Aerial Acrobatics
It's been a while since I've played a flying character but I believe that Hover already offers a form of knockback mitigation. When hit with a knockback effect you do a flip in the air but you do not get knocked back.
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That is correct.
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As the others have said Hover has effectively been what you're calling "Aerial Acrobatics" for seven years now.
An alternate 4th tier power in the fly pool named Aerial Acrobatics.
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Activation of powers was not in the brief.
You cannot activate powers while flipping... so no, it is not acrobatics.
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Per your OP:
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Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

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An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.
Activation of powers was not in the brief.
Per your OP: Hover does just what you asked. ^ |
Acrobatics also has a mag 1 hold protection. So no, hover does not do that either.


Ice Ember
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked.
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Unless you're a melee toon, in which case the effect is exactly the same as being knocked back in that you can no longer attack and any PBAoE buffs are nullified
There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
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Exactly.
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked. |


Ice Ember
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Eh, I tend to play mostly melee characters and I find the flip animation far less irritating than actually being moved out of melee range so the arguable mitigation currently being offered by Hover is sufficient for me. If you don't feel that way then, as Memphis Bill pointed out, the actual knockback effect can be mitigated by slotting a -KB IO in Hover.
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked. |
Problem solved.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

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The flip animation of being KBed while flying is roughly half the duration of the non-flying KB animation, and you don't get moved, so there's no need to run into melee (or spend a few fractions of a second flying through the air before performing the animation).
Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked. |
While getting hit with KB while flying does stop you from acting for a short time, the length of time you are prevented from acting is much shorter than it would have been if you had been on the ground.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Yes, but occasional knockback isn't the issue with knockback in general. What's the issue is chain knockback, since just about every critter in the high-level game seems to have knockback of some kind. For this, Hover does not work. At all.
While getting hit with KB while flying does stop you from acting for a short time, the length of time you are prevented from acting is much shorter than it would have been if you had been on the ground.
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My usual example is a swarm of Rikti Drones. About five will do. Fight that and you have a pretty good chance to be tumbled in the air with no repieve. I've seen it happen before, and it's not pleasant.
Hover provides partial mitigation by making knockback suck less, but it doesn't solve the core problem, which is that enemies have the capacity to immobilize you almost permanently if you happen to take on enough enemies at once. Only knockback protection solves that, for which reason I'd be perfectly happy to see an Acrobatics clone in Flight.
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Slot a karma -kb in Hover, BOOM! Instantly immune to pretty much 85%+ of the knockback/up in the game.
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This doesn't make an Acrobatics-like power in Flight any less of a good idea, however, since you can make the same argument about Combat Jumping and the literal Acrobatics power.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".
You cannot activate powers while flipping... so no, it is not acrobatics.
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Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs?
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No, but the fact that you'd either have to break the Cottage Rule or waste development resources adding a 5th power to all the other pools, just to do something the player can already do for themselves, kind of does. The pools are suppose to offer different benefits, and I don't see any problem with that.
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I already addressed this point earlier in the thread (about four posts above yours). The problem isn't that one second, it's when you get stuck in a loop of knockback for two, three, four or even more cycles, as can happen when facing knockback-wielding minions, such as Rikti Drones. Siege's old minions were a lot of fun, too, back when every minion had Power Burst. There are also powers like Hurricane and Earthquake.
I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm disappointed that you'd see adding a fifth power to all power pools as a "waste." People have been suggesting that for years. OK, so maybe THIS one isn't the power to put in there, but adding A new power to Flight and all the others should not be regarded with disdain.
No, but the fact that you'd either have to break the Cottage Rule or waste development resources adding a 5th power to all the other pools, just to do something the player can already do for themselves, kind of does. The pools are suppose to offer different benefits, and I don't see any problem with that.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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By waste I primarily meant doing it to add funtionality that already existed, if they are going to be expanded it should be to add something new. That being said, I think the existing pools are fine and don't need to be expanded and I would much rather see any additions be in new pools.
I'm disappointed that you'd see adding a fifth power to all power pools as a "waste." People have been suggesting that for years. OK, so maybe THIS one isn't the power to put in there, but adding A new power to Flight and all the others should not be regarded with disdain.
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I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".
Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs? |
I am not trying to convince everybody. If everyone though alike it would be a very boring world.
You obviously dont want it. Great. I do. Great. Now that we are clear that we have different opinions on the subject, what next? Am I going to try to convince you... no. Are you going to change my mind... nope.
My suggestion is simple. An aerial acrobatics, or as posted above, aerobatics power. One that does the same things as acrobatics but in the flight power pool. It has been stated and shown that hover does not equal acrobatics. And a tier one should not and does not equal a tier three choice.
I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping.


Ice Ember
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That is the point though, you do not need to take anything from the Leaping pool to get -KB in Hover. There are options in the game that allow you to get -KB from Hover alone. Would your suggestion be nice? Yes. Is it bad to have more choices? No. Will the developers spend the extra time and resources required to add something that you can already get in the game? The odds are not in your favor.
I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping.
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^
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.
Useful on characters who want fly and acrobatics, but dont want to take two prerequisite powers from leaping pool.
Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back.
Ice Ember