Originally Posted by MunkiLord
There are also countless threads in the Market forums explaining how that principle is factually incorrect.
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Want a Notice of the Well solo? That'll be...
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I don't think "I don't like capitalism" can ever be factually incorrect.
Well, how about this: people will pay 7 million for that crafted IO whether you craft it or someone else does. Some people don't like crafting, for whatever reason, and will just pay for the completed IO. You don't like to make a profit out of that? Okay, fine. But why not sell recipes expensive recipes you can get with your own Alignment Merits?
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
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I did that for a while. I got a little tired of doing the same Tips repeatedly, and keeping up with the timer burned me out a bit too.
But why not sell recipes expensive recipes you can get with your own Alignment Merits?
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But you do realise that I agreed I-don't-know-how-many-pages-ago-because-I-view-100-posts-per-page that the shard cost far outstripped the inf cost and that it didn't really matter, right?
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Yes, and I agree with that. I guess I just keep answering out of inertia.
But you do realise that I agreed I-don't-know-how-many-pages-ago-because-I-view-100-posts-per-page that the shard cost far outstripped the inf cost and that it didn't really matter, right?
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Better put an end to that. Good night, everyone!
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
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Since you didn't state "I don't like capitalism" in your original post I didn't know that was your principle.
I don't think "I don't like capitalism" can ever be factually incorrect.
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I though your principle was not liking what marketeers do. Well what you think they do, is factually incorrect. Nobody is getting fleeced and they aren't responsible for the fluctuation or high prices.
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Okay, I'll concede the point. If that were true, then it would be factually incorrect.
If you said that and in fact secretly did like capitalism, then it could be.
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I don't think it's true, but I suppose I could be fooling myself.
They're probably not always responsible - but every once in a while I catch someone at price fixing.
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I PMed Eiko-chan to express this in a little more detail.
When did I say I refused to use the auction house? I refuse to engage in Marketeering - buying things other people put on the market, playing around with them (either by gathering them or by crafting them) and selling them back to the market. I use the auction house to sell things I earn constantly, as I have referenced at least twice in this very thread when speaking of purple invention recipes.
I want to kill lots of dudes, get my boosts, and once in a while beat up a hero. Why am I wrong? What part of that is not what this game is about? |
I've given him (her?) a hard time in some of my posts, and he (she?) has been very patient and respectful, not degenerating into flaming people who disagree and sometimes get heated over this issue. They are somewhat unpopular opinions, and I still don't agree wholeheartedly with them, but I really admire the tone of Eiko-chan's posts even when people (me included) are doling out a hard time.
So you know what? Screw it. I'm going to do a bit of a, I dunno, not a one-eighty, but maybe at least a one-thirty-five or so. You go ahead and kill your dudes, get your boosts, and once in a while beat up a hero. While I still want more of an overall emphasis on teaming in the game, I really do hope that they come through and satisfy your play style as well for the parts of the game you like. The game needs more level-headed people like you, and I genuinely hope you change your mind before your subscription runs out and decide to stay for a long time. If that means that I have to suck it up and support better soloable options, then count me in.
I've gotta say, though, seeing the way you carry yourself here, it's a shame that you don't like teaming up more than you do. Any team would be lucky to have someone with your demeanor as a member. I'd prefer someone like you on my team any day over some of the people who have been experts at mowing down enemies and plowing through missions but hard to coordinate with.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
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Ultima Online was released September 1997.
Remember, the "MMO" did not start with Ultima Online. That was just when they added graphical sprites.
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Air Warrior (black and white wireframe) was released in 1986.
Air Warrior SVGA was released in 1993.
Air Warrior for Windows was released in 1996.
Air Warrior II was released in early 1997.
The original Air Warrior cost something like $10/hour to play. Air Warrior III was taken offline in 2001.
Meridian 59 was the first fully 3D MMO. It went online in late 1995 and released commercially in early 1996.
Ultima Online is far from the first MMO, nor the first graphical one. Ultima's fame comes from making MMOs popular.
http://www.fimfiction.net/story/36641/My-Little-Exalt
It coined the term, actually (Richard Garriot was the first to call his game an "MMORPG"; "MMOG" pre-existed it, though.)
But I was playing BatMUD back in 1992, when BatMUD was WoW. And the first MUD came out in 70-something, before I had discovered computers. The genre precedes graphics of any sort.
But I was playing BatMUD back in 1992, when BatMUD was WoW. And the first MUD came out in 70-something, before I had discovered computers. The genre precedes graphics of any sort.
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Precedes graphics? But that would require imaginations or something awful like that!
It coined the term, actually (Richard Garriot was the first to call his game an "MMORPG"; "MMOG" pre-existed it, though.)
But I was playing BatMUD back in 1992, when BatMUD was WoW. And the first MUD came out in 70-something, before I had discovered computers. The genre precedes graphics of any sort. |
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I get what you're saying, and I don't disagree.
I'd prefer someone like you on my team any day over some of the people who have been experts at mowing down enemies and plowing through missions but hard to coordinate with.
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But I love the hard to coordinate craziness every bit as much as the well orchestrated attack. Hell, its the reason I usually play in pick up groups when I team. I love the randomness that anything ******* crazy can happen at any given moment.
Hell if the team is absolutely steam rolling(and I don't think they will mind), I'll start pulling extra mobs on top of us just to see what will happen.
It's the devil's work I tell ya. The devil!
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To be honest, I think part of the problem is not just that, at this price, the difference between the solo and the team path presents a significant divergence between them, but also that it's much more than it usually is in other parts of the game.
While I still want more of an overall emphasis on teaming in the game, I really do hope that they come through and satisfy your play style as well for the parts of the game you like. The game needs more level-headed people like you, and I genuinely hope you change your mind before your subscription runs out and decide to stay for a long time. If that means that I have to suck it up and support better soloable options, then count me in.
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If one takes, for example, merit rewards, the time difference between the team (say, trials) and the solo (Story arcs) paths to acquire a reward is about 1:3 (24 to 8 merits an hour). In general, the game has been accommodating for the solo player, while the requirements for this Incarnate stuff are less so.
88 shards vs. running the WTF once is pretty extreme.
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I think the problem is the boss defeat rate. I am defeating 3 or 4 simultaneously.
How many of those shards are from Hami raids or Apex/Tin Mage? How many from defeating EBs in ITFs? How much do you team?
The number was assuming only boss defeats, and solo, because those were the parameters requested. A team can steamroll bosses and EBs much faster. |
I cant give a breakdown on teamed vs solo. I am fairly certain that I haven't been teaming much on that character with the exception of hitting the weekly task force for the notice.
Well that's the point: That's not the way this game usually goes about things. Good or bad, it presents a significant change in design philosophy. Even "zone attunements" have usually been soloable storyarcs.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
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I don't really buy that argument, though. They have the tech to time-gate A-merit and Gr'ai Matter purchases so they should be able to apply that to Notices as well, if it matters. Making Notices stupid-expensive is not a necessary alternative.
Yep, but I must point out again that the Notice is gated content. I think we're underestimating that fact too much in this thread.
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The more I consider it, I really hope the rationale is something beta-related. For example, preventing people from buying a truckload of Notices until they get the time-gating in place.
Anything else just reeks of really bad judgment of one form or another, which I sincerely hope is not the case.
okay
time frame really doesn't matter with how quickly money can be made via the market
I don't believe anyone was near the 2 billion inf cap before Inventions came out, not even die hard farmers, just saying.
Don't get me wrong, I understand that it's a lot of money to you. But honestly, 100 million isn't a lot of money these days. If you really wanted to, you could take what money you currently have, and flip recipes that would maximize profit.
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I haven't been playing for seven years. |
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I don't have 50s that have been at the cap for four years with nothing to spend influence on. |
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100 million inf takes me a fair while to collect, or getting extremely lucky by having a valuable purple drop. |
One thing that is really profitable right now is Gift of the Ancients: Defense. The recipe is going for something like 15-20 million and once crafted it goes for 60-70 million. At least it was a few days ago.
completely forgot about alignment merits...lolz
it's 4 days work (6 days if you haven't started tips), but...LotG 7.5%, put the slider on level 25...profit.
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One hundred MILLION dollars. That is a whole lot of cash. That means a top tier Alpha, with its one Favour and two third-tier Alphas (one Notice each) in the recipie, will costs 400 million influence. |
YEAH at those prices I'll just keep doing the WTS.. as it is I can have a Favor of the well in two weeks just by doing the WTS once. And all the shards i save may come in handy when the next Slot opens up. So let's see LGTF with a little stealth 90 minutes... Sister Psyche with a LOT fo stealth maybe an hour. Lets say 3 hours Maximum = 2 more NotW which = 1 Favor of the well and I keep 100 million in INF to buy other stuff. Think I'll just try PLAYING the game. LOL
I knew times were tough but do sharks with friggin laser beams on their backs really cost THAT much these days?
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That... Is not a lot better. Figures we'd find some way to work the Market into this. But OK! I get it already! We're not intended to be earning this solo. I get the hint.
And for those of you priming their keyboards to say "You wanted a solo option? You got your solo option. Right up the ***!" I agree. We did. And it's better than nothing, believe me. I'm not sure if I'll ever be able to use it, but I appreciate that it exists.
But still, this is Inf-to-prestige conversion rate level of wasteful.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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