How many times must I die to ambushes before I can re-complain?
The best solution would be to revamp the old dross thats-
*slaps self in forehead*
Of course! Silly me! Everyone knows that moar new shinies are better than going back and fixing old broken stuff! What a klutz I am!
Oh, yeah, wait...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Any new player has to make a Praetorian character before they get any other options. That's entirely new player who hasn't made other characters before. It does not apply to old players who buy Going Rogue.
The intent behind this was to "coerce" new players to make characters in Praetoria, because that's where the latest, best content was, so as to give them a very good impression of the game, before they were allowed to go through the seven-year-old starter content of the hero-side game. As I understand it, solving this is as simple as making a Praetorian and then abandoning that character in the tutorial to go make a new one, but again - a new player is unlikely to know enough to do that, just in the same way as people believed they HAD to do the Hollows content for years, simply because they were sent there on a mission. |
Being violated by Hazard Zone sized spawns of Trolls and Outcasts, often with multiple bosses and trying to sneak up Death Mountain past +6 Ruin Mages builds character.
The best solution would be to revamp the old dross thats-
*slaps self in forehead* Of course! Silly me! Everyone knows that moar new shinies are better than going back and fixing old broken stuff! What a klutz I am! Oh, yeah, wait... |
I so want a revamp of steel canyon and skyway city Just some proper arcs that illustrate those areas. They seem to be one of the few zones in the game without any real story behind them.
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This leaves us with the mid level, the 20 - 35 range where players are just starting to flesh out in their powers. Now currently there arent that many ambush missions in this range [red caps missions and the titan class EB ambush aside] so would people agree that this is the best place to have the Praetoria level of ambushes? Or would you have them removed from the game entirely?
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Maybe you mish is bugged. I just did pretty much all of the Praetorian content with my KM/DA stalker at 0/0. I think I died maybe twice, and both times chalked up to my recklessness/sloppiness.
IIRC I ran from alot of those ambushes. Since its easy to outlevel content, I spent much of the time with XP shut off, so unless there was a tactical reason to engage, I ran. |
Granted, I haven't had the chance to run all the Prae content because I've only had 1 guy that was a Loyalist while the others were Resistance, but for Stalkers in particular, I *know* it can be done despite all that is said here.
It makes me laugh and yet sad as I read the posts in this thread of players trying to force a square peg into a round hole...
omg, these guys are mez resistant! I can't hold them!!
-Then stop wasting your holds on them and just defeat them.
oy, these ambushes can see through my stealth. *pouts*
-Then just walk up and *hit* them. You know, the damage difference between Scraps and Stalks is practically not there in the 1-20 range yet by 12 you get 2 controlled crits ontop.
I know that the content is hard, and totally support the idea to add more options to the difficulty slider to smooth out some of these issues but you can at least *admit* there are ways around these issues you encounter and strats to deal with them straight.
But hey, this could be another case of 'Inherent Stamina'. Apparently if enough want it enough, just hand it to them. No effort required. I *hate* that but I'll cope...it seems to be what I do best.
Thank you!
Granted, I haven't had the chance to run all the Prae content because I've only had 1 guy that was a Loyalist while the others were Resistance, but for Stalkers in particular, I *know* it can be done despite all that is said here. It makes me laugh and yet sad as I read the posts in this thread of players trying to force a square peg into a round hole... omg, these guys are mez resistant! I can't hold them!! -Then stop wasting your holds on them and just defeat them. |
oy, these ambushes can see through my stealth. *pouts* -Then just walk up and *hit* them. You know, the damage difference between Scraps and Stalks is practically not there in the 1-20 range yet by 12 you get 2 controlled crits ontop. |
I know that the content is hard, and totally support the idea to add more options to the difficulty slider to smooth out some of these issues but you can at least *admit* there are ways around these issues you encounter and strats to deal with them straight. But hey, this could be another case of 'Inherent Stamina'. Apparently if enough want it enough, just hand it to them. No effort required. I *hate* that but I'll cope...it seems to be what I do best. |
And no, there are NOT ways around homing ambushes that ignore stealth and seem to totally ignore mission settings for mob size and level. Thats not HARD, thats not CHALLENGING, that is the Computer outright CHEATING. And, guess what? For the majority of people, that ain't fun either, which is the whole point of the game.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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omg, these guys are mez resistant! I can't hold them!!
-Then stop wasting your holds on them and just defeat them. |
Furthermore, at more than a few occasions, I've been told that a character's best defence is control. I remember this being said to me in regards to Dominators, whom I'd tried building for damage, rather than control. At the time I was told that this was a mistake and was getting me killed because control was my survivability.
oy, these ambushes can see through my stealth. *pouts* -Then just walk up and *hit* them. You know, the damage difference between Scraps and Stalks is practically not there in the 1-20 range yet by 12 you get 2 controlled crits ontop. |
Why am I playing a Stalker if I can't actually use anything that has to do with Stalkers in half the missions in Praetoria? I've lost count of how many missions I walked in, fought a bunch of ambushes and they ended before I stepped more than 20 feet from the entrance, leaving an entire large instance unexplored. These are legitimate problems, Leo. You're not helping by insisting they don't matter.
I know that the content is hard, and totally support the idea to add more options to the difficulty slider to smooth out some of these issues but you can at least *admit* there are ways around these issues you encounter and strats to deal with them straight. |
But hey, this could be another case of 'Inherent Stamina'. Apparently if enough want it enough, just hand it to them. No effort required. I *hate* that but I'll cope...it seems to be what I do best. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've already sworn off Praetoria after my second time through. City of Ambushes can sit and rot until something's adjusted. :/
"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane
"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler
I've already sworn off Praetoria after my second time through. City of Ambushes can sit and rot until something's adjusted. :/
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And it's generally not something I want to do, because - despite my lore complaints - Praetoria is well written, and I'd like to see more of it. But right at this point, I do not particularly care for PLAYING any more of it any time soon, if ever again.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Tell that to low level Controllers or Doms. Just def- oh, look, you entier damage mitigation strategy just got its nads handed to it on an anvil and then hammered. These mobs hit hard versus ATs with armour. Now apply that to ones with none.
Oh look, my low level defences get instantly negated by mobs that seem to crap defence debuffs out of every possible orrifice. Oh yay, regen doesn't work because they burn that off too! And my resistance shields are pointless too because they do un-resistable damage types for this level such as energy, fire and psi damage! Deep joy! |
And for Stalkers, you *KNOW* you're lying or else you'd be complaining about Scrappers too. By lvl 19, the difference between their HP is around 50 points which amounts to probably 1 extra attack and lower levels will have an even smaller difference.
My point is, you more than make up for that small difference with burst damage and even without it, you should still have way more options to cope thanks to Placate and Hide allowing you to *run away*.
Thats a terrible comparison. Stamina was a waste of three power picks JUST to achive what was considered baseline. Sure, certain ATs could sip over it, and IOing could neuter that. But it was still a stupid waste of three powers that was left over from Cryptics 'vision'. |
And no, there are NOT ways around homing ambushes that ignore stealth and seem to totally ignore mission settings for mob size and level. Thats not HARD, thats not CHALLENGING, that is the Computer outright CHEATING. And, guess what? For the majority of people, that ain't fun either, which is the whole point of the game. |
The only other option is to make the input complex for the user (think fighting games and combos) to prove any type of challenge but then we'll have a whole other game here.
The way I see it, Prae isn't some 'upward sliding scale of difficulty', just a couple of rough spots you have to put everything down to make it past. If you don't have enough to put down, go to an inpsiration vendor and get more to put down. Thankfully, the content isn't mandatory. There's plenty of missions that have you squashing unknowing spawns on a big council map with lots of corners and walls to hide behind.
Why design an AT with an inherent that gets made irrelevant whenever someone so much as sneezes? |
Why am I playing a Stalker if I can't actually use anything that has to do with Stalkers in half the missions in Praetoria? |
Have you tried the Ethereal Shift power or the Smoke Flash temp or the Kinetic Dampener? They can really throw the odds in situations you feel you can't normally handle.
You're not helping by insisting they don't matter. |
Just because I say something to the contrary doesn't somehow mean 'I'm not helping'. Maybe not helping *you* but I *am* trying to express a legitimate viewpoint here. There are others that can enjoy some content, there are some that get flustered by it but can eek by and there are others that see the challenge and instantly seek people to help them.
Just know that, even if you have a side of the story, it's not the only side of the story.
Because they didn't? Well, technically, they did but have since left that design in the past for new additions.
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Lol because if you could stealth everything, then why are you even in Praetoria? Why not go red side and just stealth radio missions back to back? The missions would be far too easy if you could just stealth through everything. That isn't to say I don't feel the ambushes aren't harsh, they just aren't the roadblock you make them out to be. |
My main issue here is that, if my Stalker is going to be reduced to what is essentially a weakened Scrapper, then why should I not just play a Scrapper, instead? They share everything but Energy/Energy anyway, and with a Scrapper I don't have to feel like ambushes are taking anything away from me. This is a central problem that I wish to see addressed.
Well, I'm sorry Sam, but the way you answer an argument isn't satisfactory. Just because I say something to the contrary doesn't somehow mean 'I'm not helping'. Maybe not helping *you* but I *am* trying to express a legitimate viewpoint here. There are others that can enjoy some content, there are some that get flustered by it but can eek by and there are others that see the challenge and instantly seek people to help them. Just know that, even if you have a side of the story, it's not the only side of the story. |
When I say "helping," I mean in striking a better balance that excludes fewer people by reason of mechanic oddities, not in pushing my agenda for easier fights through. I can live with, and even support, tougher fights as long as I feel they aren't unfair, and you shouldn't look past the teething problems the current unfair vision of difficulty brings. We can't ignore these problems or brush them aside.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I do think ambushes are more realistic and when used properly can make for interesting mission design, but they are definitely overused. The whole doppelganger thing is also very overused in current content as well (just because you CAN use it, doesn't mean you SHOULD).
That said, there are a few things that should be changed / fixed:
- Unless the plot specifically says "they inject you with a tracking device", ALL ambushes should be last-known-location ambushes, and respect stealth. Sure, that means solo stalkers almost never get ambushed, but that's kind of the thing that the AT is balanced around.
- Multiple wave ambushes on low-level characters (i.e. Praetoria) should either have longer timers in between waves, or have the spawn size reduced per wave. Scale it up on teams and high difficulty settings, but tone it down for 1-2. In most cases it should be limited to 3-5 waves, tops, not 10+ unless it's supposed to be a "run away" type ambush.
- Spawn points need to be checked in many missions. There's nothing more frustrating and immersion-breaking than a huge group of enemies spawning right on top of you, or even on the other side of the room in plain sight. Ambushes should come running in from a place that's logically plausible. Take a cue from first-person shooters and add rooms to maps behind locked doors that NPCs spawn inside and can open the door briefly to get out.
If the plot dictates a right-on-top-of-you surprise (and this should only happen rarely, one in a hundred missions maybe), add a visual effect for them teleporting in, like when Seers call in PPD reinforcements.
So, a little fuel to the fire here:
Last night I was playing some Rogue tip missions on a level 20 Bots/FF Mastermind. I got a mission where I had to free a hostage, then click a glowie. After I clicked the glowie the mission objectives changed to indicate I had to defeat 3 waves of incoming authorities (or something like that). Ok, no prob. I make sure my Bots are all shielded and I get ready for the first wave.
The only problem was that there weren't 3 waves. There was ONE wave, made up of 3 ambush groups (Longbow, Legacy Chain and PPD). I could have handled any one of the 3 groups, with enough time to prepare for the next. But I didn't get 3 separate waves, I just got one VERY large one.
So, I died and the waves ran off a little ways, allowing me to rez (at least they were sporting in that regard). I was then able to pull smaller groups from the large one and finally defeated the three-waves-that-are-one.
I don't know if this is WAI, but it feels broken. If this is WAI, the mission text needs to be changed. Expecting 3 *separate* groups of enemies (that what "waves" means to me) but then getting *one* huge group is a bit misleading.
I've said it more times than I can count. Adding more NPCs and upping their levels doesn't make the encounter more interesting. Yes, it makes it 'harder' but not in a good way. Not in a way that is memorable.
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You're inconsistency is astonishing.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Stalkers are what turns the irritation at recurring ambushes into abject rage at ambushes. At least when I'm playing a Scrapper or a Brute or a Mastermind, I don't feel like the game is kneecapping my performance by robbing me of what should be a central advantage. With Stalkers, I get the distinct feeling of "Why do I bother?"
If you infer I was talking about stealthing missions, I assure you I was not. I tend to kill everything, be it on a Stalker or a Brute, which is what I eventually did on my Stalker, ambushes or no ambushes. Stealthing missions is pointless, as it's a lot of time running around for not a lot of gain, anyway, but that's a different story for a different time. My main issue here is that, if my Stalker is going to be reduced to what is essentially a weakened Scrapper, then why should I not just play a Scrapper, instead? They share everything but Energy/Energy anyway, and with a Scrapper I don't have to feel like ambushes are taking anything away from me. This is a central problem that I wish to see addressed. |
I can understand not wanting to skip things because of how you perceive it as a waste. But it really is just perception. You're not really missing much if you're having to turn xp off several missions at a time anyway.
And just like skipping things is a perceived problem, so is not being able to lean on AS. Yes, it is one advantage of being a Stalker, but it isn't the only advantage nor is it a waste of a power/AT just because there are points that reduce your chances.
When I say "you're not helping," I mean by handwaving the legitimate problems that are being raised, not by accepting ambushes as presented. |
But I'm not handwaving anything away, just not rubbing and aggravating the points and making them swell up with exaggerations and hyperbole. Again, I agreed that the stuff was hard and that something should be done. But by the way you speak of the issue, don't be surprised if the devs suddenly replace all Prae mobs with little carebear underling mobs using fairy wands that do 1 smashing damage with a +regen additional effect.
At the same time, ambushes, control-resistant enemies and other such CAN cause problems for certain ATs or certain powersets, and this should not be ignored just because "Controllers with their non-attack-having non-mez-resist-having selves can burn." |
There are a few ATs I don't play often but only the one that I won't ever play. Yeah, they can burn. But even saying that, it doesn't sound like they need any help if you look and read through their boards. They're doing just fine.
So, a little fuel to the fire here:
Last night I was playing some Rogue tip missions on a level 20 Bots/FF Mastermind. I got a mission where I had to free a hostage, then click a glowie. After I clicked the glowie the mission objectives changed to indicate I had to defeat 3 waves of incoming authorities (or something like that). Ok, no prob. I make sure my Bots are all shielded and I get ready for the first wave. The only problem was that there weren't 3 waves. There was ONE wave, made up of 3 ambush groups (Longbow, Legacy Chain and PPD). I could have handled any one of the 3 groups, with enough time to prepare for the next. But I didn't get 3 separate waves, I just got one VERY large one. So, I died and the waves ran off a little ways, allowing me to rez (at least they were sporting in that regard). I was then able to pull smaller groups from the large one and finally defeated the three-waves-that-are-one. I don't know if this is WAI, but it feels broken. If this is WAI, the mission text needs to be changed. Expecting 3 *separate* groups of enemies (that what "waves" means to me) but then getting *one* huge group is a bit misleading. |
I'd bug it. Seems like some recent patch might have broken Ambush Timers (again).
Heck, some people like being hunted down by several groups of ludicrously over-powered enemies. But you know, one man's love is another man's hatred.
I'm sick of the enemies in Praetoria, to the point that I refuse to solo a character through Praetoria. Some people find them okay, fair enough. But if veterans find it too difficult, how can it possibly be fair on new players? *sigh*
Now, if I want a Brute on Blueside, i'll just level them to 20 in the Isles and do Rogue tips. It'll probably take half the time as well.
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
Bottom line, the ambush tech needs to be looked at.
Also and especially for stalkers.
Many people have already given examples of how to still have them and have them work correctly int his thread.
If the point of praetoria is to entice new players to play this game the ambush mechanic needs to be looked at. The two path idea (presented when a character first arrives in Praetoria as a pop-up box) is the best idea.
Path one: Mega ambush regular path.
Path two: Seriously toned down ambush path.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Lol because if you could stealth everything, then why are you even in Praetoria? Why not go red side and just stealth radio missions back to back? The missions would be far too easy if you could just stealth through everything. That isn't to say I don't feel the ambushes aren't harsh, they just aren't the roadblock you make them out to be.
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Because some people RP playing a character that likes to minimise collatoral damage.
Because it's new and shiney.
Is this a Loyalists arc thing, because I really haven't seen endless waves of ambushes running Resistance. Maybe a mission or two, but not as much as everyone is making it sound. I ran through both parts of the Resistance arcs with my DP blaster and didn't really have a problem outside of one mission.
I'm also wondering if the issue raised initially is a stalker problem rather than just a Praetoria problem.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Bottom line, the ambush tech needs to be looked at.
Also and especially for stalkers. Many people have already given examples of how to still have them and have them work correctly int his thread. If the point of praetoria is to entice new players to play this game the ambush mechanic needs to be looked at. The two path idea (presented when a character first arrives in Praetoria as a pop-up box) is the best idea. Path one: Mega ambush regular path. Path two: Seriously toned down ambush path. |
If Praetoria is really intended to be the new player introduction then why in the heck is it balanced to challenge people like me? As Techbot Alpha would say, "Logic:Failure".
I like the idea of two "paths" through Praetoria. I don't know how resource intensive designing something like that would be, but I think it would be a good idea.
And just like skipping things is a perceived problem, so is not being able to lean on AS. Yes, it is one advantage of being a Stalker, but it isn't the only advantage nor is it a waste of a power/AT just because there are points that reduce your chances.
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But I'm not handwaving anything away, just not rubbing and aggravating the points and making them swell up with exaggerations and hyperbole. Again, I agreed that the stuff was hard and that something should be done. But by the way you speak of the issue, don't be surprised if the devs suddenly replace all Prae mobs with little carebear underling mobs using fairy wands that do 1 smashing damage with a +regen additional effect. |
With Controllers, I just hate (playing as) them. I'll team with all controllers or whatever, but they just make no sense. I've had several make it to the upper teens but ended up deleting them. They aren't particularly defensive (you hit them and they die) and yet they offer no decent means of frontal attack. Conceptually, it made no sense that my Ice/TA controller could manifest cold and ice storms with arrows yet couldn't simply form an arrowhead of ice and *shoot* someone. There are a few ATs I don't play often but only the one that I won't ever play. Yeah, they can burn. But even saying that, it doesn't sound like they need any help if you look and read through their boards. They're doing just fine. |
This really isn't one problem where I can offer a solution, however, since the solutions I can come up with lead to sort of a different game that has no strict support ATs
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That mission for Resistance to fight the aspect of Mother in that one Seer's mind, that was brutal. A whole bunch of KB, psi damage, ambushes on a Stalker. Yeah, that's really "fun", if you call fun not being able to have any protection against KB, and flying across the map only to have no time to rest at all after ambushes!
Seriously, the ambushes are bad. Not nearly as bad as they were during Beta, but still bad. For an introduction to the game, it's a little brutal. Don't get me wrong, I like the game, but the difficulty of Praetoria has put me off it after my first playthrough of it.
ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker
Just on a personal note, I prefer my challenge through "volume", so to speak. I don't enjoy repeatedly fighting a small number of mobs who outclass me - I prefer large numbers of more mundane foes as the norm, and the high-risk singular mobs as knots along the rope.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA