Titan Weapon/Electric Build Review
Overall, solid. Few minor things, the biggest of which is that you have Physical Perfection picked in a way that isn't possible in-game. You'll have to take Superior Conditioning first and drop Stealth (or something else) for Focused Accuracy or Laser Beam Eyes to get PP.
I recommend Focused Accuracy because your tohit/accuracy is low on most things. It's more illustrative to set your base accuracy to 39%, which you can do in the Options/Configuration/Exemping & Base Values window of Mids'. You can slot Gaussian's in that, rather than in Build Momentum.
You don't really need the KB protection IOs you have in Charged Armor or Super Speed, and you actually get better psionic resistance out of just actually slotting Static Shield with R/E and R/E/Rech than using the +3 Res IO. (You lose such a small amount of resistance for dropping the R/Rech from Grounded that I recommend three slotting it and Static Shield; the third IO in Static can be the Psi res global if you like.) With the free slots you'll have, you can pick up a Kismet proc for Weave or CJ or whatever, and perhaps improve a few other things. Although I suppose I could see leaving Super Speed 2-slotted with Zephyr to keep your ranged defense above 20%.
Defensive Sweep isn't particularly useful to you; melee defense is okay, but really you also need ranged and/or lethal if you intend to tank. I don't think you'll see a significant performance loss to go with Crushing Blow -- you're already going to be relying on teammates to softcap you, or eating purples, or both if you really intend to do itrials -- and your ST damage will be much better.
etc etc.
This is the way I would do it...
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
TW_Elec: Level 50 Mutation Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Crushing Blow -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(7), SBrutesF-Dmg/Rchg:50(7), GS-Acc/End/Rech:50(9), GS-Acc/Dmg/End/Rech:50(9)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 2: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(13), Erad-Acc/Rchg:30(15), Erad-Acc/Dmg/Rchg:30(15), Sciroc-Acc/Dmg/EndRdx:50(17), FotG-ResDeb%:50(17)
Level 4: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(19), Erad-Acc/Rchg:30(19), C'ngBlow-Acc/Dmg:50(21), C'ngBlow-Dmg/EndRdx:50(21), C'ngBlow-Acc/Rchg:50(23)
Level 6: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), S'fstPrt-ResDam/Def+:30(27), GA-3defTpProc:50(27)
Level 8: Build Momentum -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(29), GSFC-ToHit/Rchg/EndRdx:50(29)
Level 10: Follow Through -- SBrutesF-Rech/Fury:50(A), SBrutesF-Acc/EndRdx/Rchg:50(31), SBrutesF-Acc/Dmg/Rchg:50(31), P'ngS'Fest-Dmg/EndRdx:30(31), P'ngS'Fest-Dmg/Rchg:30(33), P'ngS'Fest-Acc/Dmg:30(33)
Level 12: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(36)
Level 16: Grounded -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 18: Rend Armor -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(37), Hectmb-Dam%:50(39)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
Level 26: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(40), Erad-Acc/Dmg/Rchg:30(40), FotG-Acc/Dmg/End/Rech:50(42), FotG-Acc/End/Rech:50(42)
Level 28: Energize -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(42), Panac-Heal:50(43), Panac-Heal/EndRedux/Rchg:50(50)
Level 30: Super Jump -- Winter-ResSlow:50(A)
Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(45), Armgdn-Dam%:50(45)
Level 35: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-End%:50(46)
Level 38: Power Surge -- RechRdx-I:50(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), Panac-Heal/+End:50(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5), EndMod-I:50(5)
Level 1: Momentum
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Here is what I would have done.
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (34) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Reduction IO
- (3) Fury of the Gladiator - Chance for Res Debuff
- (11) Armageddon - Chance for Fire Damage
- (13) Obliteration - Chance for Smashing Damage
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Eradication - Chance for Energy Damage
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (34) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (33) Achilles' Heel - Chance for Res Debuff
- (A) Run Speed IO
- (A) Miracle - Heal/Endurance
- (37) Miracle - Endurance/Recharge
- (42) Miracle - Heal/Recharge
- (45) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
- (A) Obliteration - Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Force Feedback - Chance for +Recharge
- (A) Superior Brute's Fury - Accuracy/Damage
- (36) Superior Brute's Fury - Damage/Recharge
- (36) Superior Brute's Fury - Accuracy/Damage/Recharge
- (36) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (39) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Level 50: Agility Partial Core Revamp
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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The Fury proc actually works a little better in Follow Through...
Other than that pick your poison
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Thanks guy, I think i will go with Statics build. Seems VERY solid. Appreciate the help.
all I know is money $ $
Just be aware that static's build has horrible accuracy values, most attacks are around 55% against +4 enemies. You will have to change something there or you'll have a really bad time.
Went with support hybrid and my accuracy is fine, I farm well with this toon. Having a really good time actually
all I know is money $ $
Yep personally wouldnt run statics build, also whats the exemp value for +4s? i always have mine at 48 thats +3s isnt it?
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Thanks for helping me with the build static. Loving it and it farms very fast.
all I know is money $ $
Could i take the proc out of whirling, and put a kismet: accuracy IO somewhere? Would that fix my accuracy problem without sacraficing too much?
all I know is money $ $
Wow. Really? What's the point in this statement? He said he's running it, farming well, and enjoying it. How about actually trying the build out before saying it's horrible? This is what I hate about min/maxers sometimes. You see things only in numbers and if the numbers don't match up to some x value then it just sucks and isn't worth it.
|
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Hi, I just put this build together on mids, I am looking to make a Pve Brute for dpsing and tanking trials. I am not sure the best route to go when building a brute and was hoping I can get some criticism and possibly some tweaking on my build. Here it is...
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Defensive Sweep -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(45), SBrutesF-Acc/Dmg/Rchg(45), SBrutesF-Acc/EndRdx/Rchg(46), SBrutesF-Acc/Dmg/EndRdx/Rchg(46), SBrutesF-Rech/Fury(46)
Level 1: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam(7), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResKB(13)
Level 2: Lightning Field -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(29)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Build Momentum -- GSFC-ToHit/Rchg(A), GSFC-ToHit(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 12: Conductive Shield -- GA-ResDam(A), GA-Res/Rech/End(48), GA-End/Res(48), GA-RechEnd(48), GA-RechRes(50), GA-3defTpProc(50)
Level 14: Static Shield -- EndRdx-I(A), Aegis-Psi/Status(34)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 18: Kick -- Empty(A)
Level 20: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(21), TtmC'tng-ResDam/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(23), TtmC'tng-EndRdx(25)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 24: Follow Through -- Mako-Acc/Dmg(A), FrcFbk-Rechg%(27), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(34)
Level 26: Rend Armor -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Dam%(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Energize -- Panac-Heal/+End(A), Panac-Heal(37), Panac-Heal/Rchg(42)
Level 32: Whirling Smash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 35: Arc of Destruction -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 38: Power Sink -- EndMod-I(A)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(3)
Level 1: Momentum
------------
all I know is money $ $