'I hate Psionic' Stone build


Hyperstrike

 

Posted

So, I generally never play tankers due to how one dimensional they are. But then I decided that if I'm going to play a tanker, I may as well take tanking to it's absolute extreme. EXTREME... and go Stone/Ice/Soul. The build is probably no where near perfect as I just kinda put it together. But it involves having soft-capped defenses and maxed resistances just using Alpha slot because I hate incarnate trials and would rather torture myself with Dr. Quarterfield because thats how I roll. Because of that, I need psionic defenses so I made a stone build with some moderate psionic defense/resistance.

Tell me what you guys think and what else could be done. As for the powersets, I'd prefer to keep them. Stone is obvious. Ice for Ice Patch and slows and Soul for the amazing Darkest Night (and gloom). No purples are used due to their absurd price and generally minor boosts.

Edit with very slight changes:

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- Aegis-Psi/Status(A), ImpArm-ResPsi(3), S'fstPrt-ResDam/Def+(3), ResDam(17)
Level 1: Frozen Fists -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(27), SMotTanker-Acc/Dmg/Rchg(29), SMotTanker-Dmg/EndRdx/Rchg(29), SMotTanker-Acc/Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39)
Level 6: Mud Pots -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg(15), Sciroc-Dam%(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 8: Rooted -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(21)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Teleport -- Range(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- ImpArm-ResPsi(A), GA-3defTpProc(48)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(21)
Level 22: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23), LkGmblr-Def(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 24: Recall Friend -- EndRdx-I(A)
Level 26: Brimstone Armor -- ImpArm-ResPsi(A)
Level 28: Rock Armor -- LkGmblr-Rchg+(A)
Level 30: Freezing Touch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 32: Granite Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(40), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(50)
Level 35: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/Rchg(36), Dev'n-Dmg/EndRdx(37), Dev'n-Acc/Dmg(37)
Level 38: Frozen Aura -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg(45), Sciroc-Dam%(45), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-ToHitDeb/Rchg(42), DarkWD-Slow%(42), DarkWD-ToHitDeb(43), DarkWD-ToHitDeb/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(46), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Crystal Armor -- LkGmblr-Rchg+(A)
Level 49: Minerals -- GftotA-Run+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(19)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Elusive Mind
------------

http://www.cohplanner.com/mids/downl...61FF0507EFEF34


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

If the intent is to have good defense against psy, you should probably slot Minerals better than you have. Can't give much more detailed feedback now, can't open Mids from work, but that's what jumps out at me immediately. For someone who doesn't like 'how one-dimensional Tankers are' you seem to have made a Granite build.

As an aside, if you really want a Tanker that shrugs off psy, you might be better served making a Dark Armor or Electric Armor tank.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
Originally Posted by Justaris View Post
If the intent is to have good defense against psy, you should probably slot Minerals better than you have. Can't give much more detailed feedback now, can't open Mids from work, but that's what jumps out at me immediately. For someone who doesn't like 'how one-dimensional Tankers are' you seem to have made a Granite build.

As an aside, if you really want a Tanker that shrugs off psy, you might be better served making a Dark Armor or Electric Armor tank.
The one dimension strikes me as a comment more about doing nothing other than being a meat shield, not about building them.

I did the same thing with my only tanker, all granite, make sure nothing can kill me type of thing (For when you really NEED a tank). I don't think it was meant to be a build that is just strong to psi (Hence why picking stone because it is stronger against everything else than anything else), and generally Psi doesn't come on it's own, so dropping granite for minerals isn't a great idea.

I can't check the build at the moment though. So don't have much more constructive to add.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Right, naturally for Minerals to be effective you'd want to slot the other armors as well. Given the thread title, this just seemed an odd approach. I think a Stone/Ice/Soul would do just fine for the vast majority of content, it should be a great tank, but I wouldn't called the above an 'I hate psionic' build. The OP specifically mentions he wants psionic defense in his post, which prompted my comments.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Purely as an aside - if I was making an "I hate psionics" build, I would look to Dark Armor.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Justaris View Post
Right, naturally for Minerals to be effective you'd want to slot the other armors as well. Given the thread title, this just seemed an odd approach. I think a Stone/Ice/Soul would do just fine for the vast majority of content, it should be a great tank, but I wouldn't called the above an 'I hate psionic' build. The OP specifically mentions he wants psionic defense in his post, which prompted my comments.
Ah, I read it as 'i have a stoney and because i want to survive anything i need to plug the psi hole', but it is easy enough to read the other way and reading it back the 2nd time I read it the way you did myself.

So you probably had a better point than I gave credit for. Apologies.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Smersh View Post
Purely as an aside - if I was making an "I hate psionics" build, I would look to Dark Armor.
I would make a Shield toon, but that goes for anything really.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
The one dimension strikes me as a comment more about doing nothing other than being a meat shield, not about building them.

I did the same thing with my only tanker, all granite, make sure nothing can kill me type of thing (For when you really NEED a tank). I don't think it was meant to be a build that is just strong to psi (Hence why picking stone because it is stronger against everything else than anything else), and generally Psi doesn't come on it's own, so dropping granite for minerals isn't a great idea.

I can't check the build at the moment though. So don't have much more constructive to add.
This.

I should have been more specific. This build was simply an exercise in trying to make Granite Amor less 'bad' against psionic. Yeah, I'd have better luck with super maxed Dark Armor (which can reach maxed psy res with a similar theory behind it).

A better formed statement would be: Make Granite Armor Tanker less susceptible to Psionic while maintaining it's core features. Use my build as a starting template.

But thanks for the (albiet obvious) advice


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

If there's one thing I've learned about giving advice, whether on the forums or in general, it's never to assume knowledge on the part of the other person. Even if these points are obvious to you (and there's no way to know a priori if they would be), they may not be to others perusing the thread. That said, I'm looking over your build now. Since this is a Granite build, the other armors really are only here to be mules. The goal of covering the psionic hole in a Granite build is not an easy one to acheive significant progress towards without major concessions elsewhere in the build. You seem to be slotting for a great deal of recharge also - an understanable goal for a Tanker being played entirely in Granite - but this leaves you with very little margin for error between the two goals. Fortunately, there's a great deal of overlap.

Probably the best ways to addrress the psionic issue are to either build a more well-rounded Stone build that can run outside of Granite for those times when there are psionic foes in the mix or to build for positional Defense (which doesn't stack with Granite's other typed Defenses and so would entail a very large slot investment and wouldn't be something I'd recommend since you'd have to give up so much of your recharge and other bonuses to get there). Neither of these approaches really gels with the way this build suggests you're approaching this Tanker, so I'd suggest a compromise option.

I think overall the best plan for a Granite build tanker is to cover the psionic hole with modest Psy Defense (you have about 24% here, not bad at all) and supplement that with Elusive Mind and/or luck inspirations to put you at softcap for psionic when you need to be. It's a situational solution, but it's a situational problem unless you're up against an all-psy group like the Carnival. If you find that happening a lot, I'd seriously considering making a second build designed to be played both in and out of Granite (i.e. one that makes use of the other armors including Minerals with Granite as a fallback).

Specific feedback for the build - I would strongly recommend slotting Might of the Tanker, as the proc is very good and the set gives you some modest Psy resistance as well. You're over the Rule of 5 limit for your 5% recharge bonuses, so you might consider replacing one of the Crushing Impact sets with Might of the Tanker. The numbers for Psionic resist are very slightly higher in MotT and the recharge numbers are significantly better.

You've also severely underslotted Taunt. I know the primary build goal is to toughen up against Psionic, but if the overall intent of all this great survivability is to be a superb tank then you're going to need to be able to maintain aggro. Mud Pots is helpful, but I would try to free up at least another slot or two here for some Taunt/Range/Recharge triples.

That's everything that jumps out at me. With good use of Inspirations and/or Elusive Mind that build should do fine against Psionic and excellent at everything else. Teleport overcomes most of the mobility issues of Granite if you're good with it, and the many recharge bonuses should help some to offset the recharge debuff.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

The major problem I have with this build is what happens f you have to exemp down where you can not run in granite? all the other things I believe Justaris covered it. I know most ppl say oh i wont exemp down, but there will be times where something happens and you have too, prime example the summer event.


 

Posted

Quote:
Originally Posted by LSK View Post
The major problem I have with this build is what happens f you have to exemp down where you can not run in granite? all the other things I believe Justaris covered it. I know most ppl say oh i wont exemp down, but there will be times where something happens and you have too, prime example the summer event.
That's why having a second build is great. I'm not going to post a second build for lowbie stuff. I'm just trying to get people to use brainpower to make a Granite Tanker that attempts to crank up the psy defenses to modest levels assuming 27+ content (being lowered to 27 keeps Granite Armor)

Anyway, need to update the first post brb!

Edited:

So now we have Elusive Mind and Tanker IO set. Of Course Elusive Mind isn't up 100% of the time but when it it, it puts us about 3% over the softcap which is great. But of course, a more perminent solution is appreciated! Any other nifty ideas?

I tried to socket Taunt in a more appropriate manner. I would gladly remove the sixth slot from a lot of powers to give taunt more mmmmph! But many IO set's sixth slot bonus is higher psionic resistance/defense so thats a no go.

Priority:

1. High Psionic mitigation
2. High mititgation to everything else
3. Taunting/Getting punched in the face
4. Moving
5. Global Recharge
6. Dps


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

I used purples and pvp IOs and achieved the unpossible!

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Unpossible!: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(3), ImpArm-ResDam/Rchg:31(3)
Level 1: Frozen Fists -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(7)
Level 2: Rock Armor -- LkGmblr-Rchg+:31(A)
Level 4: Teleport -- Empty(A)
Level 6: Frost -- SMotTanker-Acc/Dmg:31(A), SMotTanker-Acc/Dmg/Rchg:31(9), SMotTanker-Dmg/EndRdx/Rchg:31(9), SMotTanker-Rchg/Res%:31(13)
Level 8: Rooted -- Mrcl-Heal/EndRdx:31(A), Mrcl-EndRdx/Rchg:31(19), Mrcl-Heal/Rchg:31(21), Mrcl-Heal/EndRdx/Rchg:31(21), Mrcl-Heal:31(25), Mrcl-Rcvry+:31(27)
Level 10: Earth's Embrace -- H'zdH-Heal/Rchg:31(A), Dct'dW-Heal/Rchg:31(11), Numna-Heal/Rchg:31(11), Mrcl-Heal/Rchg:31(13)
Level 12: Kick -- Empty(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(15), ImpArm-ResDam/EndRdx/Rchg:31(15), GA-3defTpProc:31(17)
Level 16: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(19)
Level 18: Brimstone Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResPsi:31(27), ImpArm-ResDam:31(29)
Level 20: Ice Patch -- RechRdx-I:30(A)
Level 22: Mud Pots -- Sciroc-Acc/Dmg:31(A), Sciroc-Dam%:31(23), Sciroc-Acc/Rchg:31(23), Sciroc-Acc/Dmg/EndRdx:31(34), Sciroc-Dmg/EndRdx:31(37), Sciroc-Dmg/Rchg:31(37)
Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(42)
Level 26: Minerals -- LkGmblr-Rchg+:31(A)
Level 28: Freezing Touch -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), UbrkCons-Dam%:50(31)
Level 30: Taunt -- Empty(A)
Level 32: Granite Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(33), ImpArm-ResDam/Rchg:31(33), S'fstPrt-ResDam/Def+:30(33), LkGmblr-Rchg+:31(34), DefBuff-I:50(34)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(36), C'ngImp-Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/Rchg:31(40), C'ngImp-Acc/Dmg/EndRdx:31(42)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(39), Sciroc-Dmg/Rchg:31(39), Sciroc-Acc/Rchg:31(39), Sciroc-Acc/Dmg/EndRdx:31(40), Sciroc-Dam%:31(40)
Level 41: Chilblain -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(43), Apoc-Dam%:50(45)
Level 44: Block of Ice -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(45), Dev'n-Dmg/Rchg:31(45), Dev'n-Acc/Dmg/Rchg:31(46), Dev'n-Acc/Dmg/EndRdx/Rchg:31(46), Dev'n-Hold%:31(46)
Level 47: Ice Blast -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(48), Dev'n-Dmg/Rchg:31(48), Dev'n-Acc/Dmg/Rchg:31(48), Dev'n-Acc/Dmg/EndRdx/Rchg:31(50), Dev'n-Hold%:31(50)
Level 49: Hasten -- RechRdx-I:30(A), RechRdx-I:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(36), P'Shift-End%:31(36)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
Level 50: Ageless Total Radial Invocation
------------



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Posted

Quote:
Originally Posted by Nemu_ View Post
I used purples and pvp IOs and achieved the unpossible!
Wow you must move real slow when u are in granite, I also take it that you wont be exempting down?


 

Posted

  1. As noted, you're going to be slower than frozen dog snot (movement-wise)
  2. With single-slotted Taunt, your ability to control aggro is going to be severely compromised.
  3. You could have achieved the same thing, and saved a slot out of Granite to put in Health, thereby raising your Max HP, and boosting your regen by abusing Agility instead of Spiritual.
  4. None of your attacks are particularly well-slotted for EndRedux. This means you're going to have to be more circumspect about abusing the high recharge you have and falling back on "I'm standing here killing you slowly with Mudpots."



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

You can soft-cap Psi defense with Minerals and Weave alone on a Tanker, using only SOs, effectively freeing all your set bonuses for other purposes. So if you don't mind fighting "outside of Granite" and dropping onto Granite when needed, it's very doable. Of course, if you don't want to play that way, ignore this advice.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
  1. As noted, you're going to be slower than frozen dog snot (movement-wise)
  2. With single-slotted Taunt, your ability to control aggro is going to be severely compromised.
  3. You could have achieved the same thing, and saved a slot out of Granite to put in Health, thereby raising your Max HP, and boosting your regen by abusing Agility instead of Spiritual.
  4. None of your attacks are particularly well-slotted for EndRedux. This means you're going to have to be more circumspect about abusing the high recharge you have and falling back on "I'm standing here killing you slowly with Mudpots."

1 Teleport. I'm not a fan of building for run speed. It's wasteful and irrelevant if you know how to use teleport.
2 Is it underslotted? It could be. Can a player with a modicum of skill make do with a one slotted taunt? Sure they can.
3 I have no idea what you are talking about here. 3 slot imp armor is necessary for the psi defense.
4 Most attacks have 1 SO's worth of end redux. Probably not sustainable long term but DPS doesn't mean AV/GM soloing. If end was a real concern then switch to cardiac. Ageless will fill in the recharge gap somewhat and offer debuff resistance. For mid level exemping being softcapped to all but toxic and having capped resists is overkill, you can turn off a few toggles to conserve end.

I will concede that I had to drop soul mastery. Ranged attacks are absolutely necessary to get significant psi def boost from sets.

Stone/staff is a better combo for what the OP wants to do for a variety of reasons. Ice patch is useless against AV and GMs and it's a wasted power pick against them. With all the AoEs in staff you are constantly contributing damage and maintaining aggro with gauntlet. Plus there are more opportunities to slot sirroccos for the psi def. The ranged attack serves as another ranged taunt and a devestation mule, and frees up a pick in your epic power pool to grab another ranged AoE for more ranged taunting power. Staff also offers a choice in recharge/end redux/damage depending on the form.

Anyway, put up your own build if you can do better.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
1 Teleport. I'm not a fan of building for run speed. It's wasteful and irrelevant if you know how to use teleport.
The thing is, sometimes simple combat positioning is made easier by merely running over to the spot than wasting the entirety of a teleport cycle.

Additionally, at some camera angles, due to the way the game's teleport code works, TP can simply not work (you get a red ground effect instead of a the white one). Then you're wasting more time

Quote:
2 Is it underslotted? It could be. Can a player with a modicum of skill make do with a one slotted taunt? Sure they can.
I'm talking in terms of general effectiveness. If you have teammates who're capable out high damage you're going to experience a LOT of difficulty controlling aggro.

Quote:
3 I have no idea what you are talking about here. 3 slot imp armor is necessary for the psi defense.
If you select Agility for the Alpha Incarnate slot (instead of spiritual), you're able to maintain soft-cap defense while pulling out that generic IO you have slotted in Granite. You can take that slot and put it into Health. Then slot in a Numina Heal IO. This will:
  • Bump up your HP thereby
  • Upping the effectiveness of your existing regen
  • Bump up your regen even more due to the set bonus for 2-slotted Numina.

Quote:
4 Most attacks have 1 SO's worth of end redux.
Yes, but you're going for a high-recharge build here. It doesn't make a lot of sense to chuck in all that recharge and then not be able to use the attacks because your endurance can't keep up. That's like driving a Formula 1 car around in a city with a top speed limit of 25MPH.

Quote:
Probably not sustainable long term but DPS doesn't mean AV/GM soloing.
Never said it did. Yeah. If you want to just sit there and MudPots them to death, great.

Quote:
For mid level exemping being softcapped to all but toxic and having capped resists is overkill, you can turn off a few toggles to conserve end.
You do have a point. Even if you min out all your powers (slot minimum level IOs), you still are capped down to level 27 at least.

I will concede that I had to drop soul mastery. Ranged attacks are absolutely necessary to get significant psi def boost from sets.

Quote:
Anyway, put up your own build if you can do better.
I didn't say I could "do better". I'm simply outlining the problems in your build, and not necessarily just for YOUR edification.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

It's easy to point out problems and suggest lofty goals that one "should" strive for without giving details but I prefer to back that up with concrete evidence. A lot of times theory doesn't fully work out in practice, and making builds allow you to realize that gap between the two. If people learn from what I post great, if not no big loss to me. I enjoy making builds and I'll keep posting them.

OP asked for a build with Psi protection. I gave him one. Is it perfect? Not by a long shot. I just took Psi def to the extreme and addressed his #1 concern. Depending on where his benchmark is I broke even/failed at some of the secondary requirements he posted.

So, if you are already taking the time to find problems with my build then why not post a solution to those problems? All it takes is mids and a bit more of your time.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
It's easy to point out problems and suggest lofty goals that one "should" strive for without giving details but I prefer to back that up with concrete evidence. A lot of times theory doesn't fully work out in practice, and making builds allow you to realize that gap between the two. If people learn from what I post great, if not no big loss to me. I enjoy making builds and I'll keep posting them.

OP asked for a build with Psi protection. I gave him one. Is it perfect? Not by a long shot. I just took Psi def to the extreme and addressed his #1 concern. Depending on where his benchmark is I broke even/failed at some of the secondary requirements he posted.

So, if you are already taking the time to find problems with my build then why not post a solution to those problems? All it takes is mids and a bit more of your time.
That might be true but 1 purples might seem great over all but have no def to them in most cases exept for apocalypse which has some psi def., 2 hardly have any end red, 3 can be pretty expensive, 4 increase the recharge which the end recovery can not keep up with. Here is my build I use for my stone/stone tank
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Little Stoner Elf: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7)
Level 4: Stone Mallet -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/Rchg(25), SMotTanker-Rchg/Res%(27), SMotTanker-Dmg/EndRdx/Rchg(27), SMotTanker-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Mud Pots -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(23), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 8: Boxing -- Acc-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), GftotA-Run+(29)
Level 12: Rooted -- HO:Golgi(A), HO:Golgi(13), HO:Golgi(40)
Level 14: Teleport -- Winter-ResSlow(A)
Level 16: Brimstone Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), GftotA-Run+(21)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(40)
Level 24: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(39)
Level 26: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 28: Minerals -- GftotA-Run+(A)
Level 30: Tough -- Aegis-Psi/Status(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33), GftotA-Run+(33), SW-ResDam/Re TP(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(46)
Level 41: Tremor -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-%Dam(42), Erad-Acc/Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(43), FrcFbk-Rchg/EndRdx(48)
Level 44: Hurl Boulder -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(50), P'Shift-End%(50), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
------------



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Posted

Quote:
Originally Posted by LSK View Post
Here is my build I use for my stone/stone tank

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You probably already know, but you can marginally improve your recovery by moving that PerfShifter: EndMod to Stamina from PP.

The set bonus remains the same.

Decent recharge (especially if you can get that proc to go off often).
And NICE endurance consumption profile on top of that.

Great! Now I need to level up a Stone/Stone'er.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
You probably already know, but you can marginally improve your recovery by moving that PerfShifter: EndMod to Stamina from PP.

The set bonus remains the same.

Decent recharge (especially if you can get that proc to go off often).
And NICE endurance consumption profile on top of that.

Great! Now I need to level up a Stone/Stone'er.
I just need to get off my behind and build mine which is sitting on the shelve at lvl 50


 

Posted

Quote:
Originally Posted by Nemu_ View Post
I used purples and pvp IOs and achieved the unpossible!
Nemu_, that build is a work of art. There are a few tiny things that can be tightened up but it's extremely impressive. Run it with Support Hybrid.


 

Posted

LSK I sent you a PM regarding the build you posted as not to derail this thread.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
I used purples and pvp IOs and achieved the unpossible!

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Unpossible!: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(3), ImpArm-ResDam/Rchg:31(3)
Level 1: Frozen Fists -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(7), Hectmb-Dam%:50(7)
Level 2: Rock Armor -- LkGmblr-Rchg+:31(A)
Level 4: Teleport -- Empty(A)
Level 6: Frost -- SMotTanker-Acc/Dmg:31(A), SMotTanker-Acc/Dmg/Rchg:31(9), SMotTanker-Dmg/EndRdx/Rchg:31(9), SMotTanker-Rchg/Res%:31(13)
Level 8: Rooted -- Mrcl-Heal/EndRdx:31(A), Mrcl-EndRdx/Rchg:31(19), Mrcl-Heal/Rchg:31(21), Mrcl-Heal/EndRdx/Rchg:31(21), Mrcl-Heal:31(25), Mrcl-Rcvry+:31(27)
Level 10: Earth's Embrace -- H'zdH-Heal/Rchg:31(A), Dct'dW-Heal/Rchg:31(11), Numna-Heal/Rchg:31(11), Mrcl-Heal/Rchg:31(13)
Level 12: Kick -- Empty(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(15), ImpArm-ResDam/EndRdx/Rchg:31(15), GA-3defTpProc:31(17)
Level 16: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(19)
Level 18: Brimstone Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResPsi:31(27), ImpArm-ResDam:31(29)
Level 20: Ice Patch -- RechRdx-I:30(A)
Level 22: Mud Pots -- Sciroc-Acc/Dmg:31(A), Sciroc-Dam%:31(23), Sciroc-Acc/Rchg:31(23), Sciroc-Acc/Dmg/EndRdx:31(34), Sciroc-Dmg/EndRdx:31(37), Sciroc-Dmg/Rchg:31(37)
Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(42)
Level 26: Minerals -- LkGmblr-Rchg+:31(A)
Level 28: Freezing Touch -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), UbrkCons-Dam%:50(31)
Level 30: Taunt -- Empty(A)
Level 32: Granite Armor -- ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(33), ImpArm-ResDam/Rchg:31(33), S'fstPrt-ResDam/Def+:30(33), LkGmblr-Rchg+:31(34), DefBuff-I:50(34)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(36), C'ngImp-Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/Rchg:31(40), C'ngImp-Acc/Dmg/EndRdx:31(42)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(39), Sciroc-Dmg/Rchg:31(39), Sciroc-Acc/Rchg:31(39), Sciroc-Acc/Dmg/EndRdx:31(40), Sciroc-Dam%:31(40)
Level 41: Chilblain -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(43), Apoc-Dam%:50(45)
Level 44: Block of Ice -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(45), Dev'n-Dmg/Rchg:31(45), Dev'n-Acc/Dmg/Rchg:31(46), Dev'n-Acc/Dmg/EndRdx/Rchg:31(46), Dev'n-Hold%:31(46)
Level 47: Ice Blast -- Dev'n-Acc/Dmg:31(A), Dev'n-Dmg/EndRdx:31(48), Dev'n-Dmg/Rchg:31(48), Dev'n-Acc/Dmg/Rchg:31(48), Dev'n-Acc/Dmg/EndRdx/Rchg:31(50), Dev'n-Hold%:31(50)
Level 49: Hasten -- RechRdx-I:30(A), RechRdx-I:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(36), P'Shift-End%:31(36)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
Level 50: Ageless Total Radial Invocation
------------



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|-------------------------------------------------------------------|
This is essentially what I was looking for and I'm very impressed. You didn't use Elusive Mind either.

I like LSK's build too but it doesn't use Granite. Either way, it's more flexible and provides the tanker with both ways to play Stone Armor: With/Without Granite.

Nice job everybody.

Oh and I think I forgot that Frost is better over all than Ice Sword in nearly every situation.. can't remember who pointed that out.. it was someone's guide. Thanks for reminding me of that Nemu (unintentionally).

Keep it up guys! ^_^


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484