Atomic_Woman

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  1. Quote:
    Originally Posted by thgebull0425 View Post
    Has anyone ever created a hero or villain, and run all the content? I was thinking about this today, it would be a combination of xp and xp off, so that they haven't outlevelled contacts. Anyone tried this?
    I did this with my scrapper back at release. I soloed exclusively with her, did nothing but arcs (after -finding- them, stupid old-style contacts) and kept myself at the debt cap. I managed to do every blue-side arc at the time (although I had outlevelled Croatoa by the time it was added in) but it was a tight fit there at the end. At the time I don't think we had the option of turning off experience.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    One of Us
    One of Us
    One of Us
    I'm sitting here looking at a list of 32 potential character names I've drummed up today.

    ... None of them are ice/cold-themed, which is what I've been trying for.
  3. Quote:
    Originally Posted by Dollymistress View Post
    Characters should put 4 slots into Health and slot it with two regular Heal IOs then the Heal and special IO from the Numina set.
    ... I don't think I 'get' this one?
  4. Quote:
    Originally Posted by Ruff_Tuff_n_Buff View Post
    Added Powers:
    Focused Accuracy (toggle not needed, for Rectified Reticle: Increased Perception)
    Physical Perfection (Performance Shifter: Chance for +End)
    Question on these:

    FA is there just for the +Per proc and not to be used? I can't recall coming across many places where +Per was really needed (Arachnos smoke grenades, basically)... ?

    Is Physical Perfection (or the endurance at least) all that needed when I'm pulling down nearly 3 points net endurance/second even without it?

    Gonna have to mull over those changes you made. Thanks.
  5. Quote:
    Originally Posted by Breog View Post
    Say vs S/L.... My tanker has 90% res + 45 hp/sec and Soft Capped defense. Can a top end WP equal that? (I honestly dont know, thats why im asking)
    My planned WP build hits about 75% resistance with soft-capped defenses and 92 hp/sec regen (up to 148 hp/sec with fully-saturated RttC):

    http://boards.cityofheroes.com/showthread.php?t=253076
  6. Quote:
    Originally Posted by dave_p View Post
    As Local points out, Rooted is even worse than Granite for mobility. I can run in Granite at a decent clip (around 23mph these days, used to be faster), but Rooted only gets me around 18mph ottomh. That's actually not too horrible, but the lack of jump is a pita. Even with TP, there are some maps that will frustrate you.
    Ah, okay, the speed issue doesn't sound that bad. I fight in Hover with my Scrapper, so she's only going about 24mph in missions anyway. The inability to jump would be annoying as hell though, I bet.
  7. Quote:
    Originally Posted by MunkiLord View Post
    I'm gonna have to disagree on single strong enemies. WP is very strong against hard targets(this is assuming an IO build). About the only AV I've tried that I have no confidence against so far is Silver Mantis.
    Bobcat in Tin Mage puts out some ridiculous burst damage, too. But overall, yeah, Willpower is an extremely sturdy set. Especially if you're talking about an IOed character.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    Yellows and blues are useless to me in most situations
    This reminds me of the rule of thumb in BattleTech: If your mech (character) can sink any amount of heat you can build in a turn (you never need blue inspirations) then you have an overengineered machine.

    Ride that heat scale (insps are there to be used)!
  9. Quote:
    Originally Posted by Starflier View Post
    Granite (not Stone)
    Kind of going on a tangent here, but how does a non-Granite Stone build fare compared to the Granite? The main reason I haven't tried Stone Armor yet is that being that slow in Granite and not even being able to jump would have driven me bonkers, so is it a viable strategy to just ignore Granite and roll with the other armors?
  10. Quote:
    Originally Posted by Void_Huntress View Post
    See, this reminds me of conversations I've had with ITF pugs.

    "Aren't we going to clear the area first?"
    "Why? We'll just take him out."
    "... Well, what if something happens and the fight ends up drifting into the spawns?"
    "That won't happen."

    ... one wipe later...
    The groups I'm in usually fight him on the stairs because that will draw more grunts into the fight and make the post-battle traitor cleanup faster. It was just kind of funny staring at myself moving and unable to do anything because I dont carry breakfrees (scrapper, natch) and then realizing what had happened. Not a big problem for a tricked-out scrapper, but I can see it being one for a blaster!
  11. Quote:
    Originally Posted by Blue_Centurion View Post
    That is the short (and hopefully understood) version of why softcapped defense is better than softcapped resist by an order of magnitude. You are not even fighting the same fight, not playing by the same rules.
    It's not a case of either/or though. If my MA/Inv scrapper can softcap all damage types (but psi) then it should be that much easier for an invuln/ tank to do it on top of the set's resistance.
  12. Quote:
    Originally Posted by Arcanaville View Post
    And moving: forward momentum isn't cancelled by mez either, and I was moving towards my target at the time the stun took hold. So I just hovered right over his dead body, hovered right across the room, and hovered right into the next spawn about a hundred feet away. Who promptly killed me while I remained stunned the entire time.
    I had this happen to my scrapper on an ITF run; I fight in Hover for the added defense, and Romulus' stun when he revives is mag 100 or something, so this time it slipped past my defenses as I was moving and I found myself slooowly hovering down into the mass of romans in the middle of the open area below where you fight him.
  13. Quote:
    Originally Posted by Kahlan_ View Post
    The problem is that stone has no psi protection (wp has protection to everything, just some better than other types). You'd just have to avoid those all-psi missions, but then you're kind of skewing the experiment.
    Stone gets a psi defense armor toggle doesn't it? "Minerals" or something similar namewise? You can't use it and Granite at the same time, but it's there.
  14. Quote:
    Originally Posted by Auroxis View Post
    WP has an E/N/F/C hole, no drain protection, less S/L res, and less HP than Stone and Invuln. I rank WP pretty high on my survivability list(second to invuln), but it's not better than Stone and Invuln, simply because psy damage isn't as common as S/L/N/E/F/C are.
    Most of those problems with WP can be compensated for with IOs, but yeah if you don't have/want to spend the bankrolls for them WP has a couple noticable holes. I'd still probably rank it about even with Invuln (both considered sans sets) as far as durability goes - Invuln gets more resistance up front and scaling defense, but WP can get some nice regen numbers even with generic slotting and is real tough on Psi (Invuln's weak point) right out the gate.

    I don't really have any experience with Stone, so I can't comment there.
  15. I'm pretty pumped at the numbers I've been able to massage out of my tank's (potential) build, but before I commit to it and start buying recipes I figured it would be a good idea to have it looked at by people that weren't so close to it.

    Milestones:

    - Softcapped S/L/F/C/E/N defense (35.5% Psi)
    - 3,108 hit points
    - 713% to 1144% regen (92 to 148 hp/sec)
    - 2.71 end/sec net after toggles

    E-cookies to anyone who can manage to scrape out even more durability

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Atomic Woman: Level 50 Science Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(9)
    Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(13)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(23)
    Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Regen/Rcvry+(27)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
    Level 18: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
    Level 22: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
    Level 24: Taunt -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
    Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Volly-Acc/Dmg(43), Volly-Dmg/Rchg(45)
    Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
    Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 44: Hand Clap -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(48), Stgr-Acc/EndRdx(50), Stgr-Stun/Rng(50), Stgr-Acc/Stun/Rchg(50)
    Level 47: Strength of Will -- GA-3defTpProc(A)
    Level 49: Resurgence -- EndMod-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(15), RgnTis-Regen+(15)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 17.88% Defense(Melee)
    • 26% Defense(Smashing)
    • 26% Defense(Lethal)
    • 11.63% Defense(Fire)
    • 11.63% Defense(Cold)
    • 11.63% Defense(Energy)
    • 11.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 10.69% Defense(Ranged)
    • 10.69% Defense(AoE)
    • 3.6% Max End
    • 1% Enhancement(Stun)
    • 40% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 484.92 HP (25.88%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • 4% (0.067 End/sec) Recovery
    • 134% (10.48 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 22% RunSpeed
  16. Quote:
    Originally Posted by Tenzhi View Post
    Because I'm on a team that's moving quickly and I haven't had time to stop and manage my Inspiration tray just yet, and/or I didn't notice the need to empty it until it was too late because consumables aren't a high priority for me.
    I find that setting up custom keybinds for inspirations helps with this a lot. Instead of pasting all mine here, I'll just link to a thread that has very similar binds:

    http://boards.cityofheroes.com/showt...aker%27s+guide

    I have mine set up so that F1 uses Accuracy inspirations (smaller first), F2 is Damage, then Defense, Resistance, Endurance, Health down to F6. I should probably add break frees to F7 and mebbe even wakes to F8 for completeness.

    "Oh crap, they're shooting at me! F3 F3 F3 F3 F3!!!"
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    How do you justify using energy blasts from your hands that can flatten dozens, but not a power that rezzes you?
    He doesn't have to. That's how he's chosen to play the game, and that's enough. He's not expecting anyone else to adhere to his rules.
  18. Quote:
    Originally Posted by bAss_ackwards View Post
    When I did use travel powers in the past, I never slotted any of them. Never ever. I wouldn't give up my power slots for them.
    There was a point (pre-ED) when my solo travel power was 6-slotted Hover. It was very nice.

    Nowadays I use Fly for travel, but then again it caps flight speed without any enhancement now. Hover with 1 flight speed enhancement (and a second flight speed in Swift) is plenty to get around in missions/buildings/caves with.
  19. Quote:
    Originally Posted by Melancton View Post
    And occasionally someone will answer the phone and say, "Who? Ascendant? No, he's not here." That dates WAY back to the great Ascendant phone routines shortly after launch, but it isn't written so as to date itself.
    Big A is a seriously funny guy, and fun to team with too!

    Poor Saul though, how could he have named the Big A's base the A-Hole?
  20. Quote:
    Originally Posted by Granite Agent View Post
    what attack chain
    Code:
    IF Surrounded
       THEN Dragon's Tail
    ELSE IF (Attack_Recharged, vAttack)
       Power_Exec_Name "vAttack"
    (My psuedocode is horrible, I know )
  21. Quote:
    Originally Posted by Tenzhi View Post
    I often forget to use them other than in an opening volley. It's one of the reasons I hate such short-lived, long recharge buffs.
    I'm the same way. Given the choice between Build Up and Assault, I'll choose the fire-and-forget passive toggle any day of the week.
  22. Quote:
    Originally Posted by MunkiLord View Post
    Haha, looks like everybody was right about your response.
    What I want to know is why a character using only SOs should be expected to solo missions at x8 anyway. I'd gladly take a video of myself soloing an Arachnos mission at x8, but I'm not respeccing out of IOs to do it. And I didn't have to solo missions at x8 to get to 50, either.
  23. Quote:
    Originally Posted by bAss_ackwards View Post
    Ever since getting Ninja Run and soon Beast Run, I've never built with travel powers, unless for theme. That extra power pick is just too valuable for me.
    I usually have the opposite problem - I end up slot-starved with extra power picks. Thus devoting 2 powers (and 0 slots) to a travel power is usually a trivial concession (and as you can see for my Scrapper, I took Assault on top of everything else). I've even taken Grant Invis/Invis/Recall Friend on support builds to pad the power picks (and conveniently stuff 2 LotGs into!)
  24. Quote:
    Originally Posted by bAss_ackwards View Post
    Forget about what it was like in the past, today's Invulnerability is pretty damn awesome in my book.
    I'm tempted to look into figuring out FRAPS or something and record myself doing a tip at 0x8. I wonder what group to use. Arachnos? Council would be a steamroll. Not DE, they're my kryptonite. Carnies would work, but be slow...
  25. Quote:
    Originally Posted by Granite Agent View Post
    An MA/INV build with those stats, enough recharge to run SK-CS-SK-CAK, and maybe even Aid Self is something I would be quite excited to see .....
    Well, the build I settled on only has 42.5% global recharge so it can't quite squeeze out that attack chain... But it does have 44.8% defense across all types (S/L/F/C/E/N; 21.1% Psi), does that help a bit?

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Impervious Girl: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7)
    Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
    Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19), Aegis-EndRdx/Rchg(21)
    Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
    Level 8: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(25)
    Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
    Level 12: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
    Level 20: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(42), HO:Enzym(42)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
    Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg(45), Mako-Acc/EndRdx/Rchg(45)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
    Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
    Level 41: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 44: Unstoppable -- GA-3defTpProc(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Warriors Challenge -- Range-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(13), Numna-Regen/Rcvry+(15)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(17)
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 16% Defense(Melee)
    • 16.63% Defense(Smashing)
    • 16.63% Defense(Lethal)
    • 16.63% Defense(Fire)
    • 16.63% Defense(Cold)
    • 16.63% Defense(Energy)
    • 16.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 21.63% Defense(Ranged)
    • 17.88% Defense(AoE)
    • 9% Enhancement(Accuracy)
    • 42.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 230.91 HP (17.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 19.25%
    • MezResist(Stun) 2.2%
    • 6.5% (0.109 End/sec) Recovery
    • 74% (4.137 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% RunSpeed
    • 5% XPDebtProtection