BanzaiBadger

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  1. Quote:
    or for that guy I've never met who stands around in pocket D with a bunny costume asking people to pull his tail.
    Yeah, leave me out of this!

    ps. I never liked any of the Freedom Phalanx.
  2. Quote:
    Originally Posted by Melancton View Post
    Well, that certainly explains a lot of things. Nemesis pie must be pretty dang good!
    That's exactly what he wants you to think!
  3. I find your lack of badgers disturbing!
  4. Quote:
    Originally Posted by Neuronia View Post
    Getting 3 feet of snow here in Ottawa tomorrow, would you like some?
    +5 in Calgary today and forecast for the rest of the week, would you like some ? =]

    Was +12 for a couple of days last week but then it went to -25, now it's back up for a few days.

    Bizarre weather patterns here.
  5. Quote:
    and that I was now welcomed to (and I quote) "iggy."
    I know I'm not hip with the kids these days, but...."iggy"?

    Huh?
  6. Quote:
    Originally Posted by SpittingTrashcan View Post
    Precisely. They seem to want us to enjoy ourselves (for purely selfish reasons of course, as activities that happen to be enjoyable in their own right work better at retaining players than rewards alone), but they're bad at using operant conditioning to lead us to enjoyable activities. Look at AE for a reward system that they were shocked, shocked that players farmed the crap out of. Look at PvP for a potentially enjoyable activity that they seem to have no clue how to incentivize.
    I think that sometimes our devs have been rather naive in their understanding of player (human) psychology, right back to Jack Emmert and his Nintendo revelation. In the wider industry though, I think designers are becoming more aware of how to manipulate conditioning and social behaviour. Look at Farmville.
  7. Quote:
    Originally Posted by alyssa_jones View Post
    Because they have become conditioned. A subject who has come to enjoy and look forward to the pleasure response will do the most boring and tedious tasks over and over to get it, even if they have ceased enjoying the task. This condition will eventually break if the reward being given for said task is not proportional to said task.

    Example: You are told if you kill 20 baddies, you will receive a +20% buff to your defense. Sounds good. This task can be repeated 5 times but will stop having an effect once you reach lvl 25. You'll do this. You'll do it all 5 times too. Why? The reward is proportionate to time and difficulty.

    Lvl 25 comes and the buff is no longer good for you. New task - kill 5 baddies, get a +30% buff to defense. Sounds better. Task can be repeated 3 times but will stop having an effect once you reach lvl 35. You'll do this. You'll do it all 3 times as well. Why? Your previous reward is no longer useful and needs to be replaced. The challenge seems easier with a greater reward. The key word is seems. What you don't know is that those 5 baddies are gonna be real hard, but, you won't notice. All you'll be thinking about is the reward.

    Eventually, the task will become a mundane chore that you'll probably hate. But you will keep doing it because at some point you have come to not only rely on that reward for its benefit, but also because the completion of the task has caused your brain to release dopamine. Dopamine is the happy drug your brain releases in response to pleasure/reward.

    See?

    Science is fun!
    Basically it's all just a Skinner box with a pretty GUI and the funny thing is, the rats pay for the privilege.
  8. I think I picked out a few references to the I20 incarnate trial thats been teased, the escape from Mother Mayhems hospital iirc.
  9. Someone email this thread to Jack Emmert.
  10. Obviously you need to team up to handle the challenge of these forums.

    You're okay with that aren't you?
  11. Quote:
    Originally Posted by Pedro Schwartz View Post
    Maybe he WANTS to have Hamidon out there.He need the fear of the Outside Threat alive,and attacking Praetoria,to remain in power,as much as the 1984 Big Brother needed the "outside war" and the daily falling missiles,even if that war was an arrangement amongst the socialist countries.
    If the Hamidon did not exist it would be necessary to invent him.
  12. Quote:
    Originally Posted by Wolf_Reign View Post
    The final mission especially. Has anyone completed this?
    1 hour 5 minutes this afternoon, semi PUG as well.

    I enjoyed it a lot.
  13. Quote:
    Originally Posted by Sapphic_Neko View Post
    It's only useful to stroke your own e-peen.
    But I like to stroke my....

    Nevermind.
  14. Some of these are touching, some are funny and some are slightly worrying.

    http://www.mymodernmet.com/profiles/...ero-therapy-18
  15. BanzaiBadger

    Satisfaction...

    Where do you think the devs got the idea for badges.

    Yeah, right here, in fact I got the patent on it and they have to pay me a dollar every time a player gets one.
  16. BanzaiBadger

    Hi everyone!

    Is this Lurkers Anonymous?
  17. [ QUOTE ]
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    how very Zen.
    I prefer the classics though: if a tree falls in the woods and no one is around to hear it, does it make a sound?

    [/ QUOTE ]

    No. It makes the air vibrate a lot, yes, but sound is air vibrations converted into sensory information. So no listener, no sound.

    [/ QUOTE ]

    You've ever been a wood/forest?

    It's full of squirrels/badgers/bears...

    Somethings going to hear it.
  18. I claim the rights to make the first "Slap Hardcase into the middle of next week" mission.
  19. [ QUOTE ]
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    Rolling a Sonic/Psi and saying lol to PvE the second I12 hits.

    And people didnt think Psi would be overpowered in PvE...

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    Yeah, I checked but Drain Bamage was already taken.

    I figured it would be, but still...

    [/ QUOTE ]

    I've locked down Non Compus Mentis on my regular server......

    This'll be my first Blaster, for sure.

    [/ QUOTE ]

    Err, it should Compos
  20. [ QUOTE ]
    (QR)

    I don't know if this can be readily made into a bullet point, but it's a (somewhat) abbreviated form of a suggestion I've been developing for quite some time.

    To further expand on the contact issue, I've always wanted a contact who is essentially your lackey. He hatches schemes for you, and since you have the superpowers, you do the leg work.

    It could be simple, like a grovelling minion who's looking to get in good with an up-and-coming villain. Or it could be... something like Efficiency Expert Pither. I've always envisioned someone like a Villainy Consultant. He hires out to supervillains to maximize their malevolence and leverage synergies to capitalize on their core competencies. These lackeys would handle "the busy work" that we never see (recruiting minions, and so on), leaving us to do the high-profile work.

    The general tenor of the missions, however the contact shakes out, would run something like this.

    "Hey, boss, I've got a great lead on building a fantastic doomsaday weapon. Why don't we assemble it and hold Paragon City for ransom?"

    And then you have missions like "Infiltrate Archon Burkholder's base and steal the MegaMech plans so we can copy the weapon delivery system." "Steal the Jewel of Hera to use as a focusing device for the laser." "Infiltrate Paragon City's high security whatever and steal the codes to disable the war walls." And then the arc culminates with you defending your weapon from Longbow assault, when you've driven off a few waves of Longbow, one of the signature heroes spawns to take you down (premised on the theory that he can stop the device AFTER you're in jail).

    And so on -- the character could even be a recurring contact, offering you a series of plots every five levels or so, each time getting more and more grandiose. You could have an early arc allowing you to establish a "base" (clear out one of a number of mapsets depending on your preferences -- sewer, cave, tech lab, etc), which can be used in later missions when the heroes attempt to stage daring raids on your secure fortress.

    That shift in tone ("do this for yourself and please don't hurt me for suggesting it") would go a long way to establish it as the story of our villains, instead of the story of our contacts, guest starring our villains.

    [/ QUOTE ]

    Exactly what I'd like to see.

    And if you really could put a cherry on top, then just once, you'd have the chance to set off a major disaster in Paragon City for the Heroes to deal with, just once and it'd be something at the pinnacle of your career, invasion of zombies, giant robot and so on.
  21. [ QUOTE ]
    so confusing

    [/ QUOTE ]

    Indeed.
  22. QR.

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    Jack's not alone in that sentiment, either. Many developers don't want player made content until they figure out a system to easily sort the crap from the good stuff for the players.

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    One of the games I'm really looking forward to is Pirates of the Burning Sea. The devs there have embraced user created content for ships and flags. Both are managed by a steering committee and flags (but not ships) are rated by the community before they can be used. IIRC nearly half of the ships that will be in the initial release of the game have been made by players.
  23. [ QUOTE ]
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    Some days, keeping the encyclopedia of CoH knowledge in my head to feel like I'm not screwing up feels more like work than fun.

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    QFT

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    Remember, never let the players make an uninformed decision