School me on some Darkness Affinity.
Title pretty much covers it. I've been contemplating rolling up a Fire/Dark/Stone Troller for a while now and with the new found glory of Bonfire (I know, I know...it'll be nerfed), I thought that now is that time.
I've played Dark Miasma sets on several Defenders, so I feel comfortable with the powers that carry over to /DA (Tar Patch, Twlight Grasp, Howling Twilight...etc.). I'm less sure about the 2 new DA powers though. Namely, Fade and Soul Abosorb. Chief among my concerns are: 1) Can either or both of these powers be made "perma". I have a high recharge build in mind and was hoping they could be. 2) Slotting? I was thinking for Fade I'd do Lotg 7.5%/Def, Def/Rch and Def/end/Rch. Then I was going to slot Soul Absorb with 5 sets of Doctored Wounds. Is there a better way to slot these? Pleas elet me know if I've missed something. 3) Any additional advice for Dark Servant slotting is always welcome. I typically just slot it for accurate tohit debuff but I'm never 100% sure that's the best way to do it. Thanks in advance for any tips/advice/critiques. |
Hi,
I am playing a Gravity/Dark Troller, but I will help as best I can. I also enclose a Mids Data Link to show you my slotting etc.
1) Yes both can be made Perma, as you will see in my build.
2) See Build but 7.5% recharge for sure, then i went with Red fortune, but I wanted more recharge from the set bonus. For Soul Absorbsion I went for a set of Efficency adaptors, but what ever you decide, it is best to go for the endurance sets imho. The reason being that with Twighlight Grasp, you have one of the best heals in the game. So you are not gonna need the regen in my view as much as the recovery.
3) See Build but went for a full set of Cloud Senses, again for set bonus's and also the huge -To Hit from fluffies abilities rock, and enhancing them is a good plan. Please note for Controllers Fluffy is perma out the box, but with recharge I have him down to like 60 secs.... nice to soak up a nasty alpha if needs be.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Miss Cream Soda: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Heal(9), Theft-Acc/EndRdx/Rchg(11), Theft-+End%(11)
Level 2: Gravity Distortion -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), WotController-EndRdx/Rchg(13), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), WotController-Rchg/Dam%(17)
Level 4: Fly -- Zephyr-ResKB(A)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 8: Tar Patch -- RechRdx-I(A)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-Slow%(25), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Dimension Shift -- RechRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(31)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 20: Fade -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Tactics -- Rec'dRet-Pcptn(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 28: Soul Absorption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(40)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(42)
Level 35: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(45)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(48)
Level 41: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Dam%(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Earth's Embrace -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), P'Shift-End%(19)
Level 50: Reactive Radial Interface
Level 50: Pyronic Core Judgement
Level 50: Assault Core Genome
Level 50: Cimeroran Core Ally
Level 50: Musculature Core Boost
Level 50: Ageless Radial Invocation
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/Dark affinity is extremely sturdy and it allows you to play very aggressively.
I'll just post my elec/dark build for your reference:
Highlights:
High Recharge (end game), Softcapped Ranged and AoE defense (DN and end sapping covers Melee), Hardcapped S/L resist and almost hard capped energy resist, unlimited end, high regen.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Demu Resist: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Heal-I:50(5), Cloud-Acc/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(7), Cloud-ToHitDeb/EndRdx/Rchg:30(9), Heal-I:50(9)
Level 2: Tar Patch -- RechRdx-I:30(A)
Level 4: Darkest Night -- HO:Enzym(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-EndMod/Acc:31(11), P'Shift-EndMod/Acc/Rchg:31(11), P'Shift-EndMod/Acc:31(19)
Level 10: Howling Twilight -- RechRdx-I:50(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Sleep/EndRdx:50(15), FtnHyp-Plct%:50(15)
Level 14: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel:31(27), Zephyr-Travel/EndRdx:31(40)
Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), S'fstPrt-ResDam/Def+:30(36), HO:Ribo(36), ResDam-I:50(37)
Level 18: Chain Fences -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-EndRdx/Rchg:31(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(21), SWotController-Rchg/Dmg%:31(23), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(45)
Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(23), HO:Membr(25), Aegis-ResDam/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:31(A)
Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(33), Aegis-ResDam/EndRdx/Rchg:31(34), GA-3defTpProc:31(50)
Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf%:50(33)
Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), Dct'dW-Heal/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(46)
Level 30: Weave -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(31)
Level 32: Gremlins -- C'Arms-Acc/Dmg:30(A), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-Dmg/EndRdx:30(34), C'Arms-+Def(Pets):10(36), HO:Nucle(40), EdctM'r-PetDef:15(43)
Level 35: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(37), Aegis-ResDam/Rchg:31(37), Aegis-ResDam/EndRdx/Rchg:31(40), Aegis-Psi/Status:31(42)
Level 38: Dark Servant -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb:30(39)
Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Knock%:50(43)
Level 44: Summon Guardian -- ExRmnt-+Res(Pets):30(A), ExRmnt-Acc/Dmg:31(45), ExRmnt-Acc/Dmg/Rchg:31(45), ExRmnt-EndRdx/Dmg/Rchg:31(46), S'bndAl-Acc/Dmg/Rchg:50(46), SvgnRt-PetResDam:25(50)
Level 47: Paralyzing Blast -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 50: Clarion Core Epiphany
Level 50: Preemptive Core Flawless Interface
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Title pretty much covers it. I've been contemplating rolling up a Fire/Dark/Stone Troller for a while now and with the new found glory of Bonfire (I know, I know...it'll be nerfed), I thought that now is that time.
I've played Dark Miasma sets on several Defenders, so I feel comfortable with the powers that carry over to /DA (Tar Patch, Twlight Grasp, Howling Twilight...etc.). I'm less sure about the 2 new DA powers though. Namely, Fade and Soul Abosorb.
Chief among my concerns are:
1) Can either or both of these powers be made "perma". I have a high recharge build in mind and was hoping they could be.
2) Slotting? I was thinking for Fade I'd do Lotg 7.5%/Def, Def/Rch and Def/end/Rch. Then I was going to slot Soul Absorb with 5 sets of Doctored Wounds. Is there a better way to slot these? Pleas elet me know if I've missed something.
3) Any additional advice for Dark Servant slotting is always welcome. I typically just slot it for accurate tohit debuff but I'm never 100% sure that's the best way to do it.
Thanks in advance for any tips/advice/critiques.
When there is no room left in Hell, the Dead shall walk the earth.