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Posts
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Joined
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Quote:Holeeeeeeeeeeeeeeeeeeeeeeeeeee ****!Yes, because the fact that someone couldn't get a date for the prom really justifies
oh and this is my favorite
You get disapproving looks at meeting at my company for just dropping an F-Bomb in a meeting in ANY context ("this is f'n good coffee!") I am stupefied at the moronic things some people will say, let alone say in a corporate environment. Insane. -
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my 2 cents:
Everyone seems to have covered off on in-game stuff. Mechanics, QOL issues, etc.
What I will always see as the big missed opportunity is how this game was marketed and how that marketing message could have shaped the content.
I think that greatest strength of the Co* brand was the ability to explore and create your character. The costumes, the emotes, the back stories, even the missions to support it all. Its what separates this game from the WoW clones.
Minecraft is a solid explorer brand. Little Big Planet. Second Life. All games the have vast opportunities for self expression and creation.
Co* belongs on that list too, but I think the perception among outsiders - when there is any perception among outsiders - is that its WoW but with capes and tights.
This is a HUGE message, a huge chunk of brand relevance, esp. in a market that increasingly wants to explore themselves as they explore content. NCSoft never delivered that message, not in a way that really had any emotional punch to it, and their marketing dept owes a HUGE apology to the dev team, and to the fan base. -
Probably flipping alts to get screengrabs of all of them. Then off to Atlas Park with my main to drink a cold glass of Kool Aid...
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Heh, my guess was
No More Art So Fans Can Go Back to Ignoble Combat
Steph is in Port Noble, Combat messages' default color is orange. -
At the risk of your inbox, can we guess more than once?
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Argghhh, stayed up till 2am trying to cook up an answer... I got one, but I'm not sure I'm right.
I AM sure I am going to be hurtin' in the morning
/em shakesfist -
91!
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!
Edited for gloating! -
44, soon no more
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59 short on time
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19 so-fine-teen
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61!
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10 for the... wen?
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I logged in, got the news, and logged off almost immediately. I always knew in the back of my head there would be a "last day" for this game. Everything comes to an end. But to have a date, a pin in my calender made playing feel pointless.
I logged in a few hours later, after seeing some of the Tweets. Hung out in the Chalet, chatted with a few people. The "unmasking" thread got me a little weepy. Finally seeing all the faces of the people I PuG'd with, ran TFs with and stood on both sides of costume contests along side.
If you think (or thought) of this game as a diversion, when it's gone, your life will feel poorer for the loss.
If you think of this game as an experience, you will walk away a richer and wiser person for it.
I feel truly bad for the Devs. Losing something you enjoy is a bummer. Losing your livelihood, even temporarily, is harrowing. I wish them all the best of luck/ -
Quote:Ooohhh, that would be amazing. One of the theaters/events should be set in some cabin in the woods! The other should be a Mad Scientist's castle...well with the halloween event coming up ,and Posi in last weeks coffee talk said there would be something new this year. my bet is a horror movie event in the theater,
don't know why I capitalized "Mad Scientist"... must be my profound respect for all the Mad Sciences. -
There's still a few PvP IOs shifting for up to 800 mill, last time I looked.
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Fire/Rad will always be my go-to.
Earth/Storm has some nice redudancies. Stacking stuns, stacking KD patches.
I enjoyed Ice/Time/Energy quite a bit, too. Very low damage, but hefty defense plus -tohit, massive amounts of slow, and confuse to boot means you can stroll into any mob and turn them into a bullet time wax museum. And that's before you even uncork any "hard controls."
Earth/Kin is nice too. Lots of hard control, and lots of -def to make sure those kin powers hit. And low endurance, so you can run leadership toggles with no problem. Probably my favorite pure support toon. -
This. With the force of a thousand suns. I'd roll a Stone Brute in a heartbeat if I could customize granite form.
Also, alt animations for Dark Melee. That set has some of the drabbest, laziest animations in the whole game. It doesn't even tint well. Wave your hand at someone, look at some ghostly yarn appear for a moment, rinse and repeat. ~snore~ -
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Wow, you reeeeeally wanted that code, huh? I gave up after about 45 minutes.
Anyhow, word is on CoH twitter feed that an explanation is coming... -
I've noticed that on the Hydra heads on the DFB trial, you have to be right on them, practically giving them a lap dance to get any heals off of Transfusion.
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Quote:Just to get things back on topic:Such as?
The best anyone has come up with is a teleport. In a game that keeps adding new ways to get around.
NON-ROOTING
The ability to use most, iof not all powers, while running/flying/jumping. Yeah yeah yeah, coding blah blah. We just dropped a robot on Mars with a ROCKET CRANE. Anything is possible.
HYPER-SLOTTING
The ability to add a seventh slot to your powers. You'd still have the same pool of slots as other 50s, you could just pile more into one power if you chose.
OR
A bonus number of slots to add to your powers, up to 6 per power. Maybe one per tier. Enhancements in these slots would ghost out if you unslotted the Incarnate power.
CRAFTMASTER
Combining three of any kind of inspiration gives you the same inspiration, one tier higher. Combine 3 T1 Lucks to get a T2 Good Luck. You can keep combining all the way up to a Super Tier inspiration.A Horadric Cube for superheroes.
AND/OR
Break down enhancements into inspirations. Break down a TO damage enhancement into a T1 rage inspiration. Break down a SO damage enhancement into a T3 righteous rage enhancement. And so on. Maybe make it random, so SOs would grant you T1-T3 inspirations. Enhancements with no discernible enhancement counterpart (range, fly, etc) would give random results.