Nemu_

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  1. Nemu_

    Staff/EA build

    This is how I'm building mine, softcapped to Psi

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    T'amu: Level 50 Technology Brute
    Primary Power Set: Staff Fighting
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery

    Villain Profile:
    Level 1: Precise Strike -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(17), P'ngFist-Acc/Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Dmg/Rchg(36)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), HO:Cyto(3)
    Level 2: Guarded Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(15)
    Level 4: Power Shield -- LkGmblr-Rchg+(A), DefBuff-I(5), HO:Cyto(5)
    Level 6: Eye of the Storm -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), M'Strk-Acc/Dmg/EndRdx(9), FrcFbk-Rechg%(46)
    Level 8: Staff Mastery
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Super Speed -- Winter-ResSlow(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Kick -- Empty(A)
    Level 18: Serpent's Reach -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Hold%(33)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(21), HO:Cyto(21)
    Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam(37), S'fstPrt-ResDam/Def+(37)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Cyto(25)
    Level 26: Innocuous Strikes -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(31)
    Level 28: Energy Drain -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(37), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/EndRdx(43)
    Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(31), HO:Cyto(31)
    Level 32: Sky Splitter -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/Rchg(33), SBrutesF-Dmg/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Rech/Fury(34)
    Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    Level 38: Chilblain -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
    Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(43)
    Level 44: Dampening Field -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam(45), GA-3defTpProc(45)
    Level 47: Energy Protection -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11), P'Shift-End%(46)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 8: Form of the Body
    Level 8: Form of the Mind
    Level 8: Form of the Soul
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    Level 50: Ageless Radial Epiphany
    ------------



    Code:
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  2. The first build uses a combination of S/L and Ranged/AoE defense. Were I to prioritize defense on a squishy it'll always be ranged first because that's the vector that most of your real threats (mez, def debuffs, etc) comes from. S/L accounts for a great deal of attacks in the game so to couple that with Ranged defense makes for a pretty sturdy combo, toss in AoE and it's about the same as having all 3 positionals softcapped.

    As for accuracy, Farsight gives +to hit which should have you covered. The second build has powerbuildup+farsight which further increases your to hit so I don't think missing will be an issue.
  3. Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    K'emu: Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 4: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 8: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
    Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), Winter-ResSlow(50)
    Level 12: Swap Ammo
    Level 14: Time's Juncture -- HO:Enzym(A), ImpSwft-Dam%(50)
    Level 16: Distortion Field -- NrncSD-Dam%(A), BasGaze-EndRdx/Rchg/Hold(42), G'Wdw-Dam%(43), UbrkCons-Dam%(43), ImpSwft-Dam%(43), BasGaze-Rchg/Hold(48)
    Level 18: Executioner's Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(25), Apoc-Dam%(33)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(21), HO:Cyto(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
    Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg/Rchg(27), SMotCorruptor-Dmg/EndRdx/Rchg(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)
    Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Cyto(29)
    Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Cyto(31)
    Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
    Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(36), LdyGrey-%Dam(37), Achilles-ResDeb%(37)
    Level 38: Chrono Shift -- RechRdx-I(A), Efficacy-EndMod/Rchg(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(42), HO:Cyto(42)
    Level 44: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
    Level 47: Hasten -- RechRdx-I(A)
    Level 49: Temporal Selection -- Heal-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 12: Chemical Ammunition
    Level 12: Cryo Ammunition
    Level 12: Incendiary Ammunition
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Alternate Resist Based build that is softcapped for mid level content and i-softcapped for incarnate content

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    K'emu Resist: Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 4: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
    Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), Winter-ResSlow(50)
    Level 12: Swap Ammo
    Level 14: Time's Juncture -- HO:Enzym(A), ImpSwft-Dam%(50)
    Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(48)
    Level 18: Executioner's Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(25), Apoc-Dam%(33)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(21), HO:Cyto(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GA-3defTpProc(A), HO:Ribo(25), HO:Ribo(46)
    Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg/Rchg(27), SMotCorruptor-Dmg/EndRdx/Rchg(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)
    Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Cyto(29)
    Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Cyto(31)
    Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
    Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(36), LdyGrey-%Dam(37), Achilles-ResDeb%(37)
    Level 38: Chrono Shift -- RechRdx-I(A), Efficacy-EndMod/Rchg(40)
    Level 41: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Temporal Selection -- Heal-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 12: Chemical Ammunition
    Level 12: Cryo Ammunition
    Level 12: Incendiary Ammunition
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    ------------



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    |-------------------------------------------------------------------|
  4. Jeez you are needy :-)

    I should have read better.

    Updated build

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    D'emu: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
    Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx(46)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5), HO:Nucle(5)
    Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(7)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Static Field -- CSndmn-Acc/Rchg(A)
    Level 14: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(17), HO:Cyto(17)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
    Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), GA-3defTpProc(23), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
    Level 24: Weave -- LkGmblr-Rchg+(A), DefBuff-I(25), HO:Cyto(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
    Level 28: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
    Level 30: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SAotDominator-EndRdx/Rchg(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SAotDominator-Rchg/+Dmg%(33)
    Level 32: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
    Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(48)
    Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
    Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(48)
    Level 44: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(45), C'Arms-EndRdx/Dmg/Rchg(45), C'Arms-Acc/Dmg(45)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  5. Nemu_

    Aura Controller

    Interesting concept.

    I came up with this

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Timu: Level 50 Technology Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(43)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(11), Dct'dW-Rchg(11)
    Level 4: Time's Juncture -- ImpSwft-Dam%(A), EndRdx-I(5)
    Level 6: Arctic Air -- CoPers-Conf%(A), C'phny-Dam%(7), Mlais-Dam%(7), ImpSwft-Dam%(9), CoPers-Conf/EndRdx(9), Mlais-EndRdx/Conf(13)
    Level 8: Frostbite -- TotHntr-Dam%(A), GravAnch-Hold%(13), Posi-Dam%(15), ImpSwft-Dam%(15), Enf'dOp-Acc/EndRdx(21), TmpRdns-Acc/EndRdx(40)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Ice Slick -- RechRdx-I(A)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39), Zephyr-Travel(46)
    Level 16: Distortion Field -- NrncSD-Dam%(A), G'Wdw-Dam%(17), Lock-%Hold(17), UbrkCons-Dam%(19), ImpSwft-Dam%(19)
    Level 18: Boxing -- Empty(A)
    Level 20: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(27), Aegis-EndRdx/Rchg(27), Aegis-ResDam(31), Aegis-Psi/Status(31)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), HO:Cyto(23)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Cyto(25)
    Level 26: Glacier -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SWotController-EndRdx/Rchg(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SWotController-Rchg/Dmg%(37)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), HO:Membr(29)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Slowed Response -- Achilles-ResDeb%(A), LdyGrey-%Dam(36), ShldBrk-%Dam(36)
    Level 38: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Mind Over Body -- GA-3defTpProc(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
    Level 44: World of Confusion -- Erad-%Dam(A), Sciroc-Dam%(45), Armgdn-Dam%(45), Oblit-%Dam(45), C'phny-Dam%(46), Mlais-Dam%(46)
    Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
    Level 49: Chrono Shift -- Efficacy-EndMod/Rchg(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(5), EndMod-I(40)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  6. Try this:

    Perma Dom, softcapped s/l AND range

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    D'emu: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(23)
    Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5), HO:Nucle(5)
    Level 4: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(7)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/Sleep/Rchg(13)
    Level 14: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), HO:Cyto(17)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
    Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(21), Efficacy-EndMod/Acc/Rchg(21)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
    Level 28: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
    Level 30: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SAotDominator-EndRdx/Rchg(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SAotDominator-Rchg/+Dmg%(33)
    Level 32: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
    Level 35: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
    Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
    Level 41: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
    Level 44: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. Energy Aura

    You get most of your tools fairly early and it's more exemp friendly than the other secondaries. You can plug the psi hole in by softcapping against it.
  8. I skipped steam spray because I can't fit it in and of the 4 AoEs it's the only one that requires repositioning.

    6 slots in health will go to conserve power/energize when the blaster changes hit live.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    J'emu: Level 50 Mutation Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Aqua Bolt -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Acc/Rchg:50(7), Apoc-Dmg/EndRdx:50(9), Apoc-Dam%:50(9)
    Level 1: Power Thrust -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(11), Mako-Dmg/Rchg:31(11), Mako-Acc/EndRdx/Rchg:31(13), Mako-Acc/Dmg/EndRdx/Rchg:31(13), Mako-Dam%:31(15)
    Level 2: Water Burst -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(3), Posi-Dmg/Rchg:31(3), Posi-Dmg/Rng:31(5), Posi-Acc/Dmg/EndRdx:31(5)
    Level 4: Build Up -- RechRdx-I:50(A)
    Level 6: Energy Punch -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Acc/Rchg:50(17), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(23)
    Level 8: Tidal Forces -- RechRdx-I:50(A)
    Level 10: Super Speed -- Zephyr-ResKB:31(A), Zephyr-Travel/EndRdx:31(50)
    Level 12: Dehydrate -- Decim-Acc/Dmg:31(A), Decim-Dmg/EndRdx:31(34), Decim-Dmg/Rchg:31(34), Decim-Acc/EndRdx/Rchg:31(37), Decim-Acc/Dmg/Rchg:31(40)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 16: Conserve Power -- RechRdx-I:50(A)
    Level 18: Water Jet -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(19), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(21), Thundr-Dmg/EndRdx/Rchg:31(23)
    Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(27), Stpfy-Acc/EndRdx:31(29), Stpfy-Stun/Rng:31(29), Stpfy-Acc/Stun/Rchg:31(31), Stpfy-KB%:31(43)
    Level 22: Tough -- GA-3defTpProc:31(A), GA-ResDam:31(43), GA-Res/Rech/End:31(45), GA-End/Res:31(48), GA-RechEnd:31(48), GA-RechRes:31(48)
    Level 24: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(25)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 28: Power Boost -- RechRdx-I:50(A)
    Level 30: Maneuvers -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(50)
    Level 32: Geyser -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
    Level 35: Whirlpool -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(36), SBlastersW-Acc/Dmg/Rchg:31(36), SBlastersW-Acc/Dmg/EndRdx:31(36), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(37), SBlastersW-Rchg/Dmg%:31(37)
    Level 38: Bone Smasher -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(39), Mako-Dmg/Rchg:31(39), Mako-Acc/EndRdx/Rchg:31(39), Mako-Acc/Dmg/EndRdx/Rchg:31(40), Mako-Dam%:31(40)
    Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
    Level 44: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(45), ResDam-I:30(45)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal/EndRdx:31(A), Numna-Regen/Rcvry+:31(31), Numna-Heal/Rchg:31(43), Numna-EndRdx/Rchg:31(46), Numna-Heal/EndRdx/Rchg:31(46), Numna-Heal:31(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------



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  9. No smite :-(
    5th slot in straggler gives no significant boost to anything worthwhile
    grant invis 3 slotted? just for the health? not worth it.


    I'd do something like this. It's not without it's flaws but it's a similar setup I enjoyed with my elec/dark.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Dark Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(21), BasGaze-EndRdx/Rchg/Hold:30(21), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
    Level 1: Dark Blast -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(7), Thundr-Dmg/Rchg:31(7), Thundr-Acc/Dmg/Rchg:31(19), Thundr-Acc/Dmg/EndRdx:31(19), Thundr-Dmg/EndRdx/Rchg:31(48)
    Level 2: Smite -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(3), KntkC'bat-Dmg/EndRdx/Rchg:31(3), KntkC'bat-Knock%:31(5), HO:Nucle(5)
    Level 4: Gloom -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(27), Thundr-Dmg/Rchg:31(27), Thundr-Acc/Dmg/Rchg:31(29), Thundr-Acc/Dmg/EndRdx:31(29), Thundr-Dmg/EndRdx/Rchg:31(42)
    Level 6: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(40)
    Level 8: Seeds of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(11), CoPers-Conf/EndRdx:50(11), CoPers-Conf%:50(13)
    Level 10: Roots -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(13), SAotDominator-EndRdx/Rchg:31(15), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(15), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(17), SAotDominator-Rchg/+Dmg%:31(17)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 14: Spirit Tree -- Dct'dW-Heal/Rchg:50(A)
    Level 16: Gather Shadows -- RechRdx-I:50(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Engulfing Darkness -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34)
    Level 22: Tough -- GA-3defTpProc:31(A), S'fstPrt-ResDam/Def+:30(23)
    Level 24: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(25)
    Level 26: Carrion Creepers -- Posi-Acc/Dmg:31(A), TmpRdns-EndRdx/Rchg/Slow:31(43), Posi-Dmg/Rchg:31(43), TmpRdns-Dmg/Slow:31(43), GravAnch-Hold%:50(46), GravAnch-Acc/Rchg:50(46)
    Level 28: Life Drain -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(34), Thundr-Dmg/Rchg:31(34), Thundr-Acc/Dmg/Rchg:31(36), Thundr-Acc/Dmg/EndRdx:31(36), Thundr-Dmg/EndRdx/Rchg:31(37)
    Level 30: Maneuvers -- RedFtn-Def/EndRdx:31(A), RedFtn-Def/Rchg:31(31), RedFtn-EndRdx/Rchg:31(31), RedFtn-Def/EndRdx/Rchg:31(50), RedFtn-Def:31(50), RedFtn-EndRdx:31(50)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 35: Sleet -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(36), Posi-Dmg/Rchg:31(37), Posi-Acc/Dmg/EndRdx:31(37), Posi-Dam%:31(40)
    Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(39), KntkC'bat-Dmg/Rchg:31(39), KntkC'bat-Dmg/EndRdx/Rchg:31(39), HO:Nucle(40)
    Level 41: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(42), HO:Cyto(42)
    Level 44: Ice Storm -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
    Level 47: Tactics -- EndRdx-I:30(A)
    Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:31(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(48), P'Shift-End%:31(48)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    Level 50: Cognitive Core Flawless Interface
    ------------



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  10. /Dark affinity is extremely sturdy and it allows you to play very aggressively.

    I'll just post my elec/dark build for your reference:

    Highlights:

    High Recharge (end game), Softcapped Ranged and AoE defense (DN and end sapping covers Melee), Hardcapped S/L resist and almost hard capped energy resist, unlimited end, high regen.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demu Resist: Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Heal-I:50(5), Cloud-Acc/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(7), Cloud-ToHitDeb/EndRdx/Rchg:30(9), Heal-I:50(9)
    Level 2: Tar Patch -- RechRdx-I:30(A)
    Level 4: Darkest Night -- HO:Enzym(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-EndMod/Acc:31(11), P'Shift-EndMod/Acc/Rchg:31(11), P'Shift-EndMod/Acc:31(19)
    Level 10: Howling Twilight -- RechRdx-I:50(A)
    Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Sleep/EndRdx:50(15), FtnHyp-Plct%:50(15)
    Level 14: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel:31(27), Zephyr-Travel/EndRdx:31(40)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), S'fstPrt-ResDam/Def+:30(36), HO:Ribo(36), ResDam-I:50(37)
    Level 18: Chain Fences -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-EndRdx/Rchg:31(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(21), SWotController-Rchg/Dmg%:31(23), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(45)
    Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(23), HO:Membr(25), Aegis-ResDam/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(27)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg:31(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(33), Aegis-ResDam/EndRdx/Rchg:31(34), GA-3defTpProc:31(50)
    Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf%:50(33)
    Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), Dct'dW-Heal/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(46)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(31)
    Level 32: Gremlins -- C'Arms-Acc/Dmg:30(A), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-Dmg/EndRdx:30(34), C'Arms-+Def(Pets):10(36), HO:Nucle(40), EdctM'r-PetDef:15(43)
    Level 35: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(37), Aegis-ResDam/Rchg:31(37), Aegis-ResDam/EndRdx/Rchg:31(40), Aegis-Psi/Status:31(42)
    Level 38: Dark Servant -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb:30(39)
    Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Knock%:50(43)
    Level 44: Summon Guardian -- ExRmnt-+Res(Pets):30(A), ExRmnt-Acc/Dmg:31(45), ExRmnt-Acc/Dmg/Rchg:31(45), ExRmnt-EndRdx/Dmg/Rchg:31(46), S'bndAl-Acc/Dmg/Rchg:50(46), SvgnRt-PetResDam:25(50)
    Level 47: Paralyzing Blast -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Empty(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 50: Clarion Core Epiphany
    Level 50: Preemptive Core Flawless Interface
    Level 50: Agility Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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  11. Your first and second question are best accomplished with different builds but to answer your questions

    1 - sure, it'll be slow solo, on a team you'll contribute
    2 - 4/8, slower than top farm builds but you'll do ok.
    3 - You have hotfeet and you'll get enough damage when you get your epics. I would recommend the villain epics for another pet.

    For your reference this is the Elec/Dark I run. She was tanking +5s in her low 40s. I didn't build her for damage but you can take a similar build approach with yours. Since you have hotfeet and imps you do more damage by default.

    I also wouldn't invest too much in revolving your build around bonfire, enjoy it while it lasts but be prepared to explore your other options.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demu Resist: Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Heal-I:50(5), Cloud-Acc/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(7), Cloud-ToHitDeb/EndRdx/Rchg:30(9), Heal-I:50(9)
    Level 2: Tar Patch -- RechRdx-I:30(A)
    Level 4: Darkest Night -- HO:Enzym(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-EndMod/Acc:31(11), P'Shift-EndMod/Acc/Rchg:31(11), P'Shift-EndMod/Acc:31(19)
    Level 10: Howling Twilight -- RechRdx-I:50(A)
    Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Sleep/EndRdx:50(15), FtnHyp-Plct%:50(15)
    Level 14: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel:31(27), Zephyr-Travel/EndRdx:31(40)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), S'fstPrt-ResDam/Def+:30(36), HO:Ribo(36), ResDam-I:50(37)
    Level 18: Chain Fences -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-EndRdx/Rchg:31(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(21), SWotController-Rchg/Dmg%:31(23), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(45)
    Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(23), HO:Membr(25), Aegis-ResDam/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(27)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg:31(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(33), Aegis-ResDam/EndRdx/Rchg:31(34), GA-3defTpProc:31(50)
    Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf%:50(33)
    Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), Dct'dW-Heal/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(46)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(31)
    Level 32: Gremlins -- C'Arms-Acc/Dmg:30(A), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-Dmg/EndRdx:30(34), C'Arms-+Def(Pets):10(36), HO:Nucle(40), EdctM'r-PetDef:15(43)
    Level 35: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(37), Aegis-ResDam/Rchg:31(37), Aegis-ResDam/EndRdx/Rchg:31(40), Aegis-Psi/Status:31(42)
    Level 38: Dark Servant -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb:30(39)
    Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Knock%:50(43)
    Level 44: Summon Guardian -- ExRmnt-+Res(Pets):30(A), ExRmnt-Acc/Dmg:31(45), ExRmnt-Acc/Dmg/Rchg:31(45), ExRmnt-EndRdx/Dmg/Rchg:31(46), S'bndAl-Acc/Dmg/Rchg:50(46), SvgnRt-PetResDam:25(50)
    Level 47: Paralyzing Blast -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Empty(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 50: Clarion Core Epiphany
    Level 50: Preemptive Core Flawless Interface
    Level 50: Agility Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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  12. If you are going to hover blast you can drop ice patch

    Ice storm is under slotted, frozen aura and flash freeze are not needed

    Hover is over slotted, you could take those slots and put them into chilblain for even more ranged defense.

    Revised your build a bit so now you have softcapped ranged def and 33% s/l

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(7), Thundr-Dmg/EndRdx/Rchg:31(13)
    Level 1: Chilblain -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(15), Thundr-Dmg/Rchg:31(15), Thundr-Acc/Dmg/Rchg:31(17), Thundr-Acc/Dmg/EndRdx:31(17), Thundr-Dmg/EndRdx/Rchg:31(19)
    Level 2: Ice Blast -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(23), Thundr-Dmg/EndRdx/Rchg:31(23)
    Level 4: Fly -- Zephyr-Travel/EndRdx:31(A)
    Level 6: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(37)
    Level 8: Freeze Ray -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(9), Lock-Rchg/Hold:31(9), Lock-EndRdx/Rchg/Hold:31(11), Lock-Acc/EndRdx/Rchg/Hold:31(11), Lock-%Hold:31(13)
    Level 10: Hover -- LkGmblr-Rchg+:31(A), Zephyr-Travel/EndRdx:31(42), Zephyr-Travel:31(43)
    Level 12: Frost Breath -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(27), SBlastersW-Acc/Dmg/Rchg:50(27), SBlastersW-Acc/Dmg/EndRdx:50(29), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(29), SBlastersW-Rchg/Dmg%:50(31)
    Level 14: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(37), HO:Cyto(37)
    Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(39)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(33), Thundr-Dmg/Rchg:31(33), Thundr-Acc/Dmg/Rchg:31(33), Thundr-Acc/Dmg/EndRdx:31(34), Thundr-Dmg/EndRdx/Rchg:31(34)
    Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(43), Stpfy-Acc/EndRdx:31(43), Stpfy-Stun/Rng:31(46), Stpfy-Acc/Stun/Rchg:31(46), Stpfy-KB%:31(48)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(25)
    Level 26: Stimulant -- Empty(A)
    Level 28: Shiver -- Acc-I:30(A)
    Level 30: Aid Self -- IntRdx-I:50(A), Dct'dW-Heal/EndRdx:31(31), Dct'dW-Heal:31(31), Dct'dW-Heal/EndRdx/Rchg:31(48), Dct'dW-Rchg:31(50), Dct'dW-Heal/Rchg:31(50)
    Level 32: Blizzard -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(34), Posi-Dmg/Rchg:31(36), Posi-Dmg/Rng:31(36), Posi-Acc/Dmg/EndRdx:31(36)
    Level 35: Snow Storm -- Empty(A)
    Level 38: Bitter Freeze Ray -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(39), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(40), Thundr-Acc/Dmg/EndRdx:31(40), Thundr-Dmg/EndRdx/Rchg:31(40)
    Level 41: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(42), HO:Cyto(42)
    Level 44: Hoarfrost -- Dct'dW-EndRdx/Rchg:31(A), Dct'dW-Heal/Rchg:31(45), Dct'dW-Heal/EndRdx/Rchg:31(45), Dct'dW-Heal:31(45), Dct'dW-Rchg:31(46)
    Level 47: Hibernate -- RechRdx-I:30(A)
    Level 49: Afterburner -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:31(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:31(A), Numna-Regen/Rcvry+:31(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(5), P'Shift-End%:21(48)
    ------------
  13. What difficulty do you solo at? +4/8? +1/1?

    with SOs you can breeze through +1/1 blindfolded. With moderate defense and sirens you could bump mob count to +8. If you are talking about the ability to deal with scatter mobs/ambushes you will need more defense, etc...

    You can build for +rech/dam and forgo defense, sure, but it all depends on what setting you solo at.
  14. Have you thought about body mastery? If acc is an issue FA should help out. I also prefer ET for the mitigation and the opportunity to slot the +rech proc.

    Below is a modification on my current DM/WP/BM scrapper to fit your goal of softcapping all but psi.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jemu: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(3), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(3), P'ngS'Fest-Acc/Dmg:30(5), P'ngS'Fest-Dmg/EndRdx:30(5), P'ngS'Fest-Dmg/Rchg:30(37)
    Level 1: High Pain Tolerance -- Heal-I:50(A), Numna-Heal:31(23), Numna-Heal/Rchg:31(36), GA-3defTpProc:31(46)
    Level 2: Shadow Maul -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(15), Erad-Acc/Dmg/EndRdx/Rchg:30(15), SScrappersS-Acc/Dmg:31(17), SScrappersS-Acc/Dmg/EndRdx/Rchg:31(17), SScrappersS-Rchg/+Crit:31(21)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+:31(A), Numna-Heal:31(40), Mrcl-Heal:31(40), Mrcl-Heal/Rchg:31(43)
    Level 6: Mind Over Body -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(7), Aegis-Psi/Status:31(7), Aegis-ResDam/EndRdx/Rchg:31(9), Aegis-ResDam:31(42)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(9), KntkC'bat-Dmg/Rchg:31(11), KntkC'bat-Dmg/EndRdx/Rchg:31(11), Nictus-Heal:31(13), Nictus-Acc/Heal:31(13)
    Level 10: Indomitable Will -- LkGmblr-Rchg+:31(A)
    Level 12: Super Speed -- Winter-ResSlow:31(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(50)
    Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(21), Heal-I:50(23)
    Level 18: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(19), HO:Cyto(19)
    Level 20: Quick Recovery -- P'Shift-EndMod:31(A), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(39)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(39), KntkC'bat-Dmg/Rchg:31(39), KntkC'bat-Knock%:31(42)
    Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(25), Aegis-EndRdx/Rchg:31(25), Aegis-ResDam/EndRdx/Rchg:31(27), Aegis-ResDam:31(46)
    Level 26: Soul Drain -- SScrappersS-Dmg/Rchg:31(A), SScrappersS-Acc/Dmg/Rchg:31(27), SScrappersS-Dmg/EndRdx/Rchg:31(31), Erad-Acc/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(36)
    Level 28: Heightened Senses -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(29), HO:Cyto(29)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(33), KntkC'bat-Dmg/Rchg:31(33), KntkC'bat-Dmg/EndRdx/Rchg:31(33), HO:Nucle(34)
    Level 35: Focused Accuracy -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(42)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:31(40), Aegis-ResDam:31(43), Aegis-ResDam/Rchg:31(50)
    Level 41: Physical Perfection -- EndMod-I:50(A), P'Shift-End%:21(43)
    Level 44: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), FrcFbk-Rechg%:31(50)
    Level 47: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(48), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Rchg:30(48)
    Level 49: Resurgence -- RechRdx-I:50(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:31(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(36), P'Shift-End%:21(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Total Radial Invocation
    ------------

    This is my live build:

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jemu: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(3), KntkC'bat-Dmg/Rchg:31(3), KntkC'bat-Knock%:31(5), HO:Nucle(5)
    Level 1: High Pain Tolerance -- Heal-I:30(A), Numna-Heal:31(23), Numna-Heal/Rchg:31(36), GA-3defTpProc:31(46)
    Level 2: Shadow Maul -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(15), Erad-Acc/Dmg/EndRdx/Rchg:30(15), SScrappersS-Acc/Dmg:31(17), SScrappersS-Acc/Dmg/EndRdx/Rchg:31(17), SScrappersS-Rchg/+Crit:31(21)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+:31(A), Numna-Heal:31(40), Mrcl-Heal:31(40), Mrcl-Heal/Rchg:31(43)
    Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam/Rchg:31(7), RctvArm-ResDam/EndRdx/Rchg:31(7), RctvArm-ResDam:31(9)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(9), KntkC'bat-Dmg/Rchg:31(11), KntkC'bat-Dmg/EndRdx/Rchg:31(11), Nictus-Heal:31(13), Nictus-Acc/Heal:31(13)
    Level 10: Indomitable Will -- LkGmblr-Rchg+:31(A)
    Level 12: Super Speed -- Winter-ResSlow:31(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(50)
    Level 16: Rise to the Challenge -- Numna-Heal:31(A), Numna-Heal/EndRdx:31(21), Numna-Heal/Rchg:31(23), HO:Golgi(50)
    Level 18: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(19), HO:Cyto(19)
    Level 20: Quick Recovery -- P'Shift-EndMod:31(A), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(39)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam/Rchg:31(25), RctvArm-ResDam/EndRdx/Rchg:31(25), RctvArm-ResDam:31(27)
    Level 26: Soul Drain -- SScrappersS-Dmg/Rchg:31(A), SScrappersS-Acc/Dmg/Rchg:31(27), SScrappersS-Dmg/EndRdx/Rchg:31(31), Erad-Acc/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(36)
    Level 28: Heightened Senses -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(29), HO:Cyto(29), LkGmblr-Def/EndRdx:31(42)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31), LkGmblr-Def/EndRdx:31(46)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(33), KntkC'bat-Dmg/Rchg:31(33), KntkC'bat-Dmg/EndRdx/Rchg:31(33), HO:Nucle(34)
    Level 35: Focused Accuracy -- HO:Cyto(A)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
    Level 41: Physical Perfection -- Numna-Heal/EndRdx:31(A), Numna-Heal:31(42), P'Shift-EndMod:31(42), P'Shift-EndMod/Acc:31(43), P'Shift-End%:31(43)
    Level 44: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), FrcFbk-Rechg%:31(50)
    Level 47: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(48), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Rchg:30(48)
    Level 49: Resurgence -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal:31(A), Numna-Heal/Rchg:31(39), Mrcl-Heal:31(39), Mrcl-Rcvry+:31(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:30(A), P'Shift-EndMod:31(36), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Total Radial Invocation
    ------------
  15. There are two schools of thought with stone tankers, those that live their entire careers in granite once they get it and those that don't. You need to see which style you prefer more. I will say that if you are only using SOs then granite is the better choice.

    Granite is very sturdy, it has strong defense and resistances against most damage types. Enemies are less likely to hit you and when they do, they hit for a lot less. Despite this, it has some penalties: it has a movement penalty, more so when combined with rooted, it imposes a damage and recharge debuff on you, and it has no protection against psi attacks.

    Other than the movement penalty, the other armors offset the disadvantages in granite at the cost of being less sturdy (using just single origin enhancements). With some IO investment you can soft cap defense to the most common damage types with these armors which makes enemy less likely to hit you.

    With Stone/Stone the other major concern is end usage. Stone melee is an end hog.

    I'm with the school that granite is a situational tool and should be used as such. Below is a build I whipped up were I to build a stone/stone. It is a little expensive but it's not super pimped out (no purples no pvp IOs), so I think it's a doable budget for a casual gamer.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(3), LkGmblr-Def/EndRdx/Rchg:31(3), GftotA-Run+:31(17)
    Level 1: Stone Fist -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(5), P'ngS'Fest-Dmg/Rchg:30(7), C'ngImp-Acc/Dmg/EndRdx:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Earth's Embrace -- Dct'dW-EndRdx/Rchg:31(A), Dct'dW-Heal/EndRdx/Rchg:31(17), Dct'dW-Heal:31(43), Dct'dW-Rchg:31(43), Dct'dW-Heal/Rchg:31(43)
    Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(9), KntkC'bat-Dmg/EndRdx/Rchg:31(25), KntkC'bat-Dmg/Rchg:31(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40)
    Level 6: Teleport -- EndRdx-I:50(A)
    Level 8: Rooted -- HO:Golgi(A), Mrcl-Heal/EndRdx:31(50), Mrcl-Heal:31(50)
    Level 10: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-%Dam:30(11), Erad-Dmg:30(11), Sciroc-Acc/Dmg/EndRdx:50(13), M'Strk-Dmg/EndRdx:50(13), M'Strk-Acc/EndRdx:50(39)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam:31(15), RctvArm-ResDam/EndRdx/Rchg:31(15)
    Level 16: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(19), GftotA-Run+:31(29), LkGmblr-Def/EndRdx/Rchg:31(31)
    Level 18: Crystal Armor -- LkGmblr-Rchg+:31(A), HO:Cyto(19), GftotA-Run+:31(45)
    Level 20: Fault -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(21), Stpfy-Acc/EndRdx:31(25), Stpfy-Stun/Rng:31(27), Stpfy-Acc/Stun/Rchg:31(27), FrcFbk-Rechg%:31(29)
    Level 22: Stone Skin -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(23), Aegis-ResDam:31(23)
    Level 24: Taunt -- Zinger-Taunt:31(A), Zinger-Taunt/Rchg:31(31), Zinger-Taunt/Rchg/Rng:31(34), Zinger-Acc/Rchg:31(36), Zinger-Taunt/Rng:31(36), Zinger-Dam%:31(36)
    Level 26: Build Up -- RechRdx-I:50(A)
    Level 28: Hurl Boulder -- Thundr-Dmg/EndRdx:31(A), Thundr-Acc/Dmg/EndRdx:31(31), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg/Rchg:31(42)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 32: Granite Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(33), Aegis-ResDam/EndRdx/Rchg:31(33), LkGmblr-Rchg+:31(33), GftotA-Run+:31(34), DefBuff-I:50(34)
    Level 35: Tremor -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Sciroc-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx:50(39)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(45), KntkC'bat-Dmg/Rchg:30(45), KntkC'bat-Dmg/EndRdx/Rchg:31(46), C'ngImp-Acc/Dmg/EndRdx:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
    Level 41: Minerals -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(42), LkGmblr-Def/EndRdx/Rchg:31(42)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-EndMod:31(A), P'Shift-End%:31(50)
    Level 49: Brimstone Armor -- S'fstPrt-ResDam/Def+:30(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod:31(A), P'Shift-End%:31(5), P'Shift-EndMod/Acc:31(21), EndMod-I:50(48)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------

    So this is the end goal, getting there is not going to be quite the same especially if you are just using SOs.

    For survival you are going to depend a lot on fault so that power needs to be slotted asap. You defenses are not quite high enough without IOs to avoid most enemy attacks so you will also need to rely on fault and your regeneration rate.

    A level up build with just SOs would look something like this:

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Rock Armor -- DefBuff(A), DefBuff(3), DefBuff(3)
    Level 1: Stone Fist -- Acc(A), EndRdx(5), Dmg(7), Dmg(19), RechRdx(31)
    Level 2: Stone Mallet -- Acc(A), EndRdx(7), Dmg(9), Dmg(17), EndRdx(31)
    Level 4: Heavy Mallet -- Acc(A), EndRdx(9), Dmg(11), Dmg(25), EndRdx(31)
    Level 6: Teleport -- EndRdx(A)
    Level 8: Rooted -- Heal(A), Heal(11), Heal(17)
    Level 10: Earth's Embrace -- RechRdx(A), RechRdx(13)
    Level 12: Mud Pots -- EndRdx(A), EndRdx(15), Acc(15)
    Level 14: Hasten -- RechRdx(A), RechRdx(29)
    Level 16: Stone Skin -- Empty(A)
    Level 18: Crystal Armor -- DefBuff(A), DefBuff(19), DefBuff(25)
    Level 20: Fault -- Acc(A), Acc(21), EndRdx(21), RechRdx(23), RechRdx(23)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- Empty(A)
    Level 26: Weave -- EndRdx(A), DefBuff(27), DefBuff(27), DefBuff(29)
    Level 28: Taunt -- RechRdx(A)
    Level 30: Build Up -- RechRdx(A)
    Level 32: Granite Armor -- Empty(A)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(13)
    ------------
  16. LSK I sent you a PM regarding the build you posted as not to derail this thread.
  17. It's easy to point out problems and suggest lofty goals that one "should" strive for without giving details but I prefer to back that up with concrete evidence. A lot of times theory doesn't fully work out in practice, and making builds allow you to realize that gap between the two. If people learn from what I post great, if not no big loss to me. I enjoy making builds and I'll keep posting them.

    OP asked for a build with Psi protection. I gave him one. Is it perfect? Not by a long shot. I just took Psi def to the extreme and addressed his #1 concern. Depending on where his benchmark is I broke even/failed at some of the secondary requirements he posted.

    So, if you are already taking the time to find problems with my build then why not post a solution to those problems? All it takes is mids and a bit more of your time.
  18. Quote:
    Originally Posted by Hyperstrike View Post
    1. As noted, you're going to be slower than frozen dog snot (movement-wise)
    2. With single-slotted Taunt, your ability to control aggro is going to be severely compromised.
    3. You could have achieved the same thing, and saved a slot out of Granite to put in Health, thereby raising your Max HP, and boosting your regen by abusing Agility instead of Spiritual.
    4. None of your attacks are particularly well-slotted for EndRedux. This means you're going to have to be more circumspect about abusing the high recharge you have and falling back on "I'm standing here killing you slowly with Mudpots."

    1 Teleport. I'm not a fan of building for run speed. It's wasteful and irrelevant if you know how to use teleport.
    2 Is it underslotted? It could be. Can a player with a modicum of skill make do with a one slotted taunt? Sure they can.
    3 I have no idea what you are talking about here. 3 slot imp armor is necessary for the psi defense.
    4 Most attacks have 1 SO's worth of end redux. Probably not sustainable long term but DPS doesn't mean AV/GM soloing. If end was a real concern then switch to cardiac. Ageless will fill in the recharge gap somewhat and offer debuff resistance. For mid level exemping being softcapped to all but toxic and having capped resists is overkill, you can turn off a few toggles to conserve end.

    I will concede that I had to drop soul mastery. Ranged attacks are absolutely necessary to get significant psi def boost from sets.

    Stone/staff is a better combo for what the OP wants to do for a variety of reasons. Ice patch is useless against AV and GMs and it's a wasted power pick against them. With all the AoEs in staff you are constantly contributing damage and maintaining aggro with gauntlet. Plus there are more opportunities to slot sirroccos for the psi def. The ranged attack serves as another ranged taunt and a devestation mule, and frees up a pick in your epic power pool to grab another ranged AoE for more ranged taunting power. Staff also offers a choice in recharge/end redux/damage depending on the form.

    Anyway, put up your own build if you can do better.
  19. I used purples and pvp IOs and achieved the unpossible!

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Unpossible!: Level 50 Technology Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Ice Melee
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Stone Skin -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(3), ImpArm-ResDam/Rchg:31(3)
    Level 1: Frozen Fists -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(7)
    Level 2: Rock Armor -- LkGmblr-Rchg+:31(A)
    Level 4: Teleport -- Empty(A)
    Level 6: Frost -- SMotTanker-Acc/Dmg:31(A), SMotTanker-Acc/Dmg/Rchg:31(9), SMotTanker-Dmg/EndRdx/Rchg:31(9), SMotTanker-Rchg/Res%:31(13)
    Level 8: Rooted -- Mrcl-Heal/EndRdx:31(A), Mrcl-EndRdx/Rchg:31(19), Mrcl-Heal/Rchg:31(21), Mrcl-Heal/EndRdx/Rchg:31(21), Mrcl-Heal:31(25), Mrcl-Rcvry+:31(27)
    Level 10: Earth's Embrace -- H'zdH-Heal/Rchg:31(A), Dct'dW-Heal/Rchg:31(11), Numna-Heal/Rchg:31(11), Mrcl-Heal/Rchg:31(13)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(15), ImpArm-ResDam/EndRdx/Rchg:31(15), GA-3defTpProc:31(17)
    Level 16: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(19)
    Level 18: Brimstone Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResPsi:31(27), ImpArm-ResDam:31(29)
    Level 20: Ice Patch -- RechRdx-I:30(A)
    Level 22: Mud Pots -- Sciroc-Acc/Dmg:31(A), Sciroc-Dam%:31(23), Sciroc-Acc/Rchg:31(23), Sciroc-Acc/Dmg/EndRdx:31(34), Sciroc-Dmg/EndRdx:31(37), Sciroc-Dmg/Rchg:31(37)
    Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(42)
    Level 26: Minerals -- LkGmblr-Rchg+:31(A)
    Level 28: Freezing Touch -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), UbrkCons-Dam%:50(31)
    Level 30: Taunt -- Empty(A)
    Level 32: Granite Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(33), ImpArm-ResDam/Rchg:31(33), S'fstPrt-ResDam/Def+:30(33), LkGmblr-Rchg+:31(34), DefBuff-I:50(34)
    Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(36), C'ngImp-Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/Rchg:31(40), C'ngImp-Acc/Dmg/EndRdx:31(42)
    Level 38: Frozen Aura -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(39), Sciroc-Dmg/Rchg:31(39), Sciroc-Acc/Rchg:31(39), Sciroc-Acc/Dmg/EndRdx:31(40), Sciroc-Dam%:31(40)
    Level 41: Chilblain -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(43), Apoc-Dam%:50(45)
    Level 44: Block of Ice -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(45), Dev'n-Dmg/Rchg:31(45), Dev'n-Acc/Dmg/Rchg:31(46), Dev'n-Acc/Dmg/EndRdx/Rchg:31(46), Dev'n-Hold%:31(46)
    Level 47: Ice Blast -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(48), Dev'n-Dmg/Rchg:31(48), Dev'n-Acc/Dmg/Rchg:31(48), Dev'n-Acc/Dmg/EndRdx/Rchg:31(50), Dev'n-Hold%:31(50)
    Level 49: Hasten -- RechRdx-I:30(A), RechRdx-I:30(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:30(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(36), P'Shift-End%:31(36)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 50: Spiritual Core Paragon
    Level 50: Ageless Total Radial Invocation
    ------------



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  20. Turn off your accolades, turn off all the incarnate stuff, turn off cloaking device. You only managed to softcap ranged defense. Your melee and AoE def are sitting at 31.5, 36ish with cloaking device on, you can do better.

    You choose to be more melee oriented yet you slot shatter and crowd control poorly. But somehow you managed to 3 slot super jump and 6 slot web envelope and web cocoon for set bonuses that don't give you any benefit at all. Your end management is questionable and stamina is under-slotted. You have an effective attack chain of 3 attacks that doesn't mature until level 44 and no AoE attacks, you can do better.

    Perhaps you think that maximizing your build means getting the most out of your enhancement percentages out of the powers you are slotting. If that's your philosophy, stop and take a look at the bigger picture. Those defense/recharge bonuses from sets maybe small but they stack up to something significant on a finished build.

    Re-read my initial post, learn which enhancement sets (and how many pieces of that set) gives you the most bang for the buck for the set bonuses you chase after. I'm not claiming my build to be the definitive bane/hybrid build but as it stands it's head and shoulders better than yours, and I hope you can take it, dissect it, and learn from it so you can make more educated choices the next time you piece something together in mids.
  21. Everyone is new at building at one time, here are some tips:

    Have a clear primary goal in mind when you are building. Common build goals for set bonuses are defense, recharge, +dam, +hp. Once you determine what you wish to do focus on achieving that goal first before splashing into secondary build goals.

    With SOA it's fairly easy to reach the defense softcap so most people make that a primary goal. After that recharge is often the second bonus that people chase after.

    Procs - they are fun but don't let them interfere with your build goals, fit them in when it's convenient but don't sacrifice logical slotting that would benefit your build goal just to fit them in.

    Below is my bane build. Notice how each of my powers are slotted for a specific type of bonus (defense, recharge). I fit procs in only if I've obtained the bonus I wanted in that power and I slot the powers with enhancements that fit their primary purpose.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kamu: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Bash -- T'Death-Acc/Dmg:31(A), T'Death-Dmg/EndRdx:31(3), T'Death-Dmg/Rchg:31(3), T'Death-Acc/Dmg/EndRdx:31(5), T'Death-Dmg/EndRdx/Rchg:31(5), T'Death-Dam%:31(7)
    Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/Rchg:31(21), Aegis-EndRdx/Rchg:31(23), Aegis-ResDam/EndRdx:31(31), Aegis-ResDam:31(34), Aegis-ResDam/EndRdx/Rchg:31(37)
    Level 2: Burst -- Decim-Acc/Dmg:31(A), Decim-Dmg/EndRdx:31(37), Decim-Build%:31(37), Decim-Acc/EndRdx/Rchg:31(40), Decim-Acc/Dmg/Rchg:31(42)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:31(A), Ksmt-ToHit+:10(31)
    Level 6: Build Up -- GSFC-Build%:30(A)
    Level 8: Heavy Burst -- SDoArach-Acc/Dmg:50(A), SDoArach-Acc/Dmg/Rchg:50(9), SDoArach-Dmg/EndRdx/Rchg:50(9), SDoArach-Acc/Dmg/EndRdx/Rchg:50(11), SDoArach-Rchg/DmgFear%:50(11), Achilles-ResDeb%:20(13)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(17), HO:Cyto(19)
    Level 12: Venom Grenade -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(13), Ragnrk-Acc/Rchg:50(15), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Knock%:50(17)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 16: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(21), Zephyr-ResKB:10(46)
    Level 18: Shatter -- T'Death-Acc/Dmg:31(A), T'Death-Dmg/EndRdx:31(23), T'Death-Dmg/Rchg:31(31), T'Death-Acc/Dmg/EndRdx:31(34), T'Death-Dmg/EndRdx/Rchg:31(36), T'Death-Dam%:31(36)
    Level 20: Boxing -- Empty(A)
    Level 22: Mental Training -- Run-I:50(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(25), Aegis-ResDam/EndRdx/Rchg:31(25), Aegis-ResDam:31(29), Aegis-Psi/Status:31(29), GA-3defTpProc:31(43)
    Level 26: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def/EndRdx:31(27), HO:Cyto(27)
    Level 28: Cloaking Device -- LkGmblr-Rchg+:31(A)
    Level 30: Tactical Training: Leadership -- HO:Cyto(A)
    Level 32: Crowd Control -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(33), Oblit-Dmg/Rchg:31(33), Oblit-Acc/Dmg/Rchg:31(33), Oblit-Acc/Dmg/EndRdx/Rchg:31(34), Oblit-%Dam:31(36)
    Level 35: Spirit Shark -- Empty(A)
    Level 38: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), ExRmnt-Acc/Dmg/Rchg:31(39), S'bndAl-Acc/Dmg/Rchg:50(39), C'Arms-Acc/Dmg/Rchg:30(39), C'Arms-EndRdx/Dmg/Rchg:30(40), C'Arms-+Def(Pets):30(40)
    Level 41: Arctic Breath -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(42), Posi-Dmg/Rchg:31(42), Posi-Dmg/Rng:31(43), Posi-Acc/Dmg/EndRdx:31(43), Achilles-ResDeb%:20(46)
    Level 44: Poisonous Ray -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
    Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg/Rchg:31(48), ExRmnt-EndRdx/Dmg/Rchg:31(48), ExRmnt-+Res(Pets):31(48), S'bndAl-Acc/Rchg:50(50), Dmg-I:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:31(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(7), P'Shift-EndMod/Acc:21(19)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Intuition Radial Paragon
    ------------
    ------------
  22. I don't hover blast and I don't shy away from melee.

    I build for soft-capped range def with resist shield for layered mitigation. Alternatively one of these days I may try soft-capped s/l and range def, but I will never build for s/l soft-cap alone as too many mezzes will go right through that vector and you might just as well toss those expensive kinetic combat sets down the drain.

    After survivability is addressed I chase recharge bonuses. HP and DAM bonuses are a bonus and I'll fit them in when convenient, of the two HP is slightly more important to me especially if I can make a effort to reach the HP cap.

    Then I go to town and melt/punch stuff in the face.
  23. PF, the last time I made a Dom with no petz you know what happened. With this build even if no one else likes me I'd still have loyal pets. Come to think of it, those gremlins do seem to run away from me a lot...

    Y U RUN AWAY FROM ME!!!!!

    Ukase

    The aegis set gives the most bang for the buck against AoE and it was my intention to softcap that as well as ranged, I figure DN and the end drain would take care of the gap in my melee defense.

    As for Hasten, I could fit it in earlier at the expense of SS, which is the only power I am half willing to forsake for my exemplar activities and yeah, that would allow me to spam my mass AoE like a newbie fresh out of hovering out of hollows except I won't eat dirt doing so. The other option would be DN and truth be told I don't need it for my own personal safety, but on a team it helps when I don't feel like being really really really really really really ridiculously good looking and even more really really really really really ridiculously uber.

    The KC in boxing was an oversight on a previous build I scrapped, my boxing gets as much action as my petz on my dom.
  24. I like the resist build too, my initial hesitation with the former was the lack of dependable ST damage but the survival potential of that build vastly outweighs that deficiency.
  25. I posted my build, very similar to MT's build in the other forum you posted in.