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Posts
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I did this with my scrapper back at release. I soloed exclusively with her, did nothing but arcs (after -finding- them, stupid old-style contacts) and kept myself at the debt cap. I managed to do every blue-side arc at the time (although I had outlevelled Croatoa by the time it was added in) but it was a tight fit there at the end. At the time I don't think we had the option of turning off experience.
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Quote:Question on these:Added Powers:
Focused Accuracy (toggle not needed, for Rectified Reticle: Increased Perception)
Physical Perfection (Performance Shifter: Chance for +End)
FA is there just for the +Per proc and not to be used? I can't recall coming across many places where +Per was really needed (Arachnos smoke grenades, basically)... ?
Is Physical Perfection (or the endurance at least) all that needed when I'm pulling down nearly 3 points net endurance/second even without it?
Gonna have to mull over those changes you made. Thanks. -
Quote:My planned WP build hits about 75% resistance with soft-capped defenses and 92 hp/sec regen (up to 148 hp/sec with fully-saturated RttC):Say vs S/L.... My tanker has 90% res + 45 hp/sec and Soft Capped defense. Can a top end WP equal that? (I honestly dont know, thats why im asking)
http://boards.cityofheroes.com/showthread.php?t=253076 -
Quote:Ah, okay, the speed issue doesn't sound that bad. I fight in Hover with my Scrapper, so she's only going about 24mph in missions anyway. The inability to jump would be annoying as hell though, I bet.As Local points out, Rooted is even worse than Granite for mobility. I can run in Granite at a decent clip (around 23mph these days, used to be faster), but Rooted only gets me around 18mph ottomh. That's actually not too horrible, but the lack of jump is a pita. Even with TP, there are some maps that will frustrate you.
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Bobcat in Tin Mage puts out some ridiculous burst damage, too. But overall, yeah, Willpower is an extremely sturdy set. Especially if you're talking about an IOed character.
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This reminds me of the rule of thumb in BattleTech: If your mech (character) can sink any amount of heat you can build in a turn (you never need blue inspirations) then you have an overengineered machine.
Ride that heat scale (insps are there to be used)! -
Kind of going on a tangent here, but how does a non-Granite Stone build fare compared to the Granite? The main reason I haven't tried Stone Armor yet is that being that slow in Granite and not even being able to jump would have driven me bonkers, so is it a viable strategy to just ignore Granite and roll with the other armors?
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Quote:The groups I'm in usually fight him on the stairs because that will draw more grunts into the fight and make the post-battle traitor cleanup faster. It was just kind of funny staring at myself moving and unable to do anything because I dont carry breakfrees (scrapper, natch) and then realizing what had happened. Not a big problem for a tricked-out scrapper, but I can see it being one for a blaster!See, this reminds me of conversations I've had with ITF pugs.
"Aren't we going to clear the area first?"
"Why? We'll just take him out."
"... Well, what if something happens and the fight ends up drifting into the spawns?"
"That won't happen."
... one wipe later... -
It's not a case of either/or though. If my MA/Inv scrapper can softcap all damage types (but psi) then it should be that much easier for an invuln/ tank to do it on top of the set's resistance.
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Quote:I had this happen to my scrapper on an ITF run; I fight in Hover for the added defense, and Romulus' stun when he revives is mag 100 or something, so this time it slipped past my defenses as I was moving and I found myself slooowly hovering down into the mass of romans in the middle of the open area below where you fight him.And moving: forward momentum isn't cancelled by mez either, and I was moving towards my target at the time the stun took hold. So I just hovered right over his dead body, hovered right across the room, and hovered right into the next spawn about a hundred feet away. Who promptly killed me while I remained stunned the entire time.
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Stone gets a psi defense armor toggle doesn't it? "Minerals" or something similar namewise? You can't use it and Granite at the same time, but it's there.
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Quote:Most of those problems with WP can be compensated for with IOs, but yeah if you don't have/want to spend the bankrolls for them WP has a couple noticable holes. I'd still probably rank it about even with Invuln (both considered sans sets) as far as durability goes - Invuln gets more resistance up front and scaling defense, but WP can get some nice regen numbers even with generic slotting and is real tough on Psi (Invuln's weak point) right out the gate.WP has an E/N/F/C hole, no drain protection, less S/L res, and less HP than Stone and Invuln. I rank WP pretty high on my survivability list(second to invuln), but it's not better than Stone and Invuln, simply because psy damage isn't as common as S/L/N/E/F/C are.
I don't really have any experience with Stone, so I can't comment there. -
I'm pretty pumped at the numbers I've been able to massage out of my tank's (potential) build, but before I commit to it and start buying recipes I figured it would be a good idea to have it looked at by people that weren't so close to it.
Milestones:
- Softcapped S/L/F/C/E/N defense (35.5% Psi)
- 3,108 hit points
- 713% to 1144% regen (92 to 148 hp/sec)
- 2.71 end/sec net after toggles
E-cookies to anyone who can manage to scrape out even more durability
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Atomic Woman: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(23)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Regen/Rcvry+(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 22: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Volly-Acc/Dmg(43), Volly-Dmg/Rchg(45)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Hand Clap -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(48), Stgr-Acc/EndRdx(50), Stgr-Stun/Rng(50), Stgr-Acc/Stun/Rchg(50)
Level 47: Strength of Will -- GA-3defTpProc(A)
Level 49: Resurgence -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(15), RgnTis-Regen+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)
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Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 17.88% Defense(Melee)
- 26% Defense(Smashing)
- 26% Defense(Lethal)
- 11.63% Defense(Fire)
- 11.63% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 10.69% Defense(Ranged)
- 10.69% Defense(AoE)
- 3.6% Max End
- 1% Enhancement(Stun)
- 40% Enhancement(RechargeTime)
- 15% FlySpeed
- 484.92 HP (25.88%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.1%
- 4% (0.067 End/sec) Recovery
- 134% (10.48 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 22% RunSpeed
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Quote:I find that setting up custom keybinds for inspirations helps with this a lot. Instead of pasting all mine here, I'll just link to a thread that has very similar binds:Because I'm on a team that's moving quickly and I haven't had time to stop and manage my Inspiration tray just yet, and/or I didn't notice the need to empty it until it was too late because consumables aren't a high priority for me.
http://boards.cityofheroes.com/showt...aker%27s+guide
I have mine set up so that F1 uses Accuracy inspirations (smaller first), F2 is Damage, then Defense, Resistance, Endurance, Health down to F6. I should probably add break frees to F7 and mebbe even wakes to F8 for completeness.
"Oh crap, they're shooting at me! F3 F3 F3 F3 F3!!!" -
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Quote:There was a point (pre-ED) when my solo travel power was 6-slotted Hover. It was very nice.When I did use travel powers in the past, I never slotted any of them. Never ever. I wouldn't give up my power slots for them.
Nowadays I use Fly for travel, but then again it caps flight speed without any enhancement now. Hover with 1 flight speed enhancement (and a second flight speed in Swift) is plenty to get around in missions/buildings/caves with. -
Quote:Big A is a seriously funny guy, and fun to team with too!And occasionally someone will answer the phone and say, "Who? Ascendant? No, he's not here." That dates WAY back to the great Ascendant phone routines shortly after launch, but it isn't written so as to date itself.
Poor Saul though, how could he have named the Big A's base the A-Hole? -
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What I want to know is why a character using only SOs should be expected to solo missions at x8 anyway. I'd gladly take a video of myself soloing an Arachnos mission at x8, but I'm not respeccing out of IOs to do it. And I didn't have to solo missions at x8 to get to 50, either.
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Quote:I usually have the opposite problem - I end up slot-starved with extra power picks. Thus devoting 2 powers (and 0 slots) to a travel power is usually a trivial concession (and as you can see for my Scrapper, I took Assault on top of everything else). I've even taken Grant Invis/Invis/Recall Friend on support builds to pad the power picks (and conveniently stuff 2 LotGs into!)Ever since getting Ninja Run and soon Beast Run, I've never built with travel powers, unless for theme. That extra power pick is just too valuable for me.
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I'm tempted to look into figuring out FRAPS or something and record myself doing a tip at 0x8. I wonder what group to use. Arachnos? Council would be a steamroll. Not DE, they're my kryptonite. Carnies would work, but be slow...
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Quote:Well, the build I settled on only has 42.5% global recharge so it can't quite squeeze out that attack chain... But it does have 44.8% defense across all types (S/L/F/C/E/N; 21.1% Psi), does that help a bit?An MA/INV build with those stats, enough recharge to run SK-CS-SK-CAK, and maybe even Aid Self is something I would be quite excited to see .....
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Impervious Girl: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19), Aegis-EndRdx/Rchg(21)
Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
Level 8: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(25)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 12: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 20: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(42), HO:Enzym(42)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg(45), Mako-Acc/EndRdx/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
Level 41: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Unstoppable -- GA-3defTpProc(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Warriors Challenge -- Range-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(13), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(17)
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 16% Defense(Melee)
- 16.63% Defense(Smashing)
- 16.63% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 16.63% Defense(Energy)
- 16.63% Defense(Negative)
- 6% Defense(Psionic)
- 21.63% Defense(Ranged)
- 17.88% Defense(AoE)
- 9% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 230.91 HP (17.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 19.25%
- MezResist(Stun) 2.2%
- 6.5% (0.109 End/sec) Recovery
- 74% (4.137 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 20% RunSpeed
- 5% XPDebtProtection