/buffs it received than me "evolving". -
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My experience talking to other gamers about CoH, and observing the communities in other MMOs, is that CoH isn't really what most people are looking for in an MMO. That's why it's so depressing to know it's disappearing: it's unlikely anyone will ever make another MMO like it because those of us who found it to be exactly what we want are firmly in the minority among MMO players.
Granted, better advertising might have found more people who fit into our particular niche, but it'd still very much be a niche - no matter how good the advertising was, we were never going to get anywhere near WoW's subscription numbers. Maybe we could've been competitive with Eve or something of that level though. -
One of the human story quests kinda does this too, the accused chooses a trial by combat rather than an actual trial examining the evidence etc.
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The only thing that bugs me about the Charr is their all-fours running (well, bounding). When they're standing or walking that all seems to fit their general build and stance and I think they look pretty cool, but they don't look to me like they'd drop to all fours to run (even if it fits the cat aspect of them), so when they do I find it quite jarring, and somewhat goofy looking.
And I dislike the look of humans, at least the cloth wearers. Their gear is all a little too effeminate, all finery and frills, for my tastes. Despite that my main is still a human necromancer, cos none of the other races felt to me like they fit Biowraith.
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Btw, you should be able to set up an exception in AVG to let GW2 through even when the firewall is on (since turning a firewall off completely is generally not ideal). I'm hazy on the details with AVG, but I'd expect there's a bit somewhere that lets you specify files (e.g. GW2.exe) that you want to allow access.
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Quote:Apologies if this is an obvious question (though you do say CoH was the only video game you'd played, so maybe not), but have you made sure your firewall is set to allow GW2 access? If everything else is connecting fine but GW2 is acting like you're offline that would seem the most likely explanation.I wish I could tell you all how I like it but, I am hitting a brick wall. I can download the client exe, but when I poke "Run" It times out without downloading a single thing, and gives me the following message..."Download failed. Please check your Internet Connection and try again"
Bah. My Internet connection is just fine. -
Quote:Dominator is closer to, well, a Dominator - it is a mez soul focusing on stuns, confuses and interrupts; very few actual debuffs. And debuffs in Rift were very much along the lines of the standard trinity MMO in that you only usually got 2 or 3 and they were always really low magnitude (2-5% most of the time).In Rift, a Dominator, is heavily a debuffer, closer to a dark/ defender.
In SWTOR, Sith Madness Sorcerers, focus on debuffing enemies (Albiet not to the extent of a Defender can)
I'm sure there are more examples, but I can't think of any at the moment.
Madness Sorcerers did have a tasty debuff in Death Mark, but other than that weren't very debuffy - you'd get more debuffs on some Brutes and Blasters than you did there.
I mean, if you were already playing those games and asked for a debuff character, I guess those are it, but if you were trying to find an MMO that let you play a debuffer, neither of those really fit the bill. Then again, I've not really seen any MMOs that do, not anywhere near to the extent that CoH does anyway. -
I'm playing a Necromancer in GW2 and eh, it's probably closer than most MMOs to CoH's level of debuff, but really it's still nowhere near.
It has some sizeable -movespeed and -recharge debuffs, along with decent -heal debuffs. It also has the equivalent of -res, but not in anywhere near the same magnitude (maybe around -10%, -15% tops). There's also a debuff that gives the enemy a chance to "fumble", which basically means the enemy drops from 100% tohit to 50% tohit, and a couple of blinds which mean the next (1) attack misses.
The -res stacks with other -res, but the rest just refresh duration if a second one lands.
All of these are on short durations, generally less than 10 seconds, with at best 50% uptime (often as low as 10% uptime) when compared with the debuff's recharge.
A Dark/Dark Defender it ain't. -
Fwiw, I'm on Seafarer's Rest (EU).
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Honestly, I don't think there's enough of us for buying or not buying GW2 to send any message at all to NCSoft (especially given that only a fraction of us would have bought it before all this went down). That's not to say everyone should rush out and buy it, but refraining from doing so is more about personal feelings, principles, satisfaction, etc - NCSoft won't notice either way.
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I'm pretty sure the two processes are one and the same - when you buy gems with gold it's because you're buying it from the players that are selling them for gold, i.e. there's not a separate system where you pay your gold and then new gems are created by the system.
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Quote:This bothered me a fair bit in TSW, because I found combat to be a real slog to get through there, so every random fight was just a tedious timesink stopping me from getting to the fun bits.Good advice overall, but I admit I chuckled at this part.
In playing both The Secret World and GW, I've noticed that overworld enemies are mostly just time sinks that are not worth dealing with. You don't get a lot of rewards for killing them, and fighting them is often a slog. But the way they are positioned and respawn, you are forced to deal with them constantly. I don't know how GW2 is after the starting areas, but I keep getting really annoyed with TSW and the million pointless enemies I have to fight just going from place to place. I am almost never defeated in an actual fight, it's almost always because I didn't feel like dealing with enemies 1 by 1 and tried to run through the area, and ended up pulling the whole zone.
WTB Super Speed or Flight.
In GW2 I find the combat is a bit faster and with a better flow, so I don't mind stopping to fight. But I still just run through/past the aggressive hordes sometimes - as long as they don't have a 'cripple' effect, you can outrun most enemies (something that's not true of most wow-like MMOs), and they usually don't chase for very long before they reset. If you've got a decent speed buff slotted it's even easier to just ignore everything and run (my ranger keeps a warhorn in her inventory for travel purposes).
I re-bound dodge to the shift key and found that a lot easier to use (and as a result, I use it a lot more), to the point that it's become second nature for me to dodge when needed. I don't know why anyone thought 'v' was a good default key for something like that. -
Crafting's worth a fair bit of xp too, particularly the first time you make each "discovery" item. At 49 I started making discovery items to get my Tailoring and Artificing to 200 (they were at about 160 each), so I could make a full set of level 50 gear for myself. By the time I was done I was level 51. (though it did cost me a fair chunk of change buying at the auction house - not nearly enough venom sacs etc gained through normal gameplay).
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Quote:To be honest even with that admission I'm still confused about the money woes. I abuse the fast travel system like crazy (really, I'll fast travel to avoid 20 seconds of walking - or less if I think it'll let me avoid a couple of fights on the way) and I've never had any money problems past level 5 or so. Well, I admit I do feel the crunch at level 11 when I need the trait book, but now I know it's coming I'm usually ready for it (around level 8 I just start selling more and salvaging less until I'm above 10s).Also, I think some of my money troubles are due to abusing the fast travel system. I didn't realize it cost money to teleport 100 meters down the road. Probably wasted a lot of coins there.
Besides that there's only really crafting, salvage kits, and gathering tools to spend money on. It's quite easy to lose track of how much you're spending on crafting (if you're into crafting anyway - I found cooking very addictive myself), but the other two are pretty cheap given how quickly they wear out. Between selling trash items and event/quest rewards, I've been able to bounce all over the map and keep 2-3 salvage kits and a spare set of gathering tools in reserve ever since level 10ish, without paying any attention to my bank balance.
Not that I doubt you're having money problems of course, it just kinda baffles me.
Quote:I agree that it's pretty stupid, but to hopefully answer the question about why the random character names were taken: I was informed (and never cared enough to personally verify) that the names used in Guild Wars were reserved in Guild Wars 2, so that people who were going from one game to the other could use the same names. If so, any gold farmers from Guild Wars could have the gibberish names already reserved for them when they move their business over.
If that's not the case, oh well - it's not like spreading around unsubstantiated rumors is uncommon here.
Quote:Neither game as far as I can tell has a mechanic to let you "test" name availability before you generate the character, so because I felt different appearances should go with different names, I tested with a generic character until I got a hit, then backed up, deleted the character, and regenerated with the look I wanted while hauling butt back through the process so I wouldn't lose the name while I decided on my look. -
Quote:Just out of curiosity, which race are you playing? I found some starter zones progressed more smoothly than others in that regard. My first human character spent a fair bit of his time under-levelled and I had to resort to crafting and a brief spell in WvW to catch back up (although on one occasion I later discovered an entire swathe of the zone that would have been appropriate to my level had I randomly explored in that direction at the time). But then my e.g. Sylvari I've had no bother with.I'm focused on the storyline, but I am doing all the heart missions I can find. There aren't enough, and they aren't spaced well. One heart is level 9, an adjacent one is level 14.
Possibly it's also down to a certain amount of luck as to how many 'events' you come across - the stuff like escorting a pack mule or defending an outpost. If you're never in the right place at the right time you could miss a lot of those and therefore miss out on the substantial xp they provide.
I haven't experienced any of the other things you've mentioned, but the lagging behind in levels was an issue for me, at least to start with (at 30+ it's kinda flipped the other way and I'm spending most of my time doing heart quests 5+ levels below me). -
But would I get my choice of topping?
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Quote:You're just not being creative enough!Meanwhile: what is the deal with these next gen MMOs and global character names across all servers? TSW is the major offender here but GW isn't too far behind. Call me crazy but IMO it shouldn't take 50 tries to get an alias you're okay with possibly being stuck with for the next few years.
(more seriously, I hear you; despite logging on about 2h45m before the the servers were officially due to go online, I didn't get any of my preferred character names besides Biowraith - the ones that were already grabbed in the first 20 minutes are names I've successfully used in pretty much every other online game I've played, including ones I didn't play until a year or two after launch) -
Quote:For me the Investigation missions was the make point, but it was overcome by the break point which was the combat. I *loved* the atmosphere of the game, and I thoroughly enjoyed all the puzzley stuff. But I found the combat to be kinda clunky, slow, and a bit too much like a standard holy-trinity affair (just with added dodging). I was kinda disappointed with the character build stuff too, though a lot of that is tied to the combat mechanics, and I may have just had my expectations too high in that area (their marketing didn't help with that).Hope you enjoy it. Let us know when you get to your first Investigation mission. That tends to be the make-or-break point for most people.
Generally I was loving it for the first zone (Kingsmouth), enjoying it for the second (I forget the name, scar coast?), but became really fatigued with it in the third (Blue Mountain) because it seemed like the pure-investigation stuff was maybe 10% of the game, with maybe another 15-20% as quests-with-a-puzzle-in-them, and then the rest was just bog standard fight a bunch of zombies/demons and click some glowies (admittedly preceded by some fairly cool cut scene stuff), and since I wasn't enjoying the combat it just became too much of a slog and really sapped my will to continue through to the good parts. I didn't even make a conscious decision to quit, I just got distracted by other (offline) games and when I realised my "free" month had run out I couldn't build up the motivation to go back and at least finish the story.
(and for full disclosure, I'm currently enjoying GW2 though I don't really see it holding my attention more than two or three months) -
Quote:Tried Neverwinter Nights 2? It's not quite as good as Baldur's Gate 1&2, but for me it brought back the same overall experience and was well worth the pennies I paid for it during a Steam Sale (though it seems to be gone from Steam, at least in the EU). I enjoyed it a fair bit more than the first NWN.I've played all of those except Planescape. Got anything released since 2005 by chance?
(and I'd say Planescape is worth trying even now, unless they're gonna do an enhanced edition of that too to hold out for) -
Quote:I found I couldn't quite get past the ascii graphics (mostly for the dwarves and critters, trying to keep track of what they all were), but once I added in a tileset that stopped being a problem (I mean, it's still very basic graphics, but I'm not constantly trying to remember whether it's capital or lower case 'D' for a dog). Highly entertaining game though, once you get past the initial hurdles.I tried it a little bit and the graphics were just too much to get over for me. Maybe I should give it another go.
Where else are you going to get combat reports like this:
(that baby managed to hold out long enough for my military to arrive, and once she grew up was immediately made a squad leader) -