Tin Mage TF is just ridiculous..
And the Tin Mage is Fun Ensemble.
The last mission isn't even the hardest in the TF, in my opinion, (Director 11 anyone?).
LOL.
I just disabled passive buffs in team window. Everyone is with Alpha slotted. I doubt you can defeat +8 AVs even with temp powers. |
Just remember that all MM pets get the ability to feed insps to any pet of theirs, including HVAS and shivans. I don't think the pets are debuffed so they'd be level 50 (not 100% on that though).
Can you unslot your incarnate slots (blank it) to deliberately do the TFs debuffed like that?
You probably could do it quite easily with the right team. Dropping 8 HVAS and Shivans with /FF /therm and /pain buffs on a mixed group of MMs, controllers and defenders would probably drop the +8s in short order.
Just remember that all MM pets get the ability to feed insps to any pet of theirs, including HVAS and shivans. I don't think the pets are debuffed so they'd be level 50 (not 100% on that though). Can you unslot your incarnate slots (blank it) to deliberately do the TFs debuffed like that? |
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That's just cruel. I still have nightmares about floating nano-swords swarming!
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That mission doesn't really give much time to stand around and observe how they work
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That's definitely a matter of perspective. I'm guessing you were on a largely ranged team? The few times I've run Apex, I've played a melee character on melee-heavy teams. That doesn't pose a problem on Tin Mage, but it it's pretty hard to stay in melee long enough to do significant damage on Battle Maiden. In order to be effective, you have to stick and move like a small, fast boxer against a bigger, slower opponent. It's not impossible, but it's definitely harder.
Quite frankly, I enjoy enemies that require me to think like that, especially since it's still possible to beat them without any specific AT on my team if you use good strategy. |
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Just done the tin mage for the first time on my first time
Thanks to lady/soul and all the others! Made it much easier than i thought it was
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I think these TFs are great. Are they incredibly hard? At times- but only for the same reasons every other high level TF has been hard when they first came out since the LRSF: We don't know our strategy yet.
I think both Tin Mage and Apex do a nice job of forcing players to be involved in the fight. You can't get away with standing in one place and firing off the same 3-attack chain til the AV is dead. Having to actually figure out Battle Maiden and then work as a team made me feel involved in what was going on. I had to be aware of my surroundings (very aware) rather than just letting the Tank take aggro and stand there and blast away.
In a month or so, these TFs will be just as efficiently and ruthlessly conquered as all the others. For now, enjoy the challenge.
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I think these TFs are great. Are they incredibly hard? At times- but only for the same reasons every other high level TF has been hard when they first came out since the LRSF: We don't know our strategy yet.
I think both Tin Mage and Apex do a nice job of forcing players to be involved in the fight. You can't get away with standing in one place and firing off the same 3-attack chain til the AV is dead. Having to actually figure out Battle Maiden and then work as a team made me feel involved in what was going on. I had to be aware of my surroundings (very aware) rather than just letting the Tank take aggro and stand there and blast away. In a month or so, these TFs will be just as efficiently and ruthlessly conquered as all the others. For now, enjoy the challenge. |
Speaking of ridiculous, found an awesome screenie on an Apex run of several War Walkers trying to defeat Succubus Kali. Even with an over-the-shoulder view from behind a War Walker!
Man, these two TFs are such a thrill!
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Finished Apex in 45 minutes Finished Tin Man in 30.
I will post pics next time we run one.
The problem isn't that it's ridiculously difficult... it's much too easy.
Where are the TFs for those of us that can blitz through most TFs and SFs?
These enemy NPCs really need to start factoring in Purple sets if this is end game content.
Speaking of ridiculous, found an awesome screenie on an Apex run of several War Walkers trying to defeat Succubus Kali. Even with an over-the-shoulder view from behind a War Walker!
Man, these two TFs are such a thrill! |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'd say they've already been crushed based on NordBlast's screen shot.
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http://boards.cityofheroes.com/showp...&postcount=273
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
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What we are likely to see, is foes that assume high-order buffs. IOs are not required for this, but they do contribute, and they reduce the number of buffing teammates or the magnitude of the buffs they provide to reach any given buff level. So while they may not assume a player is slotted with X purple sets and toting Y Touch of Death sets, they may assume the player has access to N +recharge and M +defense, whether they got it from IOs, a Kin Controller and Cold Defender, or a mix of all three.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Umm, I don't have the Master of Tin Mage Badge yet, I'm missing the dodger badge. But i've done the TF 4-5 times, haven't failed it yet. A couple took a while but we didn't fail.
Haven't failed Apex yet either, and that one seems to be getting easier as time goes and people learn it.
Tin Mage is bad, but no worse than STF or LRSF imo.
"Where does he get those wonderful toys?" - The Joker
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
Then come up with ideas to give to the devs, that can be consitutated as 'endgame' but still solo, without dumbing down the entire concept of it.
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1. Obviously, I'm talking about story arcs written with an Incarnate in mind, such as the arc to unlock the Alpha slot, only more of that.
2. I ALREADY HAVE suggested this, back in GR Beta, back in I19 Beta, and have been suggesting that since the Issue went Live.
3. Designing the game is not my job that I get paid for, and no-one listens to me either way.
The solution to this "problem" is obvious and clear as day, and it's something many people have been asking for: Give us story arcs IN ADDITION to these TFs. But I get the idea that some people's view of "entire concept of it" is tantamount to typical EQ-style raid grind and that anything which isn't punishingly difficult and requiring time commitment, min-maxing, research, preparation, building and the ability to multitask isn't worthy, which is the central problem I have with both the system and the people who insist that brutal difficulty and forced teaming is the only way to go.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Looking forward to more TFs like this.