Working on a Capped Defense/Perma Hasten DP/Time Corruptor Build
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
K'emu: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 8: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), Winter-ResSlow(50)
Level 12: Swap Ammo
Level 14: Time's Juncture -- HO:Enzym(A), ImpSwft-Dam%(50)
Level 16: Distortion Field -- NrncSD-Dam%(A), BasGaze-EndRdx/Rchg/Hold(42), G'Wdw-Dam%(43), UbrkCons-Dam%(43), ImpSwft-Dam%(43), BasGaze-Rchg/Hold(48)
Level 18: Executioner's Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(25), Apoc-Dam%(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(21), HO:Cyto(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg/Rchg(27), SMotCorruptor-Dmg/EndRdx/Rchg(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Cyto(29)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Cyto(31)
Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(36), LdyGrey-%Dam(37), Achilles-ResDeb%(37)
Level 38: Chrono Shift -- RechRdx-I(A), Efficacy-EndMod/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(42), HO:Cyto(42)
Level 44: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Temporal Selection -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
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Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
K'emu Resist: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Bullet Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), Winter-ResSlow(50)
Level 12: Swap Ammo
Level 14: Time's Juncture -- HO:Enzym(A), ImpSwft-Dam%(50)
Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(48)
Level 18: Executioner's Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(25), Apoc-Dam%(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(21), HO:Cyto(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GA-3defTpProc(A), HO:Ribo(25), HO:Ribo(46)
Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg/Rchg(27), SMotCorruptor-Dmg/EndRdx/Rchg(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Cyto(29)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Cyto(31)
Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(36), LdyGrey-%Dam(37), Achilles-ResDeb%(37)
Level 38: Chrono Shift -- RechRdx-I(A), Efficacy-EndMod/Rchg(40)
Level 41: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temporal Selection -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Core Paragon
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Thank you! Those are some very helpful suggestions.
I'm not really at the point you're at yet, in terms of incarnate abilities or influence. However, you've given me a lot of great ideas. I realized that I'd seriously undervalued AoE defense.
I don't think I really get your first build. Why have you capped both positional defense and S/L defense? I'm missing something there. The second one, though, seems a lot more my style, so I built off of that one.
Do you find you miss a lot? You have a lot less accuracy than I do. My tanker has similar levels of accuracy to your build, and he's constantly missing. I tried to get 200% accuracy on everything in my build, but if you think I don't need it, then I'll trust you on that.
I made a build with your suggestions, trying to stay at the first level of alpha, and use as few purples and HOs as possible. I kept my two PvP enhancements, since they're really great, and are a good place to start.
I made a couple of changes. 5-slotted Aegis gives me almost 5% AoE defense, so I took that over six-slotting Stamina. I kept a good number of slots in TJ, because I basically scrap with my corruptor, just using ranged weapons, so it's a very nice debuff for the team for everything I'm near. I also simply didn't have the slots to spare for Slowed Response, not because I didn't like your slotting, but because I ran out of slots.
With this build, I'm almost at perma-Hasten/CB. One purple set will make up the difference, as I'm at 198.8% global recharge, so I'm close and there's room to grow. I kept the three slots, since I'd rather not rely on improved enhancements, but I'd grab a slot from there if anywhere:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Professor Speed: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(36)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), Zephyr-Travel(40)
Level 14: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(15), DarkWD-Slow%(21), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40), Lock-EndRdx/Rchg/Hold(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Executioner's Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg(27)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31), TtmC'tng-EndRdx(39), TtmC'tng-ResDam/EndRdx(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 26: Piercing Rounds -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(31), MotCorruptor-Acc/Dmg/Rchg(36), MotCorruptor-Dmg/EndRdx/Rchg(37), MotCorruptor-Acc/Dmg/EndRdx/Rchg(37), MotCorruptor-Rchg/Dmg%(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hail of Bullets -- Oblit-%Dam(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Slowed Response -- Acc-I(A), AnWeak-Acc/Rchg(46)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 41: Power Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(46)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-Psi/Status(46), Aegis-ResDam/Rchg(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: Temporal Selection -- Dct'dW-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Panac-Heal/+End(48)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod(15), P'Shift-EndMod/Acc(33)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Ion Core Final Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Musculature Boost
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Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 14.13% Defense(Fire)
- 14.13% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 17.25% Defense(Ranged)
- 17.56% Defense(AoE)
- 6.75% Max End
- 27% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 4% Enhancement(Heal)
- 7.5% Enhancement(Range)
- 78.75% Enhancement(RechargeTime)
- 10% SpeedFlying
- 132.5 HP (12.37%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.2%
- MezResist(Immobilized) 8.25%
- MezResist(Sleep) 2.2%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3% Resistance(Psionic)
- 15% SpeedRunning
- 2.5% XPDebtProtection
Wrath smash good.
The first build uses a combination of S/L and Ranged/AoE defense. Were I to prioritize defense on a squishy it'll always be ranged first because that's the vector that most of your real threats (mez, def debuffs, etc) comes from. S/L accounts for a great deal of attacks in the game so to couple that with Ranged defense makes for a pretty sturdy combo, toss in AoE and it's about the same as having all 3 positionals softcapped.
As for accuracy, Farsight gives +to hit which should have you covered. The second build has powerbuildup+farsight which further increases your to hit so I don't think missing will be an issue.
Try this on for size.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Dual Wield
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (3) Superior Malice of the Corruptor - Damage/Recharge
- (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Endurance
- (13) Dark Watcher's Despair - Chance for Recharge Slow
Level 8: Bullet Rain
- (A) Ragnarok - Damage
- (13) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Accuracy/Recharge
- (17) Ragnarok - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Recharge
- (36) Gift of the Ancients - Defense/Recharge
- (37) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Impervious Skin - Resistance/Endurance
- (37) Impervious Skin - Resistance/Recharge
- (39) Impervious Skin - Endurance/Recharge
- (39) Impervious Skin - Resistance/Endurance/Recharge
- (39) Impervious Skin - Status Resistance
- (A) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
- (42) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Thunderstrike - Accuracy/Damage
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Cardiac Partial Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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I'm working on a build for my Corruptor, Professor Speed. He's DP/Time, and I've got four goals:
1) Capped range defense always.
2) Capped aoe/melee defense with the Time's Juncture Debuff (Needs 26.1%). I'll be capped against everything except AoE attacks coming from outside the Time's Juncture radius.
3) Perma-Hasten.
4) Perma-Chrono Boost.
I've gotten all of these goals, but things can always get better .
Any suggestions on the build would be appreciated:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Professor Speed: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(29), FrcFbk-Rechg%(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Suppressive Fire -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 14: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Slow%(15), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb(23), EndRdx-I(23)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Slow%(42), Lock-%Hold(42), P'ngTtl--Rchg%(43)
Level 18: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 20: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27), Achilles-ResDeb%(31)
Level 22: Temporal Selection -- Heal-I(A)
Level 24: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(48)
Level 26: Piercing Rounds -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(31), MotCorruptor-Acc/Dmg/Rchg(36), MotCorruptor-Dmg/EndRdx/Rchg(37), MotCorruptor-Acc/Dmg/EndRdx/Rchg(37), MotCorruptor-Rchg/Dmg%(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(46)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Panac-Heal/+End(48)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(33)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Ion Core Final Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Musculature Boost
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Set Bonus Totals:
Wrath smash good.