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Posts
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Quote:Adjusting the cap is not the only thing I'm proposing. It goes in hand with creating a fun, thematic and unique mechanic for Tanker offense. Whatever that mechanic is, I'm open to hearing ideas.
EDIT: And to clarify, by 'Tanker offense' I don't necessarily mean a damage boosting mechanic (but I'm not discounting one either). Right now there is a view that Tankers are just Brutes without Fury. We need something that ideally gives their fighting style some "OOMPH", makes them appealing to the people who wont play them currently because "they're just slow low damage Brutes/Scrappers" and works some more comic thematics into the AT. In other words, some "flash". A simple raising of the damage scalar isn't flashy. IMO, it's boring.
IMO, this "something" could be anything from having John Williams musically score Tanker combat (not a serious suggestion!) to adding some visual affects to Bruising to creating a mechanic that attempts to emulate the "World of Cardboard" speech to let Tankers unload on the hard targets.
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I will again table the idea of creating a Domination style click power for tankers that builds up over time as the tanker gains and holds aggro. When the power is activated all single target attacks will have a portion of the damage (say 50%) applied to any targets affected by Gauntlet. Also fix it so that the extra 50% damage is only applied to the selected target if that target is an AV or higher.
Like Domination set it up so that it can be made perma if a player builds specifically for it.
IMO, this kind of mechanic would address some of the OOMPH concerns and give tankers their own offensive niche within the melee archetypes.
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Give tankers a Domination style click power that builds up over time as they successfully draw aggro. When the power is active all single target attacks will have their damage applied to any targets affected by Gauntlet. Design it in such a way that it can be made perma if you build for it. Group fighting FTW!
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I would just like to point out that the 3rd picture appears to be taken on the moon! Did I miss a memo?
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Escrimador melee set
Evil Toys MM set
Cybernetics buff set
Throwing knife blast set -
Is it mehanically impossible/improbable to add a KD only option to power customization for those powers that have KB?
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Quote:That is the point though, you do not need to take anything from the Leaping pool to get -KB in Hover. There are options in the game that allow you to get -KB from Hover alone. Would your suggestion be nice? Yes. Is it bad to have more choices? No. Will the developers spend the extra time and resources required to add something that you can already get in the game? The odds are not in your favor.I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping.
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Freeform power selection has proven to be too unbalancing on both ends of the power spectrum. What I would like to see done is add power themed archetypes like speedsters (Flash, Quicksilver), savage heroes (Wild Child, Sabretooth), acrobats (Nightwing) and the like. We could call them Paragons!
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Quote:Eh, I tend to play mostly melee characters and I find the flip animation far less irritating than actually being moved out of melee range so the arguable mitigation currently being offered by Hover is sufficient for me. If you don't feel that way then, as Memphis Bill pointed out, the actual knockback effect can be mitigated by slotting a -KB IO in Hover.Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
Problem solved.
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Quote:Activation of powers was not in the brief.You cannot activate powers while flipping... so no, it is not acrobatics.
Per your OP:
Quote:Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back.
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Quote:Curse you and your calm logic Techbot! I had a brand new, shiny DOOOOOOOOOOOOOOM! all ready for this thread. I even gave it a fresh coat of wax!You obviously didn't read the Dev posts about this.
They can do more than ten levels. They likely will do more than then levels. These are just the first ten.
Panic over.
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Quote:Everyone understands that this was just my attempt at a joke, right? I mean it's ludicrous to think that the developers could code in extra leisure time for their player base, isn't it?Yeah, they should just code something up, toss it in there. I don't understand why the devs don't just whip up a fresh batch of code and toss it right into the game, then everyone would be happy.
Non-sarcastic version: Content takes development time. You're talking basic concept design, concept art, actual coding (which is not as simple as everyone makes it sound), testing, more coding, more testing, maybe even redesigning half the stupid thing because it turns out the original design was partially or totally unfeasible.
It -- takes -- time. If the devs had added in this extra hypothetical content, Issue 20 would not be out right now. Sure, you might be happy to wait, but then there would be another group of people angry that the Issue had been delayed for content they have no interest in.
P.S. This issue actually does include two brand-new TFs that have no connection to the Incarnate System (okay, the Strike Force has a connection, but it's tenuous at best). So go enjoy those.
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Thanks for the advice! I have played (and love) both an Electric/Electric and an Electric/EM blapper but I fully expect the DP/EM to be a fairly different playstyle.
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So I was thinking about leveling a DP/EM blapper to try and emulate the Grammaton Clerics from the Equilibrium film.
Any suggestions or advice from the blapper crowd out there?
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It's been a while since I've played a flying character but I believe that Hover already offers a form of knockback mitigation. When hit with a knockback effect you do a flip in the air but you do not get knocked back.
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Quote:No but by the same token your love of it doesn't make my disappointment any less valid.Disappointing for you - awesome for others.
I love it.
Does that mean the fact that I love it doesn't count because you are disappointed?
Some folks may have more leisure than others to spend on the new content but I think it's shortsighted of the developers not to code in some extra leisure for those of us who don't have it.
'Nuff said?
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Quote:Great! Yet another disappointing new issue!The beauty of the new Incarnate System is you don't need it.
Really, you don't.
I'm serious. You don't need it. The new +2 level shifts only work in the new iTrials.
Guess what - when you hit level 50, if you unlock your Alpha slot, you'll start earning Shards - which, at your leisure can be converted to Threads, which at your leisure can be converted into iXP to unlock the 4 new slots, and, again, at your leisure can be converted into components to craft and slot powers for these new slots.
Again, all at your leisure.
Let me stress that again, at your leisure.
I have been playing since beta and I pay good money for this game every month! So why should I have to rely on my own leisure to play the new content? Isn't it enough that I am using some of my own leisure to play the old content? Is it too much to ask that the developers spend a little bit of time coding some extra leisure for those of us who have been so loyal over the last seven years?
Heck, I'm not selfish, they could even make it part of a new leisure booster pack that comes with a leisure suit costume set and some Stayin' Alive dance emotes!
Is that really so difficult?
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Removal of the war walls in Paragon City allowing "seamless" travel from zone to zone like the Praetorian zones. Same for the Rogue Isles. Superhumans should not need mass transit!
An escrima stick powerset for melee archetypes.
Pool power customization
A continuation of the hazard zone reclamation starting with Dark Astoria.
The fog has been lifted in Dark Astoria as the Banished Pantheon and Circle of Thorns have been pushed back to a smaller power base within the walls of Moth Cemetery. The new city zone could have the occasional spooky occurrence (strange ghostly laughter, unexplained shadowy figures and a smattering of wandering NPCs driven mad by the horrors they have seen) and random zombie attacks as the undead pour out of the Moth Cemetery hazard zone with Adamastor leading the charge!
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Quote:I am completely happy with the idea of a speedster epic archetype being attached to the Incarnate storyline in some way as long as it is not limited by it (i.e. All speedsters are some form of inter-dimensional entity discovered during a Task Force or some such). Make them an option to adding incarnate slots to your existing character and call them Paragons. That way you have a free form Incarnate and an Incarnate archetype with a set list of powers.
Quote:I like it! That being said I would like to see the developers move away from epic archetypes with a specific story to epic archetypes with a specific power theme like a speedster or stretchy hero/villain.
*points down to EAT at WW's*
EAT history.All of them have storylines to examine - the Coralax, the Blood of the Black Stream. Even though Incarnates are no longer "an AT," they're still getting tied into a story of sorts - but Incarnatedom is in a weird spot.
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I like it! That being said I would like to see the developers move away from epic archetypes with a specific story to epic archetypes with a specific power theme like a speedster or stretchy hero/villain.
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I believe that pool power customization is still on the table it's just taken a back seat to other things that the developers want to deliver on.
Oh the hellish Limbo that is Soon™!
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While I think that something like this would be fairly popular it would be hard to balance. Thematically it would not make sense for someone in battle armor to be as squishy as a blaster, defender or corruptor so you would have to come up with ranged/defense archetype which I honestly don't see happening.
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Quote:No! Everyone must think happy thoughts at the same time!Here's a radical solution that might save the power's current utility while removing its irritating limitations:
Make Group Flight give a temporary power to all players affected. You know how giving someone your Holiday Gift spawns a temp power in their tray? Same deal, only in an AoE around the caster.
So, Group Fly caster casts a click PBAoE that gives everyone in range a "Group Flight" temp power which lasts for, say, 60 seconds to 5 minutes of use time, after which the caster must cast the buff again, replacing the old power with a fresh charge.
That way, people who don't want to be forced to fly won't be, and those who do want to fly will not just be able to do so, but will also be able to fly without worrying about falling behind out of the bubble and dropping out of the sky, and could indeed conserve the power to use when they need it, rather than RIGHT NOW because someone decided go AFK with Group Energy Flight in the middle of Wentworth's.
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/signed
And the whiners will always whine no matter what is released. Even if the developers release a major update that delivers on all the popular suggestions, adds vehicels to the game AND fixes PvP there will be someone whining that they forgot to add something.
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