How many times must I die to ambushes before I can re-complain?


Aliana Blue

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
.. I hope that's getting brought up to someone on the dev team, because hilarious as that is, that can't be the intent.
The fact that mez doesn't cancel forward momentum, or the fact that an enemy group at standard difficulty has minions that possess a 30 second mez?


It was funny, though.


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Posted

Quote:
Originally Posted by reiella View Post
Not really on topic, but, just curious here. Is there a way to keybind popping an inspiration to a pet?
Yep.

Edit: botched that. Screw you, paragon wiki.

/inspexec_pet_name <inspiration> <petname>

or

/inspexec_pet_target <inspiration>

Quote:
Originally Posted by Arcanaville View Post
The fact that mez doesn't cancel forward momentum, or the fact that an enemy group at standard difficulty has minions that possess a 30 second mez?
... I have to pick one?


Quote:
Originally Posted by Arcanaville View Post
It was funny, though.
Oh, very. I'm sharing that story with friends.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
And moving: forward momentum isn't cancelled by mez either, and I was moving towards my target at the time the stun took hold. So I just hovered right over his dead body, hovered right across the room, and hovered right into the next spawn about a hundred feet away. Who promptly killed me while I remained stunned the entire time.
I had this happen to my scrapper on an ITF run; I fight in Hover for the added defense, and Romulus' stun when he revives is mag 100 or something, so this time it slipped past my defenses as I was moving and I found myself slooowly hovering down into the mass of romans in the middle of the open area below where you fight him.


 

Posted

Quote:
Originally Posted by Atomic_Woman View Post
I had this happen to my scrapper on an ITF run; I fight in Hover for the added defense, and Romulus' stun when he revives is mag 100 or something, so this time it slipped past my defenses as I was moving and I found myself slooowly hovering down into the mass of romans in the middle of the open area below where you fight him.
See, this reminds me of conversations I've had with ITF pugs.

"Aren't we going to clear the area first?"
"Why? We'll just take him out."
"... Well, what if something happens and the fight ends up drifting into the spawns?"
"That won't happen."

... one wipe later...


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
See, this reminds me of conversations I've had with ITF pugs.

"Aren't we going to clear the area first?"
"Why? We'll just take him out."
"... Well, what if something happens and the fight ends up drifting into the spawns?"
"That won't happen."

... one wipe later...
It's even more fun when you're the MM that will most likely cause the drift .


Let's Dance!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
It was only months later when I was thinking back on that day that I realized he must have been asking for respites.
Thanks to you, Bosstone and I have been comparing notes on what to call the inspirations.

If + is respite..
Catch a breath: ~
Enrage: *
Insight: @
Wakey: ^

From there, the project breaks down. Mostly because we're giggling too much.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
See, this reminds me of conversations I've had with ITF pugs.

"Aren't we going to clear the area first?"
"Why? We'll just take him out."
"... Well, what if something happens and the fight ends up drifting into the spawns?"
"That won't happen."

... one wipe later...
The groups I'm in usually fight him on the stairs because that will draw more grunts into the fight and make the post-battle traitor cleanup faster. It was just kind of funny staring at myself moving and unable to do anything because I dont carry breakfrees (scrapper, natch) and then realizing what had happened. Not a big problem for a tricked-out scrapper, but I can see it being one for a blaster!


 

Posted

Quote:
Originally Posted by reiella View Post
It's even more fun when you're the MM that will most likely cause the drift .
At that point, I just inform them, "Guys, I'm going to go clear the courtyard. Anyone who wants to help can join me."


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
The fact that mez doesn't cancel forward momentum, or the fact that an enemy group at standard difficulty has minions that possess a 30 second mez?
Only the Lieutenants and bosses have 30 second stuns, and it's annoying. The other part is hilarious.

But yeah, lucks, breakfrees and greens if you don't have Aid Self. I try to keep one or two on me even though I do have Aid Self, because eating a green is faster. Yellows and blues are useless to me in most situations, and oranges aren't worth carrying. I don't bother keeping more than one awaken. Seriously, the things drop like rain. Use them.

Apparently I'm an aberration though, since I can afford to softcap my main but I chose not to build her for defense at all, so what do I know?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Yellows and blues are useless to me in most situations
This reminds me of the rule of thumb in BattleTech: If your mech (character) can sink any amount of heat you can build in a turn (you never need blue inspirations) then you have an overengineered machine.

Ride that heat scale (insps are there to be used)!


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Only the Lieutenants and bosses have 30 second stuns, and it's annoying.
You're correct: I was thinking about the Malta Lts but for some reason I typed "minions" in the colloquial sense: the non-bosses.

Also, while checking on something else, I looked up Malta armor. They are actually said to have significant technology in some of those. And of course some of them can teleport. They look like guys in outfits purchased at the local military shop, but supposedly according to the lore some of that simple looking vests and outfits are actually advanced armor. Sappers, for example, are not just packing the advanced sap gun, they also wear energy resistant armor. I actually knew they were energy resistant (playing an energy blaster for years) but I didn't know until just now that sapper armor makes them immune to endurance drain. Next time I punch one of them in the face, I'm taking it from the punk.

Learn something new every day.


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Posted

Quote:
Originally Posted by Atomic_Woman View Post
This reminds me of the rule of thumb in BattleTech: If your mech (character) can sink any amount of heat you can build in a turn (you never need blue inspirations) then you have an overengineered machine.
How so? I only run four toggles, one of which (Combat Jumping) is very cheap. I have all my powers slotted with IO sets, most of which include End Red. I have both +end accolades because I am a badge-[censored]. I also picked up quite a few incidental +recovery bonuses in my quest for MOAR RECHARGE, and with the introduction of inherent fitness I stuck a Miracle +recovery in Health because it serves me better than more regen on a character who has Aid Self.

Now my other two Blasters I've been playing frequently: My Fire/Elec is soft-capped, runs a million toggles, and has the Cardiac boost to allow her to run all those toggles. She also has Power Sink. My Rad/MM who is level 33 and is barely "engineered" at all (I have the Regenerative Tissue unique, the Steadfast +def, and a few pieces of Thunderstrike, the rest is all SOs) has Drain Psyche available every other spawn. She doesn't need blues either. Going through my other Blasters....Energy/Elec, Elec/Elec: both have Power Sink. Archery/Dev: didn't run out of end. Although I still need to respec her for i19, and will probably pick up a few more toggles in an attempt to actually soft-cap her again since the BotZ nerf, so I might have to do some "engineering" to keep my end use sustainable. Ice/Ice: was a horrid end-sucking fiend before IOs, but with minimal investment in IO sets now has no problems. Sonic/Energy: See Ice/Ice above, with a side of Conserve Power. Ice/MM: see Rad/MM. DP/Energy: Well he's like level 12, so none of my powers are cool enough to use up too much end.

Besides, unless you were playing a lowbie pre-inherent fitness or running WAY too many toggles you die long before you run out of end on a Blaster. The only exceptions I can think of are +level high-resistance boss fights with a Blaster who can chain-mez them (Zeus Titans, I'm looking at you) and possibly AV fights if none of your teammates have +recovery buffs.

As for yellows, accuracy bonuses abound in IO sets. All Blasters have access to to-hit buffs in Build Up or Targeting Drone and most also have access to Aim, and frankly, not missing is too important for an AT that skirts the line between life and death so closely to trust to inspiration drops, and is far easier and cheaper to ensure than not getting hit, healing, and not getting mezzed.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Also, while checking on something else, I looked up Malta armor. They are actually said to have significant technology in some of those. And of course some of them can teleport. They look like guys in outfits purchased at the local military shop, but supposedly according to the lore some of that simple looking vests and outfits are actually advanced armor.
I knew that. They're practically freaking bulletproof, or at least that's how it seems sometimes. Namely, the times you get hit with a stun grenade, you have only one breakfree left, and you don't want to waste it on a lieutenant with only a quarter of his HP left....you can take him down in one shot, right? RIGHT? Not if you're Assault Rifle, you can't.

Quote:
Sappers, for example, are not just packing the advanced sap gun, they also wear energy resistant armor. I actually knew they were energy resistant (playing an energy blaster for years) but I didn't know until just now that sapper armor makes them immune to endurance drain. Next time I punch one of them in the face, I'm taking it from the punk.
Totally unfair, isn't it, to deny you poetic justice like that? I remember well my very first "hey Malta, SCREW YOUUUUUU!" moment. It was with an Elec/Elec Brute, I was in the 30s and SK'd up for a friend's Malta mission, I was tanking, nobody saw the Sapper, he hit me with that sap gun.....and nothing happened. Mwahahaha. In Soviet Russia, tank saps you. But no. Tank doesn't sap you. I thought maybe it was because they fly, so I was having trouble hitting them with power sink. It wasn't until much later I found out they're total cheating *******s.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Totally unfair, isn't it, to deny you poetic justice like that? I remember well my very first "hey Malta, SCREW YOUUUUUU!" moment. It was with an Elec/Elec Brute, I was in the 30s and SK'd up for a friend's Malta mission, I was tanking, nobody saw the Sapper, he hit me with that sap gun.....and nothing happened. Mwahahaha. In Soviet Russia, tank saps you. But no. Tank doesn't sap you. I thought maybe it was because they fly, so I was having trouble hitting them with power sink. It wasn't until much later I found out they're total cheating *******s.
My first up-yours moment on sappers came in I2. I was about level 41ish and playing my perma-elude SR scrapper on a team running at level 48 when my mentor quits and I have no SK. So what, who cares, I'm eluded. I can wait for a new mentor to join. So we're running a Malta mission and the tank gets sapped and down he goes. I immediately jump on the sapper and start attacking him, while the rest of the team regroups and quickly dispatches the spawn. I'm still there beating on the sapper when they come by and finish him off. I'm congratulated for having an impressive build that didn't get killed but they wondered why even at +7 I couldn't finish off one minion in all that time.

The reason: he actually did hit me with his sap gun several times, so I had no endurance to attack him with most of the time. Which, for Perma-Elude, is like just another day at the office: I had no endurance half the time anyway. I was like "shoot me again, right here, come on, give me your best shot. Oh, you want more of my non-existent endurance, come and get it."

Sapper vs Perma-Elude is like deploying the phantom army against dancing blades.


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Posted

My MA/Regen Scrapper got the first mez badge and a significant chunk of the second courtesy of one single Sapper. I think I stood there doing the Sapper dance for about fifteen minutes. I passed the time chatting with my coalition-mates about how much Sappers suck.

I still have to fight back the urge to laugh maniacally every time my DM/SD one-shots them. Neener neener neener, you can't hit me. Oh, you did hit me? DARK CONSUMPTION! Ha, I'm back to full end, eat Midnight Grasp, *****! Revenge is a dish best served with tentacles.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Totally unfair, isn't it, to deny you poetic justice like that? I remember well my very first "hey Malta, SCREW YOUUUUUU!" moment. It was with an Elec/Elec Brute, I was in the 30s and SK'd up for a friend's Malta mission, I was tanking, nobody saw the Sapper, he hit me with that sap gun.....and nothing happened. Mwahahaha. In Soviet Russia, tank saps you. But no. Tank doesn't sap you. I thought maybe it was because they fly, so I was having trouble hitting them with power sink. It wasn't until much later I found out they're total cheating *******s.
The very first character I took past level 30 was my Dual Blades/Electric Armor brute. I had heard of the "scary" and/or "annoying" Malta and Carnival of Shadows. I laughed at them, laughed at them hard. My following 50 was a Crab Spider, and though I met their horrible endurance machinations, I was still blissfully unaware of their mezzes. I still haven't taken any other character high enough to casually run into them, I am dreading the day though.


 

Posted

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Originally Posted by NuclearToast View Post
Just to set the record straight, Arcanaville says the only good inspirations are Lucks, Respites, and Break Frees. Let that sink in.

From my well-ordered inspiration tray, a new order arises.

--NT
Those are the ones that I keep more of than others on some characters. I still will have a couple of reds, blues or oranges. But not many.

Most of my characters tend to not use Insps because I forget they're there 90% of the time. My Fire/Energy blaster rarely ever uses Insps at all. Most things die quickly from Aim>Build Up> Flame Breath> Fire Ball> what ever single target attacks that are needed to finish the sliver health on the LTs and Bosses.

She's a Blapper as well. I was fortunate enough to come across a Celerity +stealth that I could slot in her Super Speed for full Invis from most critters. Plus, she uses the medicine pool to quickly recover health. Sometimes, even in the middle of combat. It has a short interrupt time, I've noticed.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
Doesn't work. You have to get a character out of Praetoria before you can pick Hero/Villain, on the new accounts.
I know someone in real life who did it, so it does indeed work. He did not get his first character out of Praetorea.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Arcanaville View Post
You're not required to pay attention to everything, but if you elect not to pay attention to the insp tray that is not the fault of the inspirations: their value in the game is not based on the degree to which the least attentive person chooses to exploit them.

Inspirations can help, and can help to a degree virtually unmatched in any other MMO I'm aware of. More than many people think is even healthy. If a player doesn't actually use them properly, then of course they'll get less benefit, but that is presumed. Its not a valid argument against the utility of inspirations. They will often save your life if you choose to manage them, if you choose to use them, and if you don't run out of them.
I don't exactly elect not to pay attention to them. That implies a conscious choice.

Nor was I arguing against their utility, but rather merely discussing the whys and wherefores of how a person might come to defeat with a tray full of them. There are a great many things in the visual symphony of destruction that is team combat which can keep one distracted from piddling concerns like managing one's inspiration tray. And they do seem to be a minor issue right up until the moment things suddenly go awry and one finds oneself face down in strangely beautiful green sewage.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
My MA/Regen Scrapper got the first mez badge and a significant chunk of the second courtesy of one single Sapper. I think I stood there doing the Sapper dance for about fifteen minutes. I passed the time chatting with my coalition-mates about how much Sappers suck.

I still have to fight back the urge to laugh maniacally every time my DM/SD one-shots them. Neener neener neener, you can't hit me. Oh, you did hit me? DARK CONSUMPTION!

Ha, I'm back to full end, eat Midnight Grasp, *****! Revenge is a dish best served with tentacles.
That needs sigging, as of yesterday


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I don't exactly elect not to pay attention to them. That implies a conscious choice.
I only ever die with a full inspiration tray in two cases:

1. If I get shock-damaged so fast I'm unable to react to that by downing greens.

or

2. If I forget to keep an eye on my health bar and die without realising I was about to.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.