Issue 19: Strike Pack - Patch notes for build 1950.201101250108.0
Good to see patch notes.
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Weekly Strike Target
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Thanks
Always remember, we were Heroes.
Sounds really fun. Can't wait to see the Rare/Very Rare stuff.
Also, in before the "Devs hate us! TEAMS!" rage.
On test now, the gmotd does not tell us what the Weekly Strike Target is.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Weekly Strike Target
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Interesting... No mention of how solo players can get the "Notice of the Well" component.
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If one doesn't like that, then put that in a separate feedback thread.
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Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Can't wait to be 51!
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In no sense does resistance get better under level shift. If self buffs get stronger under level shift, I'm pretty sure that's a bug. I doubt the devs intended for us to be level shifted relative to ourselves, as interesting a concept as that sounds.
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Interesting... No mention of how solo players can get the "Notice of the Well" component.
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Defense and Resistance are not affected by combat modifiers. Theoretically speaking if you fight even cons and use level shift to shift them -1, your defense will get "effectively stronger" but I'd rather not say that. If you fight +2s and level shift them to +1, the critter base chance to hit will remain at 50% and their accuracy bonus will reduce from 1.2 to 1.1. The "effectiveness" of defense would remain the same in that case in the way we normally mean. If you were soft capped before, you would still be. If you were not soft capped before, you would still not be. The shift from zero to -1, however, does potentially reduce the soft cap from 45% to 40% defense and make all other defense values commensurately stronger.
In no sense does resistance get better under level shift. If self buffs get stronger under level shift, I'm pretty sure that's a bug. I doubt the devs intended for us to be level shifted relative to ourselves, as interesting a concept as that sounds. |
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Interesting... No mention of how solo players can get the "Notice of the Well" component.
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in i20 there will be other means to get them
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Most nifty.
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Alpha Slot Rare and Very Rare Tiers
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Are these direct bonuses mapped over to our pets? This is critical for Masterminds as this is where the bulk of our damage comes from!
According to the conversion menu, converting a Common Component into shards gives you 1 shard. Converting an Uncommon gives you 2-3. Converting a Notice gives you 4-6. Converting a Favor gives you 8-12.
I'd suggest removing the random element from that. It's only going to frustrate, when something gives you the low end of the range and you know it could have been higher.
Also, for those just wanting to know the numbers, a Rare takes an Uncommon boost, two Common components, and a Notice. A Very Rare takes any two Rare boosts in that category (any two Spiritual Revamps for a Spiritual Paragon, etc), a Common component, an Uncommon component, and a Favor. A Favor is made from two Notices and 32 shards. Making a Very Rare from scratch means 4 Notices and 128 shards, by my calculation.
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And here's some screenies for source material as to what MFH is saying
http://s104.photobucket.com/albums/m...Strike%20Pack/
i cant remember where it was posted but a dev said that pre i20 the only way to get the notice of the well is to do the strike targets
in i20 there will be other means to get them |
In the same paragraph Black Scorpion said Trials. Trials in this game are not solo content.
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There is an important question that needs answering (if we can't answer it ourselves, since no Strike Target is available according to reports) for Controllers, Dominators, anyone with a Vet Pet and most specifically Masterminds...
Are these direct bonuses mapped over to our pets? This is critical for Masterminds as this is where the bulk of our damage comes from! |
All the common stuff translates to a single shard, and all the uncommon stuff to two or three, I think. So it's not worth your while unless you're desperate/have too many of one component to do anything useful with.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Incarnate content is not solo content.
I'll be interested to see if these patch notes get corrected before live. I'm giving 50/50 odds right now. |
Foolish to have content that's supposed to put you on par with statesman that isn't soloable imo, then have some big team stuff that's real incarnate threat like cole's invasion compared to just bobcat and neuron, or some non incarnate pansy malta punk, who aren't even incarnates and shouldn't provide a huge threat.
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According to the conversion menu, converting a Common Component into shards gives you 1 shard. Converting an Uncommon gives you 2-3. Converting a Notice gives you 4-6. Converting a Favor gives you 8-12.
I'd suggest removing the random element from that. It's only going to frustrate, when something gives you the low end of the range and you know it could have been higher. Also, for those just wanting to know the numbers, a Rare takes an Uncommon boost, two Common components, and a Notice. A Very Rare takes any two Rare boosts in that category (any two Spiritual Revamps for a Spiritual Paragon, etc), a Common component, an Uncommon component, and a Favor. A Favor is made from two Notices and 32 shards. Making a Very Rare from scratch means 4 Notices and 128 shards, by my calculation. |
1 Day for a Rare
4 weeks to get enough notices then to make a very rare to make one from scratch, 2 weeks (really 3 weeks) if you have all the other stuff to make one normally. City of Sit on Your Butt and Wait to Advance.
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I know they're aiming for an early February launch of 19.5, but putting this up on Test during a 2XP weekend is not going to make it that easy to get together a Test team to try out the WST system until next week
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