Fire/Kin - Trying to Optimize Old Build
Instead of writing a novel, I will just give you my build. My only comment, why are you so set on Hover? Kin is a very powerful, but very erratic and mobile set. Hover isn't all that mobile and is a bit awkward to use if you're bouncing around combat as I usually am. Combat jumping is much more effective for this, plus, you need to be in melee for HF to hit, and for FS to get a full benefit, 2x Trans to work best.. etc. Hover is usually (but not always) used at range. YMMV, but I think CJ is much better for a Fire/Kin. My Ill/Cold uses Hover instead of CJ, very different type of toon.
ANyway, this build is softcapped to S/L/R (pseudo-hold protection). If you slot Spiritual Core + 1 SS, you have perma Hasten as well. This is very easy to do. Only change you might want to make is swap out IR for Earth's Embrace for a bit more survivability. I will probably do this since +Jump for allies, while nice, is quite optional. Not nearly as essential as SB and ID to teammates. Also has hold proc in Fire Cages, recharge proc in Fissure, and uses the ATO set like you requested. You also get full stealth which, as a squishy, is great to have on fast-moving iTrials.
I finally got to test this build in an Apex the other day and I was on the front lines smashing everything in sight. THe only thing that killed me was that auto hit blue fire nonsense while fighting BM.
EDIT: Please note I built this to be a SUPPORT toon first and foremost. I am not a Brute. I am a buffer and a controller. I just happen to be awesome and smash everything as a bonus. I also slotted for hitting +4s. That includes Cinders to hit. And to your first bullet point.. I named my character "Mass Mayhem" for a reason
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MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Thanks for taking the time to post your build. I am in the process of digesting it. I have been gone so long, I also forgot to think about the impact of the incarnate system as well.
I will post a fusion build when I next get the chance to work it out.
Also, I can't remember why I was so into hover, I think it was because I was going for a flapping wings look, but I don't fancy that as much as I did back in the day, so I think its going to come out. I agree that it makes sense to be on the ground moving around quickly for various reasons.
I posted my build, very similar to MT's build in the other forum you posted in.
Thanks, and thanks for the advice on ranged def.
I have pretty much abandoned hover as making little sense. It was just a concept thing, that is actually turning out to be a pita.
Might as well bring it up, what are you guys using for Incarnates? I went with Spiritual Core for Alpha, but the rest I don't really have a decision yet (just started on Incarnates w this toon)
I was thinking Clarion for legitimate mez protection, but Barrier would be nice too for the team.
MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Thanks for the builds.
I took your two builds and literally tried to fuse them based on my preferences and just to feel like I contributed.
o I kept S/L and R at 45+, and AoE is between the builds at 30.1.
o I was able to do this with dropping down KB by 4 (its still at 12), but in return got 2 slots.
o Those two slots I used to add a slot to HotFeet for the -Res proc.
o I also have a damage proc in Fire Cages now.
o I favored Char for Hold and Seismic Smash for Damage.
Other than that, the fused version matches one or the other pretty cleanly.
Please let me know if I boned anything in the process. Thanks!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Fused: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(5), Lock-Acc/Rchg(5), Lock-Acc/Hold(7)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(7), Nictus-Heal(9)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), GravAnch-Hold%(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-EndRdx/Immob(13), Posi-Dam%(46)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dam%(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), FotG-ResDeb%(50)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Flashfire -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), WotController-EndRdx/Rchg(23), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), WotController-Rchg/Dam%(27)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 20: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(40), Efficacy-EndMod/Rchg(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(45)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), HO:Cyto(45), HO:Cyto(45), Ksmt-ToHit+(46), LkGmblr-Def/EndRdx(46)
Level 47: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Inertial Reduction -- Zephyr-ResKB(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
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Greetings!
This is an old Fire/Kin build that I had worked up but never fully implemented about a year ago.
I feel like at the time of its development this build was reasonably solid and I worked it over with several community members.
The goals of the build:
- The overall theme of the build is doing a ton of "chaotic damage with a side of control". The concept is a character that is torn lose on the enemy, and the rest of the good guys need to just steer clear of the carnage lest they get caught up.
- While I am not averse to the character being able to "farm", the goal is more to be a useful solo/team member, while generally wreaking havoc on enemies.
- I would like to try to introduce ATO somewhere unless it's a step backwards, I have not heard great things about controller ATO
- I would like to get more purples in the build in general to just milk that much more power out of it
- If bringing in the 3% Def PVP allows me to free up sets for other fun, I am ok with that being part of the build.
- The only special consideration is the build has to have hover, unless there is a major, major advantage to dropping it. It definitely fits the concept so I am working to keep it.
Thanks for any ideas!!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13), EndRdx-I(15), TotHntr-Dam%(15)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dam%(25)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 16: Boxing -- Empty(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-Status(34), Aegis-Psi/Status(36), ImpSkn-EndRdx/Rchg(36), ImpSkn-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 28: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 30: Inertial Reduction -- Zephyr-ResKB(A)
Level 32: Fire Imps -- S'bndAl-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(50)
Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(48)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(19)
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