Caffinated_Hero

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  1. Quote:
    Originally Posted by Pep_Cat View Post
    The sheer amount of costumes, power combinations (as well as colors), a place for your own backstory (why don't other games have this?), and the game's lore didn't lock down players into the game's story, but allowed the player to make their own story, their own character, with the official game being the background to it all.

    A sense of ownership for your character, not in the legal sense, but in the personal sense, is why I kept coming back to play, even after playing so many other MMOs. Global chat keeping everybody in touch, regardless of the server they're on, this helped build an ingame community.


    And this is what will be missed.
    Despite not playing regularly for several months, these aspects of the game have it's ending hitting really hard. Just thinking about the forum regulars, their work on numbers, power builds, and costumes is awe-inspiring.

    Edit: My signature reminds me, now we won't get our 1200-Month vet reward! D:
  2. Quote:
    Originally Posted by Electric-Knight View Post
    I'm sorry to be the one to tell you, but Staff Fighting will also be pay for.
    Whaaaat? If it's 800 points (TEN BUCKS!) like Beast Mastery is, I won't be getting that one, either. I was really disappointed with Street Justice, and that was only 400!
  3. I ADORE the fact that the set's "nuke" is ranged attack, that's part of what made me like Thunderous Blast so much. I also love that it doesn't have crash attached to it. I'm saddened, though, that it's got a three minute recharge, when the other crashless nukes have 60 seconds (Full Auto, Rain of Arrows) or 120 seconds (Hail of Bullets). Still, I really look forward to it.
  4. Quote:
    Originally Posted by Machariel View Post
    The new costumes are gaudy and have way, way, way too much detail. They're tacky and look out of place. I don't care what fictional wizards do or do not wear, but this is a game, and in-game, they stick out like a sore thumb both in overall design (LOOK AT ME LOOK AT MY THORNS) and amount of detail (I HAVE 100 THORNS BECAUSE I AM PART OF THE CIRLCE OF THORNS HERE YOU CAN SEE ALL OF MY THORNS).

    The new CoT don't even wear robes. Rather, they just have a bunch of starchy clothing sticking out at weird angles. Personally I think it's unusual that apparently every person they possess has the figure of a bodybuilder, because I can't imagine them working on physical fitness over, you know, the arcane arts.

    BUT ITS OKAY BECAUSE THEY'RE THE CIRCLE OF THORNS SO THEY SHOULD BE COVERED IN THORNS BECAUSE THE THORNS TELL US THAT THEY ARE THE THORN MAGES AND THORNS SPIKES SPIKES SPIKES OMG SO HARDCORE xDDDDDDDDDDDDDDDD
    I can't help but have this same thought after seeing them in-game. The new designs could look fantastic, and they're close, but just have too much going on, too many extra points and patterns.
  5. Quote:
    Originally Posted by Thirty-Seven View Post
    I absolutely ADORE the Energy Mage's look... as for the others... well, I am not 100% happy, but I didn't expect to be, nor do I think that should change anything.

    I guess what I am wondering now, is just what a whole room full of these guys is going to look like.
    On further examination, I think it's just the absurd glowing purple belt buckles that detracts from the Boss designs. The rest of their look is pretty great actually. (DM's spines excepting) 'Course, that opinion might change too once I see them in-game.
  6. Man, the Circle of Thorns are dead, but long live the Ministry of Silly Hats! To me, the Energy/Life Mages look the best out of the new designs, probably because they're so close to the originals. The Boss designs are growing on me, except for that Death Mage. Less menacing, ancient evil and more "spines scrapper pink foam cosplay", in my opinion. The minions, though, have awfully tall pointy hats for just being minions... If the Eath Caster's color was made more earth-tone and less yellowy, that would improve him in particular quite a bit.

    I think they're only throwing me off so much because, of everything coming in i21, none of it has to do with the CoT. So having a revamp of 'em, while entirely welcome, is right out of left field. WAY better than the pictures we saw at first, though!
  7. Quote:
    Originally Posted by Johnny_Butane View Post
    I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon.
    I sit here, my mouth agape, with a tremendous stupid grin, just rereading that line. Thank you, Johnny, you've made my morning.
  8. Quote:
    Originally Posted by Thirty-Seven View Post
    Yeah, there are plenty of reasons to run the new iTrial (like more Emps to buy nifty Costume stuff with?). Also, I for one am GLAD we are not getting new slots yet. Not everyone has the time to get everything T4ed or even T3ed.
    I just really, REALLY hope that when more slots are added they do not come with a third set of incarnate components, thus rendering Threads pretty well useless the way Shards are now.
  9. Aiming solely for Defense, here's one I whipped up on the fly:

    Click this DataLink to open the build!

    It does require changing your ancillary (and unlocking the Patron sets) and doesn't have the tremendous amount of +Recharge as the build you first posted. However, it's hefty defense increase should let you survive long enough to actually deal your damage, a dead blaster dishing out zero DPS.
  10. My latest Blaster is just about 38, trying to come up with a final build plan. I've narrowed it down to two choices:

    Ranged Defense, An Extra AoE and Hold
    vs
    Smashing/Lethal/Energy Defense

    (Thanks to ClawsandEffect for a fire/fire build he posted I used to make the second build above)

    I'm still leaning towards the first build because of what it adds to my arsenal, but I'm wondering if maybe the second would provide better overall survivability? Any input would be appreciated!
  11. Caffinated_Hero

    SS/SR Advice

    Quote:
    Originally Posted by Syntax42 View Post
    You slotted Serendipity in Focused Senses for 1.25% AoE defense for 5 slots. That is far from efficient with sets like 3 Aegis adding 1.56%, or 4.69% AoE defense for 5 slots. A Red Fortune set would be better in Focused Senses.

    Combat Jumping is a lot more efficient on endurance than Maneuvers and can be slotted with just defense IOs.

    Tough should be enhanced if possible.

    Kismet in Focused Fighting left it under the ED cap.
    Excellent suggestions, and exactly why I like to get some extra eyes on builds. Thanks very much for the feedback!
  12. Caffinated_Hero

    SS/SR Advice

    Quote:
    Originally Posted by Syntax42 View Post
    Activating Rage while the 20% defense penalty is active will also negate it.


    OP: A lot of your armor powers are taken too late in the build. Try to take them as early as they become available. You don't need Elude and you probably don't need to slot it. I would put that slot in Stamina instead.

    I posted a SS/SR build recently. It should be easy to find as I doubt it fell more than 3 pages back. It may be a good idea to look at other SR builds so you can see different ways of making your build. Some of your set choices are not very efficient for the slots you used.

    Also, don't worry about going too far past 45% defense. If you reach 46.5% defense, that puts you one inspiration away from the incarnate trial soft cap, but isn't completely necessary. You should have 95% defense debuff resistance just from slotting your powers, so debuffs are not a concern.
    It's great to know about Rage negating it's own penalty, I was under the impression that was some sort of bug. That alone settles my concerns.

    The armors are taken late in that build because it's not final, or made with any exemplaring in mind. At the moment there's only one each of Melee/Ranged/AoE bonuses in the build, besides the Gaussian's set, so I don't feel like I'm wasting the Defense over 45%. I found your example template and saved it so I've got it to look at later.

    What would you suggest to be more efficient? I suppose if I added in a set of Mako's Bite, Scirocco's Dervish, and Touch of Death then I would have enough extra Defense to drop Maneuvers entirely... While the 15% Recharge would not be a big loss, I'm not sure what to take in it's place except perhaps a travel power or taunt.
  13. Caffinated_Hero

    SS/SR Advice

    On a whim I decided to look at two sets I've always wanted to play, and stick them together. Super Strength's Rage and Foot Stomp draw me in as much as Super Reflexes' ease of softcapping.

    Initially, I planned out aiming to maximize Recharge bonuses. However, the -20% Def in the Rage Crash has me wondering if it would be more worth it to try and slot in an extra 10-20% in set bonuses to reduce or eliminate the penalty. Whether that's doable without too many sacrifices I'd like to know. Other than that, just looking for some general feedback.

    My current build plan is here, final power order is subject to change, as is switching Elude for Quickness. (Having Elude on for three minutes then off for the same amount of time seemed like a nice idea for situations such as Incarnate trials.)

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  14. In my opinion, Burn and Fiery Embrace outweigh anything that Dark Armor can bring to bear. I quite enjoy making a joke out of multiple x8 spawns at a time with my Spines/Fire.

    I'm not sure if this is my precise build at the moment or if I'd tweaked something else mid-respec, but it's very close. I was aiming to reach the softcap with a small Luck.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(25), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(43), Mako-Dam%(43)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(27)
    Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(5)
    Level 6: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(25), M'Strk-Acc/EndRdx(36)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
    Level 14: Build Up -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17)
    Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(19), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
    Level 20: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(21)
    Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx/Rchg(37)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
    Level 38: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Web Grenade -- Acc-I(A)
    Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Build%(45), GSFC-ToHit/Rchg(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
    Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
    Level 50: Cardiac Boost
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(43)
  15. Quote:
    Originally Posted by FitzSimmons View Post
    I hate the new currencies. They're unnecessary.
    Agreed, this is getting silly.
  16. Quote:
    Originally Posted by mousedroid View Post
    Nah. You put it on a timer and if it gets ignored after 10-15 minutes you either have the people get out with life rafts/personal floatation devices, or you have someone else come to rescue them - harbor patrol, or a signature hero.
    But that would mean the trainers and TF contacts would have to DO something instead of just stand and watch you battle the invading rikti/zombie hordes/Kronos Titan.... That might make them interesting, can we really allow that?
  17. Quote:
    Originally Posted by SuperOz
    Paragon City building codes were written by Nemesis when they weren't looking.
    Quote:
    Originally Posted by Wolf Bait
    Are you saying that city hall sits on a Nemesis plot?
    Thank you for making me laugh out loud today.
  18. Quote:
    Originally Posted by Serpine View Post
    Basically he is *hoping* people will come back in and finish him off so he can finally die free.
    I promptly loaded up Bioshock's "A man chooses" scene upon reading this...
  19. The Banished Pantheon and the Coralax are two enemy groups I feel don't get get fleshed out hardly at all in-game. The BP specifically are built up to be a big, scary deal and then it just.... doesn't go anywhere.

    Dark Astoria is the prime example here; the BP moved in and slaughtered the population soon after the first Rikti War, shouldn't we have DONE something about them by now? The newest Exploration badges in that zone add a lot of depth to the zone, and might be a jumping off point for fleshing it out more. (The Astoria's Last Stand and Phantom Radio badges especially appear to me.)

    Heck, the Pantheon have been in there so long there's a plaque for the Authority badge that says, "When the Freedom Phalanx became an officially recognized Super Group in 1953, the hero Vambrace made a pledge. 'Dark Astoria will be restored to its natural state,' he said. 'The Freedom Phalanx is committed to saving every part of Paragon City, even those that may seem lost. "

    Wait a second... 1953? Wasn't the first Rikti Invasion in 2004? But, Here it says, "The Rikti Invasion came and went, and the people in this peaceful neighborhood were relatively untouched by the devastation." and then "The city authorities and Heroes, already reduced in number and staggering from the Rikti onslaught, had no choice but to relinquish the area to the Pantheon and wall it off. Within the walls, the army of Husks and Shaman ravaged the zone, tore the ground apart and sacrificed every man, woman and child in their efforts to wake the god Mot."

    Hold on there, we had time to build War Walls around the place but not the manpower (heropower?) to evacuate the zone? Oh geez...

    I'll get the caution tape and flashing lights, please mind your step and go around the plot hole folks...
  20. I've already sworn off Praetoria after my second time through. City of Ambushes can sit and rot until something's adjusted. :/
  21. Quote:
    Originally Posted by Shadowe View Post
    In sympathy for the people who claim to not be able to find the time to do a TF - until 6 weeks ago, I could spend several hours a day in-game, and was able to commit to a TF at the drop of a hat. Now, I have a 6-week-old baby to look after in the evenings, so that his mother can get some sleep, and at weekends we share as much of the time with him as possible, so right now, just when the Incarnate stuff is kicking into second gear, I absolutely cannot commit to more than five minutes (sure, sometimes longer, but I don't make that decision, my son does) at a single task. While I know this will change as time goes on and he settles, his birth has effectively removed me from TFing or playing the game in any way that's not entirely at my own pace. Translation: I need to solo to get things done.

    I don't care about it taking more work in the long run, I don't care if it takes five times as long, but I want to be able to access Rare and Very Rare levels of power on my main toon, and until or unless there is a solo option for achieving this, I simply cannot do it. No ifs, no buts. Cannot.

    To put this in perspective - my main toon has managed to squeeze out three Uncommon Alpha Boosts, two of them since my son was born. Mostly by soloing.
    This is very fairly put, and I certainly encourage and hope for an option for solo players to be able to do anything. I feel it's just the nature of MMO's that not everything in them will be possible exclusively solo. The way I understand it, the weekly TF is planned as a way to open up the higher Alpha tiers pre-i20; once that Issue is released soloists would have other options to gain access to them.
  22. Quote:
    Originally Posted by Santorican View Post
    Not everyone can commit 1+hrs at a time to run a PuG TF.
    I really mean no offense, so please forgive me if this sounds rude; Ever? Not a single full block of 60 minutes for an ITF shard run?

    I feel TF's and Trials are a core part of the game, and always have been. If you're not ever able to be on for at least an hour (could be work, school, family, there's plenty of things more important!) are you sure you're playing the right game?
  23. Quote:
    Originally Posted by Syntax42 View Post
    I recently revised my Spines/Fire build due to the soaring prices on Enzymes. The alternative was another very expensive IO (Gladiator's 3% defense), but it can be purchased with Hero merits. This build is designed to soft cap against Melee + Ranged + AoE by using one small purple inspiration. It sacrifices some damage and recharge, but I figure a dead Scrapper does less damage than a defensive one. Also, the damage auras count for a significant portion of your DPS.
    That sure looks a lot more solid than my current planned build (below)! When you say you sacrificed damage, did you mean in the ancillary (Fireball, or Ball Lightning in my case)? Spine Burst and Throw Spines recharge so very fast I wonder if you even miss an ancillary AoE. It looks like an incredible build, and a LOT less expensive than mine since it doesn't use Kinetic Combat (ignoring for a moment the Gladiator 3%).

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  24. (qr)

    Personally, I love Devices.

    -Webnade is a fast, low endurance way to keep a Boss from clobbering me
    -Caltrops keeps them so busy running away that they don't bother fighting back much
    -I'm always thankful for Targeting Drone's resistance to -Acc
    -Cloaking Device is a great place for a Karma -KB IO and/or a Kismet and/or LotG
    -Stacking Trip Mines is an EB win-button
    -Taser is nice and stacks with Beanbag, Screech, or Cosmic Burst
    -A precisely timed Time Bomb-Trip Mine combo leaves nothing standing but the badly damaged Boss

    I've actually never had Smoke Grenade, come to think of it... Gun Drone though, I try to pretend it doesn't exist. I took it to mule a set of Thunderstrike, but thanks to it's cost, setup time, and pitiful damage output it's not even on my tray anymore. Aside from that stinker, though, Devices is up there with /Fire and /EM for my favorite blaster secondarys.
  25. Quote:
    Originally Posted by crayhal View Post
    At first glance, I suggest replacing stealth with combat jumping. The defense from stealth only applies when you are NOT discovered. After foes find you, the defense is much less.
    I'm fairly confidant you keep half the value of stealth (or in my case, Cloaking Device) once you're "discovered".