Stoned Stoner advice/Critique
At first glance, I suggest replacing stealth with combat jumping. The defense from stealth only applies when you are NOT discovered. After foes find you, the defense is much less.
Quote:
Thanks, I usually take CJ on everything, I just wanted the extra 7.5% Run and chose the first thing I saw
At first glance, I suggest replacing stealth with combat jumping. The defense from stealth only applies when you are NOT discovered. After foes find you, the defense is much less.
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@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
Quote:
I'm fairly confidant you keep half the value of stealth (or in my case, Cloaking Device) once you're "discovered".
At first glance, I suggest replacing stealth with combat jumping. The defense from stealth only applies when you are NOT discovered. After foes find you, the defense is much less.
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"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane
"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler
I am not ready to give my first born for PvP rescipes, but Purples and Others I don't mind springing for.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
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Stone Barricade: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(40), GftotA-Def(40), GftotA-Run+(40)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(37), ImpArm-ResPsi(37), Aegis-Psi/Status(45), Aegis-ResDam(45)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(46)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Mud Pots -- EndRdx-I(A)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(34), RgnTis-Regen+(43)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(25)
Level 20: Brimstone Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), ResDam-I(27), Aegis-ResDam(27), ImpArm-ResPsi(34), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(37)
Level 28: Crystal Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), GftotA-Def/EndRdx(29), GftotA-Run+(33)
Level 30: Hurl Boulder -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(31), Entrpc-Dmg/Rchg(31), Entrpc-Dmg/EndRdx/Rchg(31), Entrpc-Heal%(46)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), GftotA-Def/EndRdx(36), GftotA-Run+(36), Ksmt-ToHit+(50)
Level 35: Minerals -- LkGmblr-Rchg+(A)
Level 38: Granite Armor -- ResDam-I(A), ResDam-I(39), ResDam-I(39), LkGmblr-Rchg+(39), LkGmblr-Def(45), GftotA-Run+(46)
Level 41: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 47: Stealth -- GftotA-Run+(A)
Level 49: Taunt -- Zinger-Dam%(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34)
+58.75% Enhancement(RechargeTime) w/o Hasten
+76.5% RunSpeed
Totals: With Granite + Tough + Weave
46.2 Smash/Lethal Def
33.1% Energy and Negative
12.6% Psi
33.1% FIre and Cold
89.6% Res Smash/Lethal
59.4% Res Energy and Negative
60.7% Fire, Cold. and Toxic
13.3% Psionic
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill