Issue 19: Strike Pack - Patch notes for build 1950.201101250108.0
I compiled all the current incarnate information here:
http://boards.cityofheroes.com/showthread.php?t=251208 Also this is an excerpt, as it qualifies as feedback related to this patch: I have a comment/question/gripe here, and it pertains to the very rare levels. Each one lists needing two rare powers to be made. However, every single one lists both the partial rare versions as requirements. The two conclusions I can draw from this mean either that it's merely a text bug/limitation and any two rares will do, or in fact the total versions of rares are literally useless to the advancement up the tree. The in-game tree even seems to indicate that the second theory is true. If this is in fact intended, this means that anyone who creates a [Cardiac Total Core Revamp] cannot use it to make a very rare. This means the total trees are dead-ends and it should be noted ASAP for players to avoid them at all costs, unless they for some reason have no intention of going to very rare. Furthermore, if this is the case and it's intended, it should be immediately reconsidered, because it's an absolutely horrible idea. Especially for unsuspecting players who go this route and waste the time and effort. |
Partial Core Revamp + Partial Radial Revamp
Total Radial Revamp + Partial Radial Revamp
Total Radial Revamp + Partial Core Revamp
Total Core Revamp + Total Radial Revamp
Total Core Revamp + Partial Radial Revamp
Total Core Revamp + Partial Core Revamp
The other component requirements are all the same.
Still kinda numb in the head from playing too long on live, but unless I'm missing something, the only restriction is that you can't use the same two rares to make a very rare. Other than that, any two different rares will work.
On a side note, everyone I know has either gone radial for the recharge or cardiac for the end reduction. I have yet to meet a damage/accuracy person at all. Sadly some of these bonuses just don't excite me or are even wanted outside of the uncommon slot but you gotta do at least the rare to get the level shift.
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Its temporary to be sure, although given what I have to do to replace it, temporary might be a significant temporary. Nevertheless, I do think Nerve is the least attractive of all of them. Damage is at least the default: no one can fail to benefit from more damage. The mistake I think was in not realizing that while Accuracy, Damage, Recharge, and Endurance reduction are the big four most commonly used enhancements (the anchors for the four Alpha variants) Accuracy can be saturated. Damage and recharge cannot be, and Endurance reduction is common, but almost never slotted to the ED soft cap. Given that, Accuracy should have been paired up with significant qualitative bonuses that are nice to have but rarely taken. Cardiac and Nerve should probably trade range and defense and fear and taunt. End/Def/Res/Taunt makes more sense, and Accuracy/Range/Hold/Fear makes more sense. I can see why they might have wanted to split them up, but the more I think about it the more I believe that split up just ends up devaluing both relative to Recharge/Heal and Damage/Recovery, and it weakens the sense of power progression through the individual trees.
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The Very Rare crafting section has a scroll bar, and a whole ton of recipes for the various different combos. The combos I'm seeing for Cardiac Core Paragon are:
Partial Core Revamp + Partial Radial Revamp Total Radial Revamp + Partial Radial Revamp Total Radial Revamp + Partial Core Revamp Total Core Revamp + Total Radial Revamp Total Core Revamp + Partial Radial Revamp Total Core Revamp + Partial Core Revamp The other component requirements are all the same. Still kinda numb in the head from playing too long on live, but unless I'm missing something, the only restriction is that you can't use the same two rares to make a very rare. Other than that, any two different rares will work. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I think the WSTs will probably be the same TFs we're currently doing for components, or otherwise TFs where there can be a rough equivalent for each side (Such as doing the 15-20 TF/SF on either side, ie the Synapse TF or Virgil Tarikoss SF). I don't imagine they'd do a TF or SF without a rough equivalent on the other side, since it would be horribly unfair to the villains or heroes who would be left out for that week.
Since there isn't an equivalent group of SFs to go with the 4 Shadow Shard TFs, I doubt we'll ever see them as WSTs. Unless the devs plan to make the Shadow Shard co-op... |
Maybe to do the WST every week you'll need to potentially side-switch. If your villain wants to the this week's WST -- which is, say, Positron -- then you'll need to switch sides and run it before the week is up, then switch back so you can keep earning A-Merits.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Missing note: New and unique icon for Ninja run.
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So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
So to get a very rare alpha i need to spend alot of tim grinding the same **** over and over to get another rare. 2 notice of the well along with a bunch of shards to get the favor on top of that.
So to get a very rare alpha i need to spend alot of tim grinding the same **** over and over to get another rare. 2 notice of the well along with a bunch of shards to get the favor on top of that.
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In other words, this is just for those impatient people in our ranks who want rare/very rare NOW. If you don't care and don't want to repeat content, then don't.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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In sympathy for the people who claim to not be able to find the time to do a TF - until 6 weeks ago, I could spend several hours a day in-game, and was able to commit to a TF at the drop of a hat. Now, I have a 6-week-old baby to look after in the evenings, so that his mother can get some sleep, and at weekends we share as much of the time with him as possible, so right now, just when the Incarnate stuff is kicking into second gear, I absolutely cannot commit to more than five minutes (sure, sometimes longer, but I don't make that decision, my son does) at a single task. While I know this will change as time goes on and he settles, his birth has effectively removed me from TFing or playing the game in any way that's not entirely at my own pace. Translation: I need to solo to get things done.
I don't care about it taking more work in the long run, I don't care if it takes five times as long, but I want to be able to access Rare and Very Rare levels of power on my main toon, and until or unless there is a solo option for achieving this, I simply cannot do it. No ifs, no buts. Cannot. To put this in perspective - my main toon has managed to squeeze out three Uncommon Alpha Boosts, two of them since my son was born. Mostly by soloing. |
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LOL. It is the right way when it is the way you prefer. Nice.
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Though I think that philosophy has changed.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
This is very fairly put, and I certainly encourage and hope for an option for solo players to be able to do anything. I feel it's just the nature of MMO's that not everything in them will be possible exclusively solo. The way I understand it, the weekly TF is planned as a way to open up the higher Alpha tiers pre-i20; once that Issue is released soloists would have other options to gain access to them.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I am actually shocked to see this on the test server so soon. I do have some questions. If you are already at the uncommon level whats the most cost effective way to do this to get a very rare doing the fewest TFs possible? Dont get me wrong I love the kill all TFs and intend on doing more of them. Lastly aside from the sexy ninja run icon what else is there in this patch?
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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I am actually shocked to see this on the test server so soon. I do have some questions. If you are already at the uncommon level whats the most cost effective way to do this to get a very rare doing the fewest TFs possible? Dont get me wrong I love the kill all TFs and intend on doing more of them. Lastly aside from the sexy ninja run icon what else is there in this patch?
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Do three more Targeted Strask forces, and in some soloing, and you'll have your Very Rear (Tier 4) Alpha Power.
If you keep your character a Vigilante or Rogue, they can chose each week whether to do the red or blueside Straskforce so that you can pick the teaming environment least objectionable to you.
So, over the course of 4 weeks, 4 Strask Forces and that character is done. With Alpha.
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I am actually shocked to see this on the test server so soon. I do have some questions. If you are already at the uncommon level whats the most cost effective way to do this to get a very rare doing the fewest TFs possible? Dont get me wrong I love the kill all TFs and intend on doing more of them. Lastly aside from the sexy ninja run icon what else is there in this patch?
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http://boards.cityofheroes.com/showthread.php?t=251208
I broke down all the information and have it listed so you can figure out the path of least resistance.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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You have me between a rock and a hard place here. Play content I hate, or don't play.
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Just think of it as like the DP and DS early access for GR prepurchases
@Golden Girl
City of Heroes comics and artwork
excactly, it's been mentioned so many damn times already that I20 will bring new ways to get these besides having to wait 4 weeks to get that ultra rare. Even then, I20 is probably only 8-10 weeks off, if that. good marketing would suggest once 4 weeks has lapsed and people are starting to slot in ultra rares the detailed info for I20 would be posted up. Either way, we won't be waiting long for long...
Take a look here:
http://boards.cityofheroes.com/showthread.php?t=251208 I broke down all the information and have it listed so you can figure out the path of least resistance. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
So ...
During this double XP weekend, a non-50 could head to RWZ, participate in raids, get a holy crapton of expees, rack up a bunch of Vanguard Merits (I can land about 600 - 750 / raid), and then, at 50, craft a bunch of common components, deconstruct those into shards ... and get a headstart on Alpha slotting? Fascinating |
LOL. It is the right way when it is the way you prefer. Nice.
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I still think encouraging speed runs (by increasing only the final reward) will have unfortunate consequences (new people having a bad intro to TF's and devs lowering merit rewards are just a couple I can think of) but I guess I could be wrong.
Back on topic for, you know, actual testing of the given system (rather than suggestions for changes) has the US Test Server had a WST announced yet?
I didnt see an option for upgrading an uncommon to a rare. If thats the case then I totally screwed up when making uncommons. Maybe I am just reading it wrong.
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LRSF/STF according to the beta channel.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I compiled all the current incarnate information here:
http://boards.cityofheroes.com/showthread.php?t=251208 Also this is an excerpt, as it qualifies as feedback related to this patch: I have a comment/question/gripe here, and it pertains to the very rare levels. Each one lists needing two rare powers to be made. However, every single one lists both the partial rare versions as requirements. The two conclusions I can draw from this mean either that it's merely a text bug/limitation and any two rares will do, or in fact the total versions of rares are literally useless to the advancement up the tree. The in-game tree even seems to indicate that the second theory is true. If this is in fact intended, this means that anyone who creates a [Cardiac Total Core Revamp] cannot use it to make a very rare. This means the total trees are dead-ends and it should be noted ASAP for players to avoid them at all costs, unless they for some reason have no intention of going to very rare. Furthermore, if this is the case and it's intended, it should be immediately reconsidered, because it's an absolutely horrible idea. Especially for unsuspecting players who go this route and waste the time and effort. |
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