SS/SR Advice
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Activating Rage before your current Rage buff expires will completely negate the -Def portion of the Rage crash.
Initially, I planned out aiming to maximize Recharge bonuses. However, the -20% Def in the Rage Crash has me wondering if it would be more worth it to try and slot in an extra 10-20% in set bonuses to reduce or eliminate the penalty. Whether that's doable without too many sacrifices I'd like to know.
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Activating Rage while the 20% defense penalty is active will also negate it.
Activating Rage before your current Rage buff expires will completely negate the -Def portion of the Rage crash.
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OP: A lot of your armor powers are taken too late in the build. Try to take them as early as they become available. You don't need Elude and you probably don't need to slot it. I would put that slot in Stamina instead.
I posted a SS/SR build recently. It should be easy to find as I doubt it fell more than 3 pages back. It may be a good idea to look at other SR builds so you can see different ways of making your build. Some of your set choices are not very efficient for the slots you used.
Also, don't worry about going too far past 45% defense. If you reach 46.5% defense, that puts you one inspiration away from the incarnate trial soft cap, but isn't completely necessary. You should have 95% defense debuff resistance just from slotting your powers, so debuffs are not a concern.
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It's great to know about Rage negating it's own penalty, I was under the impression that was some sort of bug.
Activating Rage while the 20% defense penalty is active will also negate it.
OP: A lot of your armor powers are taken too late in the build. Try to take them as early as they become available. You don't need Elude and you probably don't need to slot it. I would put that slot in Stamina instead. I posted a SS/SR build recently. It should be easy to find as I doubt it fell more than 3 pages back. It may be a good idea to look at other SR builds so you can see different ways of making your build. Some of your set choices are not very efficient for the slots you used. Also, don't worry about going too far past 45% defense. If you reach 46.5% defense, that puts you one inspiration away from the incarnate trial soft cap, but isn't completely necessary. You should have 95% defense debuff resistance just from slotting your powers, so debuffs are not a concern. |

The armors are taken late in that build because it's not final, or made with any exemplaring in mind. At the moment there's only one each of Melee/Ranged/AoE bonuses in the build, besides the Gaussian's set, so I don't feel like I'm wasting the Defense over 45%. I found your example template and saved it so I've got it to look at later.
What would you suggest to be more efficient? I suppose if I added in a set of Mako's Bite, Scirocco's Dervish, and Touch of Death then I would have enough extra Defense to drop Maneuvers entirely... While the 15% Recharge would not be a big loss, I'm not sure what to take in it's place except perhaps a travel power or taunt.

"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane
"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler
You slotted Serendipity in Focused Senses for 1.25% AoE defense for 5 slots. That is far from efficient with sets like 3 Aegis adding 1.56%, or 4.69% AoE defense for 5 slots. A Red Fortune set would be better in Focused Senses.
Combat Jumping is a lot more efficient on endurance than Maneuvers and can be slotted with just defense IOs.
Tough should be enhanced if possible.
Kismet in Focused Fighting left it under the ED cap.
Combat Jumping is a lot more efficient on endurance than Maneuvers and can be slotted with just defense IOs.
Tough should be enhanced if possible.
Kismet in Focused Fighting left it under the ED cap.
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Excellent suggestions, and exactly why I like to get some extra eyes on builds.
You slotted Serendipity in Focused Senses for 1.25% AoE defense for 5 slots. That is far from efficient with sets like 3 Aegis adding 1.56%, or 4.69% AoE defense for 5 slots. A Red Fortune set would be better in Focused Senses.
Combat Jumping is a lot more efficient on endurance than Maneuvers and can be slotted with just defense IOs. Tough should be enhanced if possible. Kismet in Focused Fighting left it under the ED cap. |

"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane
"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler
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Heads up.. the Defense Debuff negation is a bug- or at least according to Castle when he was here. It was on his board to be looked at in the future but with him leaving I'm not sure where it is on the new guy's schedule.
It's great to know about Rage negating it's own penalty, I was under the impression that was some sort of bug.
![]() The armors are taken late in that build because it's not final, or made with any exemplaring in mind. At the moment there's only one each of Melee/Ranged/AoE bonuses in the build, besides the Gaussian's set, so I don't feel like I'm wasting the Defense over 45%. I found your example template and saved it so I've got it to look at later. What would you suggest to be more efficient? I suppose if I added in a set of Mako's Bite, Scirocco's Dervish, and Touch of Death then I would have enough extra Defense to drop Maneuvers entirely... While the 15% Recharge would not be a big loss, I'm not sure what to take in it's place except perhaps a travel power or taunt. ![]() |
As for dropping Manuevers? Definitely.. you could grab CJ or SJ and 2-3 slot it with BoTZ to get some AoE and Ranged def boost.

"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
I would also drop Soul Tentacles, its not very useful.
Grab quickness, and use the slots for something else.
On a whim I decided to look at two sets I've always wanted to play, and stick them together. Super Strength's Rage and Foot Stomp draw me in as much as Super Reflexes' ease of softcapping.
Other than that, just looking for some general feedback.
Initially, I planned out aiming to maximize Recharge bonuses. However, the -20% Def in the Rage Crash has me wondering if it would be more worth it to try and slot in an extra 10-20% in set bonuses to reduce or eliminate the penalty. Whether that's doable without too many sacrifices I'd like to know.
My current build plan is here, final power order is subject to change, as is switching Elude for Quickness. (Having Elude on for three minutes then off for the same amount of time seemed like a nice idea for situations such as Incarnate trials.)
"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane
"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler