Aerial Acrobatics


Aggelakis

 

Posted

An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.

Useful on characters who want fly and acrobatics, but dont want to take two prerequisite powers from leaping pool.


Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back.


YMMV---IMO
Ice Ember

 

Posted

It's been a while since I've played a flying character but I believe that Hover already offers a form of knockback mitigation. When hit with a knockback effect you do a flip in the air but you do not get knocked back.


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Posted

Quote:
Originally Posted by McBoo View Post
It's been a while since I've played a flying character but I believe that Hover already offers a form of knockback mitigation. When hit with a knockback effect you do a flip in the air but you do not get knocked back.
^
That is correct.


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Posted

Quote:
Originally Posted by Ice_Ember View Post
An alternate 4th tier power in the fly pool named Aerial Acrobatics.
As the others have said Hover has effectively been what you're calling "Aerial Acrobatics" for seven years now.


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Posted

Quote:
Originally Posted by Lothic View Post
As the others have said Hover has effectively been what you're calling "Aerial Acrobatics" for seven years now.
You cannot activate powers while flipping... so no, it is not acrobatics.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
You cannot activate powers while flipping... so no, it is not acrobatics.
Activation of powers was not in the brief.

Per your OP:
Quote:
Originally Posted by Ice_Ember View Post
Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back.
Hover does just what you asked.


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Posted

Quote:
Originally Posted by McBoo View Post
Activation of powers was not in the brief.

Per your OP:


Hover does just what you asked.


^
An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.

Acrobatics also has a mag 1 hold protection. So no, hover does not do that either.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by McBoo View Post
Hover does just what you asked.
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.

I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
Unless you're a melee toon, in which case the effect is exactly the same as being knocked back in that you can no longer attack and any PBAoE buffs are nullified


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.

I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
Exactly.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.

I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
Eh, I tend to play mostly melee characters and I find the flip animation far less irritating than actually being moved out of melee range so the arguable mitigation currently being offered by Hover is sufficient for me. If you don't feel that way then, as Memphis Bill pointed out, the actual knockback effect can be mitigated by slotting a -KB IO in Hover.

Problem solved.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.

I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
The flip animation of being KBed while flying is roughly half the duration of the non-flying KB animation, and you don't get moved, so there's no need to run into melee (or spend a few fractions of a second flying through the air before performing the animation).

While getting hit with KB while flying does stop you from acting for a short time, the length of time you are prevented from acting is much shorter than it would have been if you had been on the ground.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
While getting hit with KB while flying does stop you from acting for a short time, the length of time you are prevented from acting is much shorter than it would have been if you had been on the ground.
Yes, but occasional knockback isn't the issue with knockback in general. What's the issue is chain knockback, since just about every critter in the high-level game seems to have knockback of some kind. For this, Hover does not work. At all.

My usual example is a swarm of Rikti Drones. About five will do. Fight that and you have a pretty good chance to be tumbled in the air with no repieve. I've seen it happen before, and it's not pleasant.

Hover provides partial mitigation by making knockback suck less, but it doesn't solve the core problem, which is that enemies have the capacity to immobilize you almost permanently if you happen to take on enough enemies at once. Only knockback protection solves that, for which reason I'd be perfectly happy to see an Acrobatics clone in Flight.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Slot a karma -kb in Hover, BOOM! Instantly immune to pretty much 85%+ of the knockback/up in the game.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Slot a karma -kb in Hover, BOOM! Instantly immune to pretty much 85%+ of the knockback/up in the game.
This doesn't make an Acrobatics-like power in Flight any less of a good idea, however, since you can make the same argument about Combat Jumping and the literal Acrobatics power.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Ice_Ember View Post
You cannot activate powers while flipping... so no, it is not acrobatics.
I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".

Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs?


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
This doesn't make an Acrobatics-like power in Flight any less of a good idea, however, since you can make the same argument about Combat Jumping and the literal Acrobatics power.
No, but the fact that you'd either have to break the Cottage Rule or waste development resources adding a 5th power to all the other pools, just to do something the player can already do for themselves, kind of does. The pools are suppose to offer different benefits, and I don't see any problem with that.


 

Posted

Quote:
Originally Posted by Lothic View Post
I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".
I already addressed this point earlier in the thread (about four posts above yours). The problem isn't that one second, it's when you get stuck in a loop of knockback for two, three, four or even more cycles, as can happen when facing knockback-wielding minions, such as Rikti Drones. Siege's old minions were a lot of fun, too, back when every minion had Power Burst. There are also powers like Hurricane and Earthquake.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Shadow State View Post
No, but the fact that you'd either have to break the Cottage Rule or waste development resources adding a 5th power to all the other pools, just to do something the player can already do for themselves, kind of does. The pools are suppose to offer different benefits, and I don't see any problem with that.
I'm disappointed that you'd see adding a fifth power to all power pools as a "waste." People have been suggesting that for years. OK, so maybe THIS one isn't the power to put in there, but adding A new power to Flight and all the others should not be regarded with disdain.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm disappointed that you'd see adding a fifth power to all power pools as a "waste." People have been suggesting that for years. OK, so maybe THIS one isn't the power to put in there, but adding A new power to Flight and all the others should not be regarded with disdain.
By waste I primarily meant doing it to add funtionality that already existed, if they are going to be expanded it should be to add something new. That being said, I think the existing pools are fine and don't need to be expanded and I would much rather see any additions be in new pools.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
There are also powers like Hurricane and Earthquake.
How do you plan to get KBed by Earthquake while hovering?


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Posted

Quote:
Originally Posted by Lothic View Post
I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".

Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs?

I am not trying to convince everybody. If everyone though alike it would be a very boring world.

You obviously dont want it. Great. I do. Great. Now that we are clear that we have different opinions on the subject, what next? Am I going to try to convince you... no. Are you going to change my mind... nope.


My suggestion is simple. An aerial acrobatics, or as posted above, aerobatics power. One that does the same things as acrobatics but in the flight power pool. It has been stated and shown that hover does not equal acrobatics. And a tier one should not and does not equal a tier three choice.

I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping.
That is the point though, you do not need to take anything from the Leaping pool to get -KB in Hover. There are options in the game that allow you to get -KB from Hover alone. Would your suggestion be nice? Yes. Is it bad to have more choices? No. Will the developers spend the extra time and resources required to add something that you can already get in the game? The odds are not in your favor.


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"Durability is the quintessential super-power. " -- Sailboat