Tin Mage TF is just ridiculous..


BanzaiBadger

 

Posted

Quote:
Originally Posted by gec72 View Post
"If you feel you are not prepared, I know of ______ which may be obtained that can help you in your effort". Obtaining ______ can be done by putting forth more effort elsewhere - branching/side missions, perhaps.
I see no issue with that. Hell, a lot of players probably don't know about the options they have. I don't think we've really touched on that all in these discussions about the Incarnate content (there are three threads on it in in this forum section alone) - most of it has been centered on people who know about the alternatives, but cannot or will not use them. Giving people an in-game way to know about some of the useful, powerful combat tools seems reasonable, though I think it it might be a bit hard to convey some of them "in character".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Only the cool kids on the block know about the Secret Cow Level.
Bull. There Is No Cow Level.


 

Posted

Quote:
Originally Posted by Flarstux View Post
Let the reward nerfage begin!
Folks said the same thing about the ITF when people started finishing it in under 18 minutes, and it got its rewards buffed.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Demobot View Post
Folks said the same thing about the ITF when people started finishing it in under 18 minutes, and it got its rewards buffed.
Well, it's not exactly 40 Merits and 2 Shards but I think the difficulty of the Apex/Tin Mage TFs warrant the 14 Merit increase. How fast can the new TFs be done on a PuG? I doubt too fast as the norm, but then again they can't be done at all if you're level 35 through 49 like the ITF can be.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
I'll just leave these here

http://i161.photobucket.com/albums/t...MAGERECORD.jpg -- (16:47)


http://i161.photobucket.com/albums/t...APEXRECORD.jpg -- (19:26)

No temps used.
Apex time is longer because 1 member was completely lagged out and another was unable to enter last mission.
It can easily be noted that the teams shown featured, respectively, 2 non buff/debuff classes for the Tin Mage, and 1 non buff/debuff class for the Apex.

I am curious what a FRAD team would do in this case. I suspect they might not be optimal for Apex since they are a bit positionally dependent. I can't really say though since I've never run on such a team.

But I know I have done an Apex in 39 minutes on a motley team, and even the all melee Apex team we ran during Beta didn't take all too long.


Too many alts to list.

 

Posted

I dont post much on the forums as is obvious by my post count. But this thread has led me to some thoughts I thought worthy of leaving. There should indeed be soloable Incarnate activities for those who prefer playing alone. At the moment one can gather shards and create Alpha powers without doing any of the TFs or even a Rikti Raid as vanguard merits can be obtained by doing missions in the RWZ. So why one perceives that later updates of the game will not continue to include ways for soloists to play is a little confusing. It should not however be easy.

Many examples in comics lore show characters who are learning or unlocking new abilities as struggling to master and control them and when fighting others who are seasoned in their use as being bested at least at first. This seems right along the lines of the new content being hard-er than what has come before. Also the idea of having to team up to fight powerful enemies is a STAPLE in comics which is what this game's very core is based on.

And lastly this game or any other game or for that matter nothing in life is EVER going to be EXACTLY the way WE think it should be. NOTHING. So as with all things there are two choices: ACCEPT this fact and enjoy what you like and dont do what you dont(While constructively offering criticism that may affect change) or NOT.

Just my two cents which are probably worth nothing in todays economy


 

Posted

Quote:
Originally Posted by docbuzzard View Post
It can easily be noted that the teams shown featured, respectively, 2 non buff/debuff classes for the Tin Mage, and 1 non buff/debuff class for the Apex.

I am curious what a FRAD team would do in this case. I suspect they might not be optimal for Apex since they are a bit positionally dependent. I can't really say though since I've never run on such a team.

But I know I have done an Apex in 39 minutes on a motley team, and even the all melee Apex team we ran during Beta didn't take all too long.
3 Fire/Cold corrs, a fire/kin corr, a scrapper/brute, and 3 other ranged dps would easily out perform 8 fire/rad trollers, especially on Apex.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
I'll just leave these here

http://i161.photobucket.com/albums/t...MAGERECORD.jpg -- (16:47)


http://i161.photobucket.com/albums/t...APEXRECORD.jpg -- (19:26)

No temps used.
Apex time is longer because 1 member was completely lagged out and another was unable to enter last mission.
JKCarrier's comment about e-peens comes to fruition...

After reading this thread, my only comment involves the only other game that even came close to occupying my attention (and hours) as CoH: Tribes and Tribes 2. And my biggest disappointment with that franchise was that the loud forum majority, which was a game minority, succeeded in their wishes to make the game harder. And it killed the franchise. Thanks, jerkwagons.

Perhaps it's only a natural progression, as a game grows older and weeds out casual players, leaving mostly hard-core players who know the system inside and out and demand more of a challenge... to them.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by NuclearToast View Post
After reading this thread, my only comment involves the only other game that even came close to occupying my attention (and hours) as CoH: Tribes and Tribes 2. And my biggest disappointment with that franchise was that the loud forum majority, which was a game minority, succeeded in their wishes to make the game harder. And it killed the franchise. Thanks, jerkwagons.
To take on the airs of that game's forums in a bit more than my usual character here... wut?

I was active in both games' forum communities, and I don't ever remember the T1 community asking for what we got in T2, and I don't remember anyone asking for what we (almost) got with Tribes:Vengeance. T2 was widely received as a big disappointment by most of the forum community.

T2 was significantly slower-paced compared to T1, in a game where the forum regulars were addicted to the raw speed of T1. T2 was both slower-paced and less strategically interesting, since they made practically every structure in the game impossible to defend. Everything was laid out to promote big, open field battles, which only a tiny part of the forum community I ever noticed ever asked for.

Of course, I considered TribalWar the "community" for Tribes, not the game's own forums.

Honestly, what they did to PvP here reminded me of what they did to T2, though it was more severe here in terms of both mechanics and impact to a community.

More to your point, I'm honestly left with the impression that the doomsaying is the forum minority in this matter, even if the mythical average gamer isn't awesomesauce at this game. I haven't seen people doing much more than asking for help with the new stuff, which they don't seem to find that big a deal to do.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Argh. So I pop out of my hole to try an ITF, figure the kids are occupied and I can team to get some shards and a Nictus Fragment.

Two hours later, I have a raging headache, a few shards, and no Nictus Fragment. Yes, we failed an ITF. Got up to Rommy and couldn't beat him.

It does not make me want to try it again for challenge. CERTAINLY doesn't make me want to try the more challenging Tin Mage or Apex. It makes me want to go back to my quiet soloing for another two months.

*sigh*


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by gec72 View Post
Argh. So I pop out of my hole to try an ITF, figure the kids are occupied and I can team to get some shards and a Nictus Fragment.

Two hours later, I have a raging headache, a few shards, and no Nictus Fragment. Yes, we failed an ITF. Got up to Rommy and couldn't beat him.

It does not make me want to try it again for challenge. CERTAINLY doesn't make me want to try the more challenging Tin Mage or Apex. It makes me want to go back to my quiet soloing for another two months.

*sigh*
I haven't failed or heard of a failed ITF, since the Beta. Maybe you should pick up some information on your team based on the way they played through the first few missions.


 

Posted

Quote:
Originally Posted by Bringer_NA View Post
I haven't failed or heard of a failed ITF, since the Beta. Maybe you should pick up some information on your team based on the way they played through the first few missions.
We really didn't seem to have any issues before the final mission, or maybe the end of the third mission when we had a little trouble doing damage to the computer. Very few deaths, decent synergy. Now, I've only been on about five of these or so, but this didn't seem any different from the other times.

Somewhere before that last mission we lost a member and went down to 7 (scrapper, I think); at Rommy we lost another (Storm/Elec) due to wife aggro. That left my Ill/TA, a Plant Dom, an ice tank, a brute (underlevel though, I think), and I think a blaster and another defender. We might have done it with 7, but after we dropped to 6 things just fell apart.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by gec72 View Post
Somewhere before that last mission we lost a member and went down to 7 (scrapper, I think); at Rommy we lost another (Storm/Elec) due to wife aggro. That left my Ill/TA, a Plant Dom, an ice tank, a brute (underlevel though, I think), and I think a blaster and another defender. We might have done it with 7, but after we dropped to 6 things just fell apart.
That would do it.

I used to have a lot of trouble with the ITF a year or two ago. Since I returned to the game, I've facerolled every ITF I've been on...except one. Where we had 7 people. We had to pull out a lot of tricks like two Vengeances in a row just to have the firepower to overcome his regen. We succeeded, but it was significantly harder than the ITFs where we had a full 8 people.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by gec72 View Post
It does not make me want to try it again for challenge. CERTAINLY doesn't make me want to try the more challenging Tin Mage or Apex. It makes me want to go back to my quiet soloing for another two months.
I'm sorry you had a bad time. But it's also a relief to hear that I'm not the only one who has experiences like this. Every so often, I think "Gee, TFs are such a big part of the game, and so many people seem to like them, I should give them another chance." And then I do a few, and remember that they're all either a long, tedious grind, have a ridiculous boss at the end, or both. I'm glad people enjoy them, but I just find them a frustrating slog.


99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
My Webcomics

 

Posted

Thanks, though I'm sure I'll get over it. Just frustrating.

The thing with facing a challenge and then adjusting and wanting to take another go at it is that it's fine if it's a console game where you can lose and then immediately retry. A TF though where it takes anywhere from a half hour to two hours to get back to the same point - after being tied to the keyboard to the possible chagrin of your family for that time already - not as much.

That's actually a pro for someone like Trapdoor solo though I guess.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by Bringer_NA View Post
I haven't failed or heard of a failed ITF, since the Beta. Maybe you should pick up some information on your team based on the way they played through the first few missions.
I failed one, serves us right for trying to do the last mission at +4, we breezed thru the rest of it at +4.

The only reasons I've seen for failing with a full team are inadvertently killing Rommi such that he doesn't res and being unable to kill the healing nictus, and bad tactics with a very sub optimal team.

Most teams provided they have some tankage, can pull the healing nictus off Rommi, and kill him while he has no heals if they're not capable of just rushing him.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Honestly, I'm beginning to think the healing Nictus is bugged, or I've been causing it to. Nearly every ITF I've been on the Nictus has stayed at the top of the stairs and unable to heal.


 

Posted

Haven't seen this, and I like to pull Rommy to the front door of the mish (surprise, PUGgers!), so I assume I would have noticed it.


 

Posted

Quote:
Originally Posted by NightWarrior View Post
I dont post much on the forums as is obvious by my post count. But this thread has led me to some thoughts I thought worthy of leaving. There should indeed be soloable Incarnate activities for those who prefer playing alone. At the moment one can gather shards and create Alpha powers without doing any of the TFs or even a Rikti Raid as vanguard merits can be obtained by doing missions in the RWZ. So why one perceives that later updates of the game will not continue to include ways for soloists to play is a little confusing. It should not however be easy.
The devs learned long ago that soloists comprise a larger portion of the community than they originally thought. There has to be both a balance of rewards, and there's always going to be that incentive to team to drive the social aspect of the game.


 

Posted

Quote:
Originally Posted by gec72 View Post
The thing with facing a challenge and then adjusting and wanting to take another go at it is that it's fine if it's a console game where you can lose and then immediately retry. A TF though where it takes anywhere from a half hour to two hours to get back to the same point - after being tied to the keyboard to the possible chagrin of your family for that time already - not as much.
That depends entirely on which era of console gaming you are talking about.


 

Posted

Quote:
Originally Posted by Emberly View Post
Haven't seen this, and I like to pull Rommy to the front door of the mish (surprise, PUGgers!), so I assume I would have noticed it.
I have a feeling I've been on one of those.


 

Posted

Quote:
Originally Posted by Bringer_NA View Post
Honestly, I'm beginning to think the healing Nictus is bugged, or I've been causing it to. Nearly every ITF I've been on the Nictus has stayed at the top of the stairs and unable to heal.
There is a bug/exploit whereby you can force this to happen, maybe you teamed with people who knew how to do it.


It's true. This game is NOT rocket surgery. - BillZBubba