How many times must I die to ambushes before I can re-complain?
Fire/Fire/Fire blasters are the exception, when Death just becomes part of the attack chain
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I've been running a fire/fire blaster (only just recently got IO's so it's not really relevant) I think they might be an outlier 8simply because of their greater damage: I can usually two-shot any minion and BU+AIM and LT or boss that is annoying)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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I totally do the same thing with my Fire/Fire Brute.
Fire/Fire/Fire blasters are the exception, when Death just becomes part of the attack chain
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Even my WP tank has Resurgence. Although that one doesn't get the damage+knockback+stun combo.
My buds think it's weird that I always take self-rezes. But then again I'm not the one always running back from the hospital, so....
I still want to have a character with Inferno/Rise of the Pheonix/Quasar/Stygian Return/Black Star/Soul Transfer/Dawn Strike Thrown in Self-Destruct to start things off.
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While I may not always understand what Arcanaville is saying, I'm always entertained by it. And, occasionally I learn something.
Besides giving me a rare opportunity to vent unabated without generating too many casualties, there's lots of generally valuable and interesting things to come from this thread. Even things I disagree with in total have kernels of truth in them that are much more universally agreeable and I think represent valuable critique of the game in general.
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But I also warned him that should they play, they should definitely *not* start in Praetoria, and likely not in the Rogue Isles either.
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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Not with the Going Rogue box, at least not until the second character. For trial purposes I advised looking for GvE or Architect editions, which of course wouldn't even give Praetoria as an option.
Is that even an option for new players? Aside from the difficulty issue, I find the canon issue to be even greater.
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I also gave my opinion to him that story-wise Praetoria really wouldn't be appropriate either. The storylines are just too weighty for kids.
Suggestions:
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Influence Sink: IO Level Mod/Recrafting
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Being repeatedly frustrated by broken mechanic (one they may not know is possibly bugged unless they visit the forums btw) is not the best first impression of this game to new players.
Uh, you did catch where I said 'Old Hollows' or 'Hollows back in the day', right?
That said, I have to admit I didn't really die a lot in the Hollows back then but I did learn a lot. Particularly, how I was able to jump up walls and surfaces, how fences can block LoS, how to zoom in/out my camera quickly for safer travel, how to use SJ/Teleport without dying, etc. As you said, dying a lot isn't the problem. Not for new players or threatening their subscription. |
Some may agree to disagree.
But seeing as how the devs keep trying to fix such ambush bugs in OTHER areas of the game, and ALREADY made passes at some ambushes in Preatoria and the comments by some devs/community reps I think I have a good guess how they feel about repeatedly frustrating new players.
/shrug.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
If I died, chances are those cyans, yelows, blues, and solitary tiny orange weren't going to stop it.
I often forget to use them other than in an opening volley. It's one of the reasons I hate such short-lived, long recharge buffs.
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People who don't take Aim or Build Up, or just never seem to use them. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
The only character I have that has Build Up is my Elec/Shield Brute. She only uses it just before firing off a Lightning Rod/Shield Charge combo.
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Then I have to ask why you're carrying so many inspirations that won't keep you alive that you don't have room for those that will. I don't get people who carry a full tray of awakens either, when by carrying a few purples and greens they could probably avoid needing to use that many awakens.
If I died, chances are those cyans, yelows, blues, and solitary tiny orange weren't going to stop it.
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I often forget to use them other than in an opening volley. It's one of the reasons I hate such short-lived, long recharge buffs. |
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The only character I have that has Build Up is my Elec/Shield Brute. She only uses it just before firing off a Lightning Rod/Shield Charge combo. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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Full disclosure: her recharge on those three powers is nearly identical, so it actually makes for a complete chain.
Kinda makes me wonder how many other people feel this way. Because if the number is significant, I'm sure it contributes quite a bit to Blaster death and frustration.
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But I don't play Blasters, so I'm not really a good case study.
Because I'm on a team that's moving quickly and I haven't had time to stop and manage my Inspiration tray just yet, and/or I didn't notice the need to empty it until it was too late because consumables aren't a high priority for me.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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I find that setting up custom keybinds for inspirations helps with this a lot. Instead of pasting all mine here, I'll just link to a thread that has very similar binds:
Because I'm on a team that's moving quickly and I haven't had time to stop and manage my Inspiration tray just yet, and/or I didn't notice the need to empty it until it was too late because consumables aren't a high priority for me.
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http://boards.cityofheroes.com/showt...aker%27s+guide
I have mine set up so that F1 uses Accuracy inspirations (smaller first), F2 is Damage, then Defense, Resistance, Endurance, Health down to F6. I should probably add break frees to F7 and mebbe even wakes to F8 for completeness.
"Oh crap, they're shooting at me! F3 F3 F3 F3 F3!!!"
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Doesn't work. You have to get a character out of Praetoria before you can pick Hero/Villain, on the new accounts.
Start Praetorian character, load up tutorial. Log out, start second character. Choose Hero/Paragon City.
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If I died, chances are those cyans, yelows, blues, and solitary tiny orange weren't going to stop it.
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And an orange will do a lot more for your survivability than you seem to think. So will a yellow.
I'm a bit of an aberration, but on my blaster I consistently use Concentration together with Drain Psyche and Hail of Bullets. It's fun.
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Keybinds are useless to me. My keyboard only sees in-game use for chatting, chat commands, and the market. I find using it for gameplay to be an exercise in awkwardness. But the mouse cursor generally hovers over the tray and I can click any inspiration quite easily as needed with a tiny movement of the left joystick.
I find that setting up custom keybinds for inspirations helps with this a lot.
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I already addressed the first point. And a small orange wil not do anything to save me in most situations in which I get defeated. Yellows might depend on the situation or character, but generally speaking I'm setup to not have much trouble hitting things, and when I do have said trouble I'm in a situaion where I'm outclassed to the point that a yellow isn't going to save me.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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In teams like that I just burn anything that's not a luck, respite, or break, and let the continuous hail of insps eventually fill me with the right ones. And then, I start burning all the small ones until eventually I have nothing but medium and large lucks, respites, and break frees.
Because I'm on a team that's moving quickly and I haven't had time to stop and manage my Inspiration tray just yet, and/or I didn't notice the need to empty it until it was too late because consumables aren't a high priority for me.
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True story from the distant past. When I first started playing this game, I really didn't feel like teaming. I was a dedicated soloer. But I did try a few times to team when someone threw me a tell or invite. The *first* guy that ever threw me a random invite that I accepted was in Skyway. He never once said anything in chat that could be considered english. At one point he stopped fighting and said, and I'm quoting here, "+?"
So there's no confusion, it was:
+?
I said (because I didn't and still don't speak gibberish fluently) "I'm sorry, could you explain please?" (I still use punctuation in tells. I'm weird that way).
He said:
u +
I said "Do you need something?"
ya insp
"Oh" I said, and gave him all my insps, which at that moment was three reds and two blues.
no +
"I'm sorry, I don't know what you need."
He just stopped talking and went back to fighting, and eventually I said thanks and left. I didn't accept a team invite for weeks afterward, because honestly I assumed all you MMO players were illiterate. It was only months later when I was thinking back on that day that I realized he must have been asking for respites.
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That's what I do when I'm paying attention to the ersatz potion bar. But I often forget about such consumables even in a fantasy game, much less in a superhero game.
In teams like that I just burn anything that's not a luck, respite, or break, and let the continuous hail of insps eventually fill me with the right ones. And then, I start burning all the small ones until eventually I have nothing but medium and large lucks, respites, and break frees.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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Just to set the record straight, Arcanaville says the only good inspirations are Lucks, Respites, and Break Frees. Let that sink in.
In teams like that I just burn anything that's not a luck, respite, or break, and let the continuous hail of insps eventually fill me with the right ones. And then, I start burning all the small ones until eventually I have nothing but medium and large lucks, respites, and break frees.
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From my well-ordered inspiration tray, a new order arises.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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You're not required to pay attention to everything, but if you elect not to pay attention to the insp tray that is not the fault of the inspirations: their value in the game is not based on the degree to which the least attentive person chooses to exploit them.
That's what I do when I'm paying attention to the ersatz potion bar. But I often forget about such consumables even in a fantasy game, much less in a superhero game.
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Inspirations can help, and can help to a degree virtually unmatched in any other MMO I'm aware of. More than many people think is even healthy. If a player doesn't actually use them properly, then of course they'll get less benefit, but that is presumed. Its not a valid argument against the utility of inspirations. They will often save your life if you choose to manage them, if you choose to use them, and if you don't run out of them.
Here's an example of a case where inattention got me killed in a highly novel way. Because I've done so much blapping, I'm used to jousting on the ground in superspeed or maybe sprint. I now hover blast a lot. I was in a Malta mission shortly after respecing into the ranged build when I got held by a Gunslinger. So I popped a break. Problem solved and I kept fighting. At some point, I got nailed by a flashbang. I didn't notice, because I had a break free still running. Then it expired, and the stun took hold. I *still* didn't notice because I was shooting: while shooting tier 1/2 attacks, you don't appear to be stunned because you are playing the attack animations, not the stun animation. When I killed the last guy, I suddenly realized I was stunned. Flashbangs last a long, long time. In the old days, I would have just been detoggled and fell to the ground. Now, toggles don't detoggle and flight doesn't suppress while mezzed. So I just kept floating up there.
And moving: forward momentum isn't cancelled by mez either, and I was moving towards my target at the time the stun took hold. So I just hovered right over his dead body, hovered right across the room, and hovered right into the next spawn about a hundred feet away. Who promptly killed me while I remained stunned the entire time.
I honestly barely had the presence of mind to start shooting again when I got in range of them, because honestly I had never seen that before. I was actually mesmerized into just watching it happen. It was like what being a pinata must feel like.
I now have a two break free rule.
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.. I hope that's getting brought up to someone on the dev team, because hilarious as that is, that can't be the intent.
And moving: forward momentum isn't cancelled by mez either, and I was moving towards my target at the time the stun took hold. So I just hovered right over his dead body, hovered right across the room, and hovered right into the next spawn about a hundred feet away. Who promptly killed me while I remained stunned the entire time.
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For blasters I think those are the most important ones. Obviously, breakfrees help melee characters less (although they are good for breaking terrorize if you lack that protection) and sturdies are probably better for regen scrappers than respites. Also, if you are a brute or tanker, a combination of lucks and sturdies can make you temporarily indestructible by almost any threat, even STF Recluse.
Just to set the record straight, Arcanaville says the only good inspirations are Lucks, Respites, and Break Frees. Let that sink in.
From my well-ordered inspiration tray, a new order arises. --NT |
Also, those are the best to keep as a blaster. When reds drop, I tend to just use them immediately. They help, but there's no point to keeping them to help later. Damage is useful now. Heals and Breakfrees are more useful reteroactively. Lucks are most useful to use proactively when you know you're about to enter a tough fight, or if you find yourself suddenly getting jumped by unexpected aggro.
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Not really on topic, but, just curious here. Is there a way to keybind popping an inspiration to a pet?
I find that setting up custom keybinds for inspirations helps with this a lot. Instead of pasting all mine here, I'll just link to a thread that has very similar binds:
http://boards.cityofheroes.com/showt...aker%27s+guide I have mine set up so that F1 uses Accuracy inspirations (smaller first), F2 is Damage, then Defense, Resistance, Endurance, Health down to F6. I should probably add break frees to F7 and mebbe even wakes to F8 for completeness. "Oh crap, they're shooting at me! F3 F3 F3 F3 F3!!!" |
Let's Dance!
I told him it was (I let my son play, but with some definite restrictions on teaming and communication). But I also warned him that should they play, they should definitely *not* start in Praetoria, and likely not in the Rogue Isles either.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level