Hot_Head_Mike

Cohort
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  1. Quote:
    Originally Posted by RosaQuartz View Post
    While playing the two new trials, you can get Incarnate Thread drops. You use these to craft your components.

    Also, a successful trial will give you a reward table where you will be able to get a componant of your choice. The table itself will randomize to rare, uncommon, or common componants.

    Finally, completing sections of the trials will get you Astral Merits, which you can break down into threads. Likewise, successful completion of the trials will reward an Emperyan Merit, which can also be broken down.

    Hope this helps.
    Thanks
  2. Quote:
    Originally Posted by The_Spad_EU View Post
    The new slots need XP to unlock and Threads to craft components, both of which are obtained by running the 2 new incarnate trials.
    Oh okay, thanks man.
  3. Hey guys! I haven't played in a while and just realized i20 came out so I was thinking sweet time to get some new incarnate stuff but I'm a bit confused.
    The Alpha Slot on the Going Rogue website has a list of components and how to get them. But they show no components and how to obtain them for the new Incarnate Slots. So how do you get the components for the new slots? Is there a page showing how/were to get them?
  4. Anyone got a good build on hand I could look at?
  5. Nothing.

    Castle is no longer around though so why not just slip in pre-i13 ways of PvP?
  6. Agreed. They just look stupid in my opinion.
  7. Hot_Head_Mike

    Group Fly

    Since it already really isn't to good I say why not fix that issue.
  8. Quote:
    Originally Posted by Black_Aftermath View Post
    What does it take?\
    Can't be done
  9. I just made one and I really like it, does anyone got a good Mids Build I could use for later? Something pretty affordable tho like 400million.
  10. Quote:
    Originally Posted by je_saist View Post

    he's the poor sap assigned to carry Liberty's broken body around.
    That works for me
  11. Quote:
    Originally Posted by Arilou View Post
    Nothing. It's just a regular longbow who always spawns along with the Freedom Phalanx in the LSRF.
    Oh, lol if he had a specified name I was going to look him up in the wiki but I don't think I can find out much about a random Longbow Soldier
  12. Quote:
    Originally Posted by Arilou View Post
    What's his story?

    Also, anyone else compulsively confuses him, just for the lulz?
    What is the characters name?
  13. Maybe for an alternate Jab animation that one way Brawl looks sometimes when you have you shield out and you do some sort of 'Shield Slap'.
  14. Lol I just got the previous version today around 1:00 pm today and I asked if the Alpha Slot was used in it and like 6 hours later its put in
  15. Hot_Head_Mike

    Rate my build =)

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Paragon Brawler: Level 50 Natural Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-EndRdx/Rchg(19), Aegis-ResDam(27), Aegis-Psi/Status(31)
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
    Level 2: Conductive Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(3), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(27), ResDam-I(31)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 6: Static Shield -- ResDam-I(A), ImpSkn-ResDam/EndRdx(7), ImpSkn-ResDam/Rchg(7), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(17), ImpSkn-Status(17)
    Level 8: Grounded -- ResDam-I(A), ResDam-I(9)
    Level 10: Combat Jumping -- DefBuff-I(A)
    Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(37), Dct'dW-Rchg(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46), ImpArm-ResPsi(46)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 26: Power Sink -- RechRdx-I(A)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Power Surge -- S'fstPrt-ResDam/Def+(A)
    Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Decim-Build%(37)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42)
    Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Taunt -- Acc-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 6.125% Defense(Energy)
    • 6.125% Defense(Negative)
    • 8% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 13.31% Defense(AoE)
    • 4.5% Max End
    • 4% Enhancement(Heal)
    • 38.75% Enhancement(RechargeTime)
    • 32% Enhancement(Accuracy)
    • 10% FlySpeed
    • 260.03 HP (13.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 15%
    • MezResist(Held) 23.8%
    • MezResist(Immobilize) 25.45%
    • MezResist(Sleep) 19.4%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 17.2%
    • 6.5% (0.109 End/sec) Recovery
    • 20% (1.565 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 5.96% Resistance(Toxic)
    • 20.09% Resistance(Psionic)
    • 15% RunSpeed
    • 6.5% XPDebtProtection

    ------------
    Set Bonuses:
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Resistance(Toxic)
    • 3% Resistance(Psionic)
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Impervious Skin
    (Conductive Shield)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Crushing Impact
    (Haymaker)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Impervious Skin
    (Static Shield)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.125%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Impervium Armor
    (Tough)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    • 3.125% Resistance(Psionic)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Steadfast Protection
    (Power Surge)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Decimation
    (Hurl)
    • MezResist(Immobilize) 2.75%
    • 21.08 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 1.575% Resistance(Toxic,Psionic)
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.782 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3.125% Defense(Psionic)
    Efficacy Adaptor
    (Physical Perfection)
    • 21.08 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.875%) HitPoints
  16. Hot_Head_Mike

    Rate my build =)

    Code:
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    If you would change something say what
  17. How do I add enhancements to the powers that I selected in the program? First time I attempted to use it and I'm not sure how to do that part.
  18. They must of noticed cause I get an error loading that page
  19. Oh yeah it was playable till some point in March. Thanks a bundle for the info
  20. I think around March of last year I signed up for a one year payment deal for City of Heroes. A few days ago a canceled the subscription so I would remember to convert it back to a $15 per month type of deal. And I just reactivated it today. Will I still get this Super Rewards thing? My game time was still active but I didn't have my billing info in at the time.
  21. Tough/Weave can be helpful on almost any character really.