Kinetics and Gigantic War Walkers
That sounds right. The issue pops up with flying foes as well, the aoe is a circle patch that emanates from the foes waist, this should be changed (not fixed because it's wai) but probably isn't a high priority because kin's aren't meant to be the primary healer.
... probably isn't a high priority because kin's aren't meant to be the primary healer.
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If WW aren't being affected properly by Transfusion, I think it should be looked at. I can't say that I have experienced this though. I have taken several kins on Apex in recent memory and never noted the problem you mentioned, OP. Not saying it hasn't happened, but I just didn't notice it.
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You could not be noticing because by lvl 50 with an Alpha slotted most characters are self reliant. Even more so if those characters have the other ipowers unlocked as well.
As far as I understand it, it's not the height, it's the radius. Your power has a fixed radius regardless of what the GFX shows, and it is centered around the center of the target itself. So if the target is bigger than the power's radius, you're out of luck.
But I thought Kinetics was so awesome and overpowered that the set needed nerfing...
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I've always thought one of the best indicators something is overpowered is when people's overdefensiveness spills onto other, unrelated threads.
I can think of a couple ways to fix this. They could make radii enhanceable by a buff owned only by certain NPCs. They could change the point from which effects emanate from entities to be identical to the sphere that represents their physical bounding. They could do some even more complex things than that but what I'm getting at is that I don't think the designers would find this to be a problem that is worth the kind of programming investment that a solution would require.
I've noticed that on the Hydra heads on the DFB trial, you have to be right on them, practically giving them a lap dance to get any heals off of Transfusion.
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I can think of a couple ways to fix this. They could make radii enhanceable by a buff owned only by certain NPCs. They could change the point from which effects emanate from entities to be identical to the sphere that represents their physical bounding. They could do some even more complex things than that but what I'm getting at is that I don't think the designers would find this to be a problem that is worth the kind of programming investment that a solution would require. |
That'd be nice!
And as others have said, this is "working as intended". I think it should be looked at but, again, not really the biggest issue to worry about.
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Who do I have to *&^% around here to get more Targeted AoE recipes added?
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A fresh take on a classic pearl of wisdom.
I can think of a couple ways to fix this. They could make radii enhanceable by a buff owned only by certain NPCs. They could change the point from which effects emanate from entities to be identical to the sphere that represents their physical bounding. They could do some even more complex things than that but what I'm getting at is that I don't think the designers would find this to be a problem that is worth the kind of programming investment that a solution would require. |
This is a high priority problem that needs fixing in my opinion.
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I've noticed that on the Hydra heads on the DFB trial, you have to be right on them, practically giving them a lap dance to get any heals off of Transfusion.
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I can think of a couple ways to fix this. They could make radii enhanceable by a buff owned only by certain NPCs. They could change the point from which effects emanate from entities to be identical to the sphere that represents their physical bounding. They could do some even more complex things than that but what I'm getting at is that I don't think the designers would find this to be a problem that is worth the kind of programming investment that a solution would require.
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That being said I think that there may be a way to at least allow it to have two radii (one for standard enemies and one for very large enemies). These powers (and others like them) work by summoning a pseudo-pet at the target location. We know that is possible for a power to have different effects based on tags on the enemy. Given this it should be possible to have Transfusion (and other similar powers) do a check to see if the target has a specific tag and if so summon a different pseudo pet with a larger radius. Now obviously this would be a lot of work, all the larger enemies would need to have this tag added to them and all the affected powers would need to get this feature added to them.
Maybe they should do a complete rewrite. How about a foe centered heal over time aura?
If you wanted to code for this you would essentially just rework the radius of the power from a static value to an equation.
The equation would be something similar to R = r1 + r2- r3.
Where r1 is the powers original radius, r2 is the radius of the target, and r3 is the standard human model radius.
This would leave all radii the same for normal sized models and add an enhancement for larger models. There would be potential balance issues, and database issues depending on whether or not there is an existing value to pull the r2 value from.
And this is all assuming power radius is an actual variable in the powers code. But adding a buff to large enemies would be the least efficient way to go about it.
...It certainly effects Transference and I'm willing to bet (though I haven't confirmed) Siphon Power and FS as well.
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Well it doesn't affect Siphon Power because the buff comes from the caster and not the mob but it does affect FS in the same way it affects Transfusion/Transference.
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All I know, is I would like to be able to use my powers with out literally getting stepped on and killed.
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I hate for it to seem like I am making assumptions based on join date, but with that set aside it is adorable to assume that anything about this game's engine is that straightforward.
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The unsafe assumption would be that there is an easily accessible means of determining model scale. Although, since I believe all hit boxes are atleast circular in the 2d you could probably base it off of that. (With the hit boxes being either spherical, easy case, or cylindrical, hard case, in the 3d)
The point really was that if one were going to tackle this problem it would be done through a similar code fix rather than tacking on a buff to enhance an unenhanceable portion of the power.
After running Apex a few times last week I started to notice a problem.
I was playing a Plant/Kin Controller; and whenever we fought against A Gigantic War Walker I notice that my heal/transference the power would activate, the animation would go off, but my health/end bar would remain where it was. I tried standing closer to the Gigantic War Walkers (nearly underneath them) but still seem to miss myself (and others) with the heal/buffs.
Did any body else notice this issue? I figure with how HUGE the animation was due to his size that I wouldn't have any problems. But I think due to his height the buff area was moved to far up to hit anybody who wasn't flying at his waist line. I have never had this problem with Hami, or any of the Giant DE in the hive/on monkey island. I have how ever, noticed this issue while fighting Fathom in the shard.
Am I doing something wrong? or dose this need to be fixed?
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