oOStaticOo

Cohort
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  1. Try this on for size.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Dual Wield
    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (3) Superior Malice of the Corruptor - Damage/Recharge
    • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 2: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (9) Positron's Blast - Chance of Damage(Energy)
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (13) Dark Watcher's Despair - Chance for Recharge Slow
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Ragnarok - Damage
    • (13) Ragnarok - Damage/Recharge
    • (15) Ragnarok - Accuracy/Damage/Recharge
    • (15) Ragnarok - Accuracy/Recharge
    • (17) Ragnarok - Damage/Endurance
    Level 10: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    Level 12: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (25) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Recharge
    • (36) Gift of the Ancients - Defense/Recharge
    • (37) Gift of the Ancients - Defense/Endurance/Recharge
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Impervious Skin - Resistance/Endurance
    • (37) Impervious Skin - Resistance/Recharge
    • (39) Impervious Skin - Endurance/Recharge
    • (39) Impervious Skin - Resistance/Endurance/Recharge
    • (39) Impervious Skin - Status Resistance
    Level 32: Hail of Bullets
    • (A) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (42) Armageddon - Chance for Fire Damage
    • (42) Force Feedback - Chance for +Recharge
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Gift of the Ancients - Defense
    • (43) Gift of the Ancients - Defense/Endurance
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    • (45) Doctored Wounds - Heal
    • (45) Doctored Wounds - Recharge
    Level 41: Power Build Up
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    Level 47: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 49: Pistols
    • (A) Thunderstrike - Accuracy/Damage
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 50: Cardiac Partial Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  2. I'm with Evil on this. It's her post, it's her choice as to how she presents it and it's your choice on whether or not you read it. If you don't like how it's done, then skip on by and read something else. Just like somebody else doesn't pay your 15 dollars to tell you how to play your character, you can't tell her how to post her posts.
  3. oOStaticOo

    Time/Dp build

    I have teamed with Linea many times and with both of our DP/Time Defenders as well. I believe that Linea also took my build and applied it. I could be wrong and it could be coincidence, but I have the exact build Doomguide posted on my Mid's files as well and I never keep anybody's build other than my own. There are other things that can be done to that build to make it somewhat better. I just posted it that way because I was trying to keep cost in mind for those that don't have unlimited infamy resources.

    For example, I am currently working on trying to put purple sets, Panacea's, Shield Wall, and the Gladiator Armor proc in the build as well. Why? Eh, just cause I can. This is what it will look like once I am done:

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Dual Pistols
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending
    • (A) Panacea - Heal/Endurance
    • (5) Panacea - Endurance/Recharge
    • (5) Panacea - Hea/Recharge
    • (15) Panacea - Heal/Endurance/Recharge
    • (15) Panacea - Heal
    Level 1: Pistols
    • (A) Decimation - Accuracy/Damage
    • (29) Decimation - Damage/Endurance
    • (29) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    Level 2: Dual Wield
    • (A) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (40) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 4: Empty Clips
    • (A) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 6: Time's Juncture
    • (A) Dark Watcher's Despair - Recharge/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - Chance for Recharge Slow
    Level 8: Distortion Field
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold
    • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (11) Basilisk's Gaze - Accuracy/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 10: Swap Ammo
    Level 12: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (48) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Bullet Rain
    • (A) Ragnarok - Damage/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (27) Ragnarok - Accuracy/Recharge
    • (27) Ragnarok - Damage/Endurance
    • (36) Ragnarok - Damage
    Level 18: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Gift of the Ancients - Defense/Endurance/Recharge
    • (21) Gift of the Ancients - Defense/Recharge
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (31) Impervious Skin - Resistance/Recharge
    • (42) Impervious Skin - Endurance/Recharge
    • (43) Impervious Skin - Resistance/Endurance/Recharge
    • (43) Impervious Skin - Status Resistance
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    Level 30: Time Stop
    • (A) Unbreakable Constraint - Hold/Recharge
    • (42) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (50) Unbreakable Constraint - Hold
    • (50) Unbreakable Constraint - Endurance/Hold
    • (50) Unbreakable Constraint - Chance for Smashing Damage
    Level 32: Chrono Shift
    • (A) Panacea - Endurance/Recharge
    • (33) Panacea - Hea/Recharge
    • (33) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Heal
    • (34) Panacea - +Hit Points/Endurance
    Level 35: Piercing Rounds
    • (A) Positron's Blast - Chance of Damage(Energy)
    Level 38: Hail of Bullets
    • (A) Force Feedback - Chance for +Recharge
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    Level 41: Power Build Up
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 47: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 49: Time Crawl
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Vigilance
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Total Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 50: Cardiac Partial Core Revamp
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    * I also went back to the RO forum and actually found Linea's actual build. Here is what Linea runs for Time/DP.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kiski - 3q - Musculature + Debuffs .vs. Agility: Level 50 Mutation Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Dual Pistols
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Endurance/Recharge
    • (3) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    Level 1: Pistols
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (11) Achilles' Heel - Chance for Res Debuff
    Level 2: Dual Wield
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    • (15) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (21) Positron's Blast - Accuracy/Damage/Endurance
    • (23) Positron's Blast - Chance of Damage(Energy)
    • (23) Javelin Volley - Accuracy/Damage/End/Rech
    Level 6: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - Recharge/Endurance
    • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 8: Distortion Field
    • (A) Lockdown - Accuracy/Hold
    • (27) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Recharge/Hold
    • (29) Lockdown - Endurance/Recharge/Hold
    • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Karma - Knockback Protection
    • (33) Defense Buff IO
    Level 14: Swap Ammo
    Level 16: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (36) Javelin Volley - Accuracy/Damage/End/Rech
    Level 18: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (36) HamiO:Membrane Exposure
    • (36) HamiO:Membrane Exposure
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Recharge Speed
    Level 22: Assault
    • (A) Endurance Reduction IO
    Level 24: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (37) Shield Breaker - Accuracy/Defense Debuff
    • (39) Shield Breaker - Accuracy/Recharge
    • (39) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (39) Shield Breaker - Accuracy/Endurance/Recharge
    • (40) Shield Breaker - Chance for Lethal Damage
    Level 28: Executioner's Shot
    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    Level 30: Super Speed
    • (A) Endurance Reduction IO
    Level 32: Chrono Shift
    • (A) Numina's Convalescence - Heal/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (43) Performance Shifter - EndMod/Recharge
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 35: Power Build Up
    • (A) Recharge Reduction IO
    Level 38: Hail of Bullets
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 41: Force of Nature
    • (A) Aegis - Resistance/Recharge
    • (46) Titanium Coating - Resistance/Recharge
    • (48) Gladiator's Armor - Recharge/Resist
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 44: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (50) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Resistance
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 1: Vigilance
    Level 2: Rest
    • (A) Healing IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (17) Endurance Modification IO
    • (19) Performance Shifter - Chance for +End
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    Level 14: Chemical Ammunition
    Level 14: Cryo Ammunition
    Level 14: Incendiary Ammunition
    ------------



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  4. oOStaticOo

    Time/Dp build

    Here is my build that I use. Gives you incarnate capped defenses to everything and hard capped resistances to S/L plus perma-hasten.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Time Bandit: Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Dual Pistols
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    • (15) Doctored Wounds - Recharge
    Level 1: Pistols
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 2: Dual Wield
    • (A) Decimation - Accuracy/Damage
    • (36) Decimation - Damage/Endurance
    • (40) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 6: Time's Juncture
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff
    Level 8: Distortion Field
    • (A) Basilisk's Gaze - Recharge/Hold
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold
    • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (11) Basilisk's Gaze - Accuracy/Hold
    Level 10: Swap Ammo
    Level 12: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 18: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Gift of the Ancients - Defense/Endurance/Recharge
    • (21) Gift of the Ancients - Defense/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (29) Steadfast Protection - Knockback Protection
    • (29) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    Level 32: Chrono Shift
    • (A) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (34) Doctored Wounds - Recharge
    Level 35: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 38: Hail of Bullets
    • (A) Obliteration - Damage
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Power Build Up
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    Level 47: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 49: Time Crawl
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 1: Vigilance
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Total Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    Level 50: Cardiac Core Paragon
    ------------



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    * I just noticed Doomguide's build suggestion as well. I think that was actually my build that I posted on the RO forum when I first started my Time/DP Defender as it is eerily similar to the one I just posted. LOL.
  5. I understand your feelings and perceptions. Trust me, every time I post a build up for somebody who asks for one I usually get slammed for posting some kind of crappy build that nobody in their right mind would play. Yet, it's the build I've made for myself and I play continuously and have great success with. There is a Forum Cartel on here that basically sways the opinions of people in certain directions and have, whether they choose to believe it or not, some sway over decisions on what the Devs do to "Balance" powers in this game.

    However, it is somewhat difficult to read some of your posts that you have made because they do have a tendency to look like a wall of text. Keep in mind that todays society also has the attention span of an A.D.D. Spider Monkey with a new baby cat and a trunk full of shiney new toys. Also as some have pointed out, English is not everybody's first language and makes it rather difficult for some to make the effort to read even well thought out, grammatically correct, and proplerly formatted posts.

    Now with that being said, considering your original topic about comparing Electric Armor and Will Power armor I find that Electric Armor is more of the late bloomer and end-game beast compared to Will Power. I love Electric Armor because, in my opinion, it's one of the best Resist sets that has the most utility to it. There are a lot of ways one can build for Electric Armor where most other sets are usually locked into building specifically for one thing.

    To me Will Power is a great beginning game set. I find that it's very user-friendly in the beginning because it allows you to slot for Accuracy and Damage more than trying to slot for Endurance Reduction at the start so you can manage your blue bar better. This allows you to hit harder earlier on in the game and feel like you are doing more to contribute to the team other than just being a meatshield and taunt bot.

    Over all I'd say that Electric Armor outperforms Will Power. I love my WP/SS Tank a lot and it has great survivability. But I love my Elec/TW way more and play it more often than I do my WP.
  6. Quote:
    Originally Posted by Catalysis View Post
    Could i take the proc out of whirling, and put a kismet: accuracy IO somewhere? Would that fix my accuracy problem without sacraficing too much?
    Instead of doing that, take out the Shield Wall Proc from Weave and insert the Kismet +6% Accuracy in there.
  7. Quote:
    Originally Posted by Black_Assassin View Post
    Yep personally wouldnt run statics build, also whats the exemp value for +4s? i always have mine at 48 thats +3s isnt it?
    Wow. Really? What's the point in this statement? He said he's running it, farming well, and enjoying it. How about actually trying the build out before saying it's horrible? This is what I hate about min/maxers sometimes. You see things only in numbers and if the numbers don't match up to some x value then it just sucks and isn't worth it.
  8. Here is my extremely expensive IO build for my Elec/TW Tank that I absolutely LOVE to play. If you have the inf for it I guarantee you'll absolutely love it.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOStatic NekoOo: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor
    • (A) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    Level 1: Defensive Sweep
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Fury of the Gladiator - Accuracy/Damage
    • (19) Fury of the Gladiator - Damage/Endurance/Recharge
    • (21) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (34) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (34) Fury of the Gladiator - Damage/Recharge
    Level 2: Conductive Shield
    • (A) Impervium Armor - Psionic Resistance
    • (5) Impervium Armor - Resistance
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Endurance/Recharge
    Level 4: Crushing Blow
    • (A) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Chance of Damage(Negative)
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 6: Static Shield
    • (A) Impervium Armor - Psionic Resistance
    • (9) Impervium Armor - Resistance
    • (9) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance/Endurance/Recharge
    Level 8: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Aegis - Psionic/Status Resistance
    • (42) Impervium Armor - Psionic Resistance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Energize
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    • (45) Doctored Wounds - Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Lightning Reflexes
    • (A) Run Speed IO
    Level 20: Build Momentum
    • (A) Adjusted Targeting - Recharge
    • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    Level 22: Lightning Field
    • (A) Endurance Reduction IO
    • (23) Armageddon - Chance for Fire Damage
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    • (25) Eradication - Chance for Energy Damage
    • (27) Fury of the Gladiator - Chance for Res Debuff
    • (48) Obliteration - Chance for Smashing Damage
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Power Sink
    • (A) Mocking Beratement - Taunt
    • (27) Mocking Beratement - Taunt/Recharge
    • (29) Mocking Beratement - Taunt/Recharge/Range
    • (29) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Taunt/Range
    • (46) Mocking Beratement - Recharge
    Level 28: Rend Armor
    • (A) Gladiator's Strike - Accuracy/Damage
    • (37) Gladiator's Strike - Damage/Recharge
    • (40) Gladiator's Strike - Damage/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (45) Achilles' Heel - Chance for Res Debuff
    Level 30: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (31) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (31) Impervium Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 35: Whirling Smash
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Arc of Destruction
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 47: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    Level 1: Momentum
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Partial Radial Judgement
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Preemptive Partial Radial Conversion
    Level 50: Ageless Partial Core Invocation
    Level 50: Resilient Total Core Revamp
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. Try this.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Heal/Recharge
    • (3) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    Level 1: Shriek
    • (A) Decimation - Accuracy/Damage
    • (19) Decimation - Damage/Endurance
    • (19) Decimation - Damage/Recharge
    • (21) Decimation - Accuracy/Endurance/Recharge
    • (21) Decimation - Accuracy/Damage/Recharge
    Level 2: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 4: Howl
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 6: Scream
    • (A) Decimation - Accuracy/Damage
    • (37) Decimation - Damage/Endurance
    • (39) Decimation - Damage/Recharge
    • (39) Decimation - Accuracy/Endurance/Recharge
    • (39) Decimation - Accuracy/Damage/Recharge
    Level 8: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Recharge/Hold
    • (11) Basilisk's Gaze - Endurance/Recharge/Hold
    • (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (13) Lockdown - Chance for +2 Mag Hold
    Level 10: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (15) Basilisk's Gaze - Recharge/Hold
    • (17) Basilisk's Gaze - Endurance/Recharge/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Shout
    • (A) Decimation - Accuracy/Damage
    • (46) Decimation - Damage/Endurance
    • (46) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    • (48) Decimation - Chance of Build Up
    Level 18: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Gift of the Ancients - Defense
    • (46) Gift of the Ancients - Defense/Recharge
    Level 20: Amplify
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 26: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 28: Boxing
    • (A) Accuracy IO
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Knockback Protection
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 32: Chrono Shift
    • (A) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (34) Doctored Wounds - Recharge
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Gift of the Ancients - Defense
    • (36) Gift of the Ancients - Defense/Endurance
    Level 38: Dreadful Wail
    • (A) Obliteration - Damage
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 41: Power Build Up
    • (A) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    Level 47: Time Crawl
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 49: Temporal Selection
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 1: Vigilance
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 50: Cardiac Partial Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  10. Welcome to City of "Balanced" Average People Running Around Throwing Rocks! Although I expect Rocks to be considered OP before too long.
  11. Here is my Elec/Elec/Mu build I run.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOPower SurgeOo: Level 50 Science Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (17) Touch of Death - Chance of Damage(Negative)
    • (43) Touch of Death - Damage/Endurance
    • (43) Touch of Death - Damage/Recharge
    • (46) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Jacobs Ladder
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Endurance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (13) Rectified Reticle - To Hit Buff
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Chain Induction
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (19) Superior Brute's Fury - Damage/Recharge
    • (19) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (21) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (50) Superior Brute's Fury - Recharge/Fury Bonus
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Lightning Field
    • (A) Multi Strike - Accuracy/Damage
    • (23) Multi Strike - Damage/Endurance
    • (23) Multi Strike - Damage/Recharge
    • (25) Multi Strike - Accuracy/Endurance
    • (27) Multi Strike - Accuracy/Damage/Endurance
    • (27) Multi Strike - Damage/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Energize
    • (A) Miracle - Heal/Endurance
    • (29) Miracle - Heal
    • (31) Miracle - Heal/Recharge
    • (31) Miracle - Heal/Endurance/Recharge
    • (31) Miracle - Endurance/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 35: Power Sink
    • (A) Mocking Beratement - Recharge
    • (36) Mocking Beratement - Taunt/Recharge
    • (50) Mocking Beratement - Taunt/Recharge/Range
    • (50) Mocking Beratement - Accuracy/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Gift of the Ancients - Defense
    • (39) Gift of the Ancients - Defense/Endurance
    Level 41: Electrifying Fences
    • (A) Detonation - Accuracy/Damage
    • (42) Detonation - Damage/Endurance
    • (42) Detonation - Damage/Recharge
    • (42) Detonation - Accuracy/Damage/Endurance
    • (43) Detonation - Damage/Endurance/Range
    Level 44: Ball Lightning
    • (A) Detonation - Accuracy/Damage
    • (45) Detonation - Damage/Endurance
    • (45) Detonation - Damage/Recharge
    • (45) Detonation - Accuracy/Damage/Endurance
    • (46) Detonation - Damage/Endurance/Range
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Defense/Endurance
    Level 49: Power Surge
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Partial Core Revamp
    ------------



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  12. Here is what I would have done.

    Villain Plan by Mids' Villain Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Achilles' Heel - Chance for Res Debuff
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Steadfast Protection - Resistance/+Def 3%
    Level 2: Lightning Field
    • (A) Endurance Reduction IO
    • (3) Fury of the Gladiator - Chance for Res Debuff
    • (11) Armageddon - Chance for Fire Damage
    • (13) Obliteration - Chance for Smashing Damage
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (19) Eradication - Chance for Energy Damage
    Level 4: Hasten
    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO
    Level 6: Titan Sweep
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 8: Super Speed
    • (A) Run Speed IO
    Level 10: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 14: Static Shield
    • (A) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Grounded
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Kick
    • (A) Accuracy IO
    Level 20: Tough
    • (A) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (34) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 24: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Absolute Amazement - Chance for ToHit Debuff
    Level 26: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Achilles' Heel - Chance for Res Debuff
    Level 28: Lightning Reflexes
    • (A) Run Speed IO
    Level 30: Energize
    • (A) Miracle - Heal/Endurance
    • (37) Miracle - Endurance/Recharge
    • (42) Miracle - Heal/Recharge
    • (45) Miracle - Heal/Endurance/Recharge
    • (50) Miracle - Heal
    Level 32: Whirling Smash
    • (A) Obliteration - Damage
    • (34) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Force Feedback - Chance for +Recharge
    Level 35: Arc of Destruction
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (36) Superior Brute's Fury - Damage/Recharge
    • (36) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (36) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Brute's Fury - Recharge/Fury Bonus
    Level 38: Power Sink
    • (A) Recharge Reduction IO
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    Level 1: Momentum
    Level 50: Agility Partial Core Revamp
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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  13. So make all the Taunts equal as well as all Taunt Auras. Really shouldn't be a difference anyways. Sounds like Taunt is broke if that is the case.

    And from what I can see all of the Damage Auras, Debuff Auras, and Buff Auras take Taunt enhancements in them. None of them say they are specifically for Taunting. Besides Ice does the best Taunting with Auras, better than Invuln or SR.
  14. I love how this thread went from, "Okay, now before rumors start....." to "ERMERGERD!!!!! NERFZORZ EVERYTHING!!!" to "Everything is WAI. Nothing to see here, move along." LOL.

    Personally I never saw anything wrong with Tanks or Brutes or Scrappers, OH MY! If I want something to dish out massive damage I roll a Brute or Scrapper depending on my mood. If I want high survivability I roll up a Tank. The instances where a Brute can outsurvive a Tank have been very few and far between for me.

    Personally, I don't like to rely on buffs. So I try to design my builds to not rely on them as much as I can. Perhaps I'm an outlier when it comes to this, but I love to run in and just start tearing things up as fast as I can and run on to the next mob without having to stop for a buff party after every mob.

    About the only thing I can say about this thread is that I do wish the Gauntlet inherent was removed and Tanks were given something else instead. Between Taunt and a Taunt Aura I just don't see the point to Gauntlet. As to what to replace it with? No idea, but something that's actually useful would be nice.
  15. In this case it might be better and easier for you to push the Psionic Defense up and sacrifice some of the Psionic Resistance in your IO sets to do so. You may have better luck that way imo.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    If you don't increase the regen %, your health doesn't come back any faster.

    For the record, the difference between 5% of 3000 and 5% of 3500 is 25 HP. (150 vs 175) Increasing your max HP by 500 points only gives you 25 HP more per tick. The base regeneration rate is one tick every 12 seconds. Tell me, is 25 more HP every 12 seconds really that big of an improvement?

    Increasing your regen % increases how fast the ticks come. 25 more HP every 12 seconds isn't much of an improvement. But if you are getting 25 HP more every 2 seconds, it's a much bigger deal.

    Simply increasing your max HP doesn't increase your regen rate as much as you're trying to imply here. If you want to see improvement, you need more HP AND more regen %. Increasing your regen % is every bit as important as increasing your max HP. Saying otherwise is misleading.
    Seeing as how most of the IO sets that give you HP also gives you some amount of % of Regen, how much better is it to have 750% regen of 3021 points vs. say 737% regen of 3547? Is that 13% difference really going to have that big of an impact? I get what you are saying and once again I did say that having a high % is nice to have, but I will still stand by what I said that having the higher HP is better.
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    This is wrong.

    You regenerate 5% of your Max HP per tick. This does not change.

    The regeneration percentage is how FAST those ticks come, not how much you regenerate per tick. 100% regeneration is the normal regeneration speed. 750% regeneration means those ticks come 750% faster.

    High max HP IS good, but not for the reason you're saying here.

    Read up on it here: http://paragonwiki.com/wiki/Health_Regeneration
    Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

    Which is what I said. I didn't use 5% because I didn't want to calculate what that would be, so I used an example that said 100%. My point was that the more HP you have, the more per tick you will get back. So you do not have to focus so much on the % as you do the amount of HP. Yes having a high % is nice, but having max HP is better. Seriously I don't understand all the nit picking.
  18. Just a quick note on Regen. It's not the % of Regen that is important but the amount of HP. The more HP you have the higher the amount of hp regenerated per second. For example: 100% Regen of 3000 hp would regen 30 hp, where 100% Regen of 3500 hp would regen 35 hp. Sometimes people get it confused and think that they need to have the higher Regen%. That is why I emphasized trying to max out the HP on my build for the higher hp/s regen capability.
  19. PvP IO's and Purple IO's are not as expensive as they used to be. Before the Converters came out I would never include any PvP IO's or Purples for that reason. Now, however, it's not that difficult to play the market to build up your inf or build a Fire/SS Brute and charge 300 mill per run on a Cave Farm. Inf is really not that difficult to come by if you try hard enough to get it.

    I never said your build was a bad build. Ever. I stated that here is my .02 inf and posted my build which you immediately responded and tore apart. I then proceeded to defend myself on it. I even kept saying that building for defense was okay, never said it was bad. I was merely defending my view point on the subject. I have built many Tanks as a member of the RO Network and had many people come to me for advice on them. Nobody has ever said my builds were terrible and that I didn't know what I was doing. I've had quite the opposite reaction.

    I understand wanting to build for defense, don't get me wrong. But there are more than two ways to skin a cat. I used to rely heavily on building for Defense until I noticed my Tanks were getting ripped apart by enemies that have a ton of Defense Debuff and shred those defenses faster than I can pop Healing Flames, Dull Pain, or any other form of self heal. So I switched to a different stance and started building my Tanks based off of their particular strengths they can play to. As you'll notice, I do put some form of Defense in the build to try to mitigate some of the incoming damage. I just don't focus heavily on trying to soft-cap them anymore as what is the use of having fully soft-capped defenses if you have nothing to keep those defenses from being tore down in a matter of seconds.

    Yes I know it sounds like I'm saying that you will always be hit and have your defenses shredded no matter what. I know this is not always true either. But when it happens, boy does it happen. Like someone else said Defense is great for Miss, Miss, Miss, Miss, FACEPLANT! And that is how it goes with any Toon based off of Defense. You tool around just fine for a while, but once it goes south, it goes south FAST. This has been my experience and this is why I now build the way I do. I would rather have the high resistance so I don't take as much damage when I get hit as trying to rely on never getting hit and taking a crapton of damage when I do get hit.
  20. And I can see where it might come across like that as well. I was merely trying to defend myself on my way of doing it vs. their way of doing it. Pointing out what I thought about it and giving examples.
  21. I will agree to that sir. I may be still working with outdated info regarding to-hit and accuracy when it comes to the enemies in the game. I don't claim to know everything. That was the info I was given at one time and nobody has bothered to correct me on that until now.
  22. And THAT is the key phrase there. "In my opinion." To tell me that I am wrong and have no idea what I'm talking about........I never said that building for defense is wrong and stupid. It's my opinion that you should build for the strengths of the powerset as I said. Never said anybody was wrong or that they didn't know what they were talking about or doing. My way works too, it's just not YOUR way.
  23. 5% chance to hit does not take into consideration +1, 2, 3, or 4. That is for even con minions. Also it doesn't take into consideration Lt., Boss, EB, or AV. The higher up you go the more chance they get to hit you. To be soft-capped to an AV you have to have 59% defense. You also haven't taken into consideration any buffs/debuffs the enemies have at their disposal as well. When it comes to Defense it's better to have an AT that is designed for Defense as those have the higher resistance to Defense Debuff.

    Defense is great, as I've said. But put a SR Tank and a WP Tank in a mob of Cimerorans and watch how fast the WP Tank's Defense gets shot to hell. Furthermore, put a WP Tank designed with Defense in mind vs. one that has better Resists and higher Regen and see which one will last longer.

    That's the problem I see in a lot of Resist builds now. People think that Defense is the best route to go. If you don't get hit, you don't take damage. Unfortunately you are going to get get hit, and when that defense cascade fails on you you are going to take damage like crazy.

    Build to the strengths of the Powerset. If you have Elec, Fire, or Dark build towards Resist caps and healing. If you have Ice, Shields, or SR build for soft-capped Defenses and some Resists. If you have Invuln you can build for both Resist and Defense caps. If you have Stone you'll obviously build for Perma-Granite. Will Power is a jack of all trades and a master of none, it's strength lies in it's ability to Regen.
  24. Soft-capped defenses are great, don't get me wrong, but are pretty useless when you have no Defense Debuff Resistance to it. Seeing as how WP only has a 21.6% Defense Debuff Resistance you are going to have those defenses dropped in a heart beat by the enemies that do mostly S/L Damage to begin with. And that is where having a higher Damage Resistance comes heavily into play.

    So basically the difference between your build and my build is you have a net difference of .47/s End Usage vs. mine, a 6 hp/s regen fewer vs. mine, soft-capped S/L Defense vs. mine, 200 fewer HP vs. mine, and yours is a cheaper build vs. mine.

    And this makes my build terrible?