Time/Dp build
Question about the status resistance procs. Are they worth it? And as far as the ATO's, are they good for defenders? If so, where should they be slotted?
I didnt take power build up in my build, because my build required 100% more sharks than yours. That means I built for unenhanced farsight. Can't you drop some of your defense from sets to boost recovery and whatnot since power build up gives you a jaw dropping 60% defense?
SchroedingerCat
I guess I can drop a slot in maneuvers and hover (used 2 lotg for regen bonus). Added +miracle proc in health and another recharge in conserve power. Should I slot hover with a flight speed? Thanks for input
http://www.cohplanner.com/mids/downl...83F83FE181FFE3
I suggest you look up Linea Alba build that soloed ITF as it might give you some insight as well.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I suggest you look up Linea Alba build that soloed ITF as it might give you some insight as well.
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http://boards.cityofheroes.com/showt...ighlight=Kiski
and one of the numerous Time/DP builds I found in my files (which in turn come from Linea's Mids Archives). No idea if this is THE build that did the ITF solo but I'm sure it's close.
Doomguide
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(48)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 6: Time's Juncture -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Slow%(11)
Level 8: Distortion Field -- BasGaze-Slow%(A), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-Acc/Hold(11)
Level 10: Swap Ammo
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(36)
Level 18: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(19), GftotA-Def/Rchg(21)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), GftotA-Def(25), GftotA-Def/EndRdx(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Def(31), GftotA-Def/EndRdx(33)
Level 30: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 32: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 38: Hail of Bullets -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40), Oblit-Dmg(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Slowed Response -- Achilles-ResDeb%(A)
Level 49: Time Crawl -- P'ngTtl--Rchg%(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Cardiac Partial Core Revamp
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
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Thank you for your replies. I just realized the post before mine was about time/dp as well. Picked up some info from that thread too, and other various ones floating around. Thanks
Thank you for your replies. I just realized the post before mine was about time/dp as well. Picked up some info from that thread too, and other various ones floating around. Thanks
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By the way no temporal selection or time crawl? I thought those were important for TM.
Here is my build that I use. Gives you incarnate capped defenses to everything and hard capped resistances to S/L plus perma-hasten.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Time Bandit: Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (50) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (40) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff
- (A) Basilisk's Gaze - Recharge/Hold
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Hold
Level 12: Hover
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
- (29) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Damage
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
Level 2: Rest
- (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Cardiac Core Paragon
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@ Static
Not speaking for Doomguide but I am making a point, so bear with me.
Doomguide picked up that build from Linea Alba Mid archive which is from RO website. I just happen to pull that down yesterday myself because I could not find the build myself on these forums.
End result you can either go with great minds think alike or a simple reality that if your looking to achieve something specific within a power set(s) there is not much wiggle room and beyond having a few slight different choices every build will look the same.
Personally it is a bit sad in the sense 2 players cannot achieve similar goals but have 2 different extremely different DP Time builds because of how game mechanics work and how set bonuses work out.
I will say it is both, great minds and game mechanics
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I have teamed with Linea many times and with both of our DP/Time Defenders as well. I believe that Linea also took my build and applied it. I could be wrong and it could be coincidence, but I have the exact build Doomguide posted on my Mid's files as well and I never keep anybody's build other than my own. There are other things that can be done to that build to make it somewhat better. I just posted it that way because I was trying to keep cost in mind for those that don't have unlimited infamy resources.
For example, I am currently working on trying to put purple sets, Panacea's, Shield Wall, and the Gladiator Armor proc in the build as well. Why? Eh, just cause I can. This is what it will look like once I am done:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending
- (A) Panacea - Heal/Endurance
- (5) Panacea - Endurance/Recharge
- (5) Panacea - Hea/Recharge
- (15) Panacea - Heal/Endurance/Recharge
- (15) Panacea - Heal
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Apocalypse - Damage/Recharge
- (36) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Positron's Blast - Damage/Range
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - Recharge/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Hold
- (43) Lockdown - Chance for +2 Mag Hold
Level 12: Hover
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Ragnarok - Damage/Recharge
- (21) Ragnarok - Accuracy/Damage/Recharge
- (27) Ragnarok - Accuracy/Recharge
- (27) Ragnarok - Damage/Endurance
- (36) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Accuracy IO
- (A) Impervious Skin - Resistance/Endurance
- (31) Impervious Skin - Resistance/Recharge
- (42) Impervious Skin - Endurance/Recharge
- (43) Impervious Skin - Resistance/Endurance/Recharge
- (43) Impervious Skin - Status Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (A) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Hold
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Panacea - Endurance/Recharge
- (33) Panacea - Hea/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (34) Panacea - Heal
- (34) Panacea - +Hit Points/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (A) Force Feedback - Chance for +Recharge
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest
- (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Cardiac Partial Core Revamp
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
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Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Kiski - 3q - Musculature + Debuffs .vs. Agility: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (11) Achilles' Heel - Chance for Res Debuff
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (15) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (23) Positron's Blast - Chance of Damage(Energy)
- (23) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (33) Defense Buff IO
Level 16: Bullet Rain
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Membrane Exposure
- (36) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Shield Breaker - Defense Debuff
- (37) Shield Breaker - Accuracy/Defense Debuff
- (39) Shield Breaker - Accuracy/Recharge
- (39) Shield Breaker - Defense Debuff/Endurance/Recharge
- (39) Shield Breaker - Accuracy/Endurance/Recharge
- (40) Shield Breaker - Chance for Lethal Damage
- (A) Superior Defender's Bastion - Accuracy/Damage
- (40) Superior Defender's Bastion - Damage/Recharge
- (40) Superior Defender's Bastion - Damage/Endurance/Recharge
- (42) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Recharge
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Recharge
- (46) Titanium Coating - Resistance/Recharge
- (48) Gladiator's Armor - Recharge/Resist
- (48) Steadfast Protection - Resistance/+Def 3%
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Healing IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (17) Endurance Modification IO
- (19) Performance Shifter - Chance for +End
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 14: Chemical Ammunition
Level 14: Cryo Ammunition
Level 14: Incendiary Ammunition
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Hello all, first time posting, long time player. Just returned about 4 months ago after a long hiatus. Been searching these forums for years but never registered. I remember seeing a build from linea alba a while ago in her sig, but I don't see it anymore. I was hoping to get some input on this build I put together. I have the most experience with brutes and stalkers, and dabbled into every other AT, but this is my first defender, and I am absolutely loving this toon. Never thought I would like the defender set, always pushed it aside, but after reading about them I figured I'd give it a shot. I really like dual pistols, and can't wait for the upcoming buff.
I understand builds and soft cap defense and such. Only issue I think I might have is endurance recovery/endurance use. Not sure if my recovery is good enough. Conserve power is handy, but can't rely on it all the time.
So currently I'm at level 47 and I plan to do incarnate stuff. Thanks in advance. Oh, and sorry if I didn't post the build correctly. I exported data link. If this is not the correct way, please correct me.
http://www.cohplanner.com/mids/downl...3BFC074667FF96