How many times must I die to ambushes before I can re-complain?


Aliana Blue

 

Posted

This is becoming ever so slightly absurd, to the point where I'm seriously considering never touching Praetoria ever again. I'm sitting in the sewers now, dead to the tenth stacking ambush of Ghouls in the tenth mission in a row. In just this mission alone, I counted nine ambushes, none of them with the decency to at least wait for the previous ambush to be done.

This is after a mission where I rescued a guy from the Ghouls, at which point I was beset by ten waves of ambushes. This is after a mission where I helped Dr. Helix infiltrate a base where I was beset by 10 ten waves of Clockwork ambushes. This is after a mission where I helped Crow defeat Virgil Duray, when I was beset by five ambushes of Clockwor and five by IDF 2nd Division. This is after a mission where I helped Fortunata Scarlet do I forget what, whereupon we were beset by wave after wave of Clockwork robots, which is after a mission where me and Fortunata Scarlet fought back waves and waves of PPD, which is after a mission where me and Crow fought back waves and waves of PPD, which was after a mission where me and Crow fought back waves and waves of ghouls.

This is everything I've seen of Neutropolis from a Crusader's viewpoint so far, and that's after running a morality mission in Imperial City which consisted of fighting through waves and waves of TEST ambushes after missions where I fought through waves and waves of Ghouls, PPD, Syndicate, TEST, Seers and there may have been a mission about waves of Destroyers, too. The ambushes start to blend together after a point.

Who designed this? Who thought it was a good idea to make every god damn mission consist of two thirds fighting off upwards of 10 ambushes that end up stacking with each other, all of whom aggro on you before they even spawn, will never lose aggro and will ignore stealth? Did anyone consider that I might choose to play a Stalker in Praetoria? Remember Stalkers? You know, those characters whose performance centres around surprise attacks, first strike capability and STEALTH? They still exist. People haven't stopped making them since CoV went Live.

Before doing this mission, I literally played through an ENTIRE arc which ended in ambushes with the "Find Mission Exit" objective at the end. Five or six missions of that, in addition to the ones where you get beset by ambushes before you do anything, or the ones where you get hit with ambushes but can just click "Exit." And I'm starting to get a little sick of it, especially since it's completely and utterly ruining what is otherwise a pretty well-written story. I know for a fact - FOR A FACT - that I am never going to touch the Crusader storyline with a ten foot pole ever again. It's a good story, but it's like sitting down to read a good book while a small child kicks you in the shins the entire time - it tends to mar the experience.

Dear developers, if you are reading this, would you kindly STOP ADDING AMBUSHES TO EVERYTHING? Trust me, you've already added enough to saturate three games. You've added enough that if you never added a single one, we'd still have far too many frikkin' ambushes. Please, find a different way to make missions "interesting."

*edit*
And just to top it off, my mission ended abruptly mid-ambush. I don't know what happened. I guess I killed something I was supposed to kill which was in one of the ambushes, but with a dozen Ghouls around me and my trying to lead them around the map and hide around corners so I don't get bumrushed and killed, I have no idea who or what it was that I killed. I had to wait for the in-progress souvenir to tell me what it was that I had just done, because for all I knew, I'd just died to three stacked ambushes with a Manslayer or two.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Before doing this mission, I literally played through an ENTIRE arc which ended in ambushes with the "Find Mission Exit" objective at the end.
Is that the one with the Ghouls in it where you're supposed to run for your life?

I *loved* that mission, although the Resistance Guy I was with (War Crow or some of them?) got eaten. Ghouls vs a Broadsword/Fire scrapper is no contest.

What type of character are you playing?

Honestly I haven't had too much trouble with Ambushes in Praetoria, but a lot of the characters I play have heavy controls or debuffs (or in the case of the BS/Fire ridiculous survivability against melee types)


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
What type of character are you playing?
Stalker. The AT that Praetoria forgot.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'd read about these issues, but figured they'd been fixed by the time I went through the arcs. I didn't find many places that had more than three ambushes, unless they were also location-triggered (cross point x, get another few ambushes, etc). Definitely sounds like a serious flaw out there.

Sam, you've got to have some of the worst bug-triggering luck in the game (and coming from me, that's a helluva thing to say). I am never EVER gonna risk teaming with you :P


 

Posted

At least a couple of these ambushes are rather clearly tagged as "Don't fight, RUN!"


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
At least a couple of these ambushes are rather clearly tagged as "Don't fight, RUN!"
And quite a few are tagged "get to this objective while ambushes are coming down on you." The mission to defeat Virgil Duray, for instance, triggers a whole load of ambushes as his health goes down, and those are IDF 2nd Division ambushes. The mission to take out the Seer centre for Dr. Steffard (not a Crusader mission) has Seer ambushes overlapping on you as you approach the final room where the experimental Seers are. The first mission from Dr. Helix requires you to click and activate 8 slow bombs, which aside from being difficult to actually spot, are also difficult to trigger with Clocwork DoT ticking on you at all times. The mission by Dr. Steffard that consists entirely of Ghoul ambushes... Consists entirely of Ghoul ambushes, the last few waves of which spawn up to three ambushes at once.

The game does occasionally tell you "Run away, ambushes!" but more often than not it will tell you "Rescue Blood Widow Scarlet, Rescue Blood Widow Dahlia, EAT AMBUSHES, SUCKER!" I can smell them at this point. Whenever I enter a mission, the first thing I look for is NPC chat for ambushes or a timer or a suddenly-appearing objective to expect ambushes. If that doesn't happen, I look to see if the mission is empty, or if the NPCs are friendly. And even if none of those is true, I'm still pretty much guaranteed to spawn an ambush when I finish the mission just to spite me.

You know, Vincent Ross' arc had a lot of ambushes in it, but at least all of those were location-based, so I could ambush them. You know, like a Stalker ought to?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Oh, great, and now my mission is bugged. I was supposed to give the cure to the "Ghoul King" and defend him from Manslayers with the help of Headshot and Griefer. Neither of the two showed up, I died to three Manslayers and went back inside. The King was up and about, I spoke with him... And my objective never changed from "Talk to the Ghoul King." Resetting the mission does not help.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I think the Dr. Stefford on with the seer ambushes (yeah, thse were nasty) arne't endless: They're triggered at particular points but all you have to do is wait for them and kill them as they come (and I went through that arc as a stalker too, it was annoying, especially since I didn't have KB protection)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Zombie Man View Post
Is it too hard for you at -1?
I don't know, I haven't tried. I can't imagine enemies who ignore stealth and interrupt Assassin's Strike will be any less annoying, however, nor will the fact that I'm forced into fighting multiple spawns at the same time a lot of the time.

But none of that addresses the problem of the development team abusing the ambush mechanic to outright absurd levels. Even the new CoV and CoH missions are rife with those.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post
I don't know, I haven't tried. I can't imagine enemies who ignore stealth and interrupt Assassin's Strike will be any less annoying, however, nor will the fact that I'm forced into fighting multiple spawns at the same time a lot of the time.

But none of that addresses the problem of the development team abusing the ambush mechanic to outright absurd levels. Even the new CoV and CoH missions are rife with those.
In general I like ambushes myself, its more realistic than "stand around and wait to be slaughtered" of traditional CoH.

They should be "ambush to a waypoint/last known enemy location" though, not "home in on enemy", that's silly.


 

Posted

I think it's bad form for more than a couple of ambushes to be designed to stack on you sub-level 20, and at those levels, I don't think even just a couple at a time should be sent after you all that often. At those levels, I believe most characters lack the damage-per-endurance efficiency and endurance recovery combination to run in continuous combat. Inherent Fitness is a major improvement, but a character at those levels still lacks the available enhancement slots, available inspiration slots and the enhancement strength to sustain combat without recovery buffs. And that's completely ignoring their health.

I love large, continuous ambushes on my 50s, and don't even mind them on my Stalkers, but I consider them kind of sadistic when on something that's under level 20.


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Posted

If ambushes trigger several ta the same time you're either doing somthing wrong (eg. moving around while the first ambush is still moving towards you) or there's a bug somewhere.

The exception are I think, three missions (and gnerally those are distinguished by a big yellow "HORDE APPROACHING!" and those are weakened versions and not egular spawns)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
In general I like ambushes myself, its more realistic than "stand around and wait to be slaughtered" of traditional CoH.
Right. Now you're the one standing around waiting to be slaughtered. It's part of why I hate them in Praetoria. The game sets the pace of combat, not me, at a level where I need to be able to control the pace of combat or die.

Quote:
Originally Posted by Arilou View Post
If ambushes trigger several ta the same time you're either doing somthing wrong (eg. moving around while the first ambush is still moving towards you) or there's a bug somewhere.
Even if they only trigger when the last one is killed, they will get to you before you can rest.

And what about Brutes? A lowbie Brute often can't survive fighting multiple spawns at once, especially if they're hard-hitting enemies like Ghouls or the Brute still has endurance issues. So they have to wait for the ambush to show up while their fury bar dwindles back down to nothing....thereby using up MORE health and endurance beating up the ambush since it takes longer.


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Posted

Oh, good. It's not just me then.

Joy! Ambushes that not only know exactly where I am when they trigger, but are unannounced exept for their trigger text, unending waves, and they track you like a rabid bloodhound on speed!

Ye GODS man, whoever thought that ambushes was the way to go insted of actually legitimately fun tech like 80% of the new missions actually USE should be taken out and shot.
Not to mention it utterly, utterly gutting Stalkers. I echo Sam's pledge of never ever EVER taking a Stalker through Praetoria.

Let's have a quick run-down shall we?

1) Praetorian mobs hit much harder than their 1-20 Primal Counterparts. They also seem to have better accuracy

2) Spawn positions either mean that one spawn can be spread over one huge room, making killing the 'Boss Mob' really damn annoying, or they have about three mobs stuffed into one big clump, making it nigh impossible to NOT aggro the others. This is particularly noticeable, and deadly, with Ghouls

3) Certain ATs and sets seem to get utterly, utterly gutted habitually. I get that not every AT should be invincible, and I frankly love fighting Rogue Vanguard and Romans (Except for the Curse of Weariness, but thats a different thread)
HOWEVER; that is at higher levels. THIS is at freaking level 1-20, where defences suck anyway. Picking a defence set, regen or, god forbid, anything Stalker based, should NOT be penalised at this level, to this extent. It's just rediculous.

And at +0/x0. Thats the basic level. Sure, stuff like certain defenders and other ATs might need to make use of that. But when a Scrapper feels like they have to set stuff to -1? Thats taking the mick.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Stalker. The AT that Praetoria forgot.
Honestly, I sometimes forget its an AT and I even play one.


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Posted

Based on a lot of elements of GR design, I kind of get the impression that Praetoria started life as a high-level environment and got kludged into a low-level environment.

It just seems like a lot of elements make more sense when targeted at higher-level characters. Extensive maps, high-intensity ambush waves, tougher critters and so forth.


 

Posted

Quote:
Originally Posted by Starjammer View Post
Based on a lot of elements of GR design, I kind of get the impression that Praetoria started life as a high-level environment and got kludged into a low-level environment.
It was designed as a low level environment right form the start


@Golden Girl

City of Heroes comics and artwork

 

Posted

Personally I'm a fan of the ambushes and would prefer they remain as is.


 

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Quote:
Originally Posted by MunkiLord View Post
Personally I'm a fan of the ambushes and would prefer they remain as is.
There's always one in every crowd.


De minimis non curat Lex Luthor.

 

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Quote:
Originally Posted by Zombie Man View Post
Yes, they are hard... when I did them at even con.

Now that Praetoria had a difficulty adjuster, anyone who finds such things too hard should go to -1.

Is it too hard for you at -1?
Or they could of just balanced Praetoria in the same way as Paragon 1-20 and the Rogue Isles 1-20 instead of making it needlessly harder.


 

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Quote:
Originally Posted by Toony View Post
Or they could of just balanced Praetoria in the same way as Paragon 1-20 and the Rogue Isles 1-20 instead of making it needlessly harder.
It's almost as if they're making Praetoria seem like a very tough place in case they ever use it as the setting for some kind of endgame system.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Bosstone View Post
There's always one in every crowd.
Please elaborate.