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Posts
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Joined
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Try this on for size.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Dual Wield- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (3) Superior Malice of the Corruptor - Damage/Recharge
- (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Endurance
- (13) Dark Watcher's Despair - Chance for Recharge Slow
Level 8: Bullet Rain- (A) Ragnarok - Damage
- (13) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Accuracy/Recharge
- (17) Ragnarok - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Recharge
- (36) Gift of the Ancients - Defense/Recharge
- (37) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Impervious Skin - Resistance/Endurance
- (37) Impervious Skin - Resistance/Recharge
- (39) Impervious Skin - Endurance/Recharge
- (39) Impervious Skin - Resistance/Endurance/Recharge
- (39) Impervious Skin - Status Resistance
- (A) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
- (42) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Thunderstrike - Accuracy/Damage
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Cardiac Partial Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;716;1432;HEX;| |78DA65944B4F135114C7EF74A6425BB02DB4BCDBD2F22AF4010534513126821A15B| |451E2CE34230CED2463A7E923CAD2855FC08D2BF40B2802F28AAEDCE9DEA851BF82| |8FB59B7A3AE71F3A492799FC4ECE3DF77FCE3DE7CEAC3C5EEAD8BEF6E49290BC8B8| |65AA9E416CD72B956AA9A65F7AAB656289A8699DF148DA78DDED0C96AEE8E5ACC6B| |EBE9A59A6AE4B27AA56A1A95E1E6EAE5DAC6467A557FA8E556D4A25EAA196A55378| |BC293354D237DD5D0F385AADBB2EF96346DDD6B99CB9ABAAE952B05BDD4C9618D28| |BD98EFBA52D2D7D259F3915626B54A552B6FF6512D297AC77D024FDD295EC942641| |4E1780D6E339537E00E736897B91338D92BC49E64F926484F629F22BD1596EFD43E| |78C06C3F028F997BA4235B9BEAB27CE8B07CEE63F01DB3E33D334EFA4E8EAD4FFAB| |8A78D5C6DB3889B639E9E07CF307D6799BB94CB853DAE9B5CB36F85D9750BBCCD0C| |64992E4AE2E19C0ECF77D609FC60F6FC647A28A693751D9D88E9414C1F62F629B71| |7B9BD9FC917A2B52FCC81AFE03766E61FEF8991AE1FB9FD09EED71098010F48B79B| |75E56EE886A11B866E18BA7ED20BA2D7C1209F6FD807B61327880A53A2D85ECCB77| |7807325A9E7FD38433FE61BC57CA3986F14F31DC17C0FA9BE41E41C44CE113FE8E4| |5CA36D4C99728638D619EA95AC9A47FBC101E6F8203804869829AA2D82BB1C39C7F| |D9B380F5E0017989317C1A74C85F2C650630C354EA22F53E8CB14FA724CE719E358| |656C1931B84349DCA124EE501277E8237D3271DE23C531B714F889D612D04BCCF2B| |7950A73AE5484391D0563CC23AA218DD9A43FD019BA153146E79F816F660B7745B1| |7DA398E194DD57A747CCB478322D9EB916CF7C8BE77AD3535FB6AFA638735639F93| |B0809A77751D532F6FC72D3BA84F5115EFFD3F449D23DEE66E60677E1B73D3ECEF1| |7FEDF1CF79BAD3CF985B7EFA7B20D70B9BFDD2DFFCAB2CD0A794819D753754D8BE6| |FB3559BFDC066FF0711CBEB8B| |-------------------------------------------------------------------|
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I'm with Evil on this. It's her post, it's her choice as to how she presents it and it's your choice on whether or not you read it. If you don't like how it's done, then skip on by and read something else. Just like somebody else doesn't pay your 15 dollars to tell you how to play your character, you can't tell her how to post her posts.
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I have teamed with Linea many times and with both of our DP/Time Defenders as well. I believe that Linea also took my build and applied it. I could be wrong and it could be coincidence, but I have the exact build Doomguide posted on my Mid's files as well and I never keep anybody's build other than my own. There are other things that can be done to that build to make it somewhat better. I just posted it that way because I was trying to keep cost in mind for those that don't have unlimited infamy resources.
For example, I am currently working on trying to put purple sets, Panacea's, Shield Wall, and the Gladiator Armor proc in the build as well. Why? Eh, just cause I can. This is what it will look like once I am done:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Panacea - Heal/Endurance
- (5) Panacea - Endurance/Recharge
- (5) Panacea - Hea/Recharge
- (15) Panacea - Heal/Endurance/Recharge
- (15) Panacea - Heal
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Apocalypse - Damage/Recharge
- (36) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Positron's Blast - Damage/Range
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - Recharge/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Hold
- (43) Lockdown - Chance for +2 Mag Hold
Level 12: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Ragnarok - Damage/Recharge
- (21) Ragnarok - Accuracy/Damage/Recharge
- (27) Ragnarok - Accuracy/Recharge
- (27) Ragnarok - Damage/Endurance
- (36) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Accuracy IO
- (A) Impervious Skin - Resistance/Endurance
- (31) Impervious Skin - Resistance/Recharge
- (42) Impervious Skin - Endurance/Recharge
- (43) Impervious Skin - Resistance/Endurance/Recharge
- (43) Impervious Skin - Status Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Hold
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Panacea - Endurance/Recharge
- (33) Panacea - Hea/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (34) Panacea - Heal
- (34) Panacea - +Hit Points/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (A) Force Feedback - Chance for +Recharge
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Cardiac Partial Core Revamp
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
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Code:* I also went back to the RO forum and actually found Linea's actual build. Here is what Linea runs for Time/DP.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;733;1466;HEX;| |78DA65944B6F125114C7EFC0600BF40105FAE45D6B5F76803E8CD51A13A5D56A6B8| |836EE0C19DB294C82032934DAA50BBF809BFAD8A81FC085F15175E54EF76DEDEB2B| |F858BBC133FC4FCB244C427E87FFFD9F73CF3D5C66F151BAE5EDB5C79785D476B5A| |096CBD9B4B6AA192BDA9A6B495BCE1BC54231B721CCA7893E91E3C5EC95F5D55565| |497FA0651755432FAD17D48A5E348227EBB75523A7AD28E975B590CDE8E54AB150F| |6CE1B796D4D332ACA71E0CE148B0565AEA0E7F295F65ABCA0A9945DCEEB2557EDFB| |9D92A6ADB4C266BA7423D7315BD297954CF121EDB2A8962BDADA4637B596A0CF8E5| |FF0539545D02E444A1672881906DB22CC2898F2587236098394FA8CF91C8CBD0013| |2FC171CA9138471AB3D5EAF42BE060021C4B3253E004E5D839C7FE5120E73D78FA0| |3F313730BDCA5F3386A1B55ED8ECFA873EA0B730B747D05F7FCF889CCFA4DFBA485| |64D1FC93B907BAB6C1917FC899A49E9CA85F7552B29BF7721F60BDE5907904266E6| |2666EF2B6622F5B2B7B3DECF5B0778A6AB7733FED13D0FC9360EF14F31CCF6E1C3C| |A03378B9076F40AA691D5E6693549BBDDF017AA9071F7B7DECEDF480DDCDF074CB6| |09CBC0178A5C02866DBC99468AD0B7D8AAE5E6876D27AE077F49801CD2CDC0B0EF7| |81234166081CEB0265CAEDE3BEFAB8AF30F715E6BEA2DCD73E9D37C4330ACD6206C| |373602ACDBCCE9C078F282782FA7284EF7694EF7694EF768CEF762C069EA7DF22CE| |678CF3DD9A266D009A63E0096A9F99665E605EE43B3DC3BC047EA7B2433CCF219EE| |330F307AD8D727FA3119CF36C981963C6C1C438FA3BA43329DC9FF28DF6F0C9629B| |B4246BC97798DF2F17FDEF505B48FDD8EF4F5D93A4BBF0D96EA0FE6FAB7F08FEBF5| |6FF26CE637B0A06E5937781107C1746AC5A951E916C50520DCA448332D9A02C5815| |273AB8656AFC8FCCC8276F1921F1749DF5B74835E332CF80F89E25562DF17D4B1CA| |089A63877D7578F67CC983DAFBCD40AEBAF2DF11B6FFD4DF11F5FDAEFE9| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Kiski - 3q - Musculature + Debuffs .vs. Agility: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (11) Achilles' Heel - Chance for Res Debuff
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (15) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (23) Positron's Blast - Chance of Damage(Energy)
- (23) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (33) Defense Buff IO
Level 16: Bullet Rain- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Shield Breaker - Defense Debuff
- (37) Shield Breaker - Accuracy/Defense Debuff
- (39) Shield Breaker - Accuracy/Recharge
- (39) Shield Breaker - Defense Debuff/Endurance/Recharge
- (39) Shield Breaker - Accuracy/Endurance/Recharge
- (40) Shield Breaker - Chance for Lethal Damage
- (A) Superior Defender's Bastion - Accuracy/Damage
- (40) Superior Defender's Bastion - Damage/Recharge
- (40) Superior Defender's Bastion - Damage/Endurance/Recharge
- (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Recharge
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Recharge
- (46) Titanium Coating - Resistance/Recharge
- (48) Gladiator's Armor - Recharge/Resist
- (48) Steadfast Protection - Resistance/+Def 3%
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Healing IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (17) Endurance Modification IO
- (19) Performance Shifter - Chance for +End
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 14: Chemical Ammunition
Level 14: Cryo Ammunition
Level 14: Incendiary Ammunition
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;783;1566;HEX;| |78DA6594CB7212411486BB99413204132E21F7CB401243429840C0B2E2C65251AB4| |C8894B1DC59D4249990291130036A963E801B5DC4CB467D802CCC5577AED407D0B2| |D457F0B25163BC8C87392740155425DFE9D3E7EFFE0FDD4DEA56D2B57EEEF609C65| |B4EE754C3C824B5252DBFA8AD34A5CA25B5A417F20C3E13D3BA7155972372FC3AFC| |4B958D85724E2D955734392C27B5F9F2D292212B370C453E99D5737A69D5019A818| |39532A7605EB9A45FD3322935AF172B5258B7B73A7F51CD67B5452559567399B46E| |940A398339D385424E992B6ADAA2CB0A6734B5A8E7B3AD0703101ACB7AB1D91A9FC| |DE9D9E592F74C515F50D2859BB0664A354ADACA6A271889C0DFDB36461F5364D39C| |315964B619E22C52BC404C2363EEAAC6CED698953B749FF800D9F490F808E97C696| |3CC27B249D072D272D23A49EB22AD8BB42DA46D19172CC6412B9056D8C039EF26B2| |6D8BB8836CDF254E812226B277D0A7DDDAD814ECDB366BAE7397F81CD9FD02F91E6| |A1DB48FE3BBCDD277FF40F6FE24EE21FB7F11F79141104AB80F97C2809883F513DB| |61AE19E76CCD7E08821293F76028894CEEAFD4482C013D1EC6BDCDA310B7928F56E| |A57A67E03D46F80FA0D50BF83D4EF07E8C1437B7968AFC1E33014852A3DE0C74735| |3E77A54664433EA21FE9851A3FD6307F003DB641AE037DB10EAAFB08FB7591D72E0| |E1EFA600D1BF28840148976E4C821E431E8B387B43DCFD0FFC806711339BA45DC26| |EE2007C14B1F79E9B3FC89EC137819A0B31E98E3566E2C45BC87E7347607F91A960| |9923E18C6FEA6C0CF30F919FE8D7762FC0FF12FF11F32621219DED17538BC10BDA7| |508C5BEB45C2C88904D484801D30EE14D9C4A4609DFD1B4098CE211C856014DE589| |C9840BE821A857C2AE45382DEA374D7A27EDC23E646F68AD5375AB94AA6C9C61A32| |D1864CAC21136FC8241A3233F51901BFD7D94A0EBD9969B1FAE6191FC233926A6FD| |9FCEC8479BA633C82F35F6B39CE2F73EB9EB8CF73EB37E44B7D7D08EBBFD572367E| |B772261273CBF83D79D7F08CD24ECBA1B5E795BA58AD8BE7EBE2FD769053FCD8537| |B974FEAE2A775F17F9D58FDE4| |-------------------------------------------------------------------|
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Here is my build that I use. Gives you incarnate capped defenses to everything and hard capped resistances to S/L plus perma-hasten.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Time Bandit: Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (50) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (40) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff
- (A) Basilisk's Gaze - Recharge/Hold
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Hold
Level 12: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
- (29) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Damage
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Cardiac Core Paragon
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Code:* I just noticed Doomguide's build suggestion as well. I think that was actually my build that I posted on the RO forum when I first started my Time/DP Defender as it is eerily similar to the one I just posted. LOL.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;745;1490;HEX;| |78DA65544B4F135114BED34E2DB43C5A4AA5BCFA148142A75430D11509A206A5D82| |871679A910EED24E3B4A125CAD2857FC00D3E36EA0F70E193E8CA9DEE1111F80B3E| |F646EB999E8F76924E02DFB9E77EE7DCF39D737BB3F716BB5E5EBE3F2FA49E0B865| |AADE617B575CD2C681B9E556DAD64968D72714BD0E75DD5EF68D105D52CE83537AD| |23C7BCFCC2E6FABA62EDE6B3AAA957360DB5A697CD91E6FE75D52C6A0565715335F| |239BD5A2B1B55FF9259D23634B3A61C1BDE5CB96C28970CBD58AAF536EC654DA5E8| |6A49AF781AEB1B154D2B7433CD62E966B1EF62455F5372E5BB744A56ADD6B48DAD1| |09596A6BFAFFDF44FB20AAFCBE22A191959C859E00A63CF35608E31E313F828669B| |605C16C9478CE9C78C9927C0A78C677C38866224C42410338E981462528899A5182| |7629CAF45E3ECC41BC6536F81EF813B8C7BA4C7C57A9CAE8F8E86EFC407E00EA3E7| |1DE33E71DD9CDFE9DE23DFA82C3ABE01F7193DBB8C73544B27E7AD775290976D87F| |78073751D028F18BDC4E9E6DC8E6E707CE0F8C0394B397BA1AF17FAFAA16F08FA86| |A02F017D0754B31FFAFC419E479F1FE8961A7DEB77317E276E00FA02D09182CE347| |4A6A1D34FF506913788BC277DC00ECE179219E3C41D60AE3430C575858012ED0DF2| |996270887D4EF20D33DF356C05D279232160987386238CB1186326CE2853EC28EA1| |A455D61D415465D51D475447A23B8CB9165E6447197A3B8CB31DCE518EEF2399A41| |1C338863069398C1246690C40C9298C1798A19E318D7D81F9EE5E9BFC07FC03AE3B| |875832D7CC0EBCFB49C40EF26D0B349E017DA9B82D629F4651A7D99465FA6D19743| |D2AAA0CFCA27CA1D90C52EF966E09B79C5FA7E78E877C7398594E0737EB57C92749| |3798E2B9CF7A79D3FC1FCDF76FE36EB703C641C919B6F81109877D2EEABD32766DA| |3C9936CF6C9B67AECDB36CF7A4F8B415B9F982D57372F3951112BADAD97A45EA398| |FA581ED5B365BB5D9B76D76903A9A41EC5EA0653FF3D36B00FBB9CD7EE16FBD12F3| |161FF67FB81D003D| |-------------------------------------------------------------------|
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I understand your feelings and perceptions. Trust me, every time I post a build up for somebody who asks for one I usually get slammed for posting some kind of crappy build that nobody in their right mind would play. Yet, it's the build I've made for myself and I play continuously and have great success with. There is a Forum Cartel on here that basically sways the opinions of people in certain directions and have, whether they choose to believe it or not, some sway over decisions on what the Devs do to "Balance" powers in this game.
However, it is somewhat difficult to read some of your posts that you have made because they do have a tendency to look like a wall of text. Keep in mind that todays society also has the attention span of an A.D.D. Spider Monkey with a new baby cat and a trunk full of shiney new toys. Also as some have pointed out, English is not everybody's first language and makes it rather difficult for some to make the effort to read even well thought out, grammatically correct, and proplerly formatted posts.
Now with that being said, considering your original topic about comparing Electric Armor and Will Power armor I find that Electric Armor is more of the late bloomer and end-game beast compared to Will Power. I love Electric Armor because, in my opinion, it's one of the best Resist sets that has the most utility to it. There are a lot of ways one can build for Electric Armor where most other sets are usually locked into building specifically for one thing.
To me Will Power is a great beginning game set. I find that it's very user-friendly in the beginning because it allows you to slot for Accuracy and Damage more than trying to slot for Endurance Reduction at the start so you can manage your blue bar better. This allows you to hit harder earlier on in the game and feel like you are doing more to contribute to the team other than just being a meatshield and taunt bot.
Over all I'd say that Electric Armor outperforms Will Power. I love my WP/SS Tank a lot and it has great survivability. But I love my Elec/TW way more and play it more often than I do my WP. -
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Wow. Really? What's the point in this statement? He said he's running it, farming well, and enjoying it. How about actually trying the build out before saying it's horrible? This is what I hate about min/maxers sometimes. You see things only in numbers and if the numbers don't match up to some x value then it just sucks and isn't worth it.
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Here is my extremely expensive IO build for my Elec/TW Tank that I absolutely LOVE to play. If you have the inf for it I guarantee you'll absolutely love it.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
oOStatic NekoOo: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor- (A) Impervium Armor - Psionic Resistance
- (3) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Fury of the Gladiator - Accuracy/Damage
- (19) Fury of the Gladiator - Damage/Endurance/Recharge
- (21) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (34) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (34) Fury of the Gladiator - Damage/Recharge
- (A) Impervium Armor - Psionic Resistance
- (5) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (25) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (43) Hecatomb - Chance of Damage(Negative)
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Impervium Armor - Psionic Resistance
- (9) Impervium Armor - Resistance
- (9) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Aegis - Psionic/Status Resistance
- (42) Impervium Armor - Psionic Resistance
- (43) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (48) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Run Speed IO
- (A) Adjusted Targeting - Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (A) Endurance Reduction IO
- (23) Armageddon - Chance for Fire Damage
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
- (25) Eradication - Chance for Energy Damage
- (27) Fury of the Gladiator - Chance for Res Debuff
- (48) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (29) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Gladiator's Strike - Accuracy/Damage
- (37) Gladiator's Strike - Damage/Recharge
- (40) Gladiator's Strike - Damage/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Damage/End/Rech
- (45) Achilles' Heel - Chance for Res Debuff
- (A) Impervium Armor - Psionic Resistance
- (31) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Damage
- (37) Force Feedback - Chance for +Recharge
- (A) Superior Might of the Tanker - Accuracy/Damage
- (39) Superior Might of the Tanker - Damage/Recharge
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (39) Superior Might of the Tanker - Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Recharge Speed
- (50) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Accuracy IO
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Partial Radial Judgement
Level 50: Cimeroran Total Core Improved Ally
Level 50: Preemptive Partial Radial Conversion
Level 50: Ageless Partial Core Invocation
Level 50: Resilient Total Core Revamp
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1605;765;1530;HEX;| |78DA65935B4F135110C7CFF602B4B494524AA1502850E80D5AEA25512E122368140| |A4D20FA649A5A8EED4AD96DDA3E487CF2C12F60BCC54B30F1CD07BF838977DFBD3E| |F80944BF411D77FEC026DDA4FDCD999973FE336776B337975CAF2EDC5E148AEB5CA| |550AFE7370BDAB6AC393765B1ACE915BDB42BE8F1E8EB1B8D42432D86D7E4B6BEAE| |B7932FC499F925795D6A75995AAEC862A3A616F3676B3B7A2D88685656A44C6DAA8| |D8296BF220B555DAB7B2F6A6559935A237560B872BA5E49AD5258D54A4E63B15195| |72CB6D98E7D552B94101CF41D696ACD5CB6AD5B75C558BA9654DD64ABBF96CA1DE9| |0B5DD7E2A2C4DBF371EFA53FE97DEB48A38195187B0C4C008D31665DE0F082437ED| |C24FCC388473D64AB4899E79ABB1EE5D608E9E01E798EF4847818E021D1B74DAA0D| |3069D07A4631546AEDD1AB518FBBB63CCFE3833910093CCF46BA2CF21DE938E1D3A| |76E87440A7033A4EE87CA0DC76E4B607C8083944F824F715C7DEC431AEBF8F26E9E| |05CC581DED32BDCFB473AA79363F6CE15C5F0B95639C7956576AD81EBCCA91CE705| |E85C37F72ADC3161C4C6C8E7819627C9BE6EF01369793926BCD3EC7B4CF7E5639FC| |5F782EFA3F739736ACF62E8BCA57D7ED4E81FE57D7D0B1CEBBBC5EBFE7D8B7107C1| |45EE392D980AD513408D8120E77EA6F306F02E0C94592BA832876E80DBCCE90AB8C| |37A4FE8B041CC77709C352211667482199F04A3CC29CCD74AB58430B31066348CF9| |0E63BEC398AF8D7247903B829985BBF8DEC34EE6B49BF9946A1A434D63A7B9DEF15| |9700E9C67464E711F913BBC7E467B2770B7135FB8DEC9AFE037F03BFAFB01FE64EE| |1162B8DB1866FC925E8824669C7CC81A8F482385BC549D7D5EEA6F06FDCDA0BF0CF| |ACBA0BF0CFA1BB2093C4D2130C3B8EDF0DB6F26CCF1263D62A6C59369F11C6FF19C| |68F1AC9A3D7863733608934F41D78EEEC3AFBEF9DB49366EC08A3D7F8E7C8AF5327| |7DB738927BD6FCEC757F4D79C8F5B1CBDCB93FB1538EA3CE7342A33ECAB26BB60B2| |AF99EC402F1D81BD76FF919D0D1CD9F77C6423BFC3E4FF07D967F1B5| |-------------------------------------------------------------------|
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Try this.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Recharge
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (19) Decimation - Damage/Recharge
- (21) Decimation - Accuracy/Endurance/Recharge
- (21) Decimation - Accuracy/Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Decimation - Accuracy/Damage
- (37) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (39) Decimation - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Recharge/Hold
- (11) Basilisk's Gaze - Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (13) Lockdown - Chance for +2 Mag Hold
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Basilisk's Gaze - Accuracy/Hold
- (15) Basilisk's Gaze - Recharge/Hold
- (17) Basilisk's Gaze - Endurance/Recharge/Hold
- (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Recharge
- (43) Gift of the Ancients - Defense
- (46) Gift of the Ancients - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (A) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
- (A) Obliteration - Damage
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Welcome to City of "Balanced" Average People Running Around Throwing Rocks! Although I expect Rocks to be considered OP before too long.
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Here is my Elec/Elec/Mu build I run.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
oOPower SurgeOo: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Chance of Damage(Negative)
- (43) Touch of Death - Damage/Endurance
- (43) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Endurance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Superior Brute's Fury - Accuracy/Damage
- (19) Superior Brute's Fury - Damage/Recharge
- (19) Superior Brute's Fury - Accuracy/Damage/Recharge
- (21) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (50) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Run Speed IO
- (A) Multi Strike - Accuracy/Damage
- (23) Multi Strike - Damage/Endurance
- (23) Multi Strike - Damage/Recharge
- (25) Multi Strike - Accuracy/Endurance
- (27) Multi Strike - Accuracy/Damage/Endurance
- (27) Multi Strike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Accuracy IO
- (A) Miracle - Heal/Endurance
- (29) Miracle - Heal
- (31) Miracle - Heal/Recharge
- (31) Miracle - Heal/Endurance/Recharge
- (31) Miracle - Endurance/Recharge
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Mocking Beratement - Recharge
- (36) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
- (A) Detonation - Accuracy/Damage
- (42) Detonation - Damage/Endurance
- (42) Detonation - Damage/Recharge
- (42) Detonation - Accuracy/Damage/Endurance
- (43) Detonation - Damage/Endurance/Range
- (A) Detonation - Accuracy/Damage
- (45) Detonation - Damage/Endurance
- (45) Detonation - Damage/Recharge
- (45) Detonation - Accuracy/Damage/Endurance
- (46) Detonation - Damage/Endurance/Range
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Partial Core Revamp
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Here is what I would have done.
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (34) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Reduction IO
- (3) Fury of the Gladiator - Chance for Res Debuff
- (11) Armageddon - Chance for Fire Damage
- (13) Obliteration - Chance for Smashing Damage
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Eradication - Chance for Energy Damage
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (34) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (33) Achilles' Heel - Chance for Res Debuff
- (A) Run Speed IO
- (A) Miracle - Heal/Endurance
- (37) Miracle - Endurance/Recharge
- (42) Miracle - Heal/Recharge
- (45) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
- (A) Obliteration - Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Force Feedback - Chance for +Recharge
- (A) Superior Brute's Fury - Accuracy/Damage
- (36) Superior Brute's Fury - Damage/Recharge
- (36) Superior Brute's Fury - Accuracy/Damage/Recharge
- (36) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (39) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Level 50: Agility Partial Core Revamp
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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So make all the Taunts equal as well as all Taunt Auras. Really shouldn't be a difference anyways. Sounds like Taunt is broke if that is the case.
And from what I can see all of the Damage Auras, Debuff Auras, and Buff Auras take Taunt enhancements in them. None of them say they are specifically for Taunting. Besides Ice does the best Taunting with Auras, better than Invuln or SR. -
I love how this thread went from, "Okay, now before rumors start....." to "ERMERGERD!!!!! NERFZORZ EVERYTHING!!!" to "Everything is WAI. Nothing to see here, move along." LOL.
Personally I never saw anything wrong with Tanks or Brutes or Scrappers, OH MY! If I want something to dish out massive damage I roll a Brute or Scrapper depending on my mood. If I want high survivability I roll up a Tank. The instances where a Brute can outsurvive a Tank have been very few and far between for me.
Personally, I don't like to rely on buffs. So I try to design my builds to not rely on them as much as I can. Perhaps I'm an outlier when it comes to this, but I love to run in and just start tearing things up as fast as I can and run on to the next mob without having to stop for a buff party after every mob.
About the only thing I can say about this thread is that I do wish the Gauntlet inherent was removed and Tanks were given something else instead. Between Taunt and a Taunt Aura I just don't see the point to Gauntlet. As to what to replace it with? No idea, but something that's actually useful would be nice. -
In this case it might be better and easier for you to push the Psionic Defense up and sacrifice some of the Psionic Resistance in your IO sets to do so. You may have better luck that way imo.
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Quote:Seeing as how most of the IO sets that give you HP also gives you some amount of % of Regen, how much better is it to have 750% regen of 3021 points vs. say 737% regen of 3547? Is that 13% difference really going to have that big of an impact? I get what you are saying and once again I did say that having a high % is nice to have, but I will still stand by what I said that having the higher HP is better.If you don't increase the regen %, your health doesn't come back any faster.
For the record, the difference between 5% of 3000 and 5% of 3500 is 25 HP. (150 vs 175) Increasing your max HP by 500 points only gives you 25 HP more per tick. The base regeneration rate is one tick every 12 seconds. Tell me, is 25 more HP every 12 seconds really that big of an improvement?
Increasing your regen % increases how fast the ticks come. 25 more HP every 12 seconds isn't much of an improvement. But if you are getting 25 HP more every 2 seconds, it's a much bigger deal.
Simply increasing your max HP doesn't increase your regen rate as much as you're trying to imply here. If you want to see improvement, you need more HP AND more regen %. Increasing your regen % is every bit as important as increasing your max HP. Saying otherwise is misleading. -
Quote:Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.This is wrong.
You regenerate 5% of your Max HP per tick. This does not change.
The regeneration percentage is how FAST those ticks come, not how much you regenerate per tick. 100% regeneration is the normal regeneration speed. 750% regeneration means those ticks come 750% faster.
High max HP IS good, but not for the reason you're saying here.
Read up on it here: http://paragonwiki.com/wiki/Health_Regeneration
Which is what I said. I didn't use 5% because I didn't want to calculate what that would be, so I used an example that said 100%. My point was that the more HP you have, the more per tick you will get back. So you do not have to focus so much on the % as you do the amount of HP. Yes having a high % is nice, but having max HP is better. Seriously I don't understand all the nit picking. -
Just a quick note on Regen. It's not the % of Regen that is important but the amount of HP. The more HP you have the higher the amount of hp regenerated per second. For example: 100% Regen of 3000 hp would regen 30 hp, where 100% Regen of 3500 hp would regen 35 hp. Sometimes people get it confused and think that they need to have the higher Regen%. That is why I emphasized trying to max out the HP on my build for the higher hp/s regen capability.
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PvP IO's and Purple IO's are not as expensive as they used to be. Before the Converters came out I would never include any PvP IO's or Purples for that reason. Now, however, it's not that difficult to play the market to build up your inf or build a Fire/SS Brute and charge 300 mill per run on a Cave Farm. Inf is really not that difficult to come by if you try hard enough to get it.
I never said your build was a bad build. Ever. I stated that here is my .02 inf and posted my build which you immediately responded and tore apart. I then proceeded to defend myself on it. I even kept saying that building for defense was okay, never said it was bad. I was merely defending my view point on the subject. I have built many Tanks as a member of the RO Network and had many people come to me for advice on them. Nobody has ever said my builds were terrible and that I didn't know what I was doing. I've had quite the opposite reaction.
I understand wanting to build for defense, don't get me wrong. But there are more than two ways to skin a cat. I used to rely heavily on building for Defense until I noticed my Tanks were getting ripped apart by enemies that have a ton of Defense Debuff and shred those defenses faster than I can pop Healing Flames, Dull Pain, or any other form of self heal. So I switched to a different stance and started building my Tanks based off of their particular strengths they can play to. As you'll notice, I do put some form of Defense in the build to try to mitigate some of the incoming damage. I just don't focus heavily on trying to soft-cap them anymore as what is the use of having fully soft-capped defenses if you have nothing to keep those defenses from being tore down in a matter of seconds.
Yes I know it sounds like I'm saying that you will always be hit and have your defenses shredded no matter what. I know this is not always true either. But when it happens, boy does it happen. Like someone else said Defense is great for Miss, Miss, Miss, Miss, FACEPLANT! And that is how it goes with any Toon based off of Defense. You tool around just fine for a while, but once it goes south, it goes south FAST. This has been my experience and this is why I now build the way I do. I would rather have the high resistance so I don't take as much damage when I get hit as trying to rely on never getting hit and taking a crapton of damage when I do get hit. -
And I can see where it might come across like that as well. I was merely trying to defend myself on my way of doing it vs. their way of doing it. Pointing out what I thought about it and giving examples.
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I will agree to that sir. I may be still working with outdated info regarding to-hit and accuracy when it comes to the enemies in the game. I don't claim to know everything. That was the info I was given at one time and nobody has bothered to correct me on that until now.
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And THAT is the key phrase there. "In my opinion." To tell me that I am wrong and have no idea what I'm talking about........I never said that building for defense is wrong and stupid. It's my opinion that you should build for the strengths of the powerset as I said. Never said anybody was wrong or that they didn't know what they were talking about or doing. My way works too, it's just not YOUR way.
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Because building towards resistance caps is "nearly impossible".
http://www.cohplanner.com/mids/downl...32FE07401DE540
http://www.cohplanner.com/mids/downl...86F13F98CAE0C0
http://www.cohplanner.com/mids/downl...D4F51F87AAF770
http://www.cohplanner.com/mids/downl...F4F21F577DE7A3 -
5% chance to hit does not take into consideration +1, 2, 3, or 4. That is for even con minions. Also it doesn't take into consideration Lt., Boss, EB, or AV. The higher up you go the more chance they get to hit you. To be soft-capped to an AV you have to have 59% defense. You also haven't taken into consideration any buffs/debuffs the enemies have at their disposal as well. When it comes to Defense it's better to have an AT that is designed for Defense as those have the higher resistance to Defense Debuff.
Defense is great, as I've said. But put a SR Tank and a WP Tank in a mob of Cimerorans and watch how fast the WP Tank's Defense gets shot to hell. Furthermore, put a WP Tank designed with Defense in mind vs. one that has better Resists and higher Regen and see which one will last longer.
That's the problem I see in a lot of Resist builds now. People think that Defense is the best route to go. If you don't get hit, you don't take damage. Unfortunately you are going to get get hit, and when that defense cascade fails on you you are going to take damage like crazy.
Build to the strengths of the Powerset. If you have Elec, Fire, or Dark build towards Resist caps and healing. If you have Ice, Shields, or SR build for soft-capped Defenses and some Resists. If you have Invuln you can build for both Resist and Defense caps. If you have Stone you'll obviously build for Perma-Granite. Will Power is a jack of all trades and a master of none, it's strength lies in it's ability to Regen. -
Soft-capped defenses are great, don't get me wrong, but are pretty useless when you have no Defense Debuff Resistance to it. Seeing as how WP only has a 21.6% Defense Debuff Resistance you are going to have those defenses dropped in a heart beat by the enemies that do mostly S/L Damage to begin with. And that is where having a higher Damage Resistance comes heavily into play.
So basically the difference between your build and my build is you have a net difference of .47/s End Usage vs. mine, a 6 hp/s regen fewer vs. mine, soft-capped S/L Defense vs. mine, 200 fewer HP vs. mine, and yours is a cheaper build vs. mine.
And this makes my build terrible?