Issue 19: Strike Pack - Patch notes for build 1950.201101250108.0


Adeon Hawkwood

 

Posted

COMBINED

Weekly Strike Target

  • Every week a hero task force and a villain strike force, or one co-op task force may be designated as the “Weekly Strike Target” for that week. Look for announcement of which Weekly Strike Target is active on the Message of the Day and on the official City of Heroes boards every Tuesday.
  • Characters who successfully complete a Weekly Strike Target will receive a once-a-week gift of double merits for completion based upon the typical undiminished merit reward for the content, and a grant of up to a third, half, or two-thirds of their entire level of XP (based upon the relative length of the content). Characters who have unlocked their Alpha Slot will also receive a Rare “Notice of the Well” Incarnate Component.
  • This reward is only available once per week per character, even if multiple Strike Targets are completed.
  • Completion of a Weekly Strike Target after the first in a week will earn progress towards three new badges for helping other teams complete the Weekly Strike Target as well.

Alpha Slot Rare and Very Rare Tiers
  • Rare recipes for the Alpha Slot Rare powers are added using the existing Alpha Component Pool and a new Rare Alpha Component called "Notice of the Well" – which can be acquired as part of the Weekly Strike Target reward for a character who has unlocked their Alpha Slot.
  • Very Rare recipes for the Alpha Slot Rare powers have also been added using the existing Alpha Component Pool and a new Very Rare Alpha Component called "Favor of the Well" – which can only be constructed via a conversion recipe which requires a large amount of Incarnate Shards and 2 Notices of the Well.
  • Breakdown recipes for converting Alpha Components back into Incarnate Shards have been added.
  • Rare and Very Rare Alpha Slot powers will provide a +1 Level Shift when equipped and active.
  • Level Shift: Level shifts are direct bonuses (or penalties, if negative) to a character’s effective combat level. A combat level 50 character with one level shift fights in combat as if they were a combat level 51 character. Characteristics like damage, control duration, debuff potential, chance to hit, as well as effective defense and resistance will all be increased, as all of these characteristics take into account the difference in level between you and your foe. However, a level shift does not actually raise the character’s level. Base characteristics such as Hit Points, Endurance, Movement Speed, Recharge will not be affected, nor will additional enhancement slots or power picks be unlocked. Rewards drops and badge credit are also not affected by level shifting.


Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler

 

Posted

Good to see patch notes.


 

Posted

Quote:
Originally Posted by Avatea View Post
COMBINED

Weekly Strike Target
  • Every week a hero task force and a villain strike force, or one co-op task force may be designated as the “Weekly Strike Target” for that week. Look for announcement of which Weekly Strike Target is active on the Message of the Day and on the official City of Heroes boards every Tuesday.
Could you please let us know of which TF/SFs are included in the possible list for WST? Or at least whether or not they include the Ourobourus TFs?
Thanks


Always remember, we were Heroes.

 

Posted

Sounds really fun. Can't wait to see the Rare/Very Rare stuff.

Also, in before the "Devs hate us! TEAMS!" rage.


 

Posted

On test now, the gmotd does not tell us what the Weekly Strike Target is.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Avatea View Post

Weekly Strike Target
  • Characters who successfully complete a Weekly Strike Target will receive a once-a-week gift of double merits for completion based upon the typical undiminished merit reward for the content, and a grant of up to a third, half, or two-thirds of their entire level of XP (based upon the relative length of the content). Characters who have unlocked their Alpha Slot will also receive a Rare “Notice of the Well” Incarnate Component.
Interesting... No mention of how solo players can get the "Notice of the Well" component.


 

Posted

Quote:
Originally Posted by SteampunkCharlie View Post
Interesting... No mention of how solo players can get the "Notice of the Well" component.
That's easy. Get on a team.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Avatea View Post
COMBINED

Weekly Strike Target
  • Every week a hero task force and a villain strike force, or one co-op task force may be designated as the “Weekly Strike Target” for that week. Look for announcement of which Weekly Strike Target is active on the Message of the Day and on the official City of Heroes boards every Tuesday.
So, I'm guessing one will be named on.... Tuesday.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
[/LIST]So, I'm guessing one will be named on.... Tuesday.
I've just murdered ten Council Soldiers. Hundreds more will die if I don't get a Strike Target tonight.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Can't wait to be 51!


 

Posted

Quote:
Originally Posted by Avatea View Post
  • Level Shift: Level shifts are direct bonuses (or penalties, if negative) to a character’s effective combat level. A combat level 50 character with one level shift fights in combat as if they were a combat level 51 character. Characteristics like damage, control duration, debuff potential, chance to hit, as well as effective defense and resistance will all be increased, as all of these characteristics take into account the difference in level between you and your foe. However, a level shift does not actually raise the character’s level. Base characteristics such as Hit Points, Endurance, Movement Speed, Recharge will not be affected, nor will additional enhancement slots or power picks be unlocked. Rewards drops and badge credit are also not affected by level shifting.
Defense and Resistance are not affected by combat modifiers. Theoretically speaking if you fight even cons and use level shift to shift them -1, your defense will get "effectively stronger" but I'd rather not say that. If you fight +2s and level shift them to +1, the critter base chance to hit will remain at 50% and their accuracy bonus will reduce from 1.2 to 1.1. The "effectiveness" of defense would remain the same in that case in the way we normally mean. If you were soft capped before, you would still be. If you were not soft capped before, you would still not be. The shift from zero to -1, however, does potentially reduce the soft cap from 45% to 40% defense and make all other defense values commensurately stronger.

In no sense does resistance get better under level shift. If self buffs get stronger under level shift, I'm pretty sure that's a bug. I doubt the devs intended for us to be level shifted relative to ourselves, as interesting a concept as that sounds.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by SteampunkCharlie View Post
Interesting... No mention of how solo players can get the "Notice of the Well" component.
Incarnate content is not solo content.

Quote:
Originally Posted by Arcanaville View Post
Defense and Resistance are not affected by combat modifiers. Theoretically speaking if you fight even cons and use level shift to shift them -1, your defense will get "effectively stronger" but I'd rather not say that. If you fight +2s and level shift them to +1, the critter base chance to hit will remain at 50% and their accuracy bonus will reduce from 1.2 to 1.1. The "effectiveness" of defense would remain the same in that case in the way we normally mean. If you were soft capped before, you would still be. If you were not soft capped before, you would still not be. The shift from zero to -1, however, does potentially reduce the soft cap from 45% to 40% defense and make all other defense values commensurately stronger.

In no sense does resistance get better under level shift. If self buffs get stronger under level shift, I'm pretty sure that's a bug. I doubt the devs intended for us to be level shifted relative to ourselves, as interesting a concept as that sounds.
I'll be interested to see if these patch notes get corrected before live. I'm giving 50/50 odds right now.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Incarnate content is not solo content.
Says you? It would behoove the developers to add in some sort of mechanic for solo players. Not everyone can commit 1+hrs at a time to run a PuG TF.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by SteampunkCharlie View Post
Interesting... No mention of how solo players can get the "Notice of the Well" component.
i cant remember where it was posted but a dev said that pre i20 the only way to get the notice of the well is to do the strike targets

in i20 there will be other means to get them


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i cant remember where it was posted but a dev said that pre i20 the only way to get the notice of the well is to do the strike targets

in i20 there will be other means to get them
In the same paragraph Black Scorpion said Trials. Trials in this game are not solo content.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
  • Breakdown recipes for converting Alpha Components back into Incarnate Shards have been added.
This was somewhere on my "never-gonna-happen" list.

Most nifty.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Avatea View Post
Alpha Slot Rare and Very Rare Tiers
  • Level Shift: Level shifts are direct bonuses (or penalties, if negative) to a character’s effective combat level. A combat level 50 character with one level shift fights in combat as if they were a combat level 51 character. Characteristics like damage, control duration, debuff potential, chance to hit, as well as effective defense and resistance will all be increased, as all of these characteristics take into account the difference in level between you and your foe. However, a level shift does not actually raise the character’s level. Base characteristics such as Hit Points, Endurance, Movement Speed, Recharge will not be affected, nor will additional enhancement slots or power picks be unlocked. Rewards drops and badge credit are also not affected by level shifting.
There is an important question that needs answering (if we can't answer it ourselves, since no Strike Target is available according to reports) for Controllers, Dominators, anyone with a Vet Pet and most specifically Masterminds...

Are these direct bonuses mapped over to our pets? This is critical for Masterminds as this is where the bulk of our damage comes from!


 

Posted

According to the conversion menu, converting a Common Component into shards gives you 1 shard. Converting an Uncommon gives you 2-3. Converting a Notice gives you 4-6. Converting a Favor gives you 8-12.

I'd suggest removing the random element from that. It's only going to frustrate, when something gives you the low end of the range and you know it could have been higher.

Also, for those just wanting to know the numbers, a Rare takes an Uncommon boost, two Common components, and a Notice. A Very Rare takes any two Rare boosts in that category (any two Spiritual Revamps for a Spiritual Paragon, etc), a Common component, an Uncommon component, and a Favor. A Favor is made from two Notices and 32 shards. Making a Very Rare from scratch means 4 Notices and 128 shards, by my calculation.


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i cant remember where it was posted but a dev said that pre i20 the only way to get the notice of the well is to do the strike targets

in i20 there will be other means to get them
That's not what they said.
Quote:
Originally Posted by Snow Globe View Post
In the same paragraph Black Scorpion said Trials. Trials in this game are not solo content.
This^ is what they said. Also, that they would consider the feedback that people had given, with regard to requesting a solo option.
Quote:
Originally Posted by Master Zaprobo View Post
There is an important question that needs answering (if we can't answer it ourselves, since no Strike Target is available according to reports) for Controllers, Dominators, anyone with a Vet Pet and most specifically Masterminds...

Are these direct bonuses mapped over to our pets? This is critical for Masterminds as this is where the bulk of our damage comes from!
All the bonuses that apply to you, apply to your pets.
Quote:
Originally Posted by Derangedpolygot View Post
This was somewhere on my "never-gonna-happen" list.

Most nifty.
All the common stuff translates to a single shard, and all the uncommon stuff to two or three, I think. So it's not worth your while unless you're desperate/have too many of one component to do anything useful with.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
All the bonuses that apply to you, apply to your pets.
Well, let's say I'm not feeling comfortable until I see it confirmed via screenshot


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Incarnate content is not solo content.


I'll be interested to see if these patch notes get corrected before live. I'm giving 50/50 odds right now.
And yet Positron stated that there would be a solo path for people to do incarnate content when they first came out with incarnate content. Black scorpion did say they were looking into a way to do that in issue 20, this is issue 19.5 so we'll see.

Foolish to have content that's supposed to put you on par with statesman that isn't soloable imo, then have some big team stuff that's real incarnate threat like cole's invasion compared to just bobcat and neuron, or some non incarnate pansy malta punk, who aren't even incarnates and shouldn't provide a huge threat.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by MagicFlyingHippy View Post
According to the conversion menu, converting a Common Component into shards gives you 1 shard. Converting an Uncommon gives you 2-3. Converting a Notice gives you 4-6. Converting a Favor gives you 8-12.

I'd suggest removing the random element from that. It's only going to frustrate, when something gives you the low end of the range and you know it could have been higher.

Also, for those just wanting to know the numbers, a Rare takes an Uncommon boost, two Common components, and a Notice. A Very Rare takes any two Rare boosts in that category (any two Spiritual Revamps for a Spiritual Paragon, etc), a Common component, an Uncommon component, and a Favor. A Favor is made from two Notices and 32 shards. Making a Very Rare from scratch means 4 Notices and 128 shards, by my calculation.
Artificial gating sucks.

1 Day for a Rare

4 weeks to get enough notices then to make a very rare to make one from scratch, 2 weeks (really 3 weeks) if you have all the other stuff to make one normally. City of Sit on Your Butt and Wait to Advance.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

I know they're aiming for an early February launch of 19.5, but putting this up on Test during a 2XP weekend is not going to make it that easy to get together a Test team to try out the WST system until next week


@Golden Girl

City of Heroes comics and artwork