Issue 19: Strike Pack - Patch notes for build 1950.201101250108.0


Adeon Hawkwood

 

Posted

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Originally Posted by Diggis View Post
Shadowe,

I'll be happy to carry you along on a TF for these with the understanding that you may have to dissapear at the drop of a hat. Once the weekly TF's are announced we can organise to run each one. I guess it would require you to be able to stay logged in and enter missions etc but that could be worked around.
Squire that is one SERIOUSLY generous offer, and one that a) I appreciate no end and b) will CERTAINLY take you up on.

I'm certain that a workaround can be achieved regarding moving mission-to-mission and whatnot, if necessary (advantages: a truly understanding wife; a laptop that I can cart around the house; a solid wifi connection). I have never wanted to be dead-weight on a team, particularly for something as important (to me, let alone others) as the commitment to a TF - my rule so far has always been "if I put my name down, I'm doing it, 100%"

I really can't thank you enough for the offer.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

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Originally Posted by Clouded View Post
I hate to see this thread turn into another debate about the lack of solo option for the end game system.

I'd rather it focus on what is IN 19.5.
I'm inclined to agree - I just wanted to point out that sometimes when people say they can't commit to TF's, there can be a good reason.

So, having told my own sob-story, I have to say that I think 19.5 is fantastic. I love it. I suspect that it will revitalise (again) interest in running TF's, teaming in general, and get people once again interested in pulling their 50s out of retirement to grab the new shinies.

It's looking good.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

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Originally Posted by Zombie Man View Post


Tip toe, through the tulips...
Okay, love that icon.


And yeah, what everyone else said. Someone gonna rage about something? Later.


 

Posted

Quote:
Originally Posted by Clouded View Post
I hate to see this thread turn into another debate about the lack of solo option for the end game system.

I'd rather it focus on what is IN 19.5.
When the stuff IN 19.5 isn't accessible to people who don't have the time to team, you're going to hear about it.

You can deal with it or help suggest ways for solo-oriented players to get the stuff in 19.5, since there's LITERALLY NO WAY for players who don't have time to team to access any of it in a time frame that isn't absolutely stupid.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

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Originally Posted by Nalrok_AthZim View Post
When the stuff IN 19.5 isn't accessible to people who don't have the time to team, you're going to hear about it.

You can deal with it or help suggest ways for solo-oriented players to get the stuff in 19.5, since there's LITERALLY NO WAY for players who don't have time to team to access any of it in a time frame that isn't absolutely stupid.
There's TWO other threads. Pick one and use it to bicker back and forth about the lack of solo end game options.

Ugh, now I'm derailing.


 

Posted

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Originally Posted by Shadowe View Post
I really can't thank you enough for the offer.
No worries. If we schedule it for a time when you expect a fair shot at sticking around and warn everyone before hand of the situation we should be fine. There are very few TF's that can't be done with 7. Heck, we had 2 drop on a STF early on (including the emp) and still managed to finish.


 

Posted

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Originally Posted by Xzero45 View Post
Someone gonna rage about something? Later.
Try for a sense of perspective, try to see what other posters are seeing.

When the next several game updates are devoted entirely to something you paid extra money to do, but now discover that you can't get involved in due to real life obligations...how does that qualify as "rage?"

Couldn't their opinions at least be worth respectfully disagreeing with, without a dismissive "u mad? kthnxbai."

FYI, this stuff is on test for us to...test. Part of testing is providing feedback.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Clouded View Post
There's TWO other threads. Pick one and use it to bicker back and forth about the lack of solo end game options.

Ugh, now I'm derailing.
This is the test server. This is where changes happen. I remember a wise relative of mine saying "if you want to alter something, start at the source." So here I am.

If you can get the 19.5 content, good for you. I'm one of the people who can't. I'll voice my opinion about it wherever I feel I should, and you really don't have any reason to tell me to do otherwise.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

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Originally Posted by Nalrok_AthZim View Post
I'll voice my opinion about it wherever I feel I should, and you really don't have any reason to tell me to do otherwise.
The thing that bothers me most about this issue is what it's doing to the community.

The incarnate system won't drive me out of the game, even if I don't have access to absolutely everything.

The community turning into a toxic bunch of name-callers (not you, Nal...) who make it so that I can't even read a patch notes thread without spiking my blood pressure?

That could get me to leave.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
The thing that bothers me most about this issue is what it's doing to the community.

The incarnate system won't drive me out of the game, even if I don't have access to absolutely everything.

The community turning into a toxic bunch of name-callers (not you, Nal...) who make it so that I can't even read a patch notes thread without spiking my blood pressure?

That could get me to leave.
It's because, after being promised there would be a solo option for Incarnate content, there won't be for some time and people with extra time to join TF's have a definite, developer-endorsed upper hand over those who don't. I can name another company who gives trial-enabled players great gear, but Mod 05 would just edit my post (I'll give you a hint: it starts with W and rhymes with "poor raft").

Now, Black Scorpion told us that for a time, there wouldn't be. While a few players may be content with waiting however long for the "solo" options to arrive in I20, players like myself who really don't have the time to do this weekly strike target junk (which feels very #1 Fantasy MMO to me) feel really, really, really cheated.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
The thing that bothers me most about this issue is what it's doing to the community.

The incarnate system won't drive me out of the game, even if I don't have access to absolutely everything.

The community turning into a toxic bunch of name-callers (not you, Nal...) who make it so that I can't even read a patch notes thread without spiking my blood pressure?

That could get me to leave.
Chill dude if the forums making you angry stop reading them so much I did.

To the people that may leave cause they aren't getting what they want, that's OK. I did it with GR cause of no endgame but now I'm back. Take a few(or more) months off and wait for content you want to be released then resub. I promise the game will still be here.


 

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I can't be the only person having a hard time ready the photos posted earlier


 

Posted

Wow just taken a look at what is needed to craft a 'very rare'.

Now the Rare...not that hard to get infact I can get it once I've done whatever Weekly Target taskforce it is but the Very Rare is quite a major step up, which is understandable.

Even if you COULD make a Notice of the Well single player you're looking at a truly massive amount of Shards to make the Very Rare. Just converting a Notice of the Well into a Favour of the well takes 32 shards.

So lets look at the numbers, lets say that the Notice of Well is available Solo but since it's a Rare piece of salvage I'm going to allot it 16 Incarnate shards (fits in with the 4 for common, 8 for uncommon and 32 for very rare).

You will need to make 1 Common enhancement:
12 Shards.

To upgrade that to an Uncommon enhancement:
20 Shards.

To upgrade that to a Rare enhancement.
36 Shards.

To upgrade that to a Very Rare enhancement.
112 Shards (Since the Very rare takes 1 Common, 1 Uncommon and 1 Favour of the Well salvagewise plus you've got to make a second Rare enhancement).

In total it's going to cost you 180 Shards to go from nothing all the way to Very rare on Shards alone.

Considering the drop rate on Shards solo is probably something in the region of 4 every 2 hours you're looking at 45 hours of nothing but grinding for Shards and that's if the RNG is in your favour that day, probably closer to 60 hours or more.

This is if my figures are correct, if not...well you're looking at a lot longer.

Edit:

Has anyone noticed that all the Very Rare enhancements all require both a Common and an Uncommon from the same Taskforce, (in the picture above the Spiritual Radial Paragon requires the LGTF Common and the LGTF Uncommon upgrade, on test I noticed that the Damage one requires the same but the STF/LRSF salvage instead).


 

Posted

Quote:
Originally Posted by Zombie Man View Post


Tip toe, through the tulips...
We're getting Jester Running in I19? Cool.


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Posted

Anyone else getting the Connecting #1, Connecting #2, Connecting #3.... this morning?


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Posted

Quote:
Originally Posted by Dr_Mechano View Post
Wow just taken a look at what is needed to craft a 'very rare'.

Now the Rare...not that hard to get infact I can get it once I've done whatever Weekly Target taskforce it is but the Very Rare is quite a major step up, which is understandable.

Even if you COULD make a Notice of the Well single player you're looking at a truly massive amount of Shards to make the Very Rare. Just converting a Notice of the Well into a Favour of the well takes 32 shards.
Perhaps that is intentional, a sort of "diminishing returns" element to the Incarnate powers that on the one hand let people who will acquire stuff far faster than average still have a target to reach, without that target being overwhelmingly better than what average players can more likely reach. Common and Uncommon are the easy targets, Rare is the longer term pursuit target for most players, and Very Rare is the final target (in that sequence) for people who either can reach it quickly or like setting targets for themselves that will take a long time to reach.

Keep in mind you could work towards Rare, then switch to a new slot eventually (when they open up) while still possibly making some small progress on Very Rare Alpha here and there incidentally. So its possible that while one day working on Rare Omega, say, you find you've accumulated enough resources to craft a Very Rare Alpha. Thinking in terms of Common Alpha -> Uncommon Alpha -> Rare Alpha -> Very Rare Alpha -> Next Slot is thinking more linearly than the system is actually designed to be.


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Posted

Quote:
Originally Posted by Shadowe View Post
So, having told my own sob-story, I have to say that I think 19.5 is fantastic. I love it. I suspect that it will revitalise (again) interest in running TF's, teaming in general, and get people once again interested in pulling their 50s out of retirement to grab the new shinies.
Maybe it's just me, but that's not so much a sob-story as it is a fairly solid, "Congratulations man."

I get what you meant though. Just wanted to say that.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Try for a sense of perspective, try to see what other posters are seeing.

When the next several game updates are devoted entirely to something you paid extra money to do, but now discover that you can't get involved in due to real life obligations...how does that qualify as "rage?"

Couldn't their opinions at least be worth respectfully disagreeing with, without a dismissive "u mad? kthnxbai."

FYI, this stuff is on test for us to...test. Part of testing is providing feedback.
This is one part of one issue. Pretty sure there'll still be plenty of other things to do in future updates.


 

Posted

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Originally Posted by Arcanaville View Post
Keep in mind you could work towards Rare, then switch to a new slot eventually (when they open up) while still possibly making some small progress on Very Rare Alpha here and there incidentally. So its possible that while one day working on Rare Omega, say, you find you've accumulated enough resources to craft a Very Rare Alpha. Thinking in terms of Common Alpha -> Uncommon Alpha -> Rare Alpha -> Very Rare Alpha -> Next Slot is thinking more linearly than the system is actually designed to be.
You mean unlike how, when we level up a toon, we get a new power, then we work to put six slots in it, then we put in a set of six Purple recipes, *THEN* work to open up the next power?

You're like proposing a system where we gain powers on a regular basis, and before they're maxed with enhancements... we start working on obtaining and enhancing new powers!

That's crazy talk! No one is capable of such complicated multi-tasking! Madness!



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Posted

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Originally Posted by Djeannie View Post
On a side note, everyone I know has either gone radial for the recharge or cardiac for the end reduction. I have yet to meet a damage/accuracy person at all. Sadly some of these bonuses just don't excite me or are even wanted outside of the uncommon slot but you gotta do at least the rare to get the level shift.
i'm going nerve on my controller's melee build. the additional defense from the uncommon has pushed me very close to soft-capped and the rare should get me there if not the ultra-rare. the hold and potentially confuse boosts will help as well. the only other one i could go is spiritual as i'm kinetics - musculature and cardiac don't really help much - and i'm using spiritual on the teaming build.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Hey, Mods, can we please get out the scissors and cut out the solo debate from this thread? It's not on topic and you established an official thread for it, and despite that, it's spilling into every other thread related to 'end-game' and 'incarnate system'.
Alright, fine, have some banter that's what you deem "appropriate."

If the weekly strike target is a TF/SF other than one that is level 50-enabled, does this mean level 50 players (the ones who HAVE to do the WST to get the next levels of the Alpha) will lose out on Incarnate Shards?

Example: First Tuesday, the WST is announced as a Manticore TF. Manticore's TF caps out at level 35. As we all know, Shards only drop at level 50. So again I ask, if the WST isn't a level 50 SF/TF, does that mean level 50 players pining for their next Alpha tier are screwed?

Because, if so, what the hell is the point of running the WST? JUST the Notice of the Well? This reminds me of another MMO (yet again) where I had to run a specific instance until my eyes bled just to get the (or the ingredients for) ONE THING I wanted.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Alright, fine, have some banter that's what you deem "appropriate."

If the weekly strike target is a TF/SF other than one that is level 50-enabled, does this mean level 50 players (the ones who HAVE to do the WST to get the next levels of the Alpha) will lose out on Incarnate Shards?

Example: First Tuesday, the WST is announced as a Manticore TF. Manticore's TF caps out at level 35. As we all know, Shards only drop at level 50. So again I ask, if the WST isn't a level 50 SF/TF, does that mean level 50 players pining for their next Alpha tier are screwed?

Because, if so, what the hell is the point of running the WST? JUST the Notice of the Well? This reminds me of another MMO (yet again) where I had to run a specific instance until my eyes bled just to get the (or the ingredients for) ONE THING I wanted.
I can't comprehend how a weekly incarnate strike target might end up being sub-50 content.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I can't comprehend how a weekly incarnate strike target might end up being sub-50 content.
Quote:
Originally Posted by Avatea View Post

Characters who successfully complete a Weekly Strike Target will receive a once-a-week gift of double merits for completion based upon the typical undiminished merit reward for the content, and a grant of up to a third, half, or two-thirds of their entire level of XP (based upon the relative length of the content). Characters who have unlocked their Alpha Slot will also receive a Rare “Notice of the Well” Incarnate Component.
Does that shed any light on the issue?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Because, if so, what the hell is the point of running the WST? JUST the Notice of the Well? This reminds me of another MMO (yet again) where I had to run a specific instance until my eyes bled just to get the (or the ingredients for) ONE THING I wanted.
To advance your Alpha Slot from 40% of what it can so (Tier 2) to 90% of what it can do (Tier 3), all you need to do is 1 (one) Task/Strike Force.

If you want to wring out all of what the Alpha Slot can do with 100% of its benefits (Tier 4), you need to do 3 (three) more Task/Strike Forces. Since you can only get the Notice of the Well once per week, and the targeted Strask Force changes each week, that means if you're really going to go for that final 10% of the Alpha Slot, you'll need to do a total of 4 (four) *different* Strask Forces. Then you will be done for that toon's Alpha Slot. The end.

That is not the breathless "grinding the same content til your eyes bleed" that you make it out to be.

And to anticipate the usual altaholic's lament: The game is not balanced around 40 alts. If you have that many alts, you need to do that much work 40 times over, just like you have to level up to 50 forty times over.

One Strask Force for the real meat of the Alpha Slot. Three more *different ones* for a relatively much smaller tweak and completion.

If that makes your eyes bleed, then there isn't a MMO on the market that will satisfy you.


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