Rate my build =)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Paragon Brawler: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-EndRdx/Rchg(19), Aegis-ResDam(27), Aegis-Psi/Status(31)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 2: Conductive Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(3), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(27), ResDam-I(31)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 6: Static Shield -- ResDam-I(A), ImpSkn-ResDam/EndRdx(7), ImpSkn-ResDam/Rchg(7), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(17), ImpSkn-Status(17)
Level 8: Grounded -- ResDam-I(A), ResDam-I(9)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(37), Dct'dW-Rchg(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46), ImpArm-ResPsi(46)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Decim-Build%(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Taunt -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 8% Defense(Psionic)
- 5.5% Defense(Melee)
- 9.25% Defense(Ranged)
- 13.31% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Heal)
- 38.75% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 10% FlySpeed
- 260.03 HP (13.88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 15%
- MezResist(Held) 23.8%
- MezResist(Immobilize) 25.45%
- MezResist(Sleep) 19.4%
- MezResist(Stun) 15%
- MezResist(Terrorized) 17.2%
- 6.5% (0.109 End/sec) Recovery
- 20% (1.565 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.125% Resistance(Negative)
- 5.96% Resistance(Toxic)
- 20.09% Resistance(Psionic)
- 15% RunSpeed
- 6.5% XPDebtProtection
------------
Set Bonuses:
Aegis
(Charged Armor)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Resistance(Toxic)
- 3% Resistance(Psionic)
(Jab)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Conductive Shield)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Haymaker)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Static Shield)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 3% Resistance(Psionic)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Power Surge)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Hurl)
- MezResist(Immobilize) 2.75%
- 21.08 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 1.575% Resistance(Toxic,Psionic)
(Foot Stomp)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Physical Perfection)
- 21.08 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
Well, I don't know what sort of rating I'd give it, but my first impression is that you've wasted a lot of extra slots in your toggles; CA, SA, Tough and Weave don't need more than 4 slots each. Impervious Skin is a sub-par resistance set for a high level build, since it doesn't hit the ED cut-off for resistance even with 6 slots.
You've skipped Lightning Field, which I think is well worth taking, and you definitely don't need three powers from the Energy pool on an ELA tank. I'd be inclined to get another epic pool and rely on Power Sink for additional recovery. Power Sink should be slotted more heavily, too.
Also, you have the most defense to the least common damage types. You'd be better off spending your influence on sets that give S/L defense bonuse than Psi and status resistance IOs.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I've teamed with a few elecs without lightning field, which I have on my blaster. Anyway as a team mate I often get aggro which then makes me less efficient overall because I could be mezzed or wrapped up in my own fight doing ST damage when I could be doing twice or more dam per end to enemy group.
Next up is foc acc and pp. to get LF I'd drop PP or conserve energy because one or neither is needed.
I haven't seen good aggro control from any Elec armour without LF at all so far.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Pretty low defense
I don't know if you were aware Mike, but the second build you posted has all the accolade powers toggled on. Elusive Mind, Eye of the Magus, and Geas of the Kind Ones. That threw your numbers WAY off.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Like said, thiers definitely some issues with the biuld.
My main Tanker is a Elec/SS/Mu, you dont really need physical prefection for end. If you want to go that route for theme or mule slotting thats fine. But End shouldn't be much of a worry thanks to Power Sink and Energize.
Capping out your S/L Def will turn you into a juggernaut. I would focus there, as to your Toggles, Reactive armor is a excellent choice. Giving you both S/L Def and En/Neg Def.
4 slots useing all the Res ones will give you nice Resistance numbers and End reduction.
Main: Praetor Imperium Elec/SS/Mu
If you would change something say what