Electric/Psi/Mu Build Help


MaHaBone23

 

Posted

I have recently gotten this dude up to 50, and decided that I like him well enough that I'd like to IO him a bit. However, I am not really sure where to go with it.

I would like to get him to 45% ranged Def if possible, or S/L if that is easier. For concept reasons, I would really prefer to stay with the Mu Epic, but if there is absolutely no way to hi the softcap that way, then I am willing to pick a different Epic. Also, I really don't care about Perma-Dom... not something I have even remotely thought about.

Below is the build I worked up before as a starting point... but I admit it really isn't that well done. Perhaps the only thing I like is the Proc-ed out AoE Immob.

{Edit: Removed build abomination, it also prolly wouldn't have linked anyway.}



 

Posted

So I worked a little harder on the build... and managed to get myself to 45.5% ranged with the Mu pet in there. I am not necessarily happy with skipping a few attack powers to do it... but, I think the end result is workable and much much better than that first monstrosity I posted.

Any commentary?

{Edit: Changed a few things around, and am now using the most current version of Mids for this build.}

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lockhide: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(9)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 4: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Rchg/+Dmg%(15), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SAotDominator-EndRdx/Rchg(17), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40)
Level 6: Jolting Chain -- RechRdx-I(A)
Level 8: Hover -- Frbd-Stlth(A)
Level 10: Conductive Aura -- P'Shift-Acc/Rchg(A), Numna-Regen/Rcvry+(15)
Level 12: Static Field -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(23), P'ngTtl-Acc/EndRdx(23), P'ngTtl-Rng/Slow(36), P'ngTtl-EndRdx/Rchg/Slow(37), P'ngTtl--Rchg%(37)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 20: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 22: Drain Psyche -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(37)
Level 24: Paralyzing Blast -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/EndRdx(46)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(36), BldM'dt-Acc(36)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 41: Power Sink -- RechRdx-I(A), RechRdx-I(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(48)
Level 47: Summon Guardian -- RechRdx-I(A), RechRdx-I(48)
Level 49: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(50), Mantic-Dmg/ActRdx/Rchg(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
Level 50: Agility Radial Boost
------------

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Posted

Looking at it..I think the link is broken? The cohplanner one works..but not the build one?
Not sure if s/l def would be more helpful, since with elec, you want to be close for conductive aura (granted you dont NEED to be, and its easy to immob stuff). And s/l def would give you defence to range attacks using those, obviously.

oh WAIT. Your not perma? Even with hasten up, it isnt, unless im looking wrong. If you arent wanting to be perma, thats fine (and I think more doms should learn to play non perma first) but it REALLY is soooo good. I would rate that higher than defence. At the least, you can use lucks for def..getting perma mez prot and end refilling, and longer mez..there is no inspiration for that.

Drain Psy also has a very low acc? I am not sure howw much it needs, and dont rate that power as high as some people do, but..why else did you go Psy? Unless it is a theme..fair enough there.

I dont like aoe immobs myself..but it can work with elec for the aura. However..the sleep is so wtfawesome...and aoe immob will break it. I'd slot up the ST immob more..and I think the end stun proc is basically worthless?

The Numi ++ in CA..it MAY give benefits to enemies..Im not sure. But since your using the slot..why not stick it in health? And use an Acc/End for the single slot (not acc/rech), it will help more.

Random idea..you could put the ato set in the aoe immob (i think the sup dam is good there) then use Pacing of the Turt in Static Field, for more ranged def. ANd the ticcing on SF is quite fast as is.

To answer the question though..yes, it would be workable.


 

Posted

Quote:
Originally Posted by MisterD View Post
Looking at it..I think the link is broken? The cohplanner one works..but not the build one?
You very well might be right... I posted it from my computer at work which is harder to update, so prolly has an old version of Mids... lemme take a look at it later and see if I can't sort it out.



 

Posted

Ok, I will wait then and you can clarify some of the points I made


 

Posted

Also, I am attempting to work up a build that goes for S/L Def since I do tend to play in melee range a lot on this character... I might even go for Melee Defence for that matter, but I think that would be too limiting as it would do nothing for the ranged attacks (obviously). I have discovered that going for S/L is considerably harder than Ranged. :/

Quote:
Originally Posted by MisterD View Post
oh WAIT. Your not perma? Even with hasten up, it isnt, unless im looking wrong. If you arent wanting to be perma, thats fine (and I think more doms should learn to play non perma first) but it REALLY is soooo good. I would rate that higher than defence. At the least, you can use lucks for def..getting perma mez prot and end refilling, and longer mez..there is no inspiration for that.
I really wasn't shooting for Perma Dom... in fact, I have no idea how much +Rech is required to even get there. Would it be bad? No, of course not! But I wasn't really shooting for it specifically. I would rather approach the survivability level of my favorite Troller... but then again, being as useful as he is on the Controls end would be nice also.

/e ponders

Quote:
Drain Psy also has a very low acc? I am not sure howw much it needs, and dont rate that power as high as some people do, but..why else did you go Psy? Unless it is a theme..fair enough there.
I went Psi for a secondary specifically for concept, heck, when I chose it I didn't even know that Drain Psyche was a good power! But you are right, it certainly could use some extra accuracy. I will have to see how much I get globally.

Quote:
I dont like aoe immobs myself..but it can work with elec for the aura. However..the sleep is so wtfawesome...and aoe immob will break it. I'd slot up the ST immob more..and I think the end stun proc is basically worthless?
I guess the idea of making the AoE Immob into a useful damage power is a relic from my play of a Gravity Controller who has very little in the way of AoE at all, much less AoE damage.

Quote:
Random idea..you could put the ato set in the aoe immob (i think the sup dam is good there) then use Pacing of the Turt in Static Field, for more ranged def. ANd the ticcing on SF is quite fast as is.
Hmmmm....



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Also, I am attempting to work up a build that goes for S/L Def since I do tend to play in melee range a lot on this character... I might even go for Melee Defence for that matter, but I think that would be too limiting as it would do nothing for the ranged attacks (obviously). I have discovered that going for S/L is considerably harder than Ranged. :/
Guess it depends how you play him to. I have solod, and small teamed, quite a few doms, from 20 onwards. And even at 40+, redside, when things can get harder, they are one of the easiest ATs to play, due to the powers. If you just do small teams, the def would not be such a big deal, over say...some decent lvls of rech (more on that later), good acc, damage maxed in attacks etc etc.
Of course, the def would help a LOT in teh end game, and big leagues. But again..there you have all those team buffs, unless you are say..soloing a crate on Lam. Just something else to consider.

Quote:
Originally Posted by Thirty-Seven View Post
I really wasn't shooting for Perma Dom... in fact, I have no idea how much +Rech is required to even get there. Would it be bad? No, of course not! But I wasn't really shooting for it specifically. I would rather approach the survivability level of my favorite Troller... but then again, being as useful as he is on the Controls end would be nice also.
Perma is really good. But..elec is one of the sets on doms, that does not get HUGE benefit from it, in regard to Domination and mezzes. So viewed like that..no, you dont 'need' perma. Recharge for perma dom is around..75% I think, with 90ish needed for perma hasten as well. The elec pets do decent damage, if you havent got them yet. But, for aoe you maybe want PSW with some more slots?

Quote:
Originally Posted by Thirty-Seven View Post
I went Psi for a secondary specifically for concept, heck, when I chose it I didn't even know that Drain Psyche was a good power! But you are right, it certainly could use some extra accuracy. I will have to see how much I get globally.
Yep..assumed concept. Nothing wrong with that. However..say you want the Mu shield for teh red sparky look..might you be able to..mimic the effect on say scorp shield (or whatever) come i24 and pool power customising?


 

Posted

I'm starting to think that Perma is far more worth it, if only for the mez prot and +End. As you said, Elec doesn't benefit from it as much as other sets do in terms of control.

Also, it isn't the shield that is significant for concept, it's the Mu pet... so I can't really go with say Scorpion's Epic.



 

Posted

Well some of the sets your planning in the 2nd build will be fairly cheap..and the good ones..well..if you DID that build, then decided you wanted perma later..you could reuse them for a perma build easy enough.


 

Posted

I put this build together also that goes for broke on +Rech...

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Posted

Thats easily perma dom..and perma hasten with your Alpha. Obvioulsy not as good def..but 23% ranged on a dom isnt that bad.

You still have the numi ++ in CA! In health, now *waits*

Is there any reason you want hover? Just enjoy it? Hover and the aura, with immobs can work well..I just love the control of CJ myself.

As to which build is better..or going to be better for you..you have to answer that one. Perhaps play the toon up, without perma dom, see how much benefit you think you are getting from it, and decide if its enough to go without the defence.


 

Posted

Try this:

Perma Dom, softcapped s/l AND range

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

D'emu: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5), HO:Nucle(5)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(7)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/Sleep/Rchg(13)
Level 14: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), HO:Cyto(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(21), Efficacy-EndMod/Acc/Rchg(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 28: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SAotDominator-EndRdx/Rchg(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SAotDominator-Rchg/+Dmg%(33)
Level 32: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 35: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Posted

That looks like a great build... except it has the wrong Epic.



 

Posted

Okay, here is a build I think you might like

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Now, the first thing you will probably notice are the 4 empty slots in tough and charged armor. These are reserved for the new resist IO set that's going to come out in i24 - it gives you 3% meelee defense each.

With those sets, you are looking at 32,5 ranged/meelee defense, enough to softcap yourself with a small purple inspiration. You also have permadom and the epic pool with the pet you wanted

As for the discussion of permadom vs no permadom...while it is true that electric control doesn't benefit as much of it as other sets, it still benefits so much as to make it worthwhile. The mez protection alone is, imo, worth it.


 

Posted

I will take a look at it tonight when I get to work, but that sounds great! Thanks for the effort you put into it!

[Edit]
I have to say that, numbers-wise, it is pretty impressive! However, I am a little saddened that some of my favorite powers from Psi have been left out... Psychic Scream specifically. Oh well, I guess I will take what I have learned from the above and see what I can come up with.
[/Edit]



 

Posted

Oh, I didn't know you wanted Psychic Scream; it's my understanding that it's usually skipped. No problem!

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I had to use the agility alpha to get there, but again - 32,5% meelee/ranged, permadom and mu epic pool. And psychic scream

I had to sacrifice afterburner for it. If you are willing to drop Jolting Chain which, after all, your Gremlins have, and put afterburner back in, you could put a luck of the gambler proc in it. This would put you at over 125% recharge - the point where domination becomes permanent without hasten. So you will never run out of domination if you ever forget to click hasten or go afk. (Which makes me realize, you can then drop hasten and pick jolting chain back up. You also get a free slot from it!)


 

Posted

Jeez you are needy :-)

I should have read better.

Updated build

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

D'emu: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx(46)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5), HO:Nucle(5)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(7)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Static Field -- CSndmn-Acc/Rchg(A)
Level 14: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(17), HO:Cyto(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), GA-3defTpProc(23), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 24: Weave -- LkGmblr-Rchg+(A), DefBuff-I(25), HO:Cyto(25)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 28: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SAotDominator-EndRdx/Rchg(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SAotDominator-Rchg/+Dmg%(33)
Level 32: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(48)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(48)
Level 44: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(45), C'Arms-EndRdx/Dmg/Rchg(45), C'Arms-Acc/Dmg(45)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Posted

Quote:
Originally Posted by Nemu_ View Post
Jeez you are needy :-)

I should have read better.
Yeah, I really am. I think that is the prime reason that I so rarely create IO builds for my characters... I am unwilling to remove powers I like in order to achieve some numerical superiority... and the idea of dropping a billion for a single PvP IO is lunacy IMO.

But, I know I am weird in that respect.

I have to say thanks to everyone that has contributed, I really have learned a lot (one main thing: Dominators really like Purple IOs).



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
the idea of dropping a billion for a single PvP IO is lunacy IMO.
Lucky for you, ever since converters came out, there are no IOs that cost more than a billion. 200-300 million per IO is the maximum you will find these days.


 

Posted

Quote:
Originally Posted by Riora View Post
Lucky for you, ever since converters came out, there are no IOs that cost more than a billion. 200-300 million per IO is the maximum you will find these days.
Good to know! Since they came out, I never considered PvP IOs as an option, simply because no bonus, no matter how good, is worth that much (to me) I never really look at their pricing.



 

Posted

There's still a few PvP IOs shifting for up to 800 mill, last time I looked.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
There's still a few PvP IOs shifting for up to 800 mill, last time I looked.
At level 50? No. Even the PvP IOs that used to cost 2 billion+, like the Glad Proc, are now around 300 million.

At lower levels the situation is different; the supply of PvP IOs in general is low there, so converters cannot be effectively used. A level 15 Glad Proc costs around 800 million.

This is only relevant if you want to slot that glad proc in the early levels; like purples, you never lose a PvP IO's bonus when exemplared. So for an endgame build, you need only concern yourself with the prices at the high-supply level 50 end of things.