How many times must I die to ambushes before I can re-complain?
I had one amazing ghoul ambush once.
Three ghouls ran across from the other end of the long sewer corridor to attack me. I hit one, killed it, and the other two immediately high-tailed it back down the corridor, and were never seen again.
I can't remember the mission, but after the hair-splitting missions prior, I remember it was a bit of a laugh, especially since that was on my SS/Fire brute - the only character so far to carve through Praetoria.
It's not just the Big Dogs - the LTs (Hombres) are mez resistant as well. Not to the extent of the Dogs, but still. Oh and Blast Masters are essentially a minion version of Demolitionists. Overall the Destroyers are Scrapyarders on steroids - not something easy to fight at lvl 10 .
Don't get me wrong, I'm one of those that enjoys Praetoria - but to say that it is not more difficult than the 1-20 path in either Paragon or RI is just not being honest. And I have all the vet attacks - I simply cannot imagine what it must be like for a first time player. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
They're not the oly mez-resistant early game foes (try taking an earth/storm controller through th Hollows nad learn to curse Igneous and their slow res)
|
Even Dominators with Dominate up can't stack enough holds to stop the buggers. Iggies are a pain but they aren't in the same league as Big Dogs are in terms of totally nullifying your primary (holds and knockdown still affect Igneous)
No, Praetoria is difficult. Its actually outside the standard difficulty model. It keeps you and me on our toes. But the original stated purpose of the Going Rogue expansion was to attract new customers. People who wouldn't have the benefit of prior experience. The tutorial was lauded as a better introduction into the game than Outbreak or Breakout. Which it is. Then at level 15 the game beheads new players with a very rapidly escalating difficulty level.
|
Praetoria strikes me as a repeat of the Hollows - content clearly designed for not just late game, but actual END GAME, which then for various reasons was scaled down to low-level content, but with powers still designed for "complete" characters. With the Hollows, they at least had the good sense to remove the imps and the super powers from the 1-10 Hellions and Trolls, but Praetoria was never rebalanced, and it doesn't look like it ever will be.
Going Rogue's stated objective was to get new players into the game. As such, it should have been designed for new players, especially considering brand new accounts are (or at least were) forced to make a Praetorian before they could make anything else, supposedly so they could start with the good, recent content. It's really not a good idea to throw content designed with experience veterans with resources and contacts accumulated when that content is intended primarily for new players.
I've always believed that late-game content has no place in the lower-level game. The lower-level game should be there to ease us into new characters of types we may have never played, and to get us accustomed to said characters before actual challenges begin. That's why AT mods scale with level from essentially the same basic values at level 1, until they finally settle into their actual values at level 20. The low-level game is the time when the game itself should help us along so we can get used to the controls, the powers, the systems and out characters. Not the time to be tested to extremes.
A stalker is built entirely around the stealth power. Ever stalker has to take it and the whole thing about being a squishy Melee AT is that you're supposed to get the first hit and it's supposed to do a ton of damage from hide, and you are given things like placate and other powers to help you get back into hide so you can do your massive damage again, to you know, survive more than 2 baddies.
|
What made my Stalkers far easier to play was finally admitting to myself that I'll be spending most of my time scrapping anyway, and so trying to compress my "assassination" within the first few attacks so as to have fewer things to scrap with. It helps... Somewhat, in that ambushes notwithstanding, Stalkers still make for very solid characters. You just have to not play them how they look like they were designed to be played, because they weren't designed very well to play like that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I have a feeling you wouldnt like the "defend the TPN" mission now
Personally the size of the ambushes, while VERY VERY hard, give a sense of realism. After all this is praetoria which is under strict military lockdown, so of course any "threat" is going to be dealt with the full force of the force.
After an ambush i always seem to picture my character standing on top of the bodies with the "is that the best you got?" look on his face . . . .
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I like hard content as much as anyone, but that doesn't mean everything has to be hard for everyone all the time. Some people like to play it mellow. And they should have that option.
I didn't mind the ambushes too much, although it got silly sometimes to have eight NPCs bearing down on you solo at level 12. But I can see that on a stalker, a low HP melee class with stealth as its main strength, that heat-seeking ambushes can be too much.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
No, Praetoria is difficult. Its actually outside the standard difficulty model. It keeps you and me on our toes. But the original stated purpose of the Going Rogue expansion was to attract new customers. People who wouldn't have the benefit of prior experience. The tutorial was lauded as a better introduction into the game than Outbreak or Breakout. Which it is. Then at level 15 the game beheads new players with a very rapidly escalating difficulty level.
|
Our devs are TIGER MOMS!
I have veteran attacks, seven years experience, and so much knowledge about the game I know what the AI is going to do two seconds before the server does. I think Praetoria is significantly more difficult. If it wasn't for inherent fitness, I'd consider only playing it by emailing resources to the lowbees to outfit them with maximum enhancements and inspirations constantly. And I never, ever do that now. That, or only playing masterminds there. |
They really should consider having a lower level difficulty story path for new players that buy Going Rogue. I don't mind the existence of the newer more challenging path: for people like me its just that: a challenge. For most people, I suspect its an exercise in frustration. |
Like those damn DE in the tip missions. Seriously, once Black Scorpion gets out from under I20, he and I are going to have a long talk about those. In fact, Zwillinger, you can tell Tim that I'm a comin', and hell's a comin' with me. |
Your bud with the scaly skin has your back!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Geko, please don't read this as an insult or a personal attack, but I'm seriously starting to wonder if you're ever going to post something I want to read again. It seems like everything you've posted for the last several months has been put-downs for people who don't enjoy greater challenges, and I'm simply losing my stomach for it.
|
I was not particularly happy after GR. I felt that the devs had basically ignored our request for an endgame. I was wrong. The devs have come back strong and I feel the need to defend their efforts because I'm more excited about the game than I've been since Inventions. But so much negativity because people are being asked to take tip toes out of their comfort zone.
Praetoria ramps up the difficulty and quickly, but honestly, that's not a bit different than many MMOs. I've played MMOs that by level ten you run smack dab into a wall where you really have to learn. Sure that's not what CoH is all about, but neither then is Praetorian anywhere near that difficult. I've said it before. So many times, folks complain but when you drill down on their tactics you see deficits there that can correct the problem.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Maybe you mish is bugged. I just did pretty much all of the Praetorian content with my KM/DA stalker at 0/0. I think I died maybe twice, and both times chalked up to my recklessness/sloppiness.
IIRC I ran from alot of those ambushes. Since its easy to outlevel content, I spent much of the time with XP shut off, so unless there was a tactical reason to engage, I ran.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Someday people will realize that there's a keen difference between "these encounters are too difficult considering their context" and "I want an I Win Button". Someday. Also someday people will realize that forcing difficulty on the player for the sake of it instead of giving them a choice is a dumb idea.
|
The difficulty slider is not legitimate fix for that. That ups the numbers, not the difficulty. The difficulty is basically a side effect of creating more and higher level enemies. Debuffs, ambushes, interesting encounters are fun difficulty.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I was not particularly happy after GR. I felt that the devs had basically ignored our request for an endgame. I was wrong. The devs have come back strong and I feel the need to defend their efforts because I'm more excited about the game than I've been since Inventions. But so much negativity because people are being asked to take tip toes out of their comfort zone.
|
You may or may not realise it, but your constant insistence that this is great for the game and those of us who aren't happy about it are doing it wrong or aren't trying hard enough or are somehow at fault in another way is a large part of why I don't feel like coming to the forums these days, to the point where I'm considering taking steps I don't want to take. At the very least, you need to realise the effect you - and that's you personally, not "people like you" or "your position" or anything of this nature - are having on me and at least several people like me. What you do about it is your call, but you need to realise the devastatingly negative effect you are having. You personally.
You also have to understand that, many times over, you act like you're trying to shield the development team from the feeback of people who aren't happy with things. I know that's not your intent and we both know that's not how things work, but that's how you act - like if we choose to complain about raids or difficulty or content or anything regarding the direction of the game, you "feel the need to defend [the developers'] efforts" as though you're trying to shield them from criticism for fear of them changing their minds. You don't need to police the forums like this. If you trust the developers, then trust them to make the right decision based on direct feeback, not just feedback deemed acceptable.
Let people express their agreement or disagreement with the changes, and let the people whose job it is to assess these changes assess the feedback. You would have nothing to argue if you did not consistently force people to defend their right to hold an opinion they hold, because many of us would have simply stopped at "we don't like this, and we wouldn't like to see more of it" were we not pressed to explain ourselves. I shouldn't have to elbow my way past the forum linebackers before I can make my grievances known to the development team.
Again, please don't read this as a personal attack. This is what you can consider my final attempt at brokering some kind of peace between us. If this fails, then we will have to never say another word to each other ever again, because I am tired of fighting with you at every turn. You know how I feel, I know how you feel, so unless we can find something else to discuss, there's nothing left to say.
---
Praetoria ramps up the difficulty and quickly, but honestly, that's not a bit different than many MMOs. I've played MMOs that by level ten you run smack dab into a wall where you really have to learn. Sure that's not what CoH is all about, but neither then is Praetorian anywhere near that difficult. I've said it before. So many times, folks complain but when you drill down on their tactics you see deficits there that can correct the problem.
|
That you and I don't need to familiarise ourselves with the game after seven years is irrelevant, because you and I can't pay for the game by ourselves. We need new players, and new players need to be given a new player experience, not a jaded veteran challenge. It's bad form to put excessive difficulty in the early stages of the game, and this is something Cryptic Studios understood and rectified with the Hollows. If Praetoria were level 40-50 content, or even 30-40 content, I'd have little issue. Our characters are able to look after themselves at that point. But it's not. It's level 1 content, and this is a mistake.
Moreover, ambushes in general are badly overused. An ambush rush once in a while really isn't something I'd complain about. I might not be happy with it, but it's a challenge I can meet. Ambush rush after ambush rush, mission after mission, that is what I have a problem with. Ambushes are not an inherently fun mechanic because they take the game away from the player's hands and because they cheat. Used sparingly, they provide variety and challenge. Used irresponsibly, they create hostile, unpleasant gameplay even when you win. And I won out against all of those ambushes, even if some killed me in the process.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The Destroyer are just a nasty group to fight as a Master Mind, it's like they went 'What's that group no body likes in CoV? Scrapyarders? Lets make them low level but keep all their skills."
Seriously there is no need for Big Dogs to have foot stomp at that level. I mean that alone can drop my pets to red health in one use, and when it comes backed up by a blast master with AoE and burn patches?
No way that group should pop up pre-level 20.
Brawling Cactus from a distant planet.
You also have to understand that, many times over, you act like you're trying to shield the development team from the feeback of people who aren't happy with things. I know that's not your intent and we both know that's not how things work, but that's how you act - like if we choose to complain about raids or difficulty or content or anything regarding the direction of the game, you "feel the need to defend [the developers'] efforts" as though you're trying to shield them from criticism for fear of them changing their minds. You don't need to police the forums like this. If you trust the developers, then trust them to make the right decision based on direct feeback, not just feedback deemed acceptable.
|
Perspective is needed, and many of these threads get one sided. That doesn't do anyone any good, and without counterarguments there isn't a solidly developed feedback. When two sides are taken, the quality of the feedback benefits.
I was writing a Mastermind guide for a separate community recently, and there's one thing I can comment on regarding Masterminds and the Destroyers - you need to keep your henchmen off the Blast Master burn patches. This is achievable by a decent "goto" bind, and by watching Blast Masters to see when they're about to throw an incendiary bomb. Moving the henchmen as the bomb is being thrown usually lets them clear the burn patch before they take much, if any, damage.
It doesn't help with the rest, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The Destroyer are just a nasty group to fight as a Master Mind, it's like they went 'What's that group no body likes in CoV? Scrapyarders? Lets make them low level but keep all their skills."
Seriously there is no need for Big Dogs to have foot stomp at that level. I mean that alone can drop my pets to red health in one use, and when it comes backed up by a blast master with AoE and burn patches? No way that group should pop up pre-level 20. |
I have a feeling you wouldnt like the "defend the TPN" mission now
Personally the size of the ambushes, while VERY VERY hard, give a sense of realism. After all this is praetoria which is under strict military lockdown, so of course any "threat" is going to be dealt with the full force of the force. After an ambush i always seem to picture my character standing on top of the bodies with the "is that the best you got?" look on his face . . . . |
And yes, the TPN mission was an absolute shite, simply because the 'Weakened' Destroyers seemed to toally ignore my Scrappers defences and smacks me about with the P.O.K.E. (Punch of Kill Everything) that nearly all NPCs have instead of Brawl. I ended up having to kite the little buggers using the Kinetics ranged cone...on a Scrapper!
I love the mechanics. Hate the numbers mobs use. Because they simply cheat.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Perspective is needed, and many of these threads get one sided. That doesn't do anyone any good, and without counterarguments there isn't a solidly developed feedback. When two sides are taken, the quality of the feedback benefits.
|
Yes, those are slightly extreme examples of some of the responses, but that's been the underlying curreny I've got for quite some time now.
I don't mind challenge. I like new mechanics. I Loved the BM fight, despite the cheating hussy making me run around with my pets in fast tow more than actually shooting (and totally negating Traps)
I DO mind when that same level of challenge is smacked into an otherwise fun 1-20 experience. These are not the levels to have enemies with that many aces up their sleeves.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!