Allow "with shield" animations without the shield
I'll /sign this.
I know it seems kind of... Defeating of the point of shield defense to allow for there to be a 'no shield' option, but it would also open up the concept to a lot of other players who like shield defense's mechanics (namely shield charge), but the idea of the character using a shield doesn't work.
This could, perhaps, even open up shield defense to sets that normally wouldn't allow for it. like claws and katana.
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I'm pretty sure you don't understand Sam's suggestion.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

I'll /sign this.
I know it seems kind of... Defeating of the point of shield defense to allow for there to be a 'no shield' option, but it would also open up the concept to a lot of other players who like shield defense's mechanics (namely shield charge), but the idea of the character using a shield doesn't work. This could, perhaps, even open up shield defense to sets that normally wouldn't allow for it. like claws and katana. |
For instance, I have a ("Endurance, what endurance?") Shield/Stone tank. Hurl Boulder in there uses a single arm rip-up-and-throw. It looks... impressive. (I don't think the mallets work quite so well as a single arm animation without a shield, but.. *shrug* that's me.)
He's not talking about Shield Defense without the shield, he's talking about the paired sets that use an alternate animation from their normal two-handed one.
/Signed. Im kinda surprised no one thought of this one before, actually
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, I'm not talking about a no-shield option for Shield Defence. I'm talking about, for instance, a Stone/Stone Tanker being allowed to customize his Hurl Boulder with one hand, or an Inv/SS Tanker to use Hurl with one hand.
I know not many of the animations are different in a meaningful way (slightly different left hand position doesn't count as "meaningful") but for the few that are, I'd like to see those animations put in as power customization for the actual powers, to be used with sets other than Shield Defence.
The reason I suggest this is it seems like a fairly "cheap" addition that has the prospect of adding more to power customization, and more power customization is always good.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Not what he means.
For instance, I have a ("Endurance, what endurance?") Shield/Stone tank. Hurl Boulder in there uses a single arm rip-up-and-throw. It looks... impressive. (I don't think the mallets work quite so well as a single arm animation without a shield, but.. *shrug* that's me.) He's not talking about Shield Defense without the shield, he's talking about the paired sets that use an alternate animation from their normal two-handed one. |
However, still won't change my /sign. I had thought about a stone/shield toon but moved on from the idea, namely because part of what I liked about stone melee were the two handed weapon strikes.
Also, the double fisted, overhead slam attacks like Bone Smasher, Havoc Punch, Air Superiority, and Haymaker (default) actually are changed in their animations.
rather than the fists being together, they're apart when done with the shield. Almost like a poorly done Kirk Special.
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Maybe for an alternate Jab animation that one way Brawl looks sometimes when you have you shield out and you do some sort of 'Shield Slap'.
Well, I understood his original intent was not about shields becoming opened to power-sets it's presently restricted to.
However, still won't change my /sign. I had thought about a stone/shield toon but moved on from the idea, namely because part of what I liked about stone melee were the two handed weapon strikes. Also, the double fisted, overhead slam attacks like Bone Smasher, Havoc Punch, Air Superiority, and Haymaker (default) actually are changed in their animations. rather than the fists being together, they're apart when done with the shield. Almost like a poorly done Kirk Special. |

I'm not sure if it's doable (or feasable) to have a "no shield, animate as usual" option there. I *suspect* it'd need a whole other set.
/signed
Me too. "Hurl" with the Shield on the other arm is awesome looking. Just rips up a hunk of rock with one hand and flings it. Looks cool.
@Joshua.
/signed
^
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

/signed
this would be awesome combined with, say a robotic arm and/or a combat aura set to right fist.
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/signed
this would be awesome combined with, say a robotic arm and/or a combat aura set to right fist. |

I know Energy Melee with a Shield doesn't exactly swap many things to just the right arm... In fact, I'm fairly certain that it swaps exactly nothing, but I still think the "with shield" animations - where they exist - would constitute a cheap addition to power customization.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This is a fairly simple idea. You know our melee attack animations sometimes alter when we use a shield, so that they only use one hand? Put those animations in Power Customization for the appropriate powers in the appropriate powersets even if the player isn't actually using Shield Defence. For bonus points, put those in as customization options for non-melee-ATs when they share some of those powers.
Why? The animations and effects for these already exist, as evidenced by the fact that we used them with a shield. I don't know how much of an investment it would be to enable them for other secondaries as optional, but I feel this represents a fairly significant gain for what I consider not a whole lot of work for the art team, in that no new animations or effects will be required.
Now, I know that not all melee animations alter with a shield. In fact, quite a few don't, such as Total Focus, Bone Smasher, most of Broadsword an so forth. But that still leaves us with the one-handed stone hammer attacks, the one-handed stone toss attacks, the non-alternating right-hand-only attacks and so forth. That, I think, is worth enabling for non-shield-users, if for no reason other than because we have Robotic Arm 3, which is a robotic RIGHT ARM.
This just seems like something that can only help the game.